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Greycat

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Everything posted by Greycat

  1. ... well, we'd have a new contender for "most skipped reward." Honestly, we've got reward selections elsewhere that also need a good looking at. (SSAs offering... an SO? Siren's Call bounty rewards just sucking in general?) A pass on everything would be useful.
  2. The feature's buggy, frankly. It doesn't even work reliably on indoor maps. So just fixing it in general would be good.
  3. I don't think the UI would support it, but greying out or hiding what's unavailable to make first might be a thing. (I'm used to it, so whether it would "help" or not... *shrug*)
  4. It's got to be something other than file size. I've uploaded and run missions of 200-500+ kb. However, they also didn't have that many unique NPCs. So ... more "whats in it" than "how big it is," I'm guessing. Edit: Also, that largest mission at 581 kb only shows 38% of the file size used in the AE editor.
  5. So. The very first character I made in COH way back in i3 was the guy who's my (current) forum avatar - Fire/SS tank. So I've been playing it quite a while. 😉 One of the things (just replying to an earlier comment) I like with the older sets is they're not gimmicky - there *are* no circles to chase or combos to deal with. I'd have to stridently hope any adjustments to SS would not tilt it that way. I love it being a fairly straightforward set. I sat for a bit just to think about how I've been using SS, stuff I like and not. I'm *used* to it, basically. No-damage downtime? P2W Sands of Mu and other attacks aren't affected. It's just such a part of using it for me I don't even think of it if downsides are mentioned. No early AOE? Well... still have that P2W Sands, and/or Cross Punch (yes, I go into the fighting pool for that, don't generally care about tough/weave,) or something else that gives an AOE. *For me,* I like the up-and-down nature of Rage. (Also why I don't do things like perma-dom, I prefer it when it's not. Hasn't really hampered me.) I'd like to keep some feel of that if it were reworked. Up the base damage, sure (it *is* super strength,) but ... mm. I don't know how to redo it without (to me, at least, staying with the theme) almost copying Fury. Maybe keep the feel of it by buffing base damage for the set, have Fury do a damage and recharge (for just primary/secondary, if that's too much) buff that keeps building over X time... then a little lower-damge-slower (basically, you used up your reserves and are recovering, without as large of a downtime penalty) when it wears off. *shrugs* A thought. And ... yeah, the damage for knockback is thematic and would help, as would (perhaps) adding a cone to KO blow for some early AOEs. "You hit them hard enough the three guys behind him felt it" is certainly thematic. (Or ... I know, I said I don't want gimmicky, but have the first three attacks just build stacks with a chance to stun/small AOE w/minor damage after so many hit? *shrug* Just make it automatic.)
  6. Weird. I can't think of a time I couldn't complete them (thus... not bothering to check the bug forum for it 😄 ) I've always seemed to occasionally check tips, see the valentines and complete them in the latter half of the year. (And yes, I did just double check and deliver one. *shrug*) Dunno what to say about it not working for some folks.
  7. ... are you talking about the "deliver valentine to person" tips? I've turned those in at oddball times of year with no problem. Now, the cauldron thing, yeah, that's season specific.
  8. The other possible way of executing it - we've got the $name $at, etc. strings. Being able to set your own login message, much like you can with your battlecry, SG MOTD, custom channel MOTD, etc. wouldn't hurt as an option - having it show up in your messages automatically as well, though, unlike the battlecry, just automatically on character login.
  9. But it's *great* for keeping people subscribed so they keep access to it. And the more time they have to spend in game reading through it ... (and yeah, it's why I said in the Q&A questions post that it felt "tacked on.")
  10. The character select screen could use a lot of tweaks - a general overhaul, honestly. This, for me, is something I'd *personally* rather see (with things like SG, INF, etc.) in maybe an "extended info" screen or checkbox instead of the main character list - assuming it's something that can be communicated to that screen. (My understanding is that some things just aren't visible at that point. For instance I don't think # of AH sold/waiting items would be able to be seen.) But, if some dev's looking at ideas for a character select screen revamp, yeah, put it on the list. (I'm thinking ending up with something ... well, done better than the quick mockup below - stuff obviously on screen and sortable as quick filter checkboxes, with space for more stuff in an "extended" info box you can select to have open.)
  11. This is getting a bit ... much to generally log, I'd think? But if the team could put in an option or switch (cityofheroes.exe -detailpowerlogging) that did something like this specifically for "general mod development/testing," that would give more information the general userbase probably wouldn't care about, or would save in a separate log, I think it'd help in these scenarios. (Honestly, I'd like to be able to strip logs more easily, too. Say, an -rplog that would catch broadcast/local/team/sg/emotes automatically but not hit rolls, LFG, request, that sort of thing - or just more customizable logging in general. Back in the day there were times I'd basically take chatlogs and write them up as p osts - which took a lot of hand-creating macros to strip timestamps, repeated "HIT! You hit yourself with autopower/proc!" and combat logs out of the chat logs. The various tools out there that have popped up to do it always miss quite a bit - or remove the wrong things, even when messing with options.)
  12. Absolutely not. Things like this have been *removed* over the years, after all, and teaming is better for it.
  13. Kind of a bit of a self-fulfilling loop there though, isn't it. If they don't work on the Shadow Shard, it stays as is - where there's not much content and only part of the population can use it, so why work on it when they could work on other things, which means not many people use it still, so the devs could spend time on something else instead, right, which means.... Yet if they work on it, they can add new content, potentially even making it coop... which means more people would use it (and thanks to it being mentioned, be *aware* of it,) older content being revamped, etc, etc. and I really doubt all too many folks would complain at the end that they did *that* instead of adding stuff HERE instead. Of course, we're not paying the devs, and they've stated pretty flat out they'll work on whatever they find interesting, which throws the whole "If they work on THIS they can't work on THAT" bit out the window... if one of them wants to work on the Abandoned Sewer Network to add dancing Hydra in it, they'll do so, even if almost nobody sees them.
  14. "Always?" You sure about that? Pretty sure there are some holes in those blanket statements...
  15. I think it's mostly to keep people from wasting them on IOs that are already attuned, like purples.
  16. If you don't want people you find objectionable, form your own team. Don't want to form your own team, work with what you get. And "Missions check for level?" So you want to gut the *entire sidekicking system?* Yeah. Don't think that idea is ever going to fly.
  17. ... so, ever play Portal? Ever set the portals up so one's on the ceiling directly above one on the floor? *That* happens. >.>
  18. I don't know, that sounds like *more* reason to ask the devs to spend some time in there.
  19. Not sure if there's a technical reason for there not to be right offhand. It'd be handy. (Though unless I have specific reason not to, I'll often share a return point - doors going out to the same hallway, for instance. You don't *have* to have one on either side.)
  20. I'm mostly looking at it that way (a) to make it easier (instead of "where does it connect," figuring out gateways, etc. you just... "Hey, we found a kind of dangerous dimension if you want to challenge yourself) and (b) kind of encourage more experimentation without necessarily having to fit it into lore or storylines (past "we found another one.")
  21. Practically speaking, no. Since you'd then have to take every update and test it against four different versions of the server - given how intertwined everything is. Plus the populations on the various servers are already (generally) established. Now, if you wanted to spin up another *server* - as in not Homecoming - you can certainly disable those options. I know of at least one "throwback" server that killed those (and I think the auction house and some other things... might have just been handing out SOs) - but just doing one option on Indom, another on Torch, etc, no.
  22. Just an idea that cropped up via another thread. With requests for higher end hazard/street sweeping zones comes a few problems - revamping mobs for 50+ and/or Incarnates and where you *put* them, since you'd have to revamp zones as well. "Unless..." Both sides have portal tech. We have plenty of maps. Why don't we just take advantage and say these are "other worlds" - we do already, after all, with Tina/Unai's missions - and make some exclusively high end / Incarnate street sweeping maps? Likely with their own contact, granted. Aside from just being a place to street sweep, it can also be a place the devs can play with mobs. Introduce something new just to try them out, swap powers around, etc. Throw in more story ideas that there's not *quite* enough for a full arc or whatnot - Nuclear Nemesis, say (he got a late start.) Nictus Carnies take over the world for a terrifying neverending party. COT side with BP. Two different Hamidons that both discovered how to ...ooze? ... into another dimension at war with each other - and you. I'd say it'd probably be the "easy way out" to try out ideas like that and give high level/incarnate folks new places to street sweep for those that want to do it. (There could, of course, be related missions, too, but this would also be more exploratory - both in game and in NPC mechanics.)
  23. There's the Shard, but that is only one side currently and you do have to go out a ways to find level appropriate mobs once you hit 50. (Though, I think I'm remembering dev talk about opening it up to the other side? I could be wrong there.) And, of course, DA. You could count the Hive if you *really* like monsters, but that might (ok, would) goof up hami raids. Grandville... doesn't the island in the north have high level mobs? The Fab, I think it is? It's been a while. I vaguely recall some decent size spawns up there. Hmm. Idea. Both sides have portal tech, create a few themed "worlds" that are just high end groups specifically for this - hazard zones, must be 45+, full Incarnate powers as an option on some (with mobs buffed to compensate, just so those NOT 50 but wanting this sort of challenge have some options too,) could also be used as a sort of testing ground for mobs to be introduced (or not, and left on a world of their own) for high level content (just to spice things up from council, council, council.) THis mostly avoids the trying to find (or change) an existing zone to do this. (Yes, Kallisti can work and needs some life in it too, but this gives other options.)
  24. Soooooo.... a controller or dominator. But without turning off their ability to attack you, so a worse controller/dominator. First, what if your target doesn't *have* powers like that? Or they're autopowers? "I've turned off minion's status protect power!" "What status protect power?" You've just wasted END. Second, how does this work with the current mag/mez system? Are you going to be spamming status protection/defense/etc. at an AV but still do noting until you hit a certain point? Are these stacking WITH mezzes somehow or are they totally different? Third, what does this do in PVP? (Zone and arena.) Sorry, this ... honestly doesn't look particularly promising.
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