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Greycat

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Everything posted by Greycat

  1. I'm 100% serious when I say a lot of this would be handled and some of those folks who've wanted this and other changes would probably find *exactly* what they want as a sentinel. OK, argue about numbers or whatever, but they have armor, mez protection, blasts, melee, depending on what you build they can be OK off-tanks, you always look the same, there are no special enemies, etc. "But then there wouldn't be as many Khelds" might be a counterargument, but... I'd rather people play something they're *happy* with versus continually hammering away at Khelds to force them into some other mold, taking away anything special about Khelds. Form switching without forms is just Bio armor armor types or Dual pistols ammo types. Meh. If that's what I saw way back when I first got interested in Khelds? I don't think I'd have been anywhere near as interested. Go ahead, *propose* an AT or powerset that switches between "offense/balance/defense" with button options like that. All for it. Could be interesting. Then people who want mode switching without form switching (and the slotting complexity and such that go with it) can play that and be perfectly happy. Hell, it'd fit some of *my* characters better that are other ATs.
  2. Annnd... on the ignore list you go.
  3. . <----- the point. you---------->. 😉
  4. I *strongly* disagree with that, having watched them for ... well, issue 3 came out in 2025, so nearly 20 years now. And am tired of this whole slope of "Oh, it's JUST this" and "oh, it's JUST that" changes that, yes, *have* been robbing Khelds of being Khelds. ... see *every discussion of new player issues.* And those new players can now just start a more complex AT right off the bat. So, no. See "Epic = lore based." You are not a magic Kheldian. A Peacebringer or Warshade's abilities do not come from slinging spells. As a Kheldian, you are a merged being - a capability which is natural to the Peacebringers, and scientifically altered for the Warshades/Nictus. And "a little bit less difficulty" and "oh voids are too hard, tone them down" and "oh, I don't know how to deal with Cysts, turn them down/off" and "You say there's a lot to them but why do I have to wait to play them" and "Oh, MINE's an angel, I shouldn't have to be natural origin" and... and...and... until we get to "Why were Khelds a thing again?" Already sliding down that slope.
  5. Toggle suppression isn't related to the lore that defines the AT at all, so that's pretty much an apples and tractor tires comparison. Frankly I'm just tired of seeing anything unique or special about Khelds just keep getting chipped away at. Voids have gone from being a threat to being "eh, just another mob." Cysts have gone from being a threat to just a pretty rock. Light form? "I NEED TO SEE MY COSTUME!" - fortunately some of us argued to be able to keep the old look or *that* would be gone. Despite the specific definitions of why they are how they are, you're no longer locked to an origin - despite that having no real in game impact. Lore loses to "I want" again. You no longer have to have a 50, or even a 20, to make one, despite it being more complex than a standard AT. Frankly I'm almost surprised you still get introduced to Sunstorm and Shadowstar. If you want to do the armored blasting without changing your look? We have sentinels now. I'm just frankly sick and tired of an AT I've loved and played since i3 being slowly robbed of anything special about it. You want to argue numbers? Fine, argue numbers. Those don't make a Kheld not a Kheld. But leave *what they are* alone. That includes the forms looks. Maybe the next question should be "Why do you want to play a Kheldian?" I know since live I've heard "It's called an epic AT, I expect it to be uberpowerful" and when they find it's not *that* definition of epic they get disappointed. Literally having people expect to go into a room, footstomp and kill half of what's in it. (Then, of course, "Khelds suck!") No, that is not hyperbole. I can answer why for *me* and it was specifically shapeshifting - I remember seeing a PB in Nova form pop out of a mission door in issue 3 in the Hollows, wondering what it does, seeing what they are and that they had a bunch of lore specifically for them *that you play through, unique to them* - well, that was the carrot that got me through full levels of debt and no content in the late 30s on the blaster that became my first 50. A bit of revenge as that character became a PB and revisited old TFs and content was the cherry on top. If you don't want *the forms,* if you just want to be blasty and shielded... again, we have sentinels now. I'd rather push people towards those (and mine, without any sort of special build, can happily do things like tank for Rikti invasion groups, eating dropship blasts without noticing the first ten or so before popping a heal so the lowbies don't get killed) then have Khelds get more and more stripped away until there's absolutely nothing special about them but a contact (whose content you can run other ATs through in Ouro anyway. ) Sentinels have shields, status protection (without relying on a form,) blasts, melee, they don't have any special enemies targeting them (which are another "I hate khelds because voids!" even after those were nerfed) - frankly I think most of the people who have wanted all these changes to Khelds would've been happier playing those if they'd been available on live. And Khelds could have remain ed the "You want more of a challenge, you want lore, here you go" ATs.
  6. Windows 12 wouldn't be an issue. If we're still dealing with this at "Windows 17" or something, then possibly. Of course, given a few years between major windows releases (Windows 10 was released in 2015, Windows 11 in 2021 - Windows 7 and 8 (including 8.1) were about 3 years apart, XP was kind of an outlier at 9 years... though that's what Win10 is at now. So a Windows 17 would be... given 3 years between releases as an average - over a decade from now.) Mac... who knows what Apple will do. However, yes. All software will eventually become unusable or incompatible. We use (as I recall) an old version of OpenGL in the graphics engine - that might go far out of support. PCs may move away from the x86 architecture, or it may evolve to a point where it's not worth even emulating or translating old instructions we use into whatever the new chips are. Really probably not something to worry about.
  7. Eh... YOU might be able to tell. What about the person on your team who just sees you running off into the enemies and decides to follow, when you're off to stealth an objective? Tends to especially be a recurring issue with support characters from what I've seen with the stuff that already does it. Not arguing against the request, just this *comment.* Frankly anyone taking this option should have some visible indicator *for the rest of the team* to see they're stealthed - and no, the little icons next to the name in the team window aren't enough. It's very easy for just one to get lost in the mess there. Something over their head indicating "stealthed."
  8. What does the length of the content have to do with "screw you for not having a perfect internet connection and power 24/7/365?" If anything this would be less reason for ever using the LFG tool. Potentially punishing both the person who DC'd *and* the rest of the team. Absolutely not. It would be frustrating enough (and was with the old exemp/sk feature) to lose the ability to finish team content because, oh, your power blipped for 30 seconds. Lived through those days, lost (much longer to get at the time) TF rewards partway through the last mission because of it more than once. Adding that "feature" to Ouro missions, which you might be *playing solo?* Especially running through older, long content? Hell no. Counterproposal - If you're reworking LFG, put in two things. A "Proposing group" (IE, I really want to run Yin, I'm going to propose a Yin group and people can see someone's looking for it - multiple people proposing can be lumped into the same group) and a "notoriety" option that can be filtered. So if I want to run Yin, but I'm only level 22 and don't want to deal with +4 enemies, I can set that to zero or one or whatever I feel like and be matched with like minded people.
  9. And whenever I read something about this - about any AT - I have to say... "So what?" I'm not here to clear the most number of maps in an hour. I'm not getting paid to do it. I'm not going to lose all my levels I earned if Jim Scrapper clears more today. Tommy Tank isn't going to get a bigger end of month bonus because he cleared 100 more maps than I did. If "Map clear speed" is the metric here we care about, well, I have controllers that watch stuff die of old age. Their "maps cleared per hour" might be 1-2. Guess they need a massive buff long before Kheldians. The comic is not the game. The comic does not have to, and does not necessarily, stick to the lore of the game. The comic has to do things like "have the reader visually distinguish and track characters." There is nothing in their description or lore that says "They pick and choose the bits they want to use at any particular time." They use what bits they had, often defined before finalization in game, and do what they feel they need to to tell the story they want to tell. My characters did not fight alongside the Phalanx to down the Arachnos patrons, along with dozens of other players, yet that's in the comics, too. Khelds are an *epic AT.* Epic, as defined by the live devs, being "Epic as in Epic of Gilgamesh" - IE, tied to some specific bit of, and telling, a story. It's why for the longest time they were locked in to origin (Khelds) and gender and a costume slot (VEATs.) If we're just going to say "eff what they're supposed to be, I want I want I want counts more" why bother having Epics at all? Just move their story arcs into general play and disallow making them as ATs. Make an energy blast sentinel instead. Have to tweak some story arcs, since it would make no sense for a Void Hunter to be threatening your Scrapper, but it wouldn't matter any more.
  10. See, I hate that that was changed. I can't see it having been some ridiculously exploitive or overpowered reward to get a little XP for finding exploration badges - and it was a useful reward no matter when you went hunting for explore badges. It feels like a reward was taken *away.* And honestly, any amount of patrol XP as a reward would feel like a wasted award to me. I'd rather have a level 10 generic knockback recipe. At least that I could make a tiny bit of INF from (and I don't care about INF all that much.) If the game were as punishing as it was back in the early, early issues where people could spend full levels in debt and it had an actual impact, I might feel different, but it's pretty much always just been "meh." I don't think I'd support anything that forces something else on another player. And if they get an "Accept? y/n" well... what happens if they say no? Given you can't apparently speed the recharge of a rejected/failed rez, I'd assume it would just be gone.
  11. No, no, you're baby or puppy *biting.*
  12. Yeah. Be cautious about Reddit. There are some who consider HC - and SCoRE - and anyone associated with or even mentioning them to be baby-murdering puppy-kicking evil and will just attack you.
  13. For the zone or server in total? Zone's going to be off regardless if people are on hide, as I recall. Server, you can just look here on the main forum page.
  14. Ewww. Chick tract image. *has flashbacks* (They have a fairly distinct art style and are ... rather vile.) That aside... well, aside. There's one primary reason I'd point to against this - the lore, which is frankly important to me. The Khelds aren't just generic "shapeshifters." They make copies of prior hosts and revert to those forms wholesale. (That aside from potential technical reasons about if it's even possible or not.) It's how they work. Drop that and you might as well drop the forms entirely and go to nice, boring buttons like staff uses for its "forms."
  15. I wouldn't consider a few bars of patrol XP a reward, any more than I would working a 12 hour day and being given a warm can of Dr.Storebrand Cola one. Thought that was pretty clear.
  16. ... well, we'd have a new contender for "most skipped reward." Honestly, we've got reward selections elsewhere that also need a good looking at. (SSAs offering... an SO? Siren's Call bounty rewards just sucking in general?) A pass on everything would be useful.
  17. The feature's buggy, frankly. It doesn't even work reliably on indoor maps. So just fixing it in general would be good.
  18. I don't think the UI would support it, but greying out or hiding what's unavailable to make first might be a thing. (I'm used to it, so whether it would "help" or not... *shrug*)
  19. It's got to be something other than file size. I've uploaded and run missions of 200-500+ kb. However, they also didn't have that many unique NPCs. So ... more "whats in it" than "how big it is," I'm guessing. Edit: Also, that largest mission at 581 kb only shows 38% of the file size used in the AE editor.
  20. So. The very first character I made in COH way back in i3 was the guy who's my (current) forum avatar - Fire/SS tank. So I've been playing it quite a while. 😉 One of the things (just replying to an earlier comment) I like with the older sets is they're not gimmicky - there *are* no circles to chase or combos to deal with. I'd have to stridently hope any adjustments to SS would not tilt it that way. I love it being a fairly straightforward set. I sat for a bit just to think about how I've been using SS, stuff I like and not. I'm *used* to it, basically. No-damage downtime? P2W Sands of Mu and other attacks aren't affected. It's just such a part of using it for me I don't even think of it if downsides are mentioned. No early AOE? Well... still have that P2W Sands, and/or Cross Punch (yes, I go into the fighting pool for that, don't generally care about tough/weave,) or something else that gives an AOE. *For me,* I like the up-and-down nature of Rage. (Also why I don't do things like perma-dom, I prefer it when it's not. Hasn't really hampered me.) I'd like to keep some feel of that if it were reworked. Up the base damage, sure (it *is* super strength,) but ... mm. I don't know how to redo it without (to me, at least, staying with the theme) almost copying Fury. Maybe keep the feel of it by buffing base damage for the set, have Fury do a damage and recharge (for just primary/secondary, if that's too much) buff that keeps building over X time... then a little lower-damge-slower (basically, you used up your reserves and are recovering, without as large of a downtime penalty) when it wears off. *shrugs* A thought. And ... yeah, the damage for knockback is thematic and would help, as would (perhaps) adding a cone to KO blow for some early AOEs. "You hit them hard enough the three guys behind him felt it" is certainly thematic. (Or ... I know, I said I don't want gimmicky, but have the first three attacks just build stacks with a chance to stun/small AOE w/minor damage after so many hit? *shrug* Just make it automatic.)
  21. Weird. I can't think of a time I couldn't complete them (thus... not bothering to check the bug forum for it 😄 ) I've always seemed to occasionally check tips, see the valentines and complete them in the latter half of the year. (And yes, I did just double check and deliver one. *shrug*) Dunno what to say about it not working for some folks.
  22. ... are you talking about the "deliver valentine to person" tips? I've turned those in at oddball times of year with no problem. Now, the cauldron thing, yeah, that's season specific.
  23. The other possible way of executing it - we've got the $name $at, etc. strings. Being able to set your own login message, much like you can with your battlecry, SG MOTD, custom channel MOTD, etc. wouldn't hurt as an option - having it show up in your messages automatically as well, though, unlike the battlecry, just automatically on character login.
  24. But it's *great* for keeping people subscribed so they keep access to it. And the more time they have to spend in game reading through it ... (and yeah, it's why I said in the Q&A questions post that it felt "tacked on.")
  25. The character select screen could use a lot of tweaks - a general overhaul, honestly. This, for me, is something I'd *personally* rather see (with things like SG, INF, etc.) in maybe an "extended info" screen or checkbox instead of the main character list - assuming it's something that can be communicated to that screen. (My understanding is that some things just aren't visible at that point. For instance I don't think # of AH sold/waiting items would be able to be seen.) But, if some dev's looking at ideas for a character select screen revamp, yeah, put it on the list. (I'm thinking ending up with something ... well, done better than the quick mockup below - stuff obviously on screen and sortable as quick filter checkboxes, with space for more stuff in an "extended" info box you can select to have open.)
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