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Everything posted by Greycat
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Eh. There's a case to be made for them - for more sets, that is, as a lot of the less populated categories are very much copy/pastes of the same setup. For instance, stuns: Other than the proc? They're the exact same (obviously can't see set bonuses here.) (Also ignoring the purple, but it's still not *that* different.) If I want non-proc damage in an attack that does a stun, I'd have to frankenslot. Of course, creating a set with "Damage/stun" is - like hamis - not going to *add* damage to a power that doesn't *do* damage. For that, yes, you'd need a proc. But a bit more variety in some of the set families wouldn't be bad.
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... I'd have to ask if you were on a defender or a corruptor then, come to think of it. My blasters? Yeah, no, it did a number en masse. Defenders? Those ... severely needed buffing and were fairly skippable.
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Do the Penny Yin arc in Faultline, her father's store opens up and you can buy unique (mostly in name/graphic as I recall) enhancements there. Not really something to plan around if you're min/maxing or anything, and I want to say it was one enh. type per origin.
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.... I read stuff like this and wonder if we were playing the same game.
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Yes, they do, as well as do less damage. Part of why I'd *REALLY* like a "Disable quick snipe" IO.
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Those missions were created *way* back when the AT and arcs were released in i3... when they couldn't/didn't have NPCs using the powers. That's a game/dev/technical limitation from that time, not an argument against the lore. That's all. Later mobs, such as the PPD Awakened, do use it, because they figured out how to do so for an NPC. (And it still caused problems for a while after that.) You want to see the lore, *someone* went through the trouble of compiling it and keeping it updated in a Kheldian backstory guide... it's even on the wiki from someone else copying it over.
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Thanks, V. I didn't get in on a *lot* of raids, but always knew you'd run a smooth one. Best of luck.
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Is it? I mean, we've had plenty of complaints about things being non challenging - so they set up plus-star levels and such, and there have been requests for team content... so, labrynth. But we've also gotten power sets and perfectly soloable story arcs. Yeah, they may work more on one thing than another at one time or another, but... I've more a sense of it being balanced out as far as team/solo/small team long term. (And just like when Incarnates came out and the answer we got to "what about solo/small team" stuff was "Grind the itrials!" ... I'm not shy about speaking out about either side being ignored 😄 )
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It is a *LORE BASED* AT, with forms TIED TO THAT LORE. The reason you shift forms is *because of that same lore.* Are you aware of it at all? Yes, you're just dismissing *the reason for the AT's existence.* You know... *lore.* Because you don't like it. The same reason you're using for deciding it's a "bad" design choice, despite it being *fitting* and *appropriate* for what it's supposed to be. This is an MMO *RPG* - Role Playing Game. Setting, lore and backstory (and participating in areas of the story) are an integral part of that. So yes, whether you like it or not, it is important. Don't like that lore's a reason for things to be the way they are? Play an AT without any tied to it. Problem solved. Especially with sentinels being a thing. You have armors, range and melee damage. Varying degrees of control depending on sets. Don't have to worry about (there because of lore) Quantums or (there because of lore) Voids. Even though they've been nerfed to hell because "Why do I have this weakness, I don't care about the lore!" already and are now barely a threat worth noticing. Like it or not, *it is important to some of us, and is the reason we started playing them in the first place, including their limitations.* You don't care about it? You have other options out there.
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I *want* to say yes to that, but can't recall specifically. They did, after all, have a legitimate government pre-Arachnos.
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No standard AT has lore tied to it. That's why they're "standard" ATs, not epics. On top of it, the first things you mention are ... temporary powers, not yours. I wouldn't expect to be a world-class fighter pilot by putting on someone else's helmet. And no, your archery characters don't have to model swap, but you *do* need to pull out a bow. You don't have the option to throw arrows or project them from your nostrils. If the devs made a Freakshow EAT? Yes, I'd expect to have to look like a Freakshow and have plusses and minuses based on that. The post is utterly ridiculous. You can do better.
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... really stretching for some sort of argument there, aren't you. Foolish thing to say. But, hey, keep trying to deflect and make irrelevant arguments. Edit: Since you probably need an explanation of just how ridiculous this non-argument is: Other powersets are not designed with any lore in mind. They are meant to be whatever the player wants. Therefore, the buff powers *in* those powersets are.... just buff powers. Or heal powers, or whatever else they have. Therefore, their existence is completely irrelevant to the discussion. Kheld forms are tied to what Khelds *are,* as an Epic - IE, lore-based, per dev definition since live - AT. You get more resistance as a Dwarf (and lose multiple powers) because a Kheld can shift its shape to a prior host's form that had those specific powers and that specific form. Nova is not "build up." Unless I'm completely missing something where hitting build up or aim on a blaster makes you lose access to your melee attacks and nuke and grants you a travel power? No? Then no, they're not equivalent, and your argument *isn't one.* They don't. That's why taking those powers is ... wait for it... *optional.* Other people have figured that out since issue 3 on live. If you look at guides made for Khelds, you'll notice that they talk about "humanform" and "biform." That means... they did not take the other, or any, form. Amazing, I know. If you don't want your Kheld to look like a Hulmanim, then your Warshade didn't go there or merge with one of those beings. Go ahead, sit down, take a minute, I'm sure that blows your mind. And the hosts are not individuals. They are *entire races of beings* the Kheldians ran across. They are not copying Sam from maintenance and Eddie from engineering that everyone formed a conga line and merged with one at a time. They are copying *races of beings they ran across before coming to Earth.* You know, entire populations. And there are only two because game, time, and developer limitations. Especially with a fairly new dev team leading in to a very early issue on live. Epic has been *repeatedly explained over the years by the devs that came up with this* as being.... *tied to the lore.* I don't give a rat's rear if you don't like that. Try again. Or, better yet, don't.
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See, to me Longbow being there intitially - in a very limited fashion - seems like the "proportionate response" to a nation breaking out and bankrolling criminals. The place this falls apart to me is that Longbow isn't a nation's armed forces... and yet the recognized police/military force of this (honestly) dinky little group of islands *has* invaded another nation. If Cuba decided to take over Miami (which, aside from super-powered-ness, is probably the closest we could find to an analogue,) and the US decided "Meh, that's ok, they can stand around there and threaten and murder civilians and destroy property, it's fine, let some unofficial mercenaries stand around in Havana," there'd be a nationwide "WTF, Washington?" Besides, the military would have to have metahumans, as well - and some things specifically should trigger a military response. But that's me.
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Because unlike blasters, brutes, tanks, scrappers, controllers, sentinels, dominators, etc. which are meant to be blank slates for the player to do whatever they want with, Khelds are *tied to specific lore.* The "E" in HEAT. They are designed with that lore in mind and around that lore. That lore specifically how and why they go into shape shifting and what they shift to, even naming the original beings and giving them descriptions of where they come from to explain "why." Don't like said lore? Option is not to take the powers related to it - which, after all, makes slot placement much easier as you now have fewer powers to spread them around to. Yes, as far as I'm concerned, they are part and parcel of what makes a Kheld a Kheld. They should not be demoted to "it's like popping an inspiration for a buff, but it doesn't use an insp."
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Well, no. For a task/strike force, the badge is there for finishing said task/strike force. If you're there fighting through all the missions and have to hit the hospital at the last moment, you've still been doing what you were sent out to do. And you've been committed to it to the point where you can't invite others in and you can't start doing something else - you and your team are locked into it. The person's already "penalized" by not getting the XP/Inf/drops for not being there while they're coming back from the hospital. Now, no, if there is a GM at the point the person's gone and they don't get to participate in that fight? No, they don't get the badge/merits for *that fight.* Which, given how fast so many of them can melt these days, is a possibility. That *is* a "sucks, but you weren't here" situation. But not getting credit/the badge for the entire TF because you missed a small portion of it? *That* should still be addressed. IIRC there are "invisible" badges that can be used for tracking things. Maybe some variant of that could be used for addressing this - if you're in the missions for X amount of time, the badge completes and you get credit at the end. (It'd have to be tweaked for special situations like - I believe it's Hess? that has the "destroy the radar installations" that can be finished in a few moments easily without the entire team there, and involve a good bit of travel around if there's not a bunch of team transports/assemble the team,, but there's not a lot of tf/sfs like that.) AFKing would have to be solved by the team leader kicking... rather like it is now.
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That's exactly what I'm describing...
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Don't like the forms, don't take the forms, "problem" solved.
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The "NE of Bermuda" always seemed the most fitting, and I'm not sure why the others were considered even, given the "history" of the Isles. Then again, none of them really fit the "And we can land troops in a major US city and not be nuked" status...
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Shouldn't Galaxy City be a hazard zone by now?
Greycat replied to Random Axis's topic in Suggestions & Feedback
Isn't that what they call a toupee? Hair Apparent? -
That's part of why I was thinking of putting the rough idea for Genesis, for instance, in the ... parallel tree? ... of Judgement, and a similar one in the other side for control. But - purely conceptual at the moment, so lots of room to play.
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... you know, there's a (last I knew unfinished and untextured) housecat model in game. This is why I'm not a dev. T4- Ultimate power on othat! .... *turns into a housecat. No powers. But enemies go 'awwwww' and are placated for a while. Random chance of CC as some enemies are allergic and will start sneezing.*
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Playing by Iron Man rules. Do I live or die?
Greycat replied to AyamSirias's topic in General Discussion
If you went to 0 health, even if you rezzed a second later, you're dead if you're doing iron man. (I have no reason to worry about "gave inspirations to others" - after all, what are bodies for if not to be looted as needed? Er.... I mean, other than that, no intel, etc. should be had. ) -
Honestly, consider this a framework of sorts and pitch what you might see in those trees.