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Everything posted by Greycat
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No it isn't. There's nothing to the original post but "this NPC has no chill," and nothing to be added with further discussion. There's no "fresh look" to be had. Especially from a post *From 2019.* This is why there should be a lock on posts after some amount of time with no activity.
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I'm *suspecting* not. Or that it might not be desirable to the dev team because off the length of some of the old TFs (old Posi vs Posi 1,) or just to avoid confusion. Or, well, game code prevents it. But those are just my guesses.
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A re-look at Stealth going away when you do something
Greycat replied to DrRocket's topic in Suggestions & Feedback
There are actually three types of ambush behaviour I've noted: 1. Goes to preset location. Usually if you find something or rescue someone. Avoidable by ... walking slightly to the side and watching them run by, even if not stealthed. 2. Goes to player-location-on-triggering. More noticeable with waves. While they act *much* like #1, they'll end up at different locations - either where you were at a timer, where you were when it triggered, or where you were when the last enemy (apparently) of the last wave defeated or the body vanished. 3. The heat seeker. The ones that hunt you down no matter what, follow through elevators, if a teammate dies and comes back they run to the door JUST to kill them again. Ignores stealth. (I *want* to say there's one that's kind of a mix of 2 and 3, that'll run to a location *then* start hunting, but they're a little hard to determine... they're very easy to miss if they're doing this.) -
... worst bowl of Lucky Charms ever.
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Mm, yeah, had to double check, Parry gives a Melee/Lethal damage buff, but not Smashing. Edit: Heh. @Rudra, ya jinx... 🙂
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Well, I did put in "Def/Res" later. And depending on the set, some *are* fairly drop-dead simple to cap or near-cap. 🙂
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Do higher level Freaks still need buffing?
Greycat replied to mechahamham's topic in General Discussion
I do. Still no issue. And the OP did mention blasters. -
Can we get a 'powexec_auto_slot' added as a slash command?
Greycat replied to Avernal's topic in Suggestions & Feedback
... which might be an argument *against* it, depending on how the team feels about how close it may come to automating things. I'm ... eh, not really for or against, personally, probably not something I'd use but right off the top of my head I'm not coming up with downsides to consider. -
Positional shouldn't be bad, but typed does have duplicates. I can't think of anything off the top of my head that gives (say) Smashing but not Lethal def/res, or Energy but not Negative Energy. So tracking one is tracking the other. But, still not against being able to track more. I'm not sure how hard "more than one window" would be, given how touchy UI stuff seems to be. Wouldn't argue against it though.
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I haven't seen them disappear "every few days," but getting new attributes to monitor - you'll note "Gravity" was added recently - breaks existing windows, which is *really* irritating. (Sort of like what happens at the tailor with new costume parts... not infrequently, with perfectly fine costumes now being "invalid.") And I suspect for the same reason, as besides having new and exciting empty spaces, some (many) of my characters with these windows now had things I wouldn't care about tracking tracked. (Trivia: This can also apply to powers, though the situation only came up once. Back when Patron, then Ancillary pools gained five powers on Live (after the devs looked at all the torches and pitchforks from initially just replacing powers in the patron pools and decided "Adding? Adding is better, yes,") it broke both Domination and Kheldians by "bumping" Domination and Kheld powers "over" a slot without changing the icons. So you'd, say, want to fire a blast and change forms instead. Took a little bit to fix in beta when that happened.) Edit: And *Yes, please!* to being able to save layouts.
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Do higher level Freaks still need buffing?
Greycat replied to mechahamham's topic in General Discussion
Well, no. They rise if there's someone in range. I try to finish them off with the Nemesis Staff specifically to avoid this. And their health, as I recall, is tied to how many people are in range. -
Do higher level Freaks still need buffing?
Greycat replied to mechahamham's topic in General Discussion
*just reads the title* Well, you don't want them to RUST now, do you? ... ok, that out of my system, I think it'll depend on just what you're playing. If you're in Bricks, you can do the Zig breakout with all the Freaks in the middle portion. Ignoring the "Break the event because some run away," it can either be rather easy or annoyingly difficult depending on the character and how they handle drains, stuns, knockback and the like. I think Freaks are ... probably all right. They're petering out in the 30s, having been introduced at 20. They've had tweaks made (such as the sonic tanks and super stunners.) It kind of feels like they *should* be at the end of their run pretty much by the time you hit 40 - in some ways they take over from primal Clockwork who've had their run from 1-20 (looking at similarities with things like end drain.) While they do linger a bit past that (DreckWorld, for instance,) they're not really a major focus or all that relevant - you've graduated to groups with more tricks and things to concern yourself with (DE being introduced in the 30s with their varying buffs/debufs, Carnies, Malta.) So... yeah, I think they're about right for what and when they are. -
Why I think Corruptors are taking a back seat to Defenders
Greycat replied to Solarverse's topic in General Discussion
... and you necro'd a nearly *four year old thread* (last response, October, 2020) for this why? Psychics are supposed to see the *future,* not the past. -
I watch too much youtube. I see "online builder" and start expecting an ad for Squarespace.
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What is Meant by "Weak" or "Underperforming" Powersets?
Greycat replied to Waljoricar's topic in General Discussion
If you want to run a certain character, just enjoy it. Pretty much every set is going to have someone saying something bad about it, it's "weak" or "unplayable" or something. If you want to play it? Play it. And yes, I've done Nec/Poison (still have the character,) it's perfectly playable. Are you clearing entire maps in two minutes? Only if they're very small. So what? Poison is underperforming? Poison on a MM was the first set I accidentally soloed an AV on. Can it use some work or tweaks? Sure. Unplayable? Hardly. When it comes to "popular opinion" remember... McDonalds has sold billions of burgers. They're popular. Doesn't mean they're good for you. Take popular opinion the same way. -
While not against it just for the sake of consistency... I would still say "skip it." Or, since you want it for an IO mule, "take and don't use it, if it doesn't fit your character." (Or grab Stealth instead in the meantime.) (And really, I tend to consider PA the actual "big deal" for the set. SI is nice, but... )
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... hmm, might be an interesting challenge for the build types. "Build with only low-range IOs" - what are they normally, 10-35 or something, roughly?
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... I'm amused by people just calling those Yinhancements now.
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"Street" Giant Monsters and guaranteed elimination
Greycat replied to Techwright's topic in General Discussion
Generally... yeah. I wouldn't consider a DOT *necessarily* a "one shot," since there are two distinct tics of damage - you could theoretically pop a green *right* between them to counter them, depending on how far apart those tics are. And... yeah, the game plays with the definition a bit. The game's "oneshot code" will never let a player go from 100% to dead from a single hit of one type damage - not least from things like players TPing other lowbie players off the side of a skyscraper. That *used* to kill you, now it'd leave you with one HP. However, things like the Hellion burning building events in Steel Canyon are designed so that if you fail and the building blows up, it hits you *immediately* with three... I think it's 30,000 point damage sources, so you will not survive regardless of resistances, defense, etc. (though you can sometimes get in a blind spot and not get hit.) It's three 30k hits of damage, but they're instantaneous with one "attack" and thus a practical "one shot." -
Which is still changing the difficulty and removing options. Those are *optional* content. Just like raising your difficulty. Opening a vegan restaraunt in town does not mean everyone in town has to throw out their meat, and providing *optional* content and difficulty settings does not mean everyone must run or build for it. "I don't like it" is the weak argument, not "People still play the way they want and I don't want them to." Nobody's holding anybody back. You want higher difficulties, you can change your OWN difficulty settings and/or build WITHOUT REMOVING THE OPTION FOR OTHERS TO NOT DO SO. Read that again. YOUR request would REMOVE OPTIONS. We do not want options removed. Whether YOU like that or not.
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Possibly so some would be cheaper, or to avoid people just grabbing the "best" sets starting at level 10 and ignoring everything else. I'd wager there was some idea of "the economy" as well at some point, with having lower level sets dropping for lower level characters and still having trade/auction house value - and/or just being cheaper while still giving reasonable bonuses.
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So what? And have you looked through the builds of "the majority of the player base" to say this? It's where the game *is* balanced. It's the lowest common denominator. It does not need to be raised because you don't like that.
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People are slotting SOs as well. Hate to break it to you but no, you don't get to just raise the difficulty of the game for absolutely everyone because you don't like that.