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Everything posted by Greycat
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Should folks who contribute get something extra?
Greycat replied to Troo's topic in Suggestions & Feedback
Or the game continuing to run. Oh, wait... -
Where is the secret door to Pocket D in Independence Port?
Greycat replied to Azari's topic in General Discussion
Um.... you should, perhaps, click on their name and see they've posted quite a bit in different threads on different subjects. Not a "bot." I highly doubt anyone's testing their AI chatbot here talking about their character, ideas for COT/Hellion corossovers, etc. -
Five ideas to make missions more tolerable
Greycat replied to temnix's topic in Suggestions & Feedback
So. Solo, most groups are 2-3, on base settings. Up those settings or get onto a team, enemy groups get bigger. Now, on top of all of YOUR teammates' footsteps, powers, pet noises, etc, you now have a hallway with hundreds of enemies in it... all making footstep noises. Your desired COH experience thus sounds like: ... but without the music. Constantly. No thanks. One, a power called Divining Rod already exists in game. You should pay attention. Two, this sounds extremely annoying. Have you *paid attention* to the maps at all? Aside from the multi-floor maps, of which there are many, the game also "counts" things like Council jail doors and COT crystals as "enemies" (just watch them show up on the map.) There are also maps where rescued NPCs don't go anywhere, maps with civilians running around that have nothing to do with the mission - In short, this would be far less useful than you think. This is probably the singularly most laughable idea I've heard this year. How utterly ridiculous. You're aware (obviously not so why am I asking) there are missions that...require you NOT to get the attention of enemies? Or that there are ATs and powersets that don't handle "EVERYONE RUSH THEM!" very well? Or that not everyone does capped-everything builds? Or that some people *want* to be able to stealth through some missions? This would take that option away from them. Horrible idea. If I want AE missions, I'll *go to the AE.* Just like if I want PVP, I'll go to a PVP zone or the arena. Do I think AE designers should have the *option* of setting outside doors as mission entrances? Yes. Do I think you should just randomly end up in an AE mission because you happened to click a door? Hell no. Horrible idea. What missions you go into should be *completely at the player's discretion.* Repeating a bad idea does not make it any better of an idea. -
Should folks who contribute get something extra?
Greycat replied to Troo's topic in Suggestions & Feedback
... you mean something to encourage people to *pay for a subscription* (or otherwise spend money) in a commercial game, run by the original owners and publisher for the express purpose of making money? You know, the reason most businesses exist? And if you're so against how the game is run and so dismissive of the people who have run it and dug into it since 2012 (SCoRE, the HC team and others) - since they're "just modders," after all - why are you here? You can head to Ourodev and pick up almost everything needed to run your own server (and instructions on how to set up the stuff they don't provide, all of which is free) and go play with yourself there. -
... not a dev, obviously, but how would this really be useful or accurate? The times are going to depend on the group, how they *want* to run it (granted, most are going to do it in one shot, but some do run them over multiple days/sessions,) clear all vs speed, how well the group handles it, who's exemped down vs at level and in what combination, etc. I mean, if someone sees Posi 1 at - say - 15 minutes, because there are a bunch of groups exemping down and speed running it during the WST, and they run it with their friends or a pug at level 8-10, it's *not* going to take 15 minutes.
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Not sure about the +def buff, since there's so much +def floating around, but honestly I'm not really that concerrned about it. And .... yeah, I mean, we can already do gun-and-sword going the other way with sentinels (and I think blasters were mentioned,) this'd let melee get in on the fun. (Other folks can debate the powers and such. Theme-wise, I'm for it.)
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Where is the secret door to Pocket D in Independence Port?
Greycat replied to Azari's topic in General Discussion
Novelty. There wasn't much reason to fly to the edge of the map in PI and pop into Talos (not sure if that's still active,) but it was amusing to do sometimes - even when zipping to the ferry was quicker...ish. -
Yep, long as it's opt in, go nuts. 🙂 (Windows sounds are among the first things I shut off on a new/fresh install, even. Though I could see even me adding something to Request specifically to grab attention during hami raids or itrials, which tend to use that channel.) Only question I'd have is if it's limited to in game sounds or there'd be an option for your own. (Pointing at .wavs or .ogg or .mp3 or whatever you may have.)
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It would be cool to see some Hellions/Circle of Thorns crossover.
Greycat replied to Azari's topic in Suggestions & Feedback
Honestly, I don't think I could see the COT seeing the Hellions as anything but amateurs... or victims. Some Hellion might try to approach the COT to get more power, just to be told "Sure, step one - jab this thorn into your side..." Which, itself, might make for an interesting story - you'd end up sympathetic to some Hellions - but the down side of that is that that story (with other NPCs) is already in the game in the ... 20s? 30s? in essence. -
Question about character items tab in email.
Greycat replied to Monty Haull's topic in General Discussion
... amusingly, someone ... low to mid level asked for assistance in a mission - I think it was fighting the first Skull founder (blanking on his name, the fight in the warehouse, guy with the club...) I showed up, regular character. Other guy also showed up to help. They spammed out - well, a *lot* of Snow Beasts. It was both amazing and amusing how many. -
High Level Roadmap / More Mid Level Content / New Player Stuff
Greycat replied to Troo's topic in Suggestions & Feedback
... am I the only one parsing that as that smash hit wizard party game, Dance Dance Levitation? ... Yes? -
Should folks who contribute get something extra?
Greycat replied to Troo's topic in Suggestions & Feedback
No. -
High Level Roadmap / More Mid Level Content / New Player Stuff
Greycat replied to Troo's topic in Suggestions & Feedback
So, live we had a sort of roadmap. And it got derailed constantly. I mean, Blood of the Black Stream was mentioned *way* back before COV, when a player won a contest to have their character turned into a trading card, COV came out and we got mention of Gadzul Oil and that eye of horus oil slick, then... nothing. States mentioned a *bunch* of EATs... which we never got. The Universities were originally going to be part of some *other* "improve your character" system that ... suddenly gave us buildings with no purpose, which were then turned into the Invention system. I'd think any roadmap - especially with our volunteer crew - is going to be "We'd like to do this," and/or just ... vague at best. More "vision" than "map." I'm ... rather confused by the first one. TOs don't drop - you have to go out of your way to find them, which leaves them available for those who *want* to use them without them mucking up the rest. DOs, SOs, people use. And the rest... of course people use them. Origins - part of me, as I've mentioned elsewhere, is still annoyed at Epic ATs being uncoupled from their origin. That said, the live team had started making steps to bring origin into the spotlight, at least through dialog - see the "origin of power" arc, which I tend to think of as a test run for it, giving different dialog, or the Trapdoor mission where the dohickey changes depending on your origin. I don't know what hooks are in the game to be used right now, but I look at the nascent nods to origin that were being put in, and I look over at STO where you'll have different options to complete a mission objective depending on your 'class' and can't help but wonder if that's where they were trying to go. Even if they can't do "alternate win conditions" (Next mission you don't get an ambush if your Tech origin notices and does XYZ to the computer, or your Magic origin notes that if they change the arrangement on that altar something will/won't happen,) I still think that having the FBSA departments start off every origin on 1-50 arcs focusing on an enemy group or groups related to it would be nice to do. Lots of work, yes. But it would add to replayability. Incarnates are a whole thing unto themselves. *shrug* The SG thing - do we need to "encourage" active SGs? Why? The last thing we had to encourage SG activity was prestige, and that was just seen as a grind (and a point of abuse in some cases.) I know I hated it, the cost on my characters, and the way building bases was limited by it. And what would count as "active?" I've got characters who are on almost nightly, or weekly... for RP, generally, with others in that group. That's an "active" group, to me, but you can't really put a metric to it. Is a group where someone happens to be farming constantly "active?" How about the group that meets once a week or once a month? Trying to define "active" and how to encourage "activity" just .... opens many cans of worms. I'd say leave SGs where they are right now. They can be private, social, always-hosting-something, transit hubs... whatever, and to me they're doing just fine without artificial stimulation. -
Yeah, those have always been around. And where would you have people put their garbage? Get rid of those and Talos will look like redside.
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Where is the secret door to Pocket D in Independence Port?
Greycat replied to Azari's topic in General Discussion
I'm still thinking it's the side door to PDP, personally, and that there was some hiccup that just did something weird. Side of Terra Volta. Since I woke up way too early, I've been poking around pretty much every door and police van (and working on Family boss and Sorc defeat badges) - there area lot of mission doors, a lot of dead doors, but so far nothing matching that description. Even checked the new(ish) doors used in the newer Vahz mission (plenty of police vans, fog at the door, etc) in case that went somewhere else when you don't have a mission... nope. Does your friend remember what *enemies* were in the area? It's generally some mix of Family, COuncil/column (though that's more north, not south,) Tsoo or DE. Only thing I see that really says anything "boardwalk/dock"-ish to me is the south part of TV (more wooden docks for small boats,) which is close to the PDP entrance. The rest of the "docks" I'd call far more industrial than boardwalk-ish. (Other odd thought was that they were maybe being attacked by something, got killed as they entered and the game didn't know what to do - since there's no hospital in PDP I remember - and somehow "Rez circles in pocket D" made sense. I don't know.) OK, so, trying to narrow it down (not that I'll actually have time this weekend, yay work, but might help someone else track it down) - - Were they being attacked by anything (and what,) - Was it an actual *door* they clicked to open or did they happen to hit a wall or something and appear in PD? (Geometry hole... I know you used to be able to get to the odd room under... bah, forget what it was now, think it turned into the arenas - that way, or from PI to Talos flying "through" an area of a war wall, or even get into the trial area in Faultline (echo, now) that way.) Regardless, even if it was a one off glitch (also possible,) kind of a fun little "scavenger hunt" trying to verify this. 🙂 Edit: Of course, if they got killed going to or just after showing up in the PDP, they'd have that rez dialog box, which would be noticable. Soooo.. maybe not that. Eh, it was a thought. -
Where is the secret door to Pocket D in Independence Port?
Greycat replied to Azari's topic in General Discussion
Yeah, that's the (what I think of as) original location for the SC entrance. It's the one there I've always known of. -
Add Incandescence Teleport Max Distance to power descriptions?
Greycat replied to Projector's topic in Suggestions & Feedback
Sorry, way too overpowered. 😉 (But yeah, having people aware of it would be good.) -
QOL add new travel options from the S.T.A.R.T vendor
Greycat replied to Warspite's topic in Suggestions & Feedback
Honestly, those aren't the same as the Zero G pack. The 0G pack gives a longer period of shorter "bursts" of vertical movement - well, just like Superjump. The two you list are just one big boost for an amount of time, then are off while they recharge. They're *really* not like travel powers. (For instance, you can use SJ to get to the top of the tall tower in ... forgetting the name of it, the first Praetorian zone, and back down again. I *believe* last time I tried that with one of those packs, I had to make one long jump and wait for it to recharge. (It does match the height, having just checked, of starting with the double jump from superjump... which is just barely not enough to get there. But with regular SJ or the Zero G pack, you can just hop up the side of the building easily. With those packs, you'd have to either have SJ or some secondary power - like the jetpack they give now at startup - to make that final leap and have time to move as needed, or sit and wait for the rather long recharge.) -
REQUEST: A Little More Storage for SG Bases
Greycat replied to BlackSpectre's topic in Suggestions & Feedback
Not sure if there are any technical limitations to it that might prevent it. There are (or were) limits to how much "stuff" can go into a base to begin with, and I believe there's some behind the scenes shenanigans with storage tracking, but honestly I don't recall the details at the moment. I would say "if you're storing white salvage, probably don't, it's cheap enough to pick up at need." But other than that... -
Make MM upgrade powers slotable with pet IOs
Greycat replied to FirstRingOfSaturn's topic in Suggestions & Feedback
Well... not really. Let's look at the upgrade powers. Picking some to look at: Beast mastery: Train Beasts. (Adds powers.) Takes End/Range/Recharge. Tame beasts - same thing. The minions *already* get their individual tier upgrades to the END cost of their powers, damage, acc and so forth. Demon summoning - same thing. Enchant Demon gives fire blast, ice blasts, healing, melee damage, a hold, -rech and -speed to different pets. Abyssal Empowerment - same thing, mix of what gets enhanced/added. The other set upgrades are like that as well. Now, the pet (not recharge intensive) sets, other than Soulbound,are the exact same for the first four pieces: Acc/Dam (but you don't need Acc to upgrade the pets, it's autohit, and it's not a damaging power) Dam/End (the END can come in handy, sure, but it doesn't take that much.) Acc/End (same thing) Acc/Dam/End (same thing) Those with a fifth piece doe: - Resist Taunt/Placate - Acc (3 sets) - Dam (1 set) And the ones with a sixth piece? Damage Def aura Resist aura Soulbound's the weird one, of course, but it's still damage, damage/recharge, dam/rech/acc, rech/acc, dam/end, and a chance to build up proc... so again, the only pieces that would *do* anything would be recharge and acc. Basically the pet enhancement powers wouldn't get much of anything from being able to slot pet sets. Now, if you wanted to suggest making upgrade sets? That's a different kettle of fish. I don't know how the devs would feel about making something only one AT can use (pet sets, after all, can be used by controllers, doms, some defenders/corruptors, and if for whatever reason melee took the patron pets, they can be used there, too.) 3-4 piece sets, maybe, I don't know how many MMs would suddenly want to respect and start slotting their pet enhancement powers. I don't know that I could see a six piece set or that there'd be that *many* sets - but several categories do just have 2-3. The next question would be could you make any that a MM would see as *worth* slotting - the upgrades have an END cost, sure - but they're PBAOE, so you're not hitting them very often. Range, well, I don't know about you, but for me, I'm usually upgradeing them with them RIGHT THERE after resummoning. And recharge... they just don't need that much. Soooo... What do you think, say, two sets (a low - 10-30 - and high - 25-50, say) would look like that'd make a MM want to slot them? Because off the top of my head I can't really come up with an appealing-but-not-overpowered set that'd have masterminds *wanting* to use them. Maybe a global KB resist aura as a piece? I could see MMs wanting that, maybe. Edit: There's one other thing to keep in mind... slot cost. I don't know about other MMs, but I kind of like having to maybe dump-and-forget an END reduction in those powers and know I can focus on throwing slots the upgrade powers don't need immediately into the minions or the support secondary. So it has to be worth (to some degree) that bit of balancing. -
Make MM upgrade powers slotable with pet IOs
Greycat replied to FirstRingOfSaturn's topic in Suggestions & Feedback
No, pet powers are powers that summon pets. The upgrade powers are buffs, basically. That's why they don't take them. -
*However* - they don't expire 🙂 Given other threads about "I can't make enough INF to enhance my character," that's still a fairly important point. You don't *have* to keep spending INF to update them every few levels. An enhancement in a power that's only doing 11.7% ACC is still doing more than one that's getting no bonus because you can't afford to update it. Plus they're cheap enough that if you don't want to remove them and stick them in storage for another new alt, it's not a big deal to just overwrite/replace them when you *can* use 25/30/35s. At level 12, I spend from 4.5-7k, depending on IO, to craft and slot a level 15 (DO-strength, roughly) IO. I've then spent... 7k at most per IO. How much do you spend re-upping that every few levels on an SO? The IO is more expensive, slightly, than a DO you might get, but much cheaper than the SO. Then, either I can ignore it (which I do for some powers on occasion that just don't need much,) or at - say, 30 - it's roughly 40k to craft. And *that* sticks for the rest of the game if I choose not to enhance past SO values farther. And, of course, that's ignoring the up-and-down of those SO values, from +3 to -3 if you do your updates once they expire, versus the steady "My power is always going to be enhanced this much" of the common IO.