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Menelruin

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Everything posted by Menelruin

  1. Here's my tentative thoughts (skipping Assault since it'll either be based on a Blast or Melee set): Blasts: Fire opposes Ice Electric opposes Water Energy opposes Dark Sonic opposes Rad (debuff sets? Light vs Sound?) Beam opposes Psychic (using your mind for inventions vs using it AS a weapon) AR opposes DP as well as Archery (rival shooter styles) Melee: Energy opposes Dark Fire opposes Ice Electric opposes Stone (sky vs. earth) SS opposes Psi (muscle vs. mind) MA opposes KM (KM can be a MA sub-style, as shown by Tsoo) SJ opposes Savage (tactics vs instinct) Rad opposes Spines (can't think of other pairings) Katana and Staff both oppose BS, WM and BA (western vs eastern weaponry) Defense: Energy opposes Dark Electric opposes Stone Ice opposes Fire Regen opposes both Rad and Bio (self-healing against toxins, like Wolverine vs.Omega Red) Shield opposes WP SR opposes Invul (dodging hits vs tanking them) Buff/Debuff: Emp opposes Pain Dark opposes Nature (underworld vs life) Time opposes Kinetics Thermal opposes Cold TA opposes both Traps and Poison Rad opposes both Storm and Sonic (can't think of other pairings) Control: Fire opposes Ice Earth opposes Electric Plant opposes Dark (life vs death) Illusion opposes both Mind and Gravity. I'm curious what other folks think would be better pairings.
  2. I don't know about you, but I always get a little thrill when a mission involves going up against a copy of myself, and I know that it's been suggested before that you could have an arch-enemy you fight, akin to a Gary Oak or something (sadly we can't really use the word "Nemesis" for it, can we?). I was just thinking as an added nice touch, it would be cool if you had a recurring opponent who was your AT and origin, but had (where applicable) an "opposite" power set. If you're an energy blaster, they're a dark blaster. You have fire control, they have ice control. Kind of like the final fight of Iceman vs. Pyro in X-Men 3....but less lame. In some cases, it's more fitting for them to have the same, or a similar set, of course. I figure beam rifle would just be against itself (rival mad scientists!), and AR would probably be against DP (rival gunmen!). MA also probably against itself. Just a random cool thought I had. EDIT: Actually, KM might be a good counter for MA.
  3. What if you beat them up and take their clothes? =P
  4. There are some characters who I want to have a given eye color, but it's only doable with a glowing eyes aura...which precludes any OTHER effect, like a path aura.
  5. Exactly what it says on the tin. There are some interesting backpack options that almost look like beam cannons. Is it possible to just move where a beam rifle is positioned on my character model, so it's shoulder-mounted instead of held in my hands? Same question for AR. And while we're at it, it'd be nice to be able to use those CoT crossbows with the Archery powersets....
  6. I have no idea if this would be impossible to do, but it would both improve QOL and feel thematically appropriate. So for obvious reasons, if you're fighting something like the Crimson Prototype, melee characters are able to punch at the thing's ankles to hurt it. However, it seems like even if you can fly, that's almost the ONLY place you can punch it. An airborne brute has to fly down to actually be in melee range, and can't nail the thing in the face. Someone correct me if I'm wrong, but it feels like the hurtbox is basically just a flat disc near ground level, and gets wider, but not taller. Is it possible to extend the hurtbox vertically as a cylinder? This would also allow flying melees more spaces to get in range, rather than all crowding eachother out at ground level.
  7. Has anyone tried combining the Mad King build with a Devices secondary to throw out trip mines and time bombs as often as possible? Any experience with how viable this is, or any suggested builds for it?
  8. My Earth/Earth dom does, though slotting EQ to be up as much as possible helps. /Earth is pretty heavily melee.
  9. While we're at it, it'd be nice to see a scythe added to either Titan Weapons or Staff....
  10. Man I need this for characters who are all about air control! Right now if you want a pure aerokinesis character, you have to either pair it with something electric, ice, or sonic.
  11. It would work even better on my Glum Reaper character than Scrapper (there's a demon axe that looks a bit like a scythe).
  12. *Prepares boggo2300 automaton for activation* [Cannot find "ManiacalLaughter.exe"]
  13. That's just a nemesis automaton I left there to throw off suspicion.
  14. Tell that to Aaron Thiery. Oh wait that's right, you can't, BECAUSE I KILLED HIM 🙂
  15. I just wanna point out that some Dominators have to fight in melee, without mez protection. EDIT: Unless you mean Domination itself, which isn't reliable until you have permadom.
  16. There SHOULD be a badge, even if you only donate like $1.00! That would be awesome!
  17. Hmm, I only dislike Protector because it's so similar to Defender. Maybe Armiger? And yes, I know the same could be said about Sentinel....
  18. IMO Spidey is actually a good example of someone with Assault as a primary: He tends to mix it up a lot between ranged and melee attacks. There's a long thread about how to "fix" Sentinel's inherent, and there's a couple things I suggested that could also work here instead. The first is very simple and basic. There are damage types to debuff enemy accuracy, defense, damage resist, speed....but nothing to debuff their damage for the most part. So why not just invert "bruising" and make it so that every time you hit with a melee attack, you debuff the enemy's damage a little? That way you're being support AND encouraged to keep attacking in melee! Plus, it'll help you SURVIVE melee by lowering mob damage! The second idea was more of an offensive bent. What if your melee attacks applied a debuff to an enemy, that allowed OTHER players a chance to crit on them? Technically it would be useless in solo, but then, so is Gauntlet, isn't it?
  19. So here's a very subjective question: I know that there's the on-paper AT attack modifier for Brutes, putting them well below Scrappers, but does the prevailing wisdom have a theoretical, in-practice modifier? Like, if Scrappers at level 50 in general have a DPS output of 100 (random number), what % of that do Brutes in general tend to put out?
  20. I'm curious about something. Does this literally mean that if you're solo, and you walk into a group of 20 enemies clustered tightly, 5 of them will just ignore you and stand there? (Assuming they can't buff their friends, I mean.)
  21. So I followed that build plan, and my damage is pathetic, but I seem durable as all hell. I'm wondering if I should get rid of Build-Up and instead take Taunt, with the Perfect Zinger proc for Psionic damage. Thoughts?
  22. I actually would love it if there were some sort of Flight power that let you ram things, similar to Spring Attack, Shield Charge, etc. It would thematically fit REALLY well on at least one char of mine..... How feasible would it be to have this as a "bonus" power tied to Afterburner (Like how Takeoff grants Mighty Leap while active), with a long cooldown, and make it the ONLY attack you could use with Afterburner? Be even cooler if it actually had a MINIMUM range.....
  23. Now I'm wondering how this would work on an Energy/Storm corruptor.....
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