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RageusQuitus2

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Everything posted by RageusQuitus2

  1. Are there enough baddies to take advantage and is it worth it?
  2. You jest good sir but in jesting you show ignorance. The proper combo for your interesting yet different suggestion, thugs, thugs. With burnout thats 4xgangwar. with an 8 man team... Thats 32 gangwar. With an All team hami.................... Sorry had to reboot. With an all team hammi............
  3. Those accolades are free in pvp zones. Street sweep or run content there. Just get your alpha. But it sounds like a good idea to me.
  4. Im sure its been proposed before but some type of MM/troller mashup that would allow for the insanity of phantom army and gangwar.... Obviously toned down in some way. Im thinking like a mini deck. Lots of disposable pets.
  5. I was gonna post the same. Darkir really knows his stuff.
  6. I picture most of my villains like the brain from pinky and the brain. Stupid heroes wont foil my plans this time!
  7. Ive played alot of dark on defenders. and was thinking it would combo very nicely with bots. -regen stacking and some damage boosting. all from ranged. adds some def and stealth. heals and a pet that heals. - to hit that helps pets inherent defense advantage. am i missing something?
  8. Love it but the reality is most of em cant play well and need training wheels. Hence blueside. Villains are the evolution of the playerbase. Have been since cov left beta and first villains hit sirens call.
  9. I did mention in my pro list it sounds kewl!
  10. Beg to differ. Some time ago RaqeusQuitus was voted by the vast majority as their rep on the forums. So when Rageus talks, he has the might of the vast majority behind him.
  11. Thats way to much. I cant play the market nearly that well, or farm as easy as others make it sound. That said i like both the idea and a reasonable cost. Like 1/10 to 1/100th of your proposal. No offense intended you psycho influence hoarding market manipulating beast! Kidding of course.
  12. Generic advice to follow on starting a new build in mids and finding one on the forum. Id suggest start with the powers you want at the levels you want. I usually throw 3 alots in everything woth a few extra peppered in attacks or self heals you can move em around later. Then right click on a slot and look at io options. Click view totals and look at defense, res, hps, recovery and consumption. At top of view totals pop up are 4 options. Next tab shows you recharge and acc. Usually people chase recharge. Im sure you can do some crazy things with def and res on an invul. Also jj draken or someone probably already has a starter build you can import. I use drakens builds as a starter mids on combos i know well, and as a gameplay build on those i dont.
  13. Thats why i asked if thermal was a busy set. Constantly casting something? I found with rad i had downtime i filled by cracking the whip. That said i need to look at jjs build he is usually spot on.
  14. Dont really agree but i played a demons/rad. For one i was rarely so busy i didnt want for an occasional attack. If i wanted said attack it sounding kewl is a bonus. That said attack has a small resistance debuff is langiape. It can open up some io options. Dont thermals res debuffs req a hit check? Does thermal hit res debuff cap so easy? Is thermal a really busy set?
  15. True but demons and crack whip is worth an investment. Pros: Sounds kewl as hell Resistance debuff (hard targets its nice, like avs) Range isnt bad Cons: You coulda taken xyz.
  16. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! All Random: Level 50 Technology Tanker Primary Power Set: Fiery Aura Secondary Power Set: War Mace Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Blazing Aura (A) Superior Gauntleted Fist - RechargeTime/+Absorb (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (3) Superior Gauntleted Fist - Accuracy/Damage (5) Superior Gauntleted Fist - Damage/RechargeTime (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 1: Bash (A) Mako's Bite - Chance of Damage(Lethal) (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 2: Healing Flames (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (9) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime (11) Preventive Medicine - Heal Level 4: Boxing (A) Mako's Bite - Chance of Damage(Lethal) (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 6: Fire Shield (A) Steadfast Protection - Resistance/Endurance (13) Steadfast Protection - Resistance/+Def 3% (13) Steadfast Protection - Knockback Protection Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Defense (27) Reactive Defenses - Scaling Resist Damage (34) Reactive Defenses - Defense/Endurance (50) Kismet - Accuracy +6% Level 10: Consume (A) Power Transfer - Damage/Accuracy/Recharge/Endurance (17) Power Transfer - Damage/Accuracy/Endurance (17) Power Transfer - Chance to Heal Self (45) Power Transfer - Damage/EndMod Level 12: Plasma Shield (A) Unbreakable Guard - +Max HP (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (33) Gladiator's Armor - Resistance (33) Gladiator's Armor - End/Resist (46) Gladiator's Armor - Recharge/Resist (48) Gladiator's Armor - Resistance/Rech/End Level 16: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Shield Wall - Defense (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (45) Shield Wall - Defense/Endurance Level 18: Burn (A) Armageddon - Accuracy/Damage/Recharge (19) Armageddon - Damage/Endurance (19) Armageddon - Damage (21) Armageddon - Accuracy/Recharge (21) Armageddon - Chance for Fire Damage (25) Fury of the Gladiator - Chance for Res Debuff Level 20: Whirling Mace (A) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Accuracy/Damage/Recharge Level 22: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 24: Taunt (A) Perfect Zinger - Chance for Psi Damage (31) Perfect Zinger - Taunt (46) Perfect Zinger - Taunt/Recharge/Range (46) Perfect Zinger - Taunt/Range Level 26: Fiery Embrace (A) Recharge Reduction IO Level 28: Clobber (A) Hecatomb - Chance of Damage(Negative) (29) Hecatomb - Damage/Endurance (29) Hecatomb - Accuracy/Damage/Recharge (33) Hecatomb - Accuracy/Recharge (43) Hecatomb - Damage/Recharge (48) Hecatomb - Damage Level 30: Temperature Protection (A) Impervium Armor - Psionic Resistance Level 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Shatter (A) Sudden Acceleration - Knockback/Recharge (36) Sudden Acceleration - Knockback/Damage/Recharge (36) Sudden Acceleration - Knockback/Damage/Endurance (36) Sudden Acceleration - Knockback/Accuracy/Damage (37) Sudden Acceleration - Knockback/Accuracy (37) Sudden Acceleration - Knockback to Knockdown Level 38: Crowd Control (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (39) Superior Might of the Tanker - Damage/Endurance/Recharge (39) Superior Might of the Tanker - Accuracy/Damage/Recharge (40) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance Level 44: Physical Perfection (A) Power Transfer - Chance to Heal Self (45) Performance Shifter - Chance for +End Level 47: Energy Torrent (A) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Accuracy/Damage/Recharge Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl
  17. Any suggestons? General content including incarnate stuff. Not intended for farming.
  18. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! All Random: Level 50 Technology Tanker Primary Power Set: Fiery Aura Secondary Power Set: War Mace Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Blazing Aura (A) Superior Gauntleted Fist - RechargeTime/+Absorb (3) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (3) Superior Gauntleted Fist - Accuracy/Damage (5) Superior Gauntleted Fist - Damage/RechargeTime (5) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (7) Superior Gauntleted Fist - Damage/Endurance/RechargeTime Level 1: Bash (A) Mako's Bite - Chance of Damage(Lethal) (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 2: Healing Flames (A) Preventive Medicine - Chance for +Absorb (7) Preventive Medicine - Heal/RechargeTime/Endurance (9) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime (11) Preventive Medicine - Heal Level 4: Boxing (A) Mako's Bite - Chance of Damage(Lethal) (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 6: Fire Shield (A) Steadfast Protection - Resistance/Endurance (13) Steadfast Protection - Resistance/+Def 3% (13) Steadfast Protection - Knockback Protection Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Reactive Defenses - Defense (27) Reactive Defenses - Scaling Resist Damage (34) Reactive Defenses - Defense/Endurance (50) Kismet - Accuracy +6% Level 10: Consume (A) Power Transfer - Damage/Accuracy/Recharge/Endurance (17) Power Transfer - Damage/Accuracy/Endurance (17) Power Transfer - Chance to Heal Self (45) Power Transfer - Damage/EndMod Level 12: Plasma Shield (A) Unbreakable Guard - +Max HP (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance Level 14: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (33) Gladiator's Armor - Resistance (33) Gladiator's Armor - End/Resist (46) Gladiator's Armor - Recharge/Resist (48) Gladiator's Armor - Resistance/Rech/End Level 16: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (34) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Shield Wall - Defense (42) Luck of the Gambler - Defense (43) Luck of the Gambler - Defense/Endurance (45) Shield Wall - Defense/Endurance Level 18: Burn (A) Armageddon - Accuracy/Damage/Recharge (19) Armageddon - Damage/Endurance (19) Armageddon - Damage (21) Armageddon - Accuracy/Recharge (21) Armageddon - Chance for Fire Damage (25) Fury of the Gladiator - Chance for Res Debuff Level 20: Whirling Mace (A) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Accuracy/Damage/Recharge Level 22: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 24: Taunt (A) Perfect Zinger - Chance for Psi Damage (31) Perfect Zinger - Taunt (46) Perfect Zinger - Taunt/Recharge/Range (46) Perfect Zinger - Taunt/Range Level 26: Fiery Embrace (A) Recharge Reduction IO Level 28: Clobber (A) Touch of Death - Chance of Damage(Negative) (29) Touch of Death - Accuracy/Damage (29) Touch of Death - Accuracy/Damage/Endurance (33) Touch of Death - Damage/Endurance/Recharge (43) Touch of Death - Damage/Recharge Level 30: Temperature Protection (A) Impervium Armor - Psionic Resistance Level 32: Rise of the Phoenix (A) Obliteration - Accuracy/Damage/Endurance/Recharge (50) Obliteration - Accuracy/Damage/Recharge Level 35: Shatter (A) Sudden Acceleration - Knockback/Recharge (36) Sudden Acceleration - Knockback/Damage/Recharge (36) Sudden Acceleration - Knockback/Damage/Endurance (36) Sudden Acceleration - Knockback/Accuracy/Damage (37) Sudden Acceleration - Knockback/Accuracy (37) Sudden Acceleration - Knockback to Knockdown Level 38: Crowd Control (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (39) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (39) Superior Might of the Tanker - Damage/Endurance/Recharge (39) Superior Might of the Tanker - Accuracy/Damage/Recharge (40) Superior Might of the Tanker - Damage/Recharge (40) Superior Might of the Tanker - Accuracy/Damage Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff Level 44: Physical Perfection (A) Power Transfer - Chance to Heal Self (45) Performance Shifter - Chance for +End Level 47: Energy Torrent (A) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Chance for Fire Damage Level 49: Conserve Power (A) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl
  19. True story. Was actually thinkin i have so many nice attacks available might not chase recharge. And yeah crowd control and shatter were a reason i choose and plan to play it. Fyi no this isnt planned as a farmer! Got plenty of those.
  20. So my plan was to really cone it out. But its looking like a bad idea. Not sure how great leviathan cones are. And alot of warmace cones arent enhanceable. While disappointing at least i can make it easy on myself. Lots of warmace guides and i know fire well. Thanks again. Saves me a major waste of time.
  21. So arc increase means at Absolute best it becomes a pbaoe? Thanks so much for pointing me in right direction. Got some research to do. If its even a viable concept.
  22. So I leveled the above but am having alot of trouble with the build. Wanted to take advantage of tankers increased cones and PBAOes. Which this combo has alot of. Too many for me to decide priorities for starters. Also for example I slotted a damage range Hami in crowd control. But range doesnt show affected. How do I know which cones are and arent affected by range?
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