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RageusQuitus2

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Everything posted by RageusQuitus2

  1. Right so deaths before level 11 dont count? Or honor system?
  2. Seriously though is there a way to tell youve died?
  3. How can you tell a character has died? I could be a liar!
  4. So ive had a few failures. Normally id chalk it up to bad teamates but ive been solo... Speaking of solo. Went veat a soldier and now a fortunata. Not alot of teams villain side add they gotta be iron born.... So i got tired of being solo and built my own triad. A demon/rad mm, a bots/rad mm to go with my rebuilt fortunata. This leads me to two questions. First could i null the gull to hero side for teaming or do i need to go alignment/tips? Second 3 boxing isnt against the rules of the iron man challenge or tos for the server... Feels like it goes against the spirit, but then again ida thought /ah did and yall dont seem to mind.
  5. starting over lol. took athletic run. ouch.
  6. What about things like ninja run and some of the other travel you get for free from minute one?
  7. id be starting a toon today. anyone got an iron man/woman sg going? what shard?
  8. Should be way earlier. I only see it taken on pet classes, mms. Why should i have to invest so heavily in a power pool so my primary powers travel with me?
  9. I definitely misread/posted incorrectly the duration of debuff.
  10. just did some testing on a GM from monster island. Thorn DV Monster base 0.50% sec or 353.39 hp/sec EM pulse - 1000 regen, -4% sec, 0 hps per sec. 75 sec recharge 30 sec duration ESD -1000 regen, -4% per second, 0hps , 201 second recharge 30 sec duration lingering rad -500 regen. 0.20 or 141 hps per sec. basically perma, 27 sec recharge and 30 second duration. But doesnt floor the regen. Bots didnt stay alive long enough lol im SOs what you want. Wondering if theres a tougher foe out there for testing.
  11. I like that. Seems silly im a mastermind depending on pets for survival and damage. Yet i cant find a way for them to travel with me. And when I do its a pita for others, and takes huge investments in flight or tp.
  12. So im starting to test the above build. The damage seems unspectacular but the -regen feels noticeable. As does the disorient/hold and -end respectively. Had some fun with a kin draining mobs. Probably better to stagger them off versus -2000 regen at one time plus bots... How much -regen is wasted/overkill? Say final mission lrsf or giant monsters? Lingering rad is -500 if i remember right. This toon has ALOT of -regen.... So I could actually spike -2500 then add on with robots till debuffs start wearing off. Lol again how much is too much.
  13. Good solution that hopefully doesnt involve alot of coding change. More like a bug fix.
  14. While my original suggestion was serious. Yall made me laugh alot with the comments! Well done all of you.
  15. Not sure if i wasnt clear or if just a dumb question. Rads emp talks about high damage to robots. Same with esd. If i used em back to back... Are there enough bots late game... Should i just lay off the drugs...
  16. I dont want argue and dont. In fact i turn it off by default (apologies to the baf the night my team tp and flight macros went haywire lol was bad). It just reminded me of the mms plight. Travel powers for MMs doesnt take into account their pets and that sucks. Probably why some of the better mm players i know just 3 box their own mm team and dont bother with teamates. This isnt a woe is me, or fix it or i will leave threat. Its a what other side to this is their? Cause i dont see it.
  17. Crab spider pets build. Not click heavy at all. Buffs and pets.
  18. Just wanted to thank you for mids in any form. It helps even when things arent fully up to date. Thanks for all the countless hours of work and editing!
  19. Not true good sir. Take taunt on all brutes going back to beta. Lots of reasons. In some rare purposed builds (pvp ss/elec) i took taunt and provoke. Ranged attacks that build fury and force agro. Agro builds fury so... New mob, taunt, all agro on me and full fury. Kill all. Next mob. Taunts not a waste its a fury builder. Its a controll, with a proc its an aoe damage power (not much) And its ranged. Also good io bonuses small investment.
  20. Super excited to turn off group fly/team to on my mm when teaming. Other option of course is take fly and leave my pets on the ground. Use tp and leave em behind. Everyone says just tell team to hit null the gull. So when i suggested that to baf league everyone laughed at me. Ive found the best travel for mms is either group fly or team tp (or both, a huge investment just to move). Then to be told not to use.. Revamp of patron pools and travel powers check. Everyone loves em check. Mms still at a disadvantage check. How about make the default it only affects my pets. Then teamates/ their pets.
  21. that is exactly what i was thinking. and if they ever add making mms pets costumes changeable like phantom army... imagine an army of me (bjork in the background).
  22. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Demon Rad MM: Level 50 Natural Mastermind Primary Power Set: Robotics Secondary Power Set: Radiation Emission Power Pool: Sorcery Power Pool: Flight Power Pool: Speed Power Pool: Presence Ancillary Pool: Charge Mastery Villain Profile: Level 1: Battle Drones (A) Superior Mark of Supremacy - Damage (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance (3) Superior Mark of Supremacy - Damage/Endurance (5) Superior Command of the Mastermind - Damage/Endurance (5) Superior Command of the Mastermind - Damage/Endurance/Recharge (7) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge Level 1: Radiant Aura (A) Preventive Medicine - Heal (7) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (9) Preventive Medicine - Heal/RechargeTime (11) Preventive Medicine - Heal/RechargeTime/Endurance (45) Preventive Medicine - Chance for +Absorb Level 2: Radiation Infection (A) Achilles' Heel - Chance for Res Debuff (37) Deflated Ego - Chance for Recovery Debuff Level 4: Accelerate Metabolism (A) Power Transfer - Damage/EndMod (11) Power Transfer - Damage/Accuracy/Endurance (13) Power Transfer - Damage/Accuracy/Recharge/Endurance (23) Power Transfer - Chance to Heal Self (25) Power Transfer - Damage/Recharge (40) Power Transfer - EndMod Level 6: Equip Robot (A) Endurance Reduction IO Level 8: Spirit Ward (A) Panacea - Heal/Endurance (34) Panacea - Endurance/Recharge (37) Panacea - Heal/Recharge (39) Panacea - Heal/Endurance/Recharge (42) Panacea - Heal Level 10: Enervating Field (A) Range IO (21) Range IO Level 12: Protector Bots (A) Superior Command of the Mastermind - Accuracy/Damage (17) Superior Command of the Mastermind - Accuracy/Damage/Recharge (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (19) Superior Mark of Supremacy - Accuracy/Damage (19) Superior Mark of Supremacy - Accuracy/Endurance (21) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen Level 14: Arcane Bolt (A) Force Feedback - Chance for +Recharge (27) Sudden Acceleration - Knockback to Knockdown Level 16: Hover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Reactive Defenses - Scaling Resist Damage (33) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Kismet - Accuracy +6% (39) Shield Wall - Defense (43) Shield Wall - Defense/Endurance Level 18: Air Superiority (A) Mako's Bite - Chance of Damage(Lethal) Level 20: Rune of Protection (A) Impervium Armor - Psionic Resistance (23) Impervium Armor - Resistance (29) Steadfast Protection - Resistance/+Def 3% (29) Gladiator's Armor - TP Protection +3% Def (All) (37) Gladiator's Armor - Recharge/Resist Level 22: Repair (A) Power Transfer - Chance to Heal Self Level 24: Lingering Radiation (A) Pacing of the Turtle - Endurance/Recharge/Slow (45) Pacing of the Turtle - Chance of -Recharge Level 26: Assault Bot (A) Edict of the Master - Defense Bonus (27) Sovereign Right - Resistance Bonus (31) Soulbound Allegiance - Damage (31) Soulbound Allegiance - Accuracy/Damage/Recharge (31) Soulbound Allegiance - Chance for Build Up (34) Expedient Reinforcement - Resist Bonus Aura for Pets Level 28: Group Fly (A) Soaring - Endurance/FlySpeed Level 30: Choking Cloud (A) Gladiator's Net - Accuracy/Hold (33) Gladiator's Net - Endurance/Recharge/Hold (34) Gladiator's Net - Accuracy/Recharge (40) Gladiator's Net - Recharge/Hold (40) Gladiator's Net - Accuracy/Endurance/Recharge/Hold Level 32: Upgrade Robot (A) Endurance Reduction IO Level 35: Static Discharge (A) Power Transfer - Chance to Heal Self (36) Power Transfer - Damage/Accuracy/Recharge/Endurance (36) Power Transfer - Damage/Recharge (36) Power Transfer - Damage/EndMod Level 38: EM Pulse (A) Unbreakable Constraint - Accuracy/Hold/Recharge (46) Unbreakable Constraint - Hold/Recharge (46) Unbreakable Constraint - Accuracy/Recharge (46) Unbreakable Constraint - Endurance/Hold (50) Unbreakable Constraint - Chance for Smashing Damage Level 41: Surge of Power (A) Impervium Armor - Resistance (42) Impervium Armor - Psionic Resistance (42) Aegis - Psionic/Status Resistance (43) Unbreakable Guard - +Max HP (45) Unbreakable Guard - RechargeTime/Resistance Level 44: ESD (A) Absolute Amazement - Stun/Recharge (48) Absolute Amazement - Accuracy/Stun/Recharge (48) Absolute Amazement - Accuracy/Recharge (48) Absolute Amazement - Endurance/Stun (50) Absolute Amazement - Stun Level 47: Hasten (A) Recharge Reduction IO Level 49: Provoke (A) Perfect Zinger - Chance for Psi Damage Level 1: Supremacy Level 1: Brawl
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