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Everything posted by Erratic1
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From the Synapse run on Torchbearer
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Well, I mean come on...you insulted their mother. 😁
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I do not see why anyone ever got in a ring to let Mike Tyson throw punches at them and yet people did that. But most people I know would run quickly from someone with a flamethrower. And given a choice between the two, I'll take getting in the ring with Mike Tyson in his prime any day over running at someone with a flamethrower.
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It's unOfficial - SUPER SOON!! (semi-official?)
Erratic1 replied to Troo's topic in General Discussion
Its live! -
He started as a test of concept character. Only last night, after getting him to 50, changed his build's filename in Mids from Project 11 C to his actual name. Presenting my latest Tanker (Rad/Claws):
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Tankers get increased area sizes now, which while it will not help take down a single target any faster does a decent job on groups. I was quite happily abusing that and Tanker survivability last night while pushing my latest Tanker to 50 having set the number of foes appearing in missions up.
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Pretty sure the Def crash is going to be there. I never notice on my Brute, but he is SS/Bio not SS/Shield and so a goodly chunk of incoming damage is going to hit his unaffected S/L Resistance just like normal.
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I am pretty sure for most (not necessarily all) opponents there are brute builds which can do that.
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Why does every TF have to be a +0 snooze fest?
Erratic1 replied to FungalGrowth's topic in General Discussion
Most importantly, advertise the type of TF you are running. Nothing wrong with saying, "+X, kill all". People will join for just about anything sane (i.e. not +4 Synapse). -
Why does every TF have to be a +0 snooze fest?
Erratic1 replied to FungalGrowth's topic in General Discussion
I accidentally forgot when doing a DFB on my latest tank (who was in his 40s at that point, but somehow I had never gotten the badges from DFB on him) to set the level down and we did DFB at +2. Nobody seemed to notice and deaths were no more plentiful than usual. More intentionally, the last Posi 1 I recruited people for was at +1. -
Brute damage scale: specific question I can't find the answer.
Erratic1 replied to Greymistbc1's topic in Brute
It should be noted that DoTs get nothing from crits but do from Fury. While that is not going to remotely close the damage potential between Brutes and Scrappers/Stalkers it is a perk for the Brute. Edit: See aethereal's correction below -
Why? That seems both appropriate (nobody wants to be set on fire) and useful. If you don't want them running, use an immobilize.
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Per Wikipedia: Bean bags are fired from shotguns and per US federal law and state definitions (Paragon City is in Rhode Island), shotguns are assault rifles. Flamethrowing...can't really say its fits. So there is room for replacing Flame Thrower and Ignite. But were those powers to go, I would still favor something other than "what every other set gets" ala Aim.
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You may be biting off more than you can chew if you're running at party size of three while solo at level 23. Compared to Invulnerability, which I have recently started a character with and who hit level 23 at some point this past weekend, while you have increased regen and some To-Hit debuff, your underlying resistances from the set are about two-thirds that of Invulnerability (which does not have the regen or To-Hit debuff). At 23, fighting yellows and whites with no additional adds, a pack of 3 would leave him sufficiently down in health that I would only subsequently engage another pack of three before taking short, kneeling health/endurance break. By contrast it seems you are running into spawns with 2 additional foes--fighting five at a time. Bear in mind that while To-Hit debuff helps, the value you are getting from Rise to the Challenge (according to Mid's) is -3.75%. Even slotted it will end up at just under -6%. So instead of a 50% chance of being hit your foes are hitting at 44% (i.e., you've reduced incoming damage on average by about 10%). You do not mention if you've slotted in damage resistance enhancers yet. If not, try putting some in Mind Over Body (first) and High Pain Tolerance. Also, grab Tough from the fighting pool (on your way to Weave).
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Synapse also doesn't pay nearly so well. Having seven characters which needed it at the time, last October when Synapse was up as the weekly, I ran it seven times. I am still mentally recovering from that. Even with new characters needing it I just cannot bring myself to do it. I was originally thinking of putting it off until 2023 at the earliest but may, if I can get a dedicated team for it, be able to tolerate a speed run of it.
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It is shorter than Quaterfield?
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Yin most likely
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True as goes recharge but there is the issue of necessity. You do not invoke a heal unless you need to heal. There is nothing gained if you're doing fine. A periodically refreshing ablative shield has a better basis for why one might want to click it. But I have to say as the player of an SS/Bio Brute that I only activate it when something is actively threatening the health bar. In most cases capped Resistance and suitably high Defense (not capped I admit) means it is not needed. The long recharge power is best used in advance as a precaution against needing to use either of the ones mentioned above--If you answer yes to the question, "Did you just enter a group of a half-dozen (+4x8) or more?" then you activate it and it provides you cover while you whittle the crowd down. How often you need to use it will depend somewhat on playstyle. It is a subjective thing and as noted somewhat determined by playstyle. For me, it just is not meaningfully intrusive on the routine of punching and stomping things. From the standpoint of someone used to playing Invulnerability...I suppose it could be considered click hell. 😄
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Bio has 3 click powers--two at 90s base recharge and one at 270s. There cannot be that much clicking going on.
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I readily admit to shamelessly lifting from Techwright and his costume for Lesser Saint to get to the costume for my latest scrapper: Not thrilled by his current name (Bronze Fury), so that might change. Quite happy with the costume and how the shoulders fit the piping on the chest and legs. Thanks @Techwright
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My Forever Scrapper Contest (part 1b of 4, Scrapper Secondaries)!
Erratic1 replied to Yomo Kimyata's topic in Scrapper
Not to mention there is a minimal graphics option for Bio, which leaves one power which during its animation obscures your costume for about a second. -
I went Water/Dark on one blaster I didn't take to 50 (yet anyway) because already having a Water/Kin Corruptor it was not giving me a sufficiently different playstyle. The Seismic/Time Blaster I took to 50, but admit I rarely use his Time powers, leaving more heavily on his Cold Mastery powers. I might go with Ice Manipulation were I to have to rebuild. I am in no way disappointed with Time just Seismic on its own does a lot of the lifting for me. If you plan to Blap then Energy or Fire I'd guess.