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Everything posted by Erratic1
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Would I suggest the following? No...probably not. Bu t it might give you some idea: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;692;1384;HEX;| |78DA65945B6F1241148067974504165A2C2D85B6B6D00BA5176CFD055E4A13AB245| |8125F09A1039250208049FB2FB4C6F8A66DBDEBCFF0D9BB51FF8105B9B4EA4B4DCC| |7A76CE9940EC24BBDFCE3973E6DC6636BEB5A267B3AB1798E2BC5C4857ABA94B955| |B356E4B66F2BC98E11606C3064F408853715EE03C9AACA5B3D9D46A3E77B3962FE6| |7CA85AE1595EACF2E8950C4F5DAC6C962ACC9128950AD16499F30D97F894165E318| |B6D957925BFC98BB5742D5F2A3A7149C15CE38F95F39968ACC82BB9ED543C5DADF1| |CA3606360CB184E1791384976246C70C0B4B00421A53AF13D7915A12B916E92EB6B| |23624B50CCA0EF2D421F10879FA27F117F22D7852C858536E6B42A8DF41BA778877| |91FDF790EFC048D4CE0CCF5257191B03650379A6496C2127A1C0565ACCAC060CF60| |1EC6DE4D4783EC3989D26CC6E260E1EDE039DB2004EF2E0250F5EF230441E9EC10E| |2E9983CB6E153B0C3990C34EA28E0CB8904FC1A84F56ADEF00AB11A823471BC41FC| |8B34D620BF905C2F34863CF2E29F79013FBC447C4C7C8E013E406747840111D33AC| |030D2C69B0496C2127DBC40E7150117C01610F4ACF830E144EB989C74C1464EA0F7| |2E62F918C5568854FB6C2275AF11532F1CBDAF9CDDA99EB9DC8B04E7411DD58BB97| |10C40819A9233E452823BF31BDC831D202CEC6645FC7CEA3F01BB81B97E18FEB985| |BC4859C7313FB88FDC8050FF215B80DC94311A243B1408762810EC5221D0ABB87B1| |69E97EFABE2A7670807056663BFB00858B0F89BBC8737BC47DA40E46F364A4CCEF9| |09276D420CBA85446AF6296CB54EF102897A8DEEAD23C1EEDE5FF38AA31390CF33E| |4053563571A3D7C5FDB876529FD0E485079122442D47F72740AB3A3D2285ADC1571| |82A7003436B9F5C7FD8235219E5E9A03CF5098CF6FB50371AE3A07752EF9D88F131| |887F5721F9D43BF9DC3B793DD7FD4118FF00CFCFF4EF| |-------------------------------------------------------------------|
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Looking for slotting suggestions. Elec/Ice/Mace Blaster
Erratic1 replied to KaizenSoze's topic in Blaster
FWIW, my current target build is: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1416;669;1338;HEX;| |78DA65D35B6F12411400E05958446E522C146A5BDB522B150A42BD3C1B2B4DD4D66| |0515F0959A674135C364093FA0F4CD498F862A2B655DFBDC7CBBFF06E8CF1C13F60| |81527D30317876CE99D4A69B2CDFEE99393B67CFB073CBA7BC0B0B332798E29BAE1| |4EBF5C249F86DF09A33AFE9DCD038B30E279CC33450982F1A655E4A652B5C6BD474| |AD58C19411399E5F32CD6AAD913AADF1C25CD1D0CDA54AB1A1570D16CC55AB95547| |6D9E435FD32371A22EA17C1595E2CF15A7D51377DE27E462F2F3674A3EC16777993| |F352206BEA5A6ABA5A29C153AD85AE44A0AA289C29AB444514DA75B0152BAA32DB2| |AB986AAF7C907604665BB1EA257B7253F5270F031BAFB09F914753F239FA387AD5C| |99AC305504BD0ABAC746DAD11E9574A069C8B253B26A7F81E5EC7D49BE4283AFC93| |7682ECE98839214C7379B08F67D4703B04F4E598E73DD8E834D34D222DBE8BE0DB2| |835E832C974C76B5B0C6C136D941F76F92BFC8DFE811C8F2C877F1BCC55A47DE91E| |FC90FE8E8475481727D0C9398AF0B07B343C82F5FCF1F86AB21983F85151E856880| |06ED814F361CFC8C8E7D21BFA23760562F4D66BD095C710A08C91543624515560CC| |BCAC33DB8AF6301F440900C917F9978F831A05FF6AABF89DD3FD822DBE4061AEB90| |9BE839D8C20159C48028E2BAF558191A12A1E3D627279718BE831D88DD450FDD235| |7C85534BE869681A87CA9A8CB81836ED2834E7A491F7A13668FCBF68E537B27A9BD| |496A6F92DAABC30A13B2BD13D49E1F5EC612B2E6C4790C26E7E95BC99317C88B68E| |6129A8FD3976C6D7D4A6C989365C828EC525AFE2FD2B49B197254DDFA84BB832A93| |47D7BA8756CEEE0CE55499012145847EBAB79E42B3D677869ADB4267E02AA6B2D67| |F4185DDC26DF6DE462309315812D59D85974CD3BADD3F7D3041D6FD0F5B05EB5F| |-------------------------------------------------------------------| -
I do have a character who uses Fly+Hover, but that comes at the cost of an extra power slot. I should probably see if I can find a good way to toggle them together, or at least get it down to one button to press.
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When Radiation Emission/Enervating Field was nerfed with Jack/developers claiming no change (Still no change) had been made after weeks of testing and posting documentation of how it had changed, I had such a foul taste in my mouth I left the game for several years, only returning once Jack was gone. Even then I had no heart to go back to my original characters. I changed servers and started fresh, playing until shutdown. Eventually when it could no longer be denied that Enervating Field's value had changed the line offered was, "Sorry, we left out a change. All toggle debuffs which reduce resistance had their value reduced." That was the straw which broke my desire to continue to play because the only toggle resistance debuff in the game was Enervating Field. Saying, "All toggle debuffs" was a way to make it seem like Enervating Field was caught up in some global change when it was the only power which met the qualification. It would be like an ice cream company denying it had changed the recipe for its chocolate ice cream saying, "We forgot that we reduced the amount of cacao products in all our dairy products" when the only product they have with cacao derived substances is their chocolate ice cream--weasel words to avoid admitting they changed the recipe. Then years later, in relating this story on another forum, an ex-developer denied that anything like this could have happened. It is a deeply unpleasant remembrance and why I leave my original characters to memory.
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You did not take Combat Readiness and have no +To-Hit?
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I liked Super Jump before it changed and still like it. Of the travel powers, it has the best combination of ease of use and control out of the box. Yeah, Fly is easier to use but it does not allow one to stop on a dime and you maneuver like an oil tanker when needing to make sudden turns. Teleport had better control if your destination is visible to you but need to drop down beneath a building or go around a corner and you will have to make an extra port. You also need to macro/bind it for ease of use. Super speed isn't hard to use, but when you need to go vertical...I was really good at finding ways to jump at speed but its work and some places (Boomtown, old Faultline) are your bane. But I choose travel powers based on what I think best fits the character and use them all. Of late, I have come to really enjoy Speed of Sound because you get a version of Super Speed with a short ranged teleport to solve verticality issues.
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Rad/Elec and yes, I could redo the costume from memory. What saddens me most about her is an artist liked her costume so much he created a very nice drawing of her. I had it saved on a machine whose drive failed after having the online place I stored a copy on close.
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An original "Offender" here who was also quite good with support. I really wish I still had the screenshot (3 or so computers back) of her standing in the middle of spawn, not getting touched, and using Thunderous Blast (in particular because one of the bad guys is shrinking back like he knows what is coming). The ability of Defenders to solo was heavily predicated on your choice of sets.
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The starting point is half of all attacks missing--50 attacks out of 100 get through regardless of your protection. At max defense 5 attacks out of 100 get though meaning 90% of the attacks you would have faced with no defense have been eliminated. At max resistance 90% of damage is eliminated but the starting point is half of attacks miss. At max resistance 50 attacks still hit you but for only 10% of the damage, which is the equivalent of 5 attacks. 90% resistance is the same as 45% defense as goes applied damage. Yes, defense means other things which might arrive with damage do not apply. On the other hand resistance is its own protection to being debuffed and while you cannot apply more than 90% to incoming damage the full amount counts against being debuffed--so if you build to 100% resist value you will NEVER see your resistance decreased whereas DDR for most defense sets never gets to 100% and there are things in the game which autohit and ignore defense all together.
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Key word bolded and underlined and only in context of the resistance mechanic (as Tough also provides slotting opportunities for set bonuses should you going that route). Regeneration is not known for its Defense Debuff Resistance. While there are some things which debuff resistance, they are by comparison more rare than things which debuff defense and resistance is its own defense against being debuffed--which is why you do not hear about cascading resistance failure but do hear about cascading defense failure. When someone says to me, "You'll only be hit 5% of the time" my question is, "How many attacks are going to be incoming at a time and for how much damage?" The first statement is meaningless without the second question being answered. One attack coming in every two seconds for 100 damage is one thing, seventeen attacks coming over the same time period for the same damage is another. It should also be noted that "5% of the time" is an average...maybe a dozen attacks come your way and none hit but then again maybe a dozen attacks come your way and (subject to streak breaker) all of them hit. Resistance, as I noted, always applies to any hit which lands. First off, your math is wrong. If you have 100 damage and face incoming 20 dps you would without any defense or resistance last 5 seconds as that is 100 damage / (20 damage/sec) = 5 seconds. You've calculated the RES character only surviving 5s when in fact they would survive 10s. Likewise the DEF character who avoids half the incoming attacks will last twice as long and that is 10s. Secondly, you are not comparing apples to apples here. You're talking about benefits to a regen character but you're comparing added resistance to a character with resistances to added resistance to a character with no resistances but instead defenses. That does not speak at all to the merits of defense or resistance to a regeneration based character.
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What to do when you like the costume (not completely satisfied but getting there) but you are not in love with the character's powersets?
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Against equal level minions with no special abilities, perhaps. However the people tend to up the difficulty settings, mobs do have special abilities (like DDR and autohit), and +Res always reduces the amount of damage you take--its just a matter of how often you're going to take damage and how much when you do.
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As you note, its a matter of personal taste and I certainly do not want to suggest anyone is wrong for preferring the settings they like. I actually use the cel shader in game but at such a minimal setting that I suspect some people would not notice. As example, I toggled between cel shader deactivated and my usual setting (diagonal bands with a red C) to show the difference:
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Actually I ran into someone in the game last weekend who, when I asked if they used Mids, said they used to but it just stopped working one day.
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@MagicalAct I am not a great fan of most results people achieve with the cel shader, but somewhere in the combination between settings, color choices, and costume design your costumes really rock.
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These are all awesome.
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Very much agreed. I stockpile those I think useful but build to try to not need them.
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Normally no, but my SS/Bio has had a number of times where his To-Hit has been so thoroughly been rebuffed that with Rage up he is hitting nothing with Foot Stomp in a crowd. Still, I probably would not look to Focused Accuracy but rather popping yellows.
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Use crafted, basic IOs. You never need to replace them and at level 25 they get you most of the bang you need. If you really want to save money, recycle your crated, basic IOs between characters (unslotting them with a respec for free when upgrading to set IOs).
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The thought came to me the other day that since you do make more influence against higher level foes, running with xp boost gets you to that point sooner. But I typically only use xp boost to get to level 23.
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Yep. If I got Follow Up and started alternating knockdown/back with Eviscerate and Shockwave, even purples were finished pretty handily. Possibly having Radiation Armor as my primary (Tanker character) helped too a bit due to its -Defense.
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Infinitum's posted build's Knockout Blow hits for 864.8 damage. It does not look like he's given up damage at all.