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Everything posted by Erratic1
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My Forever Scrapper Contest (part 1b of 4, Scrapper Secondaries)!
Erratic1 replied to Yomo Kimyata's topic in Scrapper
Not to mention there is a minimal graphics option for Bio, which leaves one power which during its animation obscures your costume for about a second. -
I went Water/Dark on one blaster I didn't take to 50 (yet anyway) because already having a Water/Kin Corruptor it was not giving me a sufficiently different playstyle. The Seismic/Time Blaster I took to 50, but admit I rarely use his Time powers, leaving more heavily on his Cold Mastery powers. I might go with Ice Manipulation were I to have to rebuild. I am in no way disappointed with Time just Seismic on its own does a lot of the lifting for me. If you plan to Blap then Energy or Fire I'd guess.
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Water is a very enjoyable set and I would never (normally) dissuade anyone from it but..... Seismic, while it has one less AoE power has better control in that two of the AoE powers knockdown what they hit. With proper timing you can dispose of a group without them ever getting a chance to do much but try to stand up. And then there is Meteor (the one knockback power in the set and only knockback power in the game I love--so much so I am contemplating asking it to marry me). Drop it on a group in a small room, at the end of a corridor, or standing on a bridge in ITF and once you're done laughing your you'll enjoy a happy afterglow.
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knockback HOW can we stop mobs being blasted into walls?
Erratic1 replied to Herotu's topic in General Discussion
Most sets with KB only have a power or two with it. EB is its own special gift. -
I was only noting that while bodies fly away with Meteor, a goodly chunk of them should be dead. See upthread for my complete agreement with you on Hurricane.
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knockback HOW can we stop mobs being blasted into walls?
Erratic1 replied to Herotu's topic in General Discussion
Can only drop a burn patch if you have it and not infrequently a group is lacking such due to composition or levels (DFB with geometry issues is a real pain). I do agree that wall pseudopets is probably not a good idea because that is processing taken up for events which mostly do not occur. Same as goes adding code to mobs for them to check if they are stuck in a wall. Better to my mind would be a system command which, when issued by a player, checks a radius around them for potentially stuck mobs and dislodges them. That way it is only being invoked as necessary. -
As a T9, Meteor should have been killing most of what was hit. And given the long animation time on Meteor (2.57s) along with the need to have to target its arrival I would normally expect a goodly chunk of Meteor's potential targets to already be sufficiently along the way to defeat that Meteor definitely should have finished them off. The person using Meteor may not have known that if you Upthrust immediately after casting Meteor both effects will manifest at the same time, further reducing the likelihood of anything surviving.
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Or act to inform people of their asocial behavior. I am put in mind of the time fighting the infinite spawn of witches where the Storm Summoning character kept running forward after the crowd alphas had been absorbed by the melees and scattering the group all over. I offered in chat, "I am not sure it is helping the melees to be knocking the spawn apart." Of course this was met with a comment about not needing to be snarky, but really, how much nicer could the phrasing have been? In any event, I think the message was received.
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At this point I half consider people using knockback to be trolling. Who at this point does not know what Energy Blast does or that a lot of people dislike KB? I don't make Energy Blaster* because I am not trying to annoy people. *Well, there was that one time when I'd gotten off a team with someone who had so annoyed me with KB that I wanted to make the most annoying character I could and made a Grav/EB Dominator, but I don't play him (well, at least not past level 40). Edit: Hmmm, now thinking about a Seismic Blast character with KB slotted into the normally KD and KU powers with Meteor not slotted for damage but for nothing but KB. Part of the game after all.
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Not sure the wisdom of speaking for everyone else, let alone those you disagree with. I am annoyed when my power anchors get sent somewhere such that the power anchored on them is not serving a purpose. I am annoyed when in the quarter of a second before the keypress occurs activating my attack (area, single target, or otherwise) my target gets sent flying away. I am aggrieved when my buff power which needs the presence of foes around me for its effect triggers with nothing around me. And given how many people PUG, I am certainly not sure of the wisdom of being dismissive of the PUG experience.
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Note to self: Make a Sonic Resonance character and go about making targets invulnerable to player attacks. When other complain note, "It is part of the game."
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knockback HOW can we stop mobs being blasted into walls?
Erratic1 replied to Herotu's topic in General Discussion
Most often they are not knocked off the map area but are partially embedded in terrain--you can see them but are prevented from attacking them because the terrain blocks how the game calculates your line of sight. -
knockback HOW can we stop mobs being blasted into walls?
Erratic1 replied to Herotu's topic in General Discussion
But they would have to give up the six-piece Nitrous Injection bonus. 😄 -
knockback HOW can we stop mobs being blasted into walls?
Erratic1 replied to Herotu's topic in General Discussion
Do you see that often? Most Tankers want things nearby as most of their powers are melee ranged and a lot of Tanker secondary sets have no AoE KB powers to begin with. My most recent Tanker (Rad/Claws) uses Shockwave, but that is mostly knocking foes into corners or up against walls. -
knockback HOW can we stop mobs being blasted into walls?
Erratic1 replied to Herotu's topic in General Discussion
Choosing to NOT stop at red lights isn't thoughtlessness, it's a decision to priortise fun over the risk of collision problems. 😈 -
knockback HOW can we stop mobs being blasted into walls?
Erratic1 replied to Herotu's topic in General Discussion
You've seen knocked down characters get stuck in geometry? If that occurs, it happens so infrequently I have no memory of such as opposed to very clear memories of knockback doing so. -
knockback HOW can we stop mobs being blasted into walls?
Erratic1 replied to Herotu's topic in General Discussion
Solution 1: Knockback->Knockdown enhancements Solution 2: Don't use knockback -
If you could make a new Enhancement type, what would it be?
Erratic1 replied to Draeth Darkstar's topic in General Discussion
Effect Duration Increase I do not think it should be enabled on powers which modify Global Recharge or other powers whose durations already have existing enhancements (Holds, Immobilizes). But for other powers, rather than having to work in Recharge Reduction it would be nice to instead be able to make the effect last longer. -
My Forever Scrapper Contest (part 1b of 4, Scrapper Secondaries)!
Erratic1 replied to Yomo Kimyata's topic in Scrapper
The advice was real, just meant the packaging to be more light-hearted. 😁 -
My Forever Scrapper Contest (part 1b of 4, Scrapper Secondaries)!
Erratic1 replied to Yomo Kimyata's topic in Scrapper
I meant what I wrote to come across more humorous and light-hearted than it probably did. Despite feeling Bio gets called out for fragility much more than it should, I do not want to suggest it has no failure modes. That said, Bio is the backbone of my sturdiest Brute to date, though I did just start an Invulnerability Brute.... -
My Forever Scrapper Contest (part 1b of 4, Scrapper Secondaries)!
Erratic1 replied to Yomo Kimyata's topic in Scrapper
Sounds like you did not follow Bio Best Practices somewhere along the way: Did you just enter a group of six or more opponents? Pop Parasitic Aura. Is health going down? Pop Ablative Carapace. Is health lower than acceptable? Pop DNA Siphon. (1) is proactive and covers most of what needs to be done, (2) and (3) are reactive. -
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Rage will crash, Fury shouldn't. If you want the flavor, then yeah, take Hand Clap. But really...you don't want to scatter things. If you do take it slot a KB->KD IO in it so things don't get knocked everywhere. That is the only SS power with KB, all others are KD or KU. Personally, I would skip Hand Clap and go for Cross Punch (well, I did that on my SS/Bio).
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I am thinking KM/Bio would be about perfect. Think of Ablative Carapace as being used when your timer runs out.
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I just rewatched Farewell Ultraman (for the first time in 50 years). I blame you Trike!