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Gobbledigook

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Everything posted by Gobbledigook

  1. Of those i would opt for Martial Arts. You could build more resistances in. Dark Melee is good also as Zemx said. It has a +endurance power also, which can be handy for Shield. It can be an endurance hog depending on build.
  2. Rad is a great armor and it has heals/absorb. It needs these. It has no defense unless built in and no DDR. It also has a cold hole. Shield for example has huge DDR and defenses with really good resistances and with the right set up capped resistances. It does not need a heal as it does not take enough damage, unless it is a 4* in which case you will not be solo anyway. Invuln may not have Rad/fire/Bio/elec heal but it has more max health than those by a big margin, good resistance to every damage type and high defenses with good DDR. It also makes it easier to hit higher level mobs. Psi resists are easy to build for. Less clicking heals also allows more attacking/taunting.
  3. Check out some builds first . But yes it can get high psi resists with or without staff. I would test the secondaries on the test server to see which play style you prefer or if you have a concept in mind. It is not all about numbers.
  4. Granite in stone armor will be your toughest but comes with drawbacks,being damage and recharge debuff on you. You could try a build that has Granite as back up and only use it in dire need or hardest content. Personally i would just pick Invuln as it is considered 2nd to granite only. It has no drawbacks. Staff/MA/Dark M will boost survival. Staff is the lowest damage of those, boosts resistances. Dark comes with a built in endurance/health gain. MA is fast and fun and boosts defense.
  5. Most tanks have no problem with 54x8 content when built well. Harder content is usually in teams anyway and you will be buffed considerably. But you could try Invuln/Martial arts or /Dark melee. Very durable to everything with extra +to hit . There are plenty of builds if you check the forums @Infinitum has quite a few to start you off.
  6. If i jump on my Defender on Brainstorm and /respec, it shows Detailed info for powers as Arachnos Widow. If i jump on my Arachnos Widow and /respec, it shows detailed info for powers as a Defender. Tanker /respec shows detailed info as a Widow. My widow was showing attacks at Defender values for example.
  7. I don't get why some of the powers have to be near or at double the recharge of the primary. It is too much and they will not get used. I am already selective of what epic powers i take and quite a few of them are not even worth the slot, so i already skip them on live. I will not take an attack that has a 40 second recharge that can be used once in a while and that has reduced range on a ranged damage class that already has many good attacks for example. Why would i? so i can hit a Pylon and post my Pylon time lol? because it is a waste of a slot in actuall play. The whole epic/ancillary powers need a separate look at in the near future. What are they for?
  8. They should change the name of Epic pool as they do not look very Epic at all. I thought the idea of them was to expand the character build. Tanks for example get some ranged/control attacks they miss and Sentinels some melee attacks etc. But what is the point if the cooldown slapped on them makes them mostly useless.
  9. Nice that it got a damage buff but it lost number of targets, but in keeping with the Sentinel. The extra recharge seems a bit excessive. Frozen aura shows 3 times the damage with same cooldown and number of targets. Yet in the description the damage is much lower. I have not tested it so not sure which is correct but the description is wrong anyway. --------------------------------------------------------------------------------------------------------------------------------------------------------- If they increase cooldowns too much then Epic pools are mostly useless and the game got a little more boring. I would only take those that are actually useful and make a difference. Sentinels are not really short of attacks and don't need melee attacks with stupidly long cooldowns. At least Tankers/Brutes/Scrapper/stalker Epic ranged attacks can be fairly useful. Or controller/defender etc Epic armors/CC/damage attacks can be useful also. Why would i take Knockout blow with a 40 seconds recharge over Pulverize or Cremate with a 16 second recharge for example. Yes KB does more damage but the DpA are very similar and Pulverize/cremate can actually be used in a rotation easily. Maybe lower the activation time on Link minds also in line with Mind Link. It is already inferior to ML.
  10. I have not checked on the test server as it is down at the moment but are there no new Ancillary pools for Sentinels?
  11. Elbow strike does not seem fitting for Arsenal Assault. Maybe for street fighting or Martial arts but not Weaponry. Could you not change that in some way? Brass knuckle strike maybe and use punch animation? At least that is a weapon and not a body part. Arsenal must mean something different to you than what i think it is.
  12. Build it on the test servers first to try out. But sometimes even then tweaks can happen.
  13. I didn't select any and it just defaults to what seems to be the correct version for Homecoming. No problems here anyway.
  14. I've given plenty of feedback in the past and was mostly ignored so rarely give it now. At this point they are probably pretty much decided and just want to release it. Let discord decide.
  15. I just skipped it on the test serrver on my final build after trying it for a while. It just isnt worth it to me. There are other AoE's that give better returns. It still needs more. Nice if they lowered the recharge on the soldier pets a little or gave them better sustain. Pets that can't be control and die so easily with a very long recharge on a pet class is a bit rubbish.
  16. So a Staff and a Broadsword are? A Club(mace) could easily work. Sneak up and bop someone on the head. A hatchet/cleaver(axe) could also work quite well. But this is not real world comparison it is total fantasy. So we have people wielding stupidly over sized weapons(TW) and shooting Beams of energy from their eyeballs etc.
  17. Ahh i see, in anticipation of update release. Missed that. You have pretty good accuracy in the build plus leadership, so do you really need CT offensive and not swap it with Combat Jumping for an extra LotG +recharge and some small +defense. You could put a Winters gift slow resistance in CJ also if you preferred. Shame it does not have a miracle in health for a little better recovery, but Cardiac may be enough. You could drop a Mocking Beratement and slot a miracle and still have the same +recharge with LotG in CJ. Just some small ideas but looking good.
  18. I think the Soldiers Spiderling and Reinforcement pets could do with a little built in defense. They die rather too easily and are have a long summon recharge.
  19. I like the changes, but I think Shatter for Bane spiders could have a little less activation time for better Dpa. Nightwidows Slash for example is much faster with better Dpa. Whether that would mean increasing the recharge time a little also?
  20. Shapeshifting. Turning into a Bear like Beorn could be fun. Could make a good Druid type also. Could become a new Epic AT. Shapeshift into a form to fill required role.
  21. Nightwidows are also support. They bring as much support as a Bane Soldier anyway. A Brute is not a melee damage yet PB/Veat are? lol The roles need opening up a little more at least. A Blaster could fill ranged and melee damage for example as they have both.
  22. I have just been reading through some of the posts.... So we need to fill the roles to get a bonus Aether? If we can not find a support for example we wait to find one? If the AT needed to fill the role is completely under geared on SO's or DO's only we have to take them for the bonus?(sometimes this is possible depending on the rest of the team). I can't get on a team because i don't fill the required role? My Widow has an easier time getting teams than other AT's lol? A corruptor is now not support although it is listed under the support section? Arachnos soldier is support but a Widow is not? Seems a bit weird to me. If you want to give a bonus aether then just give it once a day on a TF/SF per account (not character)or better still just give it us for free everyday, as i don't really care who has the Aethers or the market lol.
  23. Maybe just blank out 2x xp until they have a 50 on the account. They can then use it on any alts after that. Still easier to level than in the old days.
  24. Ok, that leaves Blaster out. A Sentinel and a Fortunata are very survivable also. Fortunatas have very high defence and scaling resists as they lose health. They may be worth a consideration. Play both to 30 or try them on the test server maybe. Endurance can be a problem on Forts though but IO/incarnate can sort that at late game. If you are soloing mostly then any Tanker is good really. The taunt will mean you won't need to chase mobs very often. Solo with minimal IO's i would probably go Rad/SS Tanker. Endurance recovery built in, heals/regen, good resists and extra damage. It's a solo powerhouse. Whichever you decide on have fun 🙂
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