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Gobbledigook

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Everything posted by Gobbledigook

  1. Pets are still slow to catch up, clunky (getting stuck etc), takes lots of managing and it can be annoying resummoning them if you don't play a defensive secondary. That is why i don't like the MM. I have characters that will leave the MM in the dust and so i choose to play them instead. Not really to do with with what they can solo so much. I like the idea of the MM pet class but i don't feel it works as well as i would like.
  2. Soloing an AV/GM is probably ok with a MM but i never mentioned them at all. That has nothing to do with the issues i had with MM's and has nothing to do with Builds, considering the game is supposed to be balanced around SO's. Thanks though Chief.
  3. I guess the answer is if you don't like SB don't play it. That would be a shame though. I tried it and have shelved mine. My choice, it's just not for me. Many other sets aren't for me either. Nothing to do with maths, just doesn't feel right. I can't play an AR Sentinel knowing that FA on a blaster is more damage and recharges much faster also lol. If many don't play it then there is a problem.
  4. I think it would depends on the team?. A few blasters or even corruptors chaining their nukes could make SB feel slow when you stop to apply Storm cell and then the C5 and someone has already used their big nuke and wiped most of the mob. Harder content could let SB shine a little more though.
  5. I agree. I said the activation time should be shorter in the test feedback. It will not make a difference to those that are happy with it as it is but those that aren't it would help tremendously. I would reduce it to a sub 1 second cast. It will certainly not be game breaking in anyway. Having Storm cell in the first place would not have been my choice for the set though. Cat 5 is a different matter and could probably do with its damage being applied a little quicker.
  6. +damage is nice when you are alive. Naturally tougher sets can allow more aggressive proc slotting. Bio is probably the best for that extra damage though, it just depends on what you want. EnA is a very good choice also. They can all be made to work well though.
  7. It will help boost those resists until IB is up or/+ rune of Protection.
  8. Staff/Ice Armor. Slow aura and debuff damage. Slow/-recharge immune. Endurance/defence clicky. Max Health/heal. Awesome T9. +resists from staff. Slot FF procs in Staff. Can't be bad 😛
  9. Energy aura is a good defence set that reduces end cost. Bio is good for that extra damage but i am not sure how the offensive dot works with SB. EA is a solid choice of end recovery and toughness with +recharge to perma them Cat 5's lol and that would be my choice.
  10. I am a long time Tanker player and i already gave my response.
  11. In future it may be worth letting us know your plans in advance so we can give you a no hassle feedback and ideas on new sets without posts disappearing, rather than this is it just test it.
  12. Maybe you could add a Wicked Witch in the tornado that throws fireballs?
  13. I do not understand why Blasters Mental Blast does 102.6 damage yet the Sentinels Mental Blast only does 61.17 damage. The activation is the same except recharge time and Blasters have a far better T1. Their damage scales aren't hugely different so why so low for Sentinel's? Even Corruptors are close to Sentinel MB. Same with TK Blast. The Blasters version is a lot more damage. MB on Sentinel's is going to be skipped and a waste even being there. Storm Blast Sentinel vs Blaster is much better. No weirdness there. Gloom on Sentinels compared to the others is bad also. The activation time is much high on Sentinel's. Why? Even Fire Blast is very comparable with Blaster FB so why these other big differences? Something is off with some of these powers and they don't add up. Clarification please.
  14. Do you mean something like Axe Cyclone, it sucks enemies into the tornado? That would help to keep mobs in the damage zone and be very cool. Maybe have it do the vacuum effect every 5 seconds while active, so mobs trying to escape get sucked back in.
  15. Either a small damage or survival buff would help the Brute. It should be one or the other and not both. Some other Brute gimmick could work also to give them a better niche. Tanker +AoE was a little OTT and that is clearing trash fast, but Scrappers will clear a hard target MUCH faster. But Brutes are far from weak, a little extra tweak for them would be good.
  16. AR is much better now. I would have preferred Aim over BB but that could have made the set OP i think lol and not every blast set has Aim.. It plays nicely though.
  17. I do not think increasing it to .8 or possibly .825 is a step too far. Tankers have been buffed and Scrappers are a top dps. Giving the Brute a little more damage would not knock Scrappers off their pedestal but it would give them a little better place between Scrapper/Tanker and Tankers are in a very good spot at moment.
  18. How does Fulcrum shift react with Category 5? I have not tried that combo.
  19. Is Mental blast for Sentinel's getting the Blaster or defender/Corruptor treatment? it is only slightly more damage than the corruptors version. A DPA of 36.63 is very low for a Sentinel and is not worth taking at all.
  20. Could i ask if the Sentinel version of Full Auto is doing the correct damage? It seems low compared to other AT's version ( and even other Sentinel T9's) considering theirs recharges much faster. It shows 2 different sets of damage but it only does the first set mostly.
  21. I don't know why my post was deleted. I was only trying to help with a problem some had with AR not being able to slot a Gaussians. It was only a minor solution at best anyway. Oh well.
  22. Can you do it with full auto for comparison as that is in beta also?
  23. Blaster with 95% damage enhancement: Cat 5 DoT = 130.14 dam of all hits connect (over 30s, 16 targets) Cat 5 Eye = 487.98 dam (over 25s, 10 targets) Cat 5 lightning = 121.99 dam (per hit, 5 targets. Per CoD, a single target can be hit every 5s so x6 at max) Blizzard = 406.65 dam (over 15s, 16 targets, 170s recharge) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Blaster Full auto = 375.8 average damage (over 2.5s, 10 targets, 60s recharge) Full auto can be used nearly 3x more than Blizzard and Category 5. FA 375.8x10 targets= 3758 damage with roughly x3 casts of Blizzard/Cat 5 = 11274 damage. Blizzard 406.65x16 targets= 6506 damage Cat 5 roughly 8k damage all targets, no procs. Is this fairly close? rough attempt @Galaxy Brain
  24. I would like to have seen 1-2 mini Tornado pets. Something similar to Voltaic Sentinel that follows you around that does what Storm Cell does with some lightning/wind attacks. If Storm cell is required for the extra debuffs with attacks then it should be on a lower cooldown with a faster activation.
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