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Gobbledigook

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Everything posted by Gobbledigook

  1. I would probably opt for Invulnerability with something like Staff, Dark melee or Martial arts. Invuln gives a good mix of resists and defence, it has 50% DDR (which ageless can buff more) and +to hit and a heal/max health. I am not sure Tanker is the right choice for you though, unless you are set on a Tanker. You need to be mobile and attack/taunt and pick up mobs etc. A ranged class standing at the back pushing a few attack buttons like a Sentinel/Blaster or Fortunata would be better in my opinion. My Fortunata is so easy to play. I buff by just being there and do damage and no one cares if i am lagging behind whereas a Tanker will be noticed more. Fortunata is for when i want a very laid back day lol.
  2. SS is not the best Single target or AoE but it is up there. A highly resisted set compared to say Fire melee, but SS Rage does offer very nice +to hit which can also make a big difference.
  3. It was a fun night. Slow though lol.
  4. Peacebringer Lightform should probably be a contender. Capped resists and CC protection/+recovery and fairly easy to perma in one click with a crash that is easily mitigated.
  5. Gobbledigook

    Rad/SS Build

    I don't know what you intend to do with that build but it is rather tanky, probably way more than is needed for most content. If you want something punchy and don't like rage then you could take Martial Arts and be even more tanky with the +defense from MA for example. Super Strength without Rage is inferior to most other sets. Rage makes the set. If you are really set on it then go ahead but i would honestly look at other sets if you don't like Rage. You are trying to chase resist bonuses but could do it much easier. Why 6 slot Combat jumping for example? Why 6 slot maneuvers? Why agility core?. Particle shielding is under slotted for one of the best powers RadA has and also an under slotted Rad Therapy. They could have got you the resists you are chasing and offer good healing on top. Search the forums, there have been many Rad/SS builds posted previously.
  6. A Tanker will have an easier time during the Rage crash than a Brute though. Higher Def/Resists/health/DDR etc. Normal content it barely matters though and hard more.....well Barrier lol. As i said SS can work with all armors, just be aware of defense and end crashes when building/choosing. Who knows maybe SS will have a rework next patch? Stranger things happen :P.
  7. and rip out the nearest virgins neck?
  8. SS Rage crash will hit a defense armor set more than it will a resistance set. Rad armor is a very good resist armor set that works well with SS. Stone, invuln etc can work. All armor sets can work with SS. Just remember that Rage crashes hit your defense, leaving you more vulnerable for a short while and open to cascading defense failure and other debuffs.
  9. If you need some +recovery it could be needed (proc heavy builds etc). That is only why i mentioned it. Rather than going cardiac.
  10. If you are new then my suggestion would be EA or SR. SR is not endurance heavy. It has 3 low endurance toggles and the rest are auto powers except for Practiced Brawler that only needs to be clicked once in a while. Slot all attacks with endurance reduction as these will be the main endurance burners. Take or leave elude, your choice. you won't need it much if at all. SR is good even with just SO's. Ageless Radial Destiny will help endurance and Defense debuff resistance later and you won't need Cardiac with a decent build. Pick Muscualature Radial Alpha if you do need more +recovery. Also the P2W recovery Serum etc. You won't get hit often and when you do, pop an inspiration or ask a friendly healer 🙂
  11. If the pet upgrades were auto and cast when the pets were summoned would be a big improvement. An out of combat speed increase or summon to your side via a click would help a lot also. A Click summon would help with pet pathing issues also. I would give them a little better AoE damage also. Pet levels also.
  12. Axe, WM, SS and even Stone melee could work. I don't imagine a Troll with a shield really, although it will probably work fine. Invuln, WP, Regeneration or even Stone armor will work well. Energy mastery for SC and Physical Perfection i guess. Invoke Panic from the Presence pool would be fitting. Unrelenting also.
  13. 45% soft cap will do for most normal content. Higher more difficult content will find more Def debuffs/to-hit debuffs and more accurate mobs but also keep in mind you will probably be teamed and buffed even more with +defense/resists etc. Quite often just chaining Barrier. For Willpower i would say 45% defense is good and maybe build some more resists instead of more Def. Without decent DDR, the Defense will get stripped anyway, probably.
  14. It could be quite busy keeping forge on the pets. Forges +to hit and a Kismet in Tactical upgrade and maybe Tactics running, plus the - defense of Mercs should mean they won't miss much.
  15. Haha i have that name on Excelsior. Pretty much unused so if you wanted it on that server also i would let it go.
  16. If they could copy the buffs of the other Henchmen that are still alive to the new resummoned Henchmen would be good. It is annoying and time consuming having to spend time rebuffing a pet if it dies. If all the pets are dead then you would need a complete rebuff. Summoning pets in battle with no buffs quite often leads to dead pets and resummoning yet again. Getting stuck is an obvious problem. knockback is a problem also and the pets should get KB bonuses from IO sets like the MM does. The catch up run speed of Henchmen is rather slow at times, some sets are better though. Speeding that up a little may help to mitigate the getting stuck problem a little. Or a clicky summon to your side if they are not in combat may be good.
  17. Yes but on average Overcharge does more and is ranged and offers CC and debuff. But 99% would be enough, i never expected/wanted a big buff.
  18. If you compare Blaster overcharge to Thunderous blast for example. Thunderous blast has better base damage of roughly 250 with a chance for extra shock damage yet Overcharge only gets 187.68 base damage with 5 ticks of 6.26 damage which is weaker overall damage than TB. Blaster Overcharge needs it's base damage raising a little to maybe 250. Sentinel's Inferno also needs a small buff considering it brings no secondary effects and the comparsion to Blaster/def/corr extra dot damage. Either that or nerf Blaster/def/corr Inferno dots. There are not big enough differences between Blaster/def/corrr and Sentinel fire blast to make Sentinel version so much weaker dots.
  19. If you compare blaster overcharge to inferno there is a huge damage difference. Maybe blaster overcharge needs a buff or maybe blaster inferno needs a nerf. Fire blast in sentinels and blasters is near identical powers except snipe. The Snipe is better. Yet blaster inferno performs much better than some other blaster t9s. Yet sentinel version doesn't. I put this down to damage only with no secondary effects. Sentinel version does not get enough dot damage in my opinion. compared to those with strong CC/debuffs. Sentinel inferno and FA could do with a little more damage compared to those with secondary effects like a big to hit debuff etc. Doesn't need to be huge but a couple more ticks or a 99% chance would be an improvement. Sentinel only comparison. Typically Blasters get 250 base damage T9s vs Sentinel 195 damage. But Blaster Inferno 99% chance for 9 ticks of 18.77 damage yet Sentinel gets 80% chance for 3 ticks of 9.18 damage. Even the Defender with base 145 damage gets 99% chance of 9 ticks of 10.84 damage which surpasses overall Sentinel Inferno damage yet they are a lower damage scale support class. Blazing bolt vs blazing blast is not enough difference for that extra damage considering Blazing bolt is better.
  20. I rather check in game for accurate figures. Sentinel Inferno of 212.5 ddamage vs Blasters 410.94 hitting 16 targets does not out perform. Overcharge Blaster vs Sentinel i don't know...maybe. Maybe Blaster Inferno needs a nerf. "shrug".
  21. Yes that could be the case. It just seems only 3 dots with 80% chance is a little low.
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