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Gobbledigook

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Everything posted by Gobbledigook

  1. Brutes are still very good and some deemed them overpowered pre nerf. Some did not like the nerf. Tankers got a needed buff, which some did not like also. Was it too much? maybe with the extra AoE lol. If you want to tank more then roll a Tanker and if you want better damage then roll a Brute but the Tankers extra AoE does help it clear mobs fast but a Brute will win on a single target. It's best to make your own judgement.
  2. I think 1 min 50secs-2mins ish was the best time pre buff for Sentinels, so that's a nice improvement.
  3. It's hard to pick just one powerset combo as many of them are so good. Of the resist sets i like Rad Armor the most. It has good resists to most types and brings extra offensive power for clearing. Invuln and Shield are really good sets and probably rank near the top of the survival chain. SR is very good also with a good build and secondary combo. My personal favorite would probably be Bio though. It takes some getting used to but it can be tanky and is the best offensive armor. Super strength, Battle axe, Fire and Dark melee are good secondaries. SS being my favorite there. I would probably vote Bio/SS or invuln SS.
  4. Nice run and fast for a controller or for any AT. Health didn't budge much either. GJ.
  5. Yes i do add procs where i can but i also build in some set bonuses for general gameplay.
  6. I did a pylon time of around 1 minute 20 seconds with a EM/Bio Brute and i felt that with more aggressive slotting it could possibly shave off up to 10 seconds off that time. That is a little less than what a Scrapper can do with EM but it is still impressive. About 15-20 seconds slower than a Scrapper and 20-30 seconds faster than a Tanker.
  7. Katana and Broadsword get 1 PBAoE and 2 Cones which is good for clearing trash. Tankers get increased radius and targets boosting the cone. Katana has faster activation times than Broadsword. Tankers hit more but for less damage usually.
  8. Tankers get 10% defense. Brutes get 7.5% defense. Eagle claw give bonus damage to them for a short time.
  9. Lol actually check the figure in game and not just mids. That explains a lot.
  10. Those are not the figures i am seeing at all. Something is off lol. How did you get 126.5 base damage for Tankers? i am seeing 99.85.
  11. Making shit up yet again. The game is easy. SO offers a challenge. I have many IO built characters but a change can be fun sometimes. I am glad you enjoy your IO builds at least that is something i guess.
  12. What has anything i do got to do with you? I have seen your builds and wonder why you are even allowed to post sometimes lol. Oh has this just become personal? hmmmmm surprise surprise!
  13. A couple of days ago. Do you think that you are getting a real indication of Tanker performance when you are adding variables like procs etc into the mix? This game is not balanced on procs. It has been said many times by developers that this game is mostly based on SO's. Take the procs out of the equation. Procs are their own problem as i said. There really is no point continuing this. You are dead set on "Nerf Tankers" rather than looking at the big picture. Good luck with that. If it happens we will probably see "Nerf Brutes" lol. Either way this is just meaningless banter. Btw it is not most folks agreeing it is the same small few with a personal grudge against Tankers.
  14. Brutes are more survivable than Scrappers but less than Tankers. They do more damage than Tankers but less than Scrappers. Buffs really boost a Brutes survival whilst still have better damage than a Tanker. I feel like a broken record but it does not seem to sink in. There is no actual concrete evidence that Tankers clear mobs faster than Brutes. The testing i have seen i would take with a pinch of salt. It would depend on build/powersets/skill using the power sets etc. Luck and many other variables. Simplify it and the Brute does more damage than the Tanker on SO's. Procs and IO sets have nothing to do with it they are their own separate problem.
  15. Yes that is a slip up lol But you seem educated and surely can work out the meaning.
  16. Yes it could but hopefully that would be taken into account somehow if it ever happens. Testing and feedback helps.
  17. And that is where you are going wrong, expecting dps and survival all in one. They are more survivable than Scrappers. They can be buffed way beyond Scrapper survival. They do more damage than Tankers. Brutes do not need much to be made a little better. We do have access to more than 1 build per character.
  18. The margin is not small if you remove the procs. This game is not balanced on procs but SO's...mostly. Procs are a problem.
  19. Yet you state the Brute does less damage than the Tanker. Yet you also say the Brute will out dps the Tanker. Which is it? Procs are even for whoever uses them. IO sets can be used by everyone. Musculature wont make that big of a difference and the Brute could go for Agility for extra recharge. You chose a dps incarnate for the Tanker but not for the Brute. You won't do that because you know the Brute will win. Being faster or even in clearing trash is not as big a deal as you guys would like to make out, Blasters/defenders/corruptors etc do that all day long. There is not a lot in it anyway and these tests are far from exact. The Brute will be faster on a hard target! Brute does more damage but the Tanker hits more targets with some of it's powers. Procs have been known to be a problem but the Tanker Damage scale is not.
  20. Try the test with out any procs at all. SO's only. Set the Fury to 85%. No Build up anywhere and then state the difference. Add some recharge if you want but state how much and from what. Use exact same powers. Leave incarnate out of this or use the same. Simplify it a little.
  21. But it still makes a difference and Brutes just hit harder for less target on some of their attacks.. That was part of the reasoning behind it so take it up with Captain Powerhouse rather than stating the obvious. When you add recharge in that 32 seconds becomes a lot less, probably a couple or so seconds difference. But go for the highest number as that does look better.
  22. What is the fury set at? Why BS when it was BA you mentioned earlier?
  23. I will try a BA/Bio Brute if i can get chance to see what time i can get. It took hours of testing and swapping things around when i did my pylon times. I don't have the inclination as much nowadays though. I originally made the Bio/SS Tanker and was impressed with it although survival takes a dive with a damage build. So i tried the Brute with a similar build not even considering building survival. Tweaked it a little and got consistently better times as i hoped/expected i would. The Brute is not as survivable out of the box as a Tanker but it will out damage one on a single target at least. Brutes trying to build toughness to near Tanker levels may as well just roll a Tanker unless they are willing to make 2 builds one for dps and the other for tanking. Play the Brute as a Dps with slightly better Scrapper survival and get in a team with buffs and become near Tanker level toughness with more damage. Tankers are very good at clearing trash with AoE since i26 giving them decent clear times also. The Brute needs a better ATO which could make quite a difference for them. Let me ask this.... do Brute players use the epic pool attacks at all? because they are 16 target just like a Tanker. The incarnate Judgement are equal also. It is only the Tanker main AoE attacks that benefit from increased AoE of which SS has 1, although it is a good one. The team were happy that under certain circumstances Tanker and Brute were very close clearing trash and in the right team a Brute is near Tanker survival. But a Brute takes harder targets down faster. -------------------------------------------------------------------------------------------------------------------------------- Captain Powerhouse... So far, in my own testing and data-mining, the only places I found tankers beat brute all involve having enemies literally rain on top of the tanker (in a kill 100 test.) Killing waves (with minions dying before higher rank enemies and intermittently lowering target saturation) the brute takes a clear advantage.
  24. Well i posted my pylon times and they are there on that spread sheet that sits at the bottom of many posts in the Trapdoor test. Pylon dps mega sheet. Done by many unbiased testers. One extreme result that took forever to achieve with the luck of the gods, which Brutes are just as capable of doing better. I do not know of any Tanker that will break the 1minute 30 second pylon consistently. A tanker is more average 2 minutes or thereabout for fast average times and that is only certain builds with a hell of a lot of procs sacrificing Tanking power. Scrappers are low 1 minutes. Brutes are in the middle of those 2. Show me your evidence to say otherwise. A procced out Tanker can beat a none procced tanky built Brute though. But equal builds the Brute will win but be less survivable unless buffed by a team. Build the Brute to dps and let the team buff the survival. What Brutes seem to want is the ability to do both just as good as their counterparts. My SS/Bio brute does 1min 45 seconds average and that is toned back from 1 min 30 seconds to give it a more well rounded do all build. Show me your Tanker doing that? Show me your Tanker do low 1 minute pylons like Scrappers. According to this.... Captain Powerhouse. The base damage scale is being increased to the point it is precisely because forever the devs maintained that the tanker should be doing 75% the damage of a scrapper. In practice, the tanker was doing, an average of 60%~65% the damage of a scrapper, after mods, crits and higher +damage mods came to play. A base damage scale of 0.95 takes the tanker to approximately that point. --------------------------------------------------- Tankers really should be doing closer to Scrapper damage than they actually are now according to this statement.. Scrappers do Pylons in under 1 minute. Show me your data! If a Brute is fairly close to a Tankers clear times as your own data above shows and the Tanker does greater AoE then it shows the Brute must be hitting harder to even come close to keeping up. The SS time for Brute and Tanker average is 4.37? yet the Tanker has greater AoE. So what does that say?. Fire melee on Brutes and Tankers are not the same! Tanker AoE is what is closing the gaps in this test. Is your BU proc consistent or are you using it to exaggerate your times?
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