Jump to content

Gobbledigook

Members
  • Posts

    1278
  • Joined

  • Last visited

Everything posted by Gobbledigook

  1. Staff/Ice Armor. Slow aura and debuff damage. Slow/-recharge immune. Endurance/defence clicky. Max Health/heal. Awesome T9. +resists from staff. Slot FF procs in Staff. Can't be bad 😛
  2. Energy aura is a good defence set that reduces end cost. Bio is good for that extra damage but i am not sure how the offensive dot works with SB. EA is a solid choice of end recovery and toughness with +recharge to perma them Cat 5's lol and that would be my choice.
  3. I am a long time Tanker player and i already gave my response.
  4. In future it may be worth letting us know your plans in advance so we can give you a no hassle feedback and ideas on new sets without posts disappearing, rather than this is it just test it.
  5. Maybe you could add a Wicked Witch in the tornado that throws fireballs?
  6. I do not understand why Blasters Mental Blast does 102.6 damage yet the Sentinels Mental Blast only does 61.17 damage. The activation is the same except recharge time and Blasters have a far better T1. Their damage scales aren't hugely different so why so low for Sentinel's? Even Corruptors are close to Sentinel MB. Same with TK Blast. The Blasters version is a lot more damage. MB on Sentinel's is going to be skipped and a waste even being there. Storm Blast Sentinel vs Blaster is much better. No weirdness there. Gloom on Sentinels compared to the others is bad also. The activation time is much high on Sentinel's. Why? Even Fire Blast is very comparable with Blaster FB so why these other big differences? Something is off with some of these powers and they don't add up. Clarification please.
  7. Do you mean something like Axe Cyclone, it sucks enemies into the tornado? That would help to keep mobs in the damage zone and be very cool. Maybe have it do the vacuum effect every 5 seconds while active, so mobs trying to escape get sucked back in.
  8. Either a small damage or survival buff would help the Brute. It should be one or the other and not both. Some other Brute gimmick could work also to give them a better niche. Tanker +AoE was a little OTT and that is clearing trash fast, but Scrappers will clear a hard target MUCH faster. But Brutes are far from weak, a little extra tweak for them would be good.
  9. AR is much better now. I would have preferred Aim over BB but that could have made the set OP i think lol and not every blast set has Aim.. It plays nicely though.
  10. I do not think increasing it to .8 or possibly .825 is a step too far. Tankers have been buffed and Scrappers are a top dps. Giving the Brute a little more damage would not knock Scrappers off their pedestal but it would give them a little better place between Scrapper/Tanker and Tankers are in a very good spot at moment.
  11. How does Fulcrum shift react with Category 5? I have not tried that combo.
  12. Is Mental blast for Sentinel's getting the Blaster or defender/Corruptor treatment? it is only slightly more damage than the corruptors version. A DPA of 36.63 is very low for a Sentinel and is not worth taking at all.
  13. Could i ask if the Sentinel version of Full Auto is doing the correct damage? It seems low compared to other AT's version ( and even other Sentinel T9's) considering theirs recharges much faster. It shows 2 different sets of damage but it only does the first set mostly.
  14. I don't know why my post was deleted. I was only trying to help with a problem some had with AR not being able to slot a Gaussians. It was only a minor solution at best anyway. Oh well.
  15. Can you do it with full auto for comparison as that is in beta also?
  16. Blaster with 95% damage enhancement: Cat 5 DoT = 130.14 dam of all hits connect (over 30s, 16 targets) Cat 5 Eye = 487.98 dam (over 25s, 10 targets) Cat 5 lightning = 121.99 dam (per hit, 5 targets. Per CoD, a single target can be hit every 5s so x6 at max) Blizzard = 406.65 dam (over 15s, 16 targets, 170s recharge) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Blaster Full auto = 375.8 average damage (over 2.5s, 10 targets, 60s recharge) Full auto can be used nearly 3x more than Blizzard and Category 5. FA 375.8x10 targets= 3758 damage with roughly x3 casts of Blizzard/Cat 5 = 11274 damage. Blizzard 406.65x16 targets= 6506 damage Cat 5 roughly 8k damage all targets, no procs. Is this fairly close? rough attempt @Galaxy Brain
  17. I would like to have seen 1-2 mini Tornado pets. Something similar to Voltaic Sentinel that follows you around that does what Storm Cell does with some lightning/wind attacks. If Storm cell is required for the extra debuffs with attacks then it should be on a lower cooldown with a faster activation.
  18. Storm/Storm looks very cool. Full auto lol.
  19. I think setting Full auto on blasters/defenders/corruptors to 2+ minutes recharge with 16 targets would be better. Let the sentinels have the niche of fast recharging yet weaker T9's. The Blasters get a really big nuke then to clear a group and let the Sentinel's whittle the group down with smaller nukes as they have the armor. It's weird that they get a faster recharging T9 than Sentinel's and they still do more damage. Maybe doing this then Sentinel's can get a proper Full Auto that is in line with it's other T9's damage. Do the same with Rain of arrows when possible. I guess we need keep those 3.30sec Trapdoor times though.
  20. You have been spending too much time with @Snarky
  21. The new Ignite is good but probably too good . It does good damage with a mag 50 fear, that ticks on the main target even when they run. It also damages and fears nearby mobs that can be chained to constantly lock down mobs.. Throw in KBs and stun (beanbag) and you can lockdown a target very easily. Probably overpowered now with Ignite but i like Ignite lol. Should the mag 50 fear not be lowered? Beanbag is very mediocre at best and will probably be skipped. Luckily sentinels still get Aim 🙂 Full auto on Sentinels is still underperforming compared to other Sentinel T9's. FA 13.83 x11=152.13 damage, yet other Sentinel T9's hit for around 200 damage. Why is that?
  22. Problem with that is AR does not need more AoE, it is very good already. What it needs is a big single target attack.
  23. Of those 2 i would pick DarkA over ElectricA. Dark covers a lot of resists but is weak to energy which is fairly common. The heal is very good until the incoming damage is too much for it as it needs mobs which would need to be a lot. Electric has good resists but with some big holes and the heal is no where near as good as Darks or RadA. ElecA could do with a little something to make it better. But i would choose RadA over both the others. Good resists to most except cold which isn't so common. Very good healing/absorb. +recovery. +damage/nukes. RadA...this is the way!
  24. "Aim" is so fitting For Assault rifle also with Sniper rifle. Beangag 'yuk' is hmmm......not so fitting.
×
×
  • Create New...