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Everything posted by skoryy
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I'm having fun throwing hands (and sparkles) and being a goshdarn hero.
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I have 13 (14?) 50s, and 4 more projects that I know are on their way there someday. Of my 50s, I usually go with whoever I'm hyperfixating on now. Though, I have to admit most of my melee time now is on my newest tank, but again hyperfixation go whee.
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A controversial topic: is it time to make all items free?
skoryy replied to Yomo Kimyata's topic in The Market
Name a successful RPG where you just get free stuff. -
You'd have to consider torching the cottage because who needs those T9s when IOs and incarnates can get you there without any hard crash?
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It took me ten seconds of the trailer and a trip to Massively to find out I'd be paying box and sub for some N64 level graphics. Maybe if they ever drop the sub.
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And once again we go straight to tankers vs brutes because the only metric that matters is breaking the Skinner box with speed clearing.
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That's a whole lot of words for "I know you are but what am I." But I'll be the actual adult and solve this problem with the ignore list.
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I'd explain that tankers primary is stronger than brute secondary, and that tankers get more out of +dmg% than brutes, but I figure you know that already and I'll just leave you to your wallowing over it taking a little longer to clear a spawn.
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Patch Notes for July 8th, 2025 - Issue 28, Page 2
skoryy replied to The Curator's topic in Patch Notes Discussion
Nintendo's lawyers called. -
I went to Champions Online after the sunset to get my superhero MMO itch fixed. They had public events there much like, say, the Council War Walker or the Vale War, but with a noted difference: The game kept track of how much you 'participated' in the event and displayed the scores at the end. Oh, the forum drama over healers not having their heals scored or controls scored or that this build was always dominating and ... sounds familiar, right? Or, alternatively, ever see The King of Kong? High scores are serious business.
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I'll just say that having seen a changeling dominate in arena PvP, the words 'APM of a Korean Starcraft player' came to mind.
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I'll interrupt this broadcast to tap into the microphone for my one real airing of grievance. Fix the rassafrassin' text editor. Missing text, backspaces that go straight to the top of the box, character count that doesn't match up. We've been here six years now. Cryptic figured out how to put a competent text editor into their other games, why can't we?
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(Officer) Foxfire, '80s cartoon fairy / cowboy cop! Couldn't get the AI to do the club hair but this is cute enough.
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Ain't I a stinker? Okay, I can see it, though his primary method being web fluid would make me think he's more a dominator. Super Assault, anyone?
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I see we're at the same discourse that killed the last attempts at 'fixing' Rage. Now for my hot take: Super Strength for Scrappers doesn't work thematically. How do you get someone stronger than a tank or a brute yet only has middling HP and a 75% resist cap.
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Energy Melee pointing at the TV like Leo DeCaprio.
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I never get the point of Control/Armor. Taunt is control and who needs holds when you have armor? You're re-inventing the wheel.
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Tanker base damage was increased at the same time. Issue 26 page 4: Scaling & Stats Tanker: Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95, Bruise has been removed in favour of a flat damage scale increase.
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I paired my DP with Fire. Why carry incendiary ammo when you can also be the incendiary ammo?
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While working on the influence for my latest stalker 50, I decided to do a bit of farming with my level 50 tanks to see what that was like. What I discovered was that the MA/WP was effective but horribly boring with all of five attacks. The Rad/StJ had more to do but the shield and combo mechanics made her feel too fiddly. I wanted someone survivable with good enough damage and enough to do without feeling like it was too much. Let me tell you, Fire/Energy fits that bill like a glove. Sunflare - Tanker (Fiery Aura - Energy Melee) II.mbd It fits thematically. Sunflare is a mutant with 'the gift of the Sun': Fire and physics. Gameplay, it really works out well. Fire gives me more toys to play with, while Energy is just interactive enough so that it doesn't feel either rote or fiddly. And the animations and effects, well, I giggle like a madman every time I connect with Energy Transfer. She sails through S/L easy peasy and can handle other single spawns just fine before I have to start riding insps. She's still really squishy compared to my usual tank experience, but her fun factor is more than enough to make up for it. Build Decisions: The thing about Energy Melee is that you have two amazing ST powers in Total Focus and Energy Transfer. The rest is, as the kids say, mid. Burn has more DPA than Barrage and Energy Punch. Hence Burn finding its way into her single target rotation: Burn - Total Focus - Energy Transfer - Bone Smasher - Energy Punch. With enough bonus recharge, I can even ditch EP. I would've liked to put a proc or two in Total Focus. Energy Focus and Energy Transfer, however, pretty much demands sinking as much recharge into TF as possible to get the most out of ET. Not to mention that TF's long activation time means I'd only be getting something like 30 or so extra DPA. So, I feel I'm not losing out that much by six-slotting with the ATO and capping my S/L resists. The odd absorb from the proc can be helpful, especially with this build. AoE rotation is Burn - Whirling Hands - Total Focus - Power Crash with Consume as the 'Oh Poopie' button. I'd have liked to have found an extra slot to proc PC but just couldn't squeeze it in. It's hard enough to try and maximize targets with the arc, though, so again I'm not feeling like I'm losing too much. Flight was a thematic choice, and I found that having Hover made for easier maneuvering and placement. Yes, Burn requires being grounded, so I've been riding the ol' X key a lot before starting up the firing sequence. It's really not difficult at all to pull off.
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Letting go of Def and giving in to the concept
skoryy replied to hoodedKitsune's topic in General Discussion
My WP/MA tank was where I learned that layered defenses would work here in making someone nigh indestructible. I also learned that having all of five attacks with just one booster was boring as heck. Hence my new Fire/Energy tank that is less defense reliant, definitely squishier, but a heck of a lot more fun. -
And that is a very healthy attitude to have!
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The internet of 2025 is all about being mad, finding new reasons to be mad, and making up reasons to be mad if you can't find any.
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Endurance issues With willpower Really? Yeah, the only thing I can think of is to shut off Sprint and Run. Things will become a lot easier. You don't need to get to the next mob that fast.
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It was a typo from live devs. CP explained it upthread.