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skoryy

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Everything posted by skoryy

  1. I mean, that's not totally unreasonable. If you cut down on the recharge time, they're still up fast while you solve the too many buttons problem.
  2. I'm still at a loss as to why consolidating two powers that do the same thing is a problem, when we're in the same thread discussing that we might have too many buttons.
  3. What's the difference between Pocket D having its own button and Pocket D being on the LRT list? An extra click?
  4. Which actually reminds me of something I was thinking over last night. Since Titan Weapons and Energy Melee now get their combos without requiring a hit check, is it in the works for the same to be applied to all the other sets that require hit checks for their combos? Going back to @Galaxy Brain's charts, my Street Justice and Staff Fighting alts can definitely use a little more love!
  5. Played around a little with this on my tank tonight. 90 degree arc, seven foot radius. I was able to get two Nemmies lined up at attention in one shot, I imagine I might get a couple more in bigger taunted spawns. EC still hits like a truck - 50% harder than DT - so it'll make spawn clearing a little faster. Only downside will be affecting my Superior Gauntleted Fist procs, might have to think if its worth swapping my ATO slotting.
  6. I'll have to test tomorrow, but I'm fairly certain that scrapper ET still does crit damage.
  7. The scrapper / stalker crit's not negated on ET. You get crit damage and bonus healing.
  8. That was me when I two-shot a +3 Fake Nemmie with TF -> ET yesterday.
  9. I put together my old elec/TW build from live, loaded him up with incarnates, and gave him a test run in PI. I wasn't interested in numbers or times, I just wanted to get a good feel on the set. And, yeah, it runs a lot smoother now. Being able to hold up a steady attack chain is a huge improvement over janky missed momentum moments, even more so on a tank where more attacks means more aggro. I may have to bring this guy back on Everlasting now.
  10. I get the notion that this makes the set more gimmicky, but press button -> receive bonus is about as minimally gimmicky as you can get. Signed, an occasional FFXIV DNC 😵
  11. Five minutes to pick up the Atlas Park exploration medallion. LRT takes me to the transit station, which is just a short jump from the base portal. Okay, this is reasonable. LRT, however, has a ten minute cooldown. 😐 I think @Xanatos got it right with the recharge adjustments on the first page. Not sure why any of these should go beyond 30/90 seconds.
  12. Okay, but I still feel that "We're doing this so as to be courteous to other players" should be the primary argument here.
  13. Another thing that's missed, is that Indomitable has a sizeable population and that PvPers do exist even if they're not here on the forums or other servers. EDIT: And if you do want to make PvP more viable down the road, steps like these were necessary.
  14. One thought: Move the portal for Atlas Park closer to City Hall, like at the SE corner of the plaza where you start the Posi 1 mission. That way the base portal is right there. Might be a good idea to go through all the portals and revise where they're located too, a lot of them don't make sense. Steel Canyon putting you on the north edge of the map? EDIT: Also Ouro -> Atlas -> Base Portal seems like it'd be quicker and wouldn't require the accolade. EDIT2: D'oh, I forgot that part of the patch notes where they moved the beacons! 🤪 Teach me to go posting ideas when I'm half-awake.
  15. One of my main tanks is Rad/StJ, and I've never had this problem even with all her combos and clickies. Between gauntlet and aggro auras and general mission design, tanking in this game isn't that hard.
  16. Admittedly this was on an all the IOs and incarnate scrapper build, but, man, three or even two(!) shotting +3 fake nemmies? Boy howdy, I think I'm in love.
  17. You can still P2W base portal and ZONE-8888. Heck, I didn't even know about how LRT worked until today. EDIT: Admittedly that's ten mil an alt, YMMV on how fast one could rustle up that much inf.
  18. Always read the patch notes. 😉
  19. I should've added that this was on a scrapper. Crits on TF get two foci instead of one, if I remember the patch notes right. For a tank / brute, I'm guessing you're looking at TF\ET\BS\EP\Bar. I'd need Mids or the focus to spreadsheet the thing to figure out if that's tighter than what you're running.
  20. I've been running TF\ET\BS\EP\Bar, I could imagine something like TF\ET\BS\EP\ET if you have a spare focus, Bar if you don't.
  21. @Galaxy Brain's ratings aren't by pylon speed times, though. They're running actual missions and factoring in clearing time and faceplants. Energy Melee is a 'C' set and that's with the new buffs making it a single target powerhouse, primarily from the ET HP drain and its emphasis on single target over AoE.
  22. Ooh. Time to go exploring and see if there's more to be found!
  23. Yeah, TF -> PC -> WH makes for a nifty rotation. You're not gonna clear rooms at record time, but at least the AoE is there. I kitted out a lvl 50 scrapper and its incredible how many one shots or near one shots I'm getting with TF and ET. The con to the pro is TF having a long enough recharge time that you're going to need a fair bit of filler in between your heavy hitters.
  24. Scrapper has the potential to do both! Wonder if it'd be worth finding a way for tanks / brutes to also get a second stored focus. I tested out a kitted out 50 scrapper for a bit, and I'm realizing just why everyone wanted Energy Melee upgraded. The FX are stupid crunchy, and now the damage matches! I'll have to run a few more tries to see if there's anything buggy, hard to tell animation problems when your character turns into a class A star the instant combat starts up.
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