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Everything posted by skoryy
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Now that I figured out that I can get better screenshots via multiboxing, have a better pic of Actionette in a rare moment of rest:
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Is farming an imbalanced method of earning ingame rewards?
skoryy replied to macskull's topic in General Discussion
The real money was in buying and flipping rare oranges at first, then purples once you had enough money. I was able to outfit two of my 50s with purple IO'd builds before sunset, but boy howdy the tracking I had to do on spreadsheets... oof. -
Is farming an imbalanced method of earning ingame rewards?
skoryy replied to macskull's topic in General Discussion
Bingo. Flipping just isn't profitable here. -
Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
Just how many Maurice White inspired Earth/Storm/Fires do we have out there. -
Is farming an imbalanced method of earning ingame rewards?
skoryy replied to macskull's topic in General Discussion
Whoever's doing that ain't makin' nearly as much of a profit as they used to do on Live, I can tell you that: EDIT: Old school flipping worked because, not only did we not have converters that could raise supply, the required salvage was also in high demand. Now with all the salvage in the same pool, that's also no longer a problem. Thus old school flipping is deader than Elvis. -
Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
My next project is an Earth/Earth so feel free to send them to me. 😄 -
The possibilty of a Mesopotamian-themed Praetorian Epic Archetype
skoryy replied to Zepp's topic in Suggestions & Feedback
Everyone will roll one, most will wind up on a shelf, and that'll be it. Not enough return on dev time investiment. What you want are less specialized, and more general archetypes. -
Is farming an imbalanced method of earning ingame rewards?
skoryy replied to macskull's topic in General Discussion
You'd get more selling it at a vendor, though. -
Is farming an imbalanced method of earning ingame rewards?
skoryy replied to macskull's topic in General Discussion
I'm still amazed commons sell for under 250. I always list mine at 249. -
Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
Maybe this is a discussion for another new topic, but I can't bring myself to razing alts I've found disappointing. I've put some time and effort into them, and there's always the possibility the disappointing bits get improved down the road. (Staff fighting and controllers, hint hint. 😉 ) -
Is farming an imbalanced method of earning ingame rewards?
skoryy replied to macskull's topic in General Discussion
So basically you're just spouting horse hockey. Good to know. -
Honestly, though, I don't think its a bad or unworkable idea. Chat spam can be headache inducing! Caveats I've thought of though: - Players will have to cluster to listen in, and walk up to those clusters to notice. That comes across as a little awkward. - Teams and leagues are a useful workaround. Your conversations won't be noticed, of course, but see the line above.
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Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
What you'd optimally need is an API tied to AH history. -
Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
Five slotted winter sets are a good source of defense, five of the melee give you more S/L than four Kinetic Combats. In ye olden days, it was a valuable source if recovery. Now with the Panacea proc more abundant, it's a bit outdated unless you really need that extra bump to invest in a third slot in Health. -
Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
Name them. -
Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
That the equilibrium hasn't changed in two plus years and yet you continue to state this as fact is tell #1. And there's tell #2. -
Atomic Blast. Boom, baby.
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Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
Also, what inflation? -
Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
The thing is, with Ouro and TFs, the game actively incentivizes farming. You can do content at level, or you can speed your way to a full build and then do all the low level content you want with full slotting, extra powers, and IOs. If you're a melee with only a handful of active options at low levels or a low damage class that's reliant on procs and IOs, its a very tempting choice to make. More so if, like a good number of us, you've done the content repeatedly and know how your AT works. You've done this all before and there's nothing new to learn, and now here's a way to get to where you want to be as efficiently as possible. -
Everything seems to cost too much influence
skoryy replied to Diantane's topic in General Discussion
My elect/time controller says 'Por que no los dos!' -
True, but that's not what's had me thinking. Offering better rewards for extreme difficulty is where I start recalling such fun times as optimal builds being the only builds, team kicks being more frequent, 'look at this scrub' posts, and all that drama. Again, drawing on my experiences and understanding of FFXIV, its relatively drama free thanks to a.) extreme difficulty offering different - not necessarily better - rewards and b.) heavy forum / Reddit / GM moderation. From what I'm reading here, its not a bad idea but I hope y'all are prepared for this.