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skoryy

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Everything posted by skoryy

  1. The thing is, City of Heroes hasn't been that game for a long long time. I remember reading the forums back in live, and someone bragged about completing TFs with a team of all TA/A defenders. Tanker Tuesdays have been a thing for years. The game's charm since at least the introduction of IOs has been that you don't need a dedicated tank or healer or defined roles. Play the character you want to play and the game won't hold you back. I'm sorry that's not what you want, but that's what the game is.
  2. A fun night out patrolling with the coalition.
  3. Here's Starwave, the brightest illusions controller you'll meet today:
  4. Here's my Rad/StJ if you want some more ideas. She's not softcapped to defense, but I've found that between all her resists, Particle Shielding, and Barrier, she really didn't need it: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Agent Trinity: Level 50 Science Tanker Primary Power Set: Radiation Armor Secondary Power Set: Street Justice Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Alpha Barrier -- RctArm-ResDam(A), RctArm-EndRdx(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(5) Level 1: Initial Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7) Level 2: Heavy Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(11), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(13) Level 4: Proton Armor -- RctArm-ResDam(A), RctArm-EndRdx(17), RctArm-ResDam/EndRdx(19), RctArm-ResDam/EndRdx/Rchg(19) Level 6: Fallout Shelter -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(21) Level 8: Super Jump -- Empty(A) Level 10: Radiation Therapy -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(23) Level 12: Beta Decay -- ShlBrk-%Dam(A), AchHee-ResDeb%(25), ShlBrk-DefDeb/EndRdx/Rchg(25), ShlBrk-Acc/DefDeb(27), ShlBrk-Acc/EndRdx/Rchg(27) Level 14: Gamma Boost -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(29), NmnCnv-Heal/Rchg(29) Level 16: Combat Readiness -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(31), RechRdx-I(50) Level 18: Particle Shielding -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal/Rchg(31), NmnCnv-Heal/EndRdx/Rchg(31) Level 20: Rib Cracker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(34) Level 22: Taunt -- PrfZng-Dam%(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Ground Zero -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(36), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-Dmg(36), ScrDrv-Acc/Dmg/EndRdx(37), AchHee-ResDeb%(37) Level 28: Spinning Strike -- Rgn-Dmg(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(40), ShlWal-ResDam/Re TP(40) Level 32: Meltdown -- Ags-ResDam/Rchg(A), TtnCtn-ResDam/Rchg(40) Level 35: Shin Breaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), AchHee-ResDeb%(43) Level 38: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46) Level 41: Boxing -- Empty(A) Level 44: Tough -- RctArm-ResDam(A), RctArm-EndRdx(46), RctArm-ResDam/EndRdx(46), RctArm-ResDam/EndRdx/Rchg(48) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Rchg(17) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Assault Radial Embodiment Level 4: Ninja Run Level 50: Agility Core Paragon Level 0: Freedom Phalanx Reserve Level 0: The Atlas Medallion Level 50: Mighty Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Longbow Radial Superior Ally Level 50: Barrier Core Epiphany ------------
  5. 4300 players a week agree the balance is good, so why?
  6. Ooh. Some interesting choices there, you really shouldn't need the ToE proc thanks to Particle Shiekding. I'll take a look on Mids' when I'm not working later.
  7. Those of us who exemplar a lot? Heck, as an Ill/Sonic main, heals help keep me and my poor phantasm from faceplanting even at 50.
  8. Some men just want to watch the world burn.
  9. I was pricing a Hecatomb recipe a couple days ago, and prices were running at under 10 million. I crafted and got back 22 million, but still. Just in the past day I bought a set of Apoc recipes at under 15 million, save for the proc. The patch is working as intended? Huh. Imagine that.
  10. Dechs sold me on it back on live. Longer explanation: Dark Regen, Soul Transfer, high resists, just enough defense to get you to the cap, and a damage aura. A well built DA is really really hard to send to the hospital.
  11. I love my staff/dark brute to bits. Properly built out, dark is a beast of a defensive set. Between the resists, Dark Regen, and Soul Transfer, you're rarely hitting the hospital or asking for wakeys. That said, I also chose staff for her partially because Form of the Soul would help with the endurance issues during leveling. That also said, its not like there's plenty of other armor sets with endurance issues. Still, there's some room for improvement in DA, or at least discussion. This right here. I don't call her 'Toggle Lass' for nothing. You have seven(!) toggles, two clickies, and zero auto powers. One of the toggles is also your damage aura, so that's even more endurance drain. The other damage aura sets get some endurance mitigation so you're feeling kind of left out here as well. I'm not sure I'd want to change any of these to auto powers, but I do feel that's something worth pointing out as to why everyone feels DA is hard on endurance. Cloak of Fear improved when fear went from 'run away' to cower. Now tanks and brutes don't have to worry about chasing off the guys they want to taunt. I use it on my brute as cowering minions does give you a little bit of mitigation, and it makes a convenient set mule for Siphon Insight. I imagine it might be a little more useful if you buffed the to hit debuff, but I'm playing a brute so what is debuffing even. Oppressive Gloom, meanwhile, is where DA really needs the rework. A mag 2 stun for an HP drain? Even if that might be useful mitigation for scraps and stalkers, they don't have the HP to actually use it. I don't know if Cipher can run the stats, but I'd easily believe this was skipped on like 99% of dark armor builds. Alternatively for Cloak of Fear, I can endorse this. Playing a staff brute with no inherent +to hit outside of Form of the Mind levels, I weep every time the CoT drops my roll to hit down to below freezing. Being able to shrug off their attacks doesn't help when I'm flailing away helplessly back at them.
  12. Given its not that hard to finish a build here that can get you two stacks of rage, I'm unsure. Rage is just a massive unbalancing factor when it comes to SS.
  13. This was the problem Captain Powerhouse ran into when they tried to re-balance Rage some months back. You can't re-balance Super Strength without factoring in Rage. And Rage is kinda hard to adjust.
  14. Check the beta forums, its in the upcoming changes Jimmy mentioned.
  15. You joined nine days after the patch landed, chief.
  16. Meanwhile, prices on converters have... dropped? At least in the past day.
  17. This kinda stuck with me while I was working from home today. Five alts a week every week already almost IO'd out. Do you actually play these alts once you're done top-tiering them out?
  18. Oops, I forgot its also 60 pages of Oppression Olympics: Homecoming Edition.
  19. Welcome to 60 pages of Bad Economics: Homecoming Edition.
  20. A class that needs more powersets than it does a nerf. I'm still trying to find a dom concept that works, from my limited experience the class is fun but I need a hero/villain not just a powerset with a costume.
  21. If they don't feel different to you that's not a game problem. I mean, I run content consistently at 50 and lower and its definitely not a City of Brutes. I consistently see a variety of archetypes when I'm puggin'. Everyone plays their own style, everyone has their own favorite ATs and powersets and characters, everyone is having fun their own way. There's close to 3000 players online right now as of Thursday dinner time EST. The game is doing something right enough that a private server for a sixteen year old game can pull in that kind of numbers. And I don't see how broad nerfs will make any of them feel more special.
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