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Everything posted by skoryy
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All enemies have global chance to proc +to-hit
skoryy replied to aethereal's topic in Suggestions & Feedback
Eightteen days and four pages later... -
I would suggest a Skull Thug skin, but that's probably more for Titan Weapons.
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Dominators are only better thanks to global recharge, which goes back to how do you balance things with IOs in the mix. And I'll never buy control not being useful as long as I see EBs and AVs getting frozen in ice blocks. Its more a problem that, depending on the playstyle, some controls are far more useful than others.
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Right click -> Remove. There, problem solved. Personally I don't mind having the option at start, I have one character that actually uses it.
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Hyper talking about trillions in the bank convinced me to go back to my old marketing spreadsheets from 2012. Orange salvage was 1.8 million a pop, certain commons and yellows could go up to 25k depending on how popular they were. Orange recipes starting at 6 million. Purple recipes going for 50 to 70 million each. Wish I had these sheets labeled so I could remember which IO was what, but man.
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You still need some level of IOs to get there, and procs don't make up all the difference. To borrow what Sir Myshkin said, the best proc monster he made was a middling scrapper build. I'm working on an offender TA/A and a proc-heavy Dark/Dark 'troller, and both of them aren't nearly looking as great for damage as my stalker and blasters - even with the procs.
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Procs help brutes and corruptors too, though. Especially corruptors since the proc's likely gonna fire more often than scourge. EDIT: If your damage scalar is on the low end, a damage enhancement often won't do as much for you as a damage proc would. You get more bang for your buck, sometimes literally.
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Not sure how much server resources would be tied up in something like that, but that sounds pretty neat.
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All enemies have global chance to proc +to-hit
skoryy replied to aethereal's topic in Suggestions & Feedback
As I learned from Arcana back in the day, it actually is pretty significant. The difference between 40% and 45% defense is you're getting hit twice as often. 30% and you're getting hit four times as often. That's a significant difference especially if your only mitigation is defense. -
Eagle Claw with the cat- er- 'wolf' legs was what sold me on making Wolfhound MA. Rule of cool always triumphs. Also Jackie Chan is the OG MA tanker. He's taken enough hits to put a blaster into months of debt.
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I'm a sysadmin who works with QA and can confirm. Defect finding and regression testing can be mind-numbing work. There's no cake, just a lot of broccoli and Brussel sprouts.
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Discussion: Disabling XP No Longer Increases Influence
skoryy replied to Jimmy's topic in General Discussion
Stepping back in to say, my WP/MA concurs readily. Wolf's green bar barely moves. And before I step back out: Nerf regen. -
Discussion: Disabling XP No Longer Increases Influence
skoryy replied to Jimmy's topic in General Discussion
And you've provided zero data that it is. Okay, then, letting the thread die again. -
Discussion: Disabling XP No Longer Increases Influence
skoryy replied to Jimmy's topic in General Discussion
Heck, all my completed 50s now help fund out the new 50s that come along. My latest tank was kitted out in an hour thanks to donations from all the other alts, and my new stalker just got a set of winter ATOs from everyone else's reward merits. -
Discussion: Disabling XP No Longer Increases Influence
skoryy replied to Jimmy's topic in General Discussion
No, your personal experience is one that isn't shared by most everyone else given that the prices have in fact dropped significantly. The more casual players don't have to pick up a second career in farming to keep up with AH prices anymore. -
Discussion: Disabling XP No Longer Increases Influence
skoryy replied to Jimmy's topic in General Discussion
NECROTHREAD EX MORTIS! Also, what pain. The AH has been deflating like a two week old party balloon. -
A Message From Mender Silos: Derek's Disaster!
skoryy replied to Mender Silos's topic in Announcements
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Holy necrothread, Batman! Update: Lots of necrothreads this morning. Alright, who picked up the book and said the words wrong?
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I can take my WP/MA tank into a fire farm and clear the map without breaking a sweat, or at least breaking fewer sweats than your typical fire armor brute build. I've actually done it and my guildie with the farm build noticed. But I know I'm not clearing that map faster than the brute.
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I'm leaning more towards the actual question should be "Do Brute damage buff powers need a buff?"
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I did some testing in Peregrine Island, and I found the issue. The good news: The damage bonus does take effect! The not so good news: The 2.5 second delay on the damage bonus doesn't start on activation, it starts on the hit itself. This results in a delay between the end of Arcanatime and the bonus kicking in. If you have your next power queued up right after Eagle's Claw, the bonus won't affect it! Edit: If you're going EC->SK->CAK->SK, you still get that bonus on the CAK and second SK. So its more a matter of timing than losing the bonus. Now that I've seen it in action, I vaguely remember something about this being an issue back in live?