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skoryy

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Everything posted by skoryy

  1. Which is why you're 100% focused on the rewards. If they should be valued equally, then why should @Starforge run his RP missions at level 1? Again: If a story's good, it will get played for the story. I went to AE on Everlasting to do a quick check to see how many fire farms crowded the menu and was surprised at that there were more than a few non-farms in the Hall of Fame. Story stuff is is still being played in AE, obviously the diminishing rewards haven't been that much of a disincentive. And again, all that's being removed is vet levels.
  2. You're valuing rewards above actual story value. Not everyone does, and a healthy game shouldn't. The other MMOs I play - GW2, FFXIV, STO - aren't nearly as bountiful with the rewards like CoH yet I and others still keep coming back. OK, for the fashion wars, sure, but also for the story.
  3. So, basically, all that content should be good for is dings and nothing but dings?
  4. But now you're affecting players getting vet levels by other means. That's not the problem.
  5. Nah, I wouldn't remove one of the more awesome maps in AE for that. It makes a great final boss stage, for starters.
  6. Everything but vet levels. And incarnate XP. Also tickets! You still get incarnate XP, so you can still unlock all that. Also, all rewards are available in Dev's Choice arcs.
  7. Meanwhile, I'm trying out a Fire/MC blaster concept on Brainstorm because I'm just riding that edge, boy.
  8. That honestly sounds like Death describing the sun rising in a world without a Hogfather.
  9. Again, if they were, there'd be as many people in Portal Corp as there are in fire farms. There's no Portal enemy that uses only one attack type, and there's no Portal map that matches the asteroid/moon for ease of accessing all the mobs.
  10. Guild Wars 2 doesn't have a subscription and basically just sells cosmetics and RMT. It still has a leveling curve, high-end content, and an endgame even without subscriptions.
  11. You'd have to bump rewards across the entire game's content to insane levels just to match up to fire farming. Or they can simply hammer the obvious outlier. But I think y'all know this.
  12. I need a 'thoughtful' emjoi, because finding uses for excess incarnate salvage does seem like a good idea. Ability to exchange them for empyreans, perhaps?
  13. Again, not to speak for the devs, but I'm almost positive this will be their explanation.
  14. I could hack up my backyard, start up a vegetable garden, maybe even a chicken coop. Or I could just hop on over to the produce and meat sections at Giant Eagle. A choice isn't much of a choice if one method is far more efficient than the other. Especially in an MMO where players are the content. If more and more of them are parked at AE because that's where everyone else is at, what signal are you sending to new players who log into an empty open world? Who are told to go straight to AE because all the other content isn't that good? And who are told don't tell anyone about the booster XPs being better than advertised?
  15. You'd have to buff that content to insane levels just to match.
  16. You set up a premise, I asked for evidence to support. I'll take this as my answer and leave the discussion at that.
  17. OK, the game's been live for three years. Where are these missions then? You have examples?
  18. If it's that suitably epic, it'll get the Dev's Choice tag and everyone gets full rewards.
  19. I was chatting up General in Brainstorm tonight while laughing like a madman gathering up as many spawns as possible doing more testing and someone brought up a good point. The aggro changes are gonna make fire farms extra spicy.
  20. I can't speak for the devs, but I see the answer here being 'yes'.
  21. Wait. Vampyri have always had the -tohit attacks. And the only change would be to Shadow Punch, all the other attacks are Negative only. What exactly massively changed here?
  22. I mean, they are Malta. Being OP is their specialty.
  23. I haven't encountered that problem, though Sunbow does have 1.54x accuracy and the kismet bonus. Also I don't get why this thread gets more attention than the aggro changes. Running a hero mission and finding that's the real blaster smiter. Two mobs in close proximity to each other? Bring your insps.
  24. So, mobs I didn't solo at +4/x8 on my blasters to begin with. My DP/Fire had nearly no problems at all with them. My Rad/Atomic did, but she was down to 41 S/L due to Beta Decay fix which means she was taking nearly double the hits she was used to. Again, not much did change there. I'll see how Malta do on hero missions next, I'll prioritize Gunslingers after the initial nuke.
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