Fire, Elec, Rad and Dark are nice Resist sets (even though Dark ALSO brings some Defense)
It's actually fairly easy to cap out all but one or two of your Resist stats.
If you find yourself needing more defense, this is what your Incarnate shield or your Hybrid are for. They'll get you over "the hump".
And if you get Defense debuffed?
Scream like a little girl as they come in, then set Phasers to BEATDOWN as you're a Resist-centric tank and they should be flogged mercilessly for forgetting this fact!
Dark makes it fairly easy to layer on Defense as well. So, like Invuln, WP, Stone, these are decent "hybrid" sets.
Primarily Defense-centric Tanks work well too. Just, expect them to "eggshell" every now and again as they're trading damage AMELIORATION for damage AVOIDANCE.
I wish I could recommend Stone more. However, with the expanded IO offerings, it''s VERY hard to make a case for Stone armor anymore.
You can build several tanks to 99.99% of the toughness of a Granite tank for the entirety of the game, including +4x8 Incarnate content.
But every other tank is running around with the rather crippling tradeoffs Stone makes for it's toughness.
Now don't get me wrong. A kitted out Stoner is a thing of absolute beauty, and generally the gold standard for Immortality.
I mean HELL! Properly built, you can softcap both typed Defenses AND Resists while running JUST:
* Stone Skin
* Earth's Embrace
* Mud Pots
* Rooted
* Hasten
* Granite Armor
* Agility Core Paragon
With an End Drain of 0.75/sec (with Recovery at 3.6/sec)
With Regen at 456%
With Recharge at 71.3%
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- LucoftheG-Rchg+:40(A), GifoftheA-Run+:40(48)
Level 1: Jab -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(27), Hct-Acc/Rchg:50(31), Hct-Dmg/EndRdx:50(46), Hct-Dam%:50(48)
Level 2: Stone Skin -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(45), UnbGrd-Rchg/ResDam:50(45), UnbGrd-ResDam/EndRdx/Rchg:50(45), GldArm-3defTpProc:50(46), StdPrt-ResDam/Def+:30(46)
Level 4: Haymaker -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(5), SprMghoft-Acc/Dmg/Rchg:50(42), SprMghoft-Dmg/EndRdx/Rchg:50(43), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(43), SprMghoft-Rchg/Res%:50(43)
Level 6: Earth's Embrace -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(7), Pnc-Heal/Rchg:50(7), Pnc-Heal/EndRedux/Rchg:50(40), Pnc-Heal:50(42), UnbGrd-Max HP%:50(42)
Level 8: Mud Pots -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(9), SprGntFis-Acc/Dmg/Rchg:50(9), SprGntFis-Dmg/EndRdx/Rchg:50(11), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(37)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Rooted -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(13), Prv-EndRdx/Rchg:50(13), Prv-Heal/Rchg:50(17), Prv-Heal/Rchg/EndRdx:50(19), Prv-Absorb%:50(34)
Level 14: Brimstone Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(17)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Crystal Armor -- LucoftheG-Rchg+:50(A), Rct-ResDam%:50(19), GifoftheA-Run+:40(48)
Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/Rchg:50(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(31), SprBlsCol-Rchg/HoldProc:50(31)
Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25)
Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(25), GifoftheA-Run+:40(50)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Minerals -- LucoftheG-Rchg+:50(A), GifoftheA-Run+:40(50)
Level 32: Granite Armor -- ShlWal-Def/EndRdx:50(A), ShlWal-Def/Rchg:50(33), ShlWal-Def:50(33), ShlWal-ResDam/Re TP:50(33), UnbGrd-ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 35: Hurl -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(36), SprWntBit-Acc/Dmg/EndRdx:50(36), SprWntBit-Acc/Dmg/Rchg:50(36), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(37), SprWntBit-Rchg/SlowProc:50(37)
Level 38: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- RgnTss-Regen+:30(A)
Level 47: Teleport -- WntGif-ResSlow:50(A)
Level 49: Recall Friend -- RechRdx-I:50(A)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:50(A), Empty(50)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5)
Level 50: Agility Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
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But, with the changes in the game, and the general speeding up of the ability to cut through content, Stoners are a frickin' boat anchor.