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Everything posted by Hyperstrike
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Bring Underperforming Sets Up to Par
Hyperstrike replied to BlueDragoon's topic in Suggestions & Feedback
Could we please stop using politically loaded terms in passive-aggressive swipes at our fellow players? Unless you've seen the code, not just an in-game info screen, you cannot say this with any sort of actual authority. #StandardCodeRant -
There isn't an uninstall per-se. Rename the original folder. Create a new folder with a slightly modified name. Open Regedit and delete HKEY_CURRENT_USER\Software\Tequila Drop Tequila in there and run it.
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I'd lookin into BootCamp and dual-loading Windows and MacOS. Failing in that, maybe see if Parallels would support 3D gaming. Failing that, invest in a cheap Windows box and put a cheap video card in.
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Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Have them point out actual, demonstrable "harm" being inflicted. Not just a modified version of "I don't like it." Because people today are entirely too quick to conflate anything they dislike with "harm". And it's known that whingeing LOUDLY and incessantly about it is a generally reliable way of haranguing someone into doing what you want them to do. -
Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Things like XP and invasion events are one thing. The methods for this stuff have existed since Live. Removal of AE requires actual art assets, etc Sorry, read your post a little too quick. I thought you were saying that setting the AE Xp to nothing would be a challenge. I think adjusting the maps (like turning the doors "off" or removing the NPCs) would be easier than trying to remove all the AE code whole hog. Oh hell naw! -
Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Things like XP and invasion events are one thing. The methods for this stuff have existed since Live. Removal of AE requires actual art assets, etc -
Okay for "gotta have" stuff, things like Ship Raids are one way to quickly build VMs that can be converted. Speeding a Doc Q is fairly lucrative too. Build suggestion Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg/Rchg:50(3), SprBrtFur-Dmg/EndRdx/Rchg:50(3), GldStr-Acc/Dmg/End/Rech:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), CrsImp-Acc/Dmg/EndRdx:50(43) Level 1: Resist Physical Damage -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(7), Ags-ResDam:50(7), UnbGrd-Max HP%:50(9) Level 2: Haymaker -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(9), SprBrtFur-Rech/Fury:50(11), Hct-Acc/Dmg/Rchg:50(11), Hct-Dmg/EndRdx:50(13) Level 4: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(17), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(19) Level 6: Dull Pain -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(43), Pnc-Heal/Rchg:50(43), Pnc-Heal/EndRedux/Rchg:50(46), Pnc-Heal:50(48) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/EndRdx:50(21), SprBlsCol-Acc/Dmg/Rchg:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(23), SprBlsCol-Rchg/HoldProc:50(25) Level 10: Resist Elements -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 12: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(17), MckBrt-Taunt/Rchg/Rng:50(48), MckBrt-Acc/Rchg:50(50), MckBrt-Rchg:50(50) Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31) Level 18: Rage -- RechRdx-I:50(A), RechRdx-I:50(48) Level 20: Resist Energies -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(34) Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(34) Level 26: Hurl -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(34), SprUnrFur-Acc/Dmg/Rchg:50(36), SprUnrFur-Dmg/EndRdx/Rchg:50(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(36), SprUnrFur-Rchg/+Regen/+End:50(37) Level 28: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(37) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37) Level 32: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40), SprAvl-Rchg/KDProc:50(40) Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), ShlWal-ResDam/Re TP:50(42), Rct-ResDam%:50(42) Level 38: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(42) Level 41: Superior Conditioning -- PrfShf-End%:50(A) Level 44: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(45), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46), SprWntBit-Rchg/SlowProc:50(46) Level 47: Physical Perfection -- RgnTss-Regen+:30(A) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15) Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Melee Radial Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1515;685;1370;HEX;| |78DA6594DB6F124118C57761B1A54081B6B4A5050AF4424B2D85D8679B685BA396A| |449135F1B6C47D88A940035F6D107DFB56A7CF1D27A49BCFF031AEFFE395E1235EA| |137EEC3905133690DFCC99EF726627B3D94B0BEE97272ECF6BBAEB783157ADAE1DA| |B6CD794239BCB9BEB764D9E0EF90F59E25A5615954AAD6E9755656DB55651A57CAD| |10C6D2823AA74A55953A59BAB85D2CA94AEEAC59346B3B9A67656BAB985A32F3859| |A59CABBADD9B2CA9565E23D986CA84AB56096BBACF96A59A98DE062D95C4F2D4A9D| |FCCE5A3657ADA9CA0E8C0D8A9B69F9C7758D4FDDA1ED8BD18CA1D9EE930F4023416| |E6A16931BE09B469A955FB76B69DDD20E65C839B0F32F724765AA23D6D0F7A0753E| |04BB1E9193368BEE24F856A2EDAC6FFF8918DF2FB0E737F9077C27510EECC37084A| |025C364049C190167A3E0B88E5369ECBDE3AA61697DD7C85DB0FF3A79031CBC09BE| |972C27BD39E96D90DE86E86D88DE2624CE456FAE02F6E633C1D94D30739EBC00DAC| |49807399AE70AB40F32F3B2A7973D43EC1962CF087B2624CE6F1D4E5DF74FE3BC66| |C98F825ED6E9659D08EB445827CA3A76F111606C80B151C646191B63AC21B10388D| |5070238FF980F9C1404B1E608BAF10E631E70B49BF4923E70CC0F7E92AC611D7B19| |66DD31D6ED979E61F60C1FACF5815382119EEFC86DD49AB843DE25EF81893D721FF| |CDCBC1B757B9C751307754F63BF533F40BF7818A78771C64ED19FD3AF597B6F9CE3| |E42D9CA3CB8FBBD7F035FD18FD0E3F219F92CFC099E7E40BD02DB929D64B1D9541D| |8D0E2D23FCDFE699E71860C19CDFB2D3F79B4649B926E53326DCA913665AE4D5932| |9ADF83FA72DBEA8AC14551744B71FAE47E43A97FE96A7E1FB8FAADA5D8F418DEB4F| |B0CDE6AF72961C2D0BEB6657D6F29BACEF7DDBD0BCEF70AE82FD8D71ABFFE4FEF09| |B4C67B0D9DFE5EC55BE37F78BFF82A| |-------------------------------------------------------------------|
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Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Fixed that for ya. ;) -
Oi. Member of the City of Soloists here.
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Caveat: I haven't ACTUALLY played with Staff fighting. As such, my knowledge of the combo/specialty system is nonexistent at best. Going at this as a non-combo/non-specialty combat set. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Grab Your Stick: Level 50 Magic Brute Primary Power Set: Staff Fighting Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Villain Profile: Level 1: Precise Strike -- SprBrtFur-Dmg/Rchg:50(A), SprBrtFur-Acc/Dmg/Rchg:50(3), SprBrtFur-Dmg/EndRdx/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(50), Hct-Acc/Rchg:50(50), Hct-Dmg/EndRdx:50(50) Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(7) Level 2: Guarded Spin -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(7), SprBrtFur-Rech/Fury:50(9), LucoftheG-Rchg+:50(46), Arm-Acc/Dmg/Rchg:50(46) Level 4: Lightning Field -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(13), SprUnrFur-Acc/Dmg/Rchg:50(13), SprUnrFur-Dmg/EndRdx/Rchg:50(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(15), SprUnrFur-Rchg/+Regen/+End:50(17) Level 6: Eye of the Storm -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(17), ScrDrv-Dmg/Rchg:50(19), ScrDrv-Acc/Rchg:50(19), ScrDrv-Acc/Dmg/EndRdx:50(21) Level 8: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(23), StdPrt-ResDam/Def+:30(25) Level 10: Staff Mastery Level 12: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 14: Taunt -- PrfZng-Dam%:50(A) Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-Max HP%:50(31), GldArm-3defTpProc:50(31) Level 18: Serpent's Reach -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(31), SprWntBit-Acc/Dmg/EndRdx:50(33), SprWntBit-Acc/Dmg/Rchg:50(33), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(33), SprWntBit-Rchg/SlowProc:50(34) Level 20: Lightning Reflexes -- Run-I:50(A) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(34), UnbGrd-ResDam/EndRdx/Rchg:50(36) Level 26: Innocuous Strikes -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/EndRdx:50(36), SprAvl-Acc/Dmg/Rchg:50(37), SprAvl-Acc/Dmg/EndRdx/Rchg:50(37), SprAvl-Rchg/KDProc:50(37) Level 28: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(39), Pnc-Heal/Rchg:50(39), Pnc-Heal/EndRedux/Rchg:50(39), Pnc-Heal:50(40) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(40), ShlWal-ResDam/Re TP:50(46) Level 32: Sky Splitter -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(40), SprBlsCol-Acc/Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/Rchg:50(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(42), SprBlsCol-Rchg/HoldProc:50(43) Level 35: Power Sink -- PrfShf-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(43) Level 38: Power Surge -- UnbGrd-Rchg/ResDam:50(A), GldArm-RechRes:50(43), Ags-ResDam/Rchg:50(45) Level 41: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45), Rct-ResDam%:50(48) Level 44: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(45), Ksm-ToHit+:30(48) Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 49: Super Speed -- WntGif-ResSlow:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth:50(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(9), Mrc-Rcvry+:40(11) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(11) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 10: Form of the Body Level 10: Form of the Mind Level 10: Form of the Soul Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Melee Radial Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1604;749;1498;HEX;| |78DA65944B4F135114C7EFB45391D2D2963E78B5D016B1A54079C8CA0D4179244A1| |3121213574D2D033456DA4C8B823B176E8D22868D0F10501EEA17D0CF20BEF51BA8| |0B1F891A7561C6D3397FDA4998A4FDDD39F7FCEFFD9F997327B1306C7B327665504| |83527B3A9422179429D2F2A96446A2693360B211C636AEA5CF06C6E5E0D4E1633E9| |F355146BD273920925AB28F1C9626A7A3A399A99992D66E666FC3C35AC4C2B73052| |53E9255D24535934E0EA91772AAB04FE472D9F87EAE4DBF1B575279BA71ECDF4C29| |6A613693B7EAF793794599728FE433E9F8909AA6FD938954A1A8A88B0D64A39F7EC| |F43029766116B64B84F16A6FBE03AB32F6A62768031E67A4926E95AB3F8C9B9F22F| |F037F3D01FE61EED2371AE2CAD626E83797893D9ED9598C779FD0DCA36B3C662B6C| |97ACC66076B99B50ED0C974BA982F683F0BD7255B2E0A9EBBC4AC5B0017999ECBCC| |4D42153C56A11E0FEAF1A11E1FEA69A8A7C4802C5ED23ED5ACD11ED07F0D9E470DF| |40DD03741DF04FD5BD2D9D99FB017B8DE87A576C1FE0EE8FDD0FBA16FF90BF633DF| |D13A2EBC3FD716D7DEB2CD0CEE80BBE02366E831738B546EDE4FB8BBF91998A83FB| |DF0E5BDCABECC14AB475DF5F01582AF107CB5A1AEF7E4A7117E1A6FF33E6D77C0BB| |CC23F7C055708DB94DAA66D4DFECE7F58E06C016B0951909A2CFC85B8035A600FA2| |7E2441F9DE69C0FE4A9159E5AAFF35E911BCC8E25F026B8CC8CDD62EE902AAC37B9| |268597F979C4AE317729DACEEB9ADAF11C6203CCAE3EF6E0237F51F88BC25F9787D| |9F383735D94D3899CCEFD1CD4D0F34FE87D16A69C38E748F14E7E573D601BCDF5E2| |9DF536A35FE4F2B9A6EF0DE7C58C318D2ED12B974F30B5314EF781AC63072203072| |2A39595B471E32CFA6A42C634C524F8AE76D2F9E698F6C55AFE3E08099A6F959849| |0AE15B71869F8BF51431228BAF465D9475DF2B31495AE1AAAC4BCC8FBEB237ED936| |1FCD9307E553AD318BF368CDF18C6FA35E8A6355174A3A7327E6688D7792BE39552| |1C0B3C0D57C6FF01D6D50371| |-------------------------------------------------------------------|
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Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Or, all the AE NPCs and interactables could be removed without changing the code at all. I don't know that we need OP's suggestion, but this is a bit hyper...bolic. Again, you're still maintaining a separate code base for something that's easily ignored. Or are we going to get protests now for non-AE safe spaces? I'm not a huge fan of actually DOING this, but saying it would require a seperate code base is hyperbole. I'm sure it could be implemented as a setting in some sort of config file somewhere. Standard Code Rant. -
Honestly, I'd drop the Panacea proc into health and steal a slot away from something to to keep the 5-slot in DP.
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They settled on a package yet?
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Is there an i25 slash command to change builds?
Hyperstrike replied to Veracor's topic in Help & Support
Pretty sure you HAVE to visit a trainer to switch builds. Why I recommend placing one near the entrance of your SG. -
When I try to look at the "Show New Replies To Your Posts", I get: Database Error Please try again. If you come back to this error screen, report the error to an administrator. Uh. Halp? POSSIBLE SOLUTION HERE! https://www.simplemachines.org/community/index.php?topic=558157.0
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Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Or, all the AE NPCs and interactables could be removed without changing the code at all. I don't know that we need OP's suggestion, but this is a bit hyper...bolic. Again, you're still maintaining a separate code base for something that's easily ignored. Or are we going to get protests now for non-AE safe spaces? -
Please revert the Rage change.
Hyperstrike replied to MalphiteMeIRL's topic in Suggestions & Feedback
Going to repost this from the a duplicate thread. 1: If you're going to skip Rage because of the Defense crash, just pick another set entirely. SS without it is a visually interesting, and completely "meh" set without it. "Cutting your nose off to spite your face." 2: Build for better Defenses and Resists so the crash doesn't hit you as hard. 3: Build for better Recharge so you can have Rage Double-stacked and doing max damage, killing your enemies off fastest and thus not caring about the crash when it comes because your foes are naught but gross stains on the walls and floor. I know, I'm like a broken record around here, urging people to take paths other than gerrymandering the game for maximum powergaming. But Dark Watcher's droopy buttocks people! The game's been back what? A MONTH? Maybe think about getting back into the groove before suggesting "Everything should change"? Sorry if this isn't what you want to hear. -
Heh. Nice to know it's seen some decent service! Hopefully the look-over with new data helps out some.
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Depends. Each of my characters kinda grows organically.
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1: If you're going to skip Rage because of the Defense crash, just pick another set entirely. SS without it is a visually interesting, and completely "meh" set without it. "Cutting your nose off to spite your face." 2: Build for better Defenses and Resists so the crash doesn't hit you as hard. 3: Build for better Recharge so you can have Rage Double-stacked and doing max damage, killing your enemies off fastest and thus not caring about the crash when it comes because your foes are naught but gross stains on the walls and floor. I know, I'm like a broken record around here, urging people to take paths other than gerrymandering the game for maximum powergaming. But Dark Watcher's droopy buttocks people! The game's been back what? A MONTH? Maybe think about getting back into the groove before suggesting "Everything should change"? Sorry if this isn't what you want to hear.
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Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Basically the game would need to be disassembled to tear the stuff out. And unsure if the original versions of the map are available to reinstate. Assume they would need to be created from scratch. And then we'd have a second, separate code base for the game, simply so AE isn't then, WHEN YOU CAN SIMPLY AVOID IT YOURSELF. Won't speak for the devs. But it will PROBABLY be a diplomatic, but hard "no". -
Maybe it's just my inner jerkface talking. But I really don't CARE what others' "preference" is. If people haven't learned how to slot in ANYTHING and use it properly at this point...well...I stopped headbutting every monolith I came across year ago. You've said it yourself. The problem is with the people, not the power set. That's just it. I don't feel the need to pander to people who simply can't wrap their head around the set.
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Trying to scrabble for that last bit-o-En/Neg Defense is kinda self-defeating. Basically, if it's capped with your Alpha on, it's fine. I'm more inclined to simply bump the Resists underneath. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Martial Arts Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(3), Mk'Bit-Dmg/Rchg:50(3), Mk'Bit-Acc/EndRdx/Rchg:50(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(5), Mk'Bit-Dam%:50(7) Level 1: Resist Physical Damage -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(7), Ags-ResDam/Rchg:50(9), GldArm-3defTpProc:50(9) Level 2: Temp Invulnerability -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(11), Ags-ResDam:50(11), StdPrt-ResDam/Def+:30(13) Level 4: Dull Pain -- Prv-Heal/Rchg:50(A), Pnc-Heal/Rchg:50(17), NmnCnv-Heal/Rchg:50(17) Level 6: Cobra Strike -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(19), SprCrtStr-Acc/Dmg/Rchg:50(19), SprCrtStr-Dmg/EndRdx/Rchg:50(21), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(21), SprCrtStr-Rchg/+50% Crit:50(23) Level 8: Focus Chi -- RechRdx-I:50(A), RechRdx-I:50(23) Level 10: Resist Elements -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27) Level 12: Crane Kick -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(27), OvrFrc-Acc/Dmg/End:50(29), OvrFrc-Dmg/End/Rech:50(29), OvrFrc-Acc/Dmg/End/Rech:50(31) Level 14: Warriors Challenge -- PrfZng-Dam%:50(A) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 18: Crippling Axe Kick -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(33), SprScrStr-Acc/Dmg/Rchg:50(33), SprScrStr-Dmg/EndRdx/Rchg:50(34), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(34), SprScrStr-Rchg/+Crit:50(34) Level 20: Resist Energies -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37) Level 26: Dragon's Tail -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40) Level 28: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(40), LucoftheG-Def:50(40), ShlWal-ResDam/Re TP:50(42) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(42), Rct-ResDam%:50(42), LucoftheG-Def:50(50) Level 32: Eagles Claw -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/EndRdx:50(43), SprBlsCol-Acc/Dmg/Rchg:50(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(45), SprBlsCol-Rchg/HoldProc:50(45) Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45), LucoftheG-Def/EndRdx:50(46) Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(46) Level 41: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(46) Level 44: Conserve Power -- RechRdx-I:50(A) Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50) Level 49: Physical Perfection -- RgnTss-Regen+:30(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- RechRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;679;1358;HEX;| 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FF is a Tankfender primary with a mix of hard and medium control (Detention field and the various KB/Repel). Simply because some people don't know how to harness the medium controls, and others can't appreciate those that DO is no reason to jack around with the set. It's like booting a FF Defender from a group because "You're not healing!" Also, if you REALLY hate the KB power THAT much, there are now options for converting KB into KD. Sonic is also the basis for Tankfendering. But it mostly trades its combat control aspects for buffing and debuffing. Case in point: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Sonic Tank: Level 50 Magic Defender Primary Power Set: Sonic Resonance Secondary Power Set: Beam Rifle Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mace Mastery Hero Profile: Level 1: Sonic Siphon -- Acc-I:50(A) Level 1: Single Shot -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(11), SprWntBit-Acc/Dmg/EndRdx:50(11), SprWntBit-Acc/Dmg/Rchg:50(19), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(25), SprWntBit-Rchg/SlowProc:50(27) Level 2: Sonic Barrier -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(7), StdPrt-ResDam/Def+:30(9) Level 4: Sonic Haven -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(7), GldArm-3defTpProc:50(9) Level 6: Sonic Cage -- Acc-I:50(A) Level 8: Disruption Field -- EndRdx-I:50(A) Level 10: Kick -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(27), SprBlsCol-Acc/Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/Rchg:50(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(36), SprBlsCol-Rchg/HoldProc:50(37) Level 12: Sonic Dispersion -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-Max HP%:50(19) Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(15), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(17) Level 16: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(17) Level 18: Sonic Repulsion -- EndRdx-I:50(A), FrcFdb-Rechg%:50(43) Level 20: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(21), ShlWal-ResDam/Re TP:50(21), Rct-ResDam%:50(23) Level 22: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(23) Level 24: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(25) Level 26: Clarity -- RechRdx-I:50(A) Level 28: Disintegrate -- SprVglAss-Acc/Dmg:50(A), SprVglAss-Dmg/Rchg:50(39), SprVglAss-Dmg/EndRdx/Rchg:50(40), SprVglAss-Acc/Dmg/EndRdx:50(40), SprVglAss-Acc/Dmg/EndRdx/Rchg:50(46), SprVglAss-Rchg/+Absorb:50(46) Level 30: Cutting Beam -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(31), SprFrzBls-Acc/Dmg/EndRdx:50(31), SprFrzBls-Acc/Dmg/Rchg:50(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(33), SprFrzBls-Rchg/ImmobProc:50(33) Level 32: Liquefy -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(33), SprEnt-End/Rchg:50(34), SprEnt-Acc/Hold/End:50(34), SprEnt-Acc/Hold/End/Rchg:50(34), SprEnt-Rchg/AbsorbProc:50(36) Level 35: Scorpion Shield -- LucoftheG-Rchg+:50(A), LucoftheG-Def/EndRdx:50(36) Level 38: Piercing Beam -- JvlVll-Dam/End/Rech:50(A), JvlVll-Acc/End/Rech:50(39), JvlVll-Acc/Dmg/End/Rech:50(39), JvlVll-Acc/Dmg:50(50) Level 41: Overcharge -- SprDfnBst-Acc/Dmg:50(A), SprDfnBst-Dmg/Rchg:50(42), SprDfnBst-Dmg/EndRdx/Rchg:50(42), SprDfnBst-Acc/Dmg/EndRdx:50(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg:50(43), SprDfnBst-Rchg/Heal%:50(43) Level 44: Lancer Shot -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(45), Apc-Dmg/EndRdx:50(45), Apc-Dam%:50(46) Level 47: Penetrating Ray -- ExtMsr-Acc/Dmg:50(A), ExtMsr-Dmg/EndRdx:50(48), ExtMsr-Acc/ActRdx/Rng:50(48), ExtMsr-Dmg/ActRdx/Rchg:50(48), ExtMsr-Dmg/EndRdx/Rchg:50(50), ExtMsr-Acc/Rng/Rchg:50(50) Level 49: Fly -- BlsoftheZ-ResKB:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(37), Mrc-Rcvry+:40(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(40) Level 50: Agility Core Paragon Level 50: Diamagnetic Core Flawless Interface Level 50: Ion Core Final Judgement Level 50: Longbow Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Core Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1528;696;1392;HEX;| |78DA6594D94F135114C667DAA9585AF6B6ECB22F820C2D4BD42713404D140C41E36| |B53CBB434D6B66921D137717F54D4F02FB83F288B263CA8E883EB5FA0D1B83CBA24| |6A5C5EEA69BF0FC63893B4BF7BBF73CEBDE79C3B77C68E8EB86FED9EDDA1A8C5C3F| |15026131C31224662D2483BC642D1585891A7707F32110B371E08250E17C8B466CD| |2338341389E879A3441D9289699A0825A2C6A43E64848E04276291B8A1148D27937| |17D572C3A351D4B44DDF9D9A8114AC9A4646D229199A958CA05D778CEB776672A16| |D68793E9F44C6A3A990E8E85C286FC65A68DF4B12AC9A65B7EC76D0A9FACA427086| |8CA6BCFBAE650AE6879ADF02A790D2CBF0E56DD006B6E82B3B29EAAE66335F5BB3D| |AFD97E903FC10DBFC08D95E258AF292724C68EFD343B6334C668FFC7F4812725C6C| |1BC1DCCFB946805D40A9AA0D94470B216E779E67A01AC9B232F822D97C0D6CBE069| |59CF855AEC2EE6E5665E6EE655FE1BB4CB3E45F42DA26F317D8BE95BCA1A34F12D8| |1AF5AE255612B05CFC89E65B495B186AE5C22429FC455A0167B05E33C8CF3ECC5DA| 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