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Everything posted by Hyperstrike
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Okay, are you looking to TANK on this build? Or are you looking to just fill your bog-standard support role?
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Played cautiously, you can tank almost anything. I once tanked Tower-buffed Lord Recluse on a Fire/Fire/Pyre blaster...
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Here's a Fighting-free build. Soft-capped outside of Alpha. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! No Fight Club: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Flight Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(5), StdPrt-ResDam/Def+(11) Level 1: Jab -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(40), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Dmg/EndRdx/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43) Level 2: Temp Invulnerability -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(7), RctArm-ResDam(7), GldArm-3defTpProc(19) Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(37) Level 6: Dull Pain -- Prv-Heal/Rchg(A), Pnc-Heal/Rchg(50), NmnCnv-Heal/Rchg(50), DctWnd-Heal/Rchg(50) Level 8: Resist Elements -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(11) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Unyielding -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(15) Level 14: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(15), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam(17) Level 16: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(29), ShlWal-ResDam/Re TP(31) Level 18: Invincibility -- LucoftheG-Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(27), LucoftheG-Def/Rchg(48) Level 20: Knockout Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(25) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Tough Hide -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-Def/Rchg(48) Level 28: Rage -- RechRdx-I(A), RechRdx-I(29) Level 30: Fly -- WntGif-ResSlow(A) Level 32: Assault -- EndRdx-I(A), EndRdx-I(43) Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 38: Foot Stomp -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40) Level 41: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(43), SprEnt-End/Rchg(45), SprEnt-Acc/Hold/End(45), SprEnt-Acc/Hold/End/Rchg(45), SprEnt-Rchg/AbsorbProc(46) Level 44: Hover -- Rct-ResDam%(A) Level 47: Vengeance -- LucoftheG-Rchg+(A) Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;675;1350;HEX;| |78DA6594D94F135114C6EF74A6942E40CB5AE85E652B3058E0DD0710A3524352E32| |B29E50A132743D316238F26AE6F8A1A5F5CDFDCFF015F5CFF013740FF04E392F8E6| |CB783AE7B324CE24ED6FFACD77EE77CE652E85B373A1E787CF1D144A68D62CD56A4| |B274AD66959F515CB86B4CA52D0D5767C3D3D6FACAED5D3B3E6C6B28F94249B96E6| |E42969D5A47EC43AB3615AB25A5A364CA3BE19C3E38234A5D48B1B15BA2FD6ABD25| |AADAF89D0E2FABAA92FC852C5B0563BFEFD5891D5DA9A510938BF8B15295782CEED| 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I took your powers in a slightly more organized fashion. I also eliminated Flight for Leaping. Don't get me wrong. Flight's nice and all. It just generally SUCKS on missions in ANYTHING resembling caves. And since jetpacks and the like are easily attainable... Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Hyper-Like Brute: Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Invulnerability Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(36), OvrFrc-Acc/Dmg/End:50(36), OvrFrc-Dmg/End/Rech:50(37), OvrFrc-Acc/Dmg/End/Rech:50(37), Hct-Acc/Dmg/Rchg:50(37) Level 1: Resist Physical Damage -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7) Level 2: Temp Invulnerability -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(17), RctArm-ResDam/EndRdx/Rchg:40(17) Level 4: Haymaker -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(27), SprBrtFur-Acc/Dmg/Rchg:50(29), SprBrtFur-Dmg/EndRdx/Rchg:50(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(31), SprBrtFur-Rech/Fury:50(31) Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(45), Pnc-Heal/Rchg:50(45) Level 8: Knockout Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/EndRdx:50(9), SprBlsCol-Acc/Dmg/Rchg:50(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(15), SprBlsCol-Rchg/HoldProc:50(15) Level 10: Resist Elements -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13) Level 12: Taunt -- PrfZng-Dam%:50(A) Level 14: Kick -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(39), Mk'Bit-Dmg/Rchg:50(39), Mk'Bit-Acc/EndRdx/Rchg:50(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(40), Mk'Bit-Dam%:50(40) Level 16: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(25) Level 18: Rage -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(42), GssSynFr--ToHit/Rchg/EndRdx:50(42), GssSynFr--Rchg/EndRdx:50(43), GssSynFr--ToHit/EndRdx:50(43), GssSynFr--Build%:50(43) Level 20: Resist Energies -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(21), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(23) Level 22: Tough -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(23), GldArm-ResDam:50(50) Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(25), LucoftheG-Def/EndRdx:50(34), ShlWal-ResDam/Re TP:50(46) Level 26: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27), LucoftheG-Def/EndRdx:50(46) Level 28: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29), LucoftheG-Def/EndRdx:50(45) Level 30: Super Jump -- WntGif-ResSlow:50(A) Level 32: Foot Stomp -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(34) Level 35: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 38: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(46) Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42) Level 44: Superior Conditioning -- PrfShf-End%:50(A) Level 47: Laser Beam Eyes -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50), SprWntBit-Rchg/SlowProc:50(50) Level 49: Physical Perfection -- RgnTss-Regen+:30(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(5) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1471;676;1352;HEX;| |78DA6594D96E52511486F7391CAC4C022D2D6D81B614CB505A0AEAB526DAD609922| 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Yes, InstaSnipe is based off your Global ToHit. Any references to "accuracy" are typos.
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If you're in the area, you're still welcome. You don't HAVE to be going to GenCon.
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Space taken to disseminate reservation info once gotten.
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https://forms.gle/StuBC3irtbuVxUFk8 Above is a link to a Google Forms RSVP document. Please specify if you're going and how many guests. This lets me know how many seats to reserve. Rock Bottom Brewery 10 W Washington St, Indianapolis, IN 46204 Saturday, August 3rd 7PM
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First things first. Have you created an alt named "Brewster" and made him look like Richard Pryor?
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How is my Fire/Rad build? Perma AM + Hasten, almost capped ranged
Hyperstrike replied to HoundsTooth's topic in Corruptor
Going to assume that your primary reason for 5-slotting RA with Doctored Wounds is for the 5% Rech. If so, look at 5 Slot Panacea for 7.5% Rech. Or, if you can squirrel away another slot from someplace, 6-slot Preventative Medicine for +8.75%. Also, if you take Fighting, take KICK instead of Boxing. With Kick, you can put in a Force Feedback +Rech proc. Won't be VERY useful, but more useful than an unslotted Boxing. Also, something is borked. You have FIVE Ancillary Pools (how else would you get Combat Jumping)? So your build is invalid. I'd also question your failure to use Choking Cloud and your underslotting of Health. -
I have a high-recharge PB that I just love to death. While YES, he's got Dwarf form, it's only used as a mule. He's basically Perma-Lightform. I have a nicely kitted out WS too. But I just find her WAY less durable. And on a lot of the teams I run with, by the time I get all my stuff set up, the mobs are dead and we're running on to the next...
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Okay, even with Gig Internet, the torrent isn't stable enough to download in less than a day... Downloading the TAR? A couple hours.
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Share your Puns/amusing Character Names
Hyperstrike replied to Venture's topic in General Discussion
1.21 Jigawatts (Should be obvious) Achmed the Dead See "Jeff Dunham" SILENCE! I KEEL YOU! Al A. Magordo (Nuclear joke) Angry Inch (Hedwig) Badaxe Badinage Barbi Que (Fire/Fire/Pyre tank) Blow Your Face Off (Exactly What It Says On The Tin) Captain Obvious Chernobly (Rad/Rad tank. Reactor joke mixed with "Hottub Time machine") Charlie Brown City of Deadpool Dirk Perfect (Homage to a renfaire performer) Dishabille (Clothing shredded) Feelin' Emo (Dark/Dark scrapper, deliberately gothy, 4th Wall Aware, NOT happy with her name) Grue Husqvarna (DB scrapper, dual chainsawss) Infinite Nerdrage Mighty Pi (Homage to an old joke from the era of TTY abuse) Mr. Stan Lee Molly Hatchet (Always flirtin' with disaster.) Myrtle Kombat Naughty Thoughts (I can read your...EWWWWW!) Poly Armory Psycho Hose Beast (Wayne's World!) Schlitzkrieg -
Can anyone confirm Crashless Lightform?
Hyperstrike replied to OpMegs's topic in Peacebringer & Warshade
The HP and Endurance crash are now 50%. And Perma Lightform is absolute BEASTMODE when built right... -
Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
And this is what I'm talking about. I *was* respectful. I simply disagree with you. Strongly. And you have interpreted as "disrespectful" and "sarcastic". Sorry, but neither I, nor anyone else, is responsible for how YOU choose to interpret things. Following that, neither I, nor anyone else, is obligated to allow you to use YOUR personal interpretation to bull your perspectives through, unchallenged. Talking about "which AT is best?" Yes. You can compromise. Talking about tweaking powersets? Yes. You can compromise. Talking about major alterations to the game code, such that we talking about having to curate multiple versions of the game? No. We CAN'T compromise. Because there are reality-based limits on what the dev time and the budget will allow. Talking about impacting how others play, just because YOU define a playstyle as "bad" or "harmful"? Especially when you can simply IGNORE that playstyle and the people participating in it? No. We CAN'T compromise. Quite frankly, I don't care if you recognize my views as "valid". You will or you won't. And that's entirely YOUR problem. If you choose to ignore "You DO NOT get to define how others play this game.", again, ENTIRELY your problem. The only way your say has any actual validity is if you're paying for the server, hosting and the dev/GM time YOURSELF. Until then, you simply have "your opinion". And you know what they say about those. Then ask the devs to address it where you see the problem actually at. Ask them to set up an AE channel and create rules to keep the AE-related stuff limited or off limits in various channels. I've said my piece. If you choose to think it rude/mean/whatever, c'est la vie. -
Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
If members of our community leave due to their beliefs (rather than actuality), because they all "know" something, it's a shame. But it's not harm. Nobody is responsible for the beliefs of another. Whose responsibility is it to make sure new players are exposed to more of the game than just PL? Again, nobody is responsible for the beliefs/frustrations of others. If you don't like it, don't do it. If you don't like others doing it? Tough. Be very careful about speaking about what "we" want. Except where somewhere has jerrymandered what the term "harm" means. -
Now STOP! Freeze up and LISTEN! CoH back with brand new INVENTIONS. Somethin', grabs a hold of me tightly. Ice sword to the face, then swingin' my MIGHTY! Will it ever stop? Yo, I don't know. Turn off the lights, and I'll glow! To the extreme, I rock the crooks wearin' sandals. Light up the map, cubin' chumps who can't handle ICE TANK BABY! TAUNT! Bum rush the mobs and make them go BOOM I'm arrestin their ass, every last little goon! Deadly, when I drop it sub-zero Can't touch me boys, cause I'm the TANK HERO! Wear your warm clothes No you can't run away Your feet froze to pavement This Ice Tank don't play! If there was a problem. Yo I solved it! Paddy wagon for the goons, while the DJ revolves it.... ICE TANK BABY! This is my Ice/Ice/Energy Tank as he existed on Live. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Brownian Cessation: Level 50 Magic Tanker Primary Power Set: Ice Armor Secondary Power Set: Ice Melee Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Frozen Armor -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(3), LucoftheG-Rchg+:50(3) Level 1: Frozen Fists -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(5), CrsImp-Acc/Dmg/Rchg:50(5), CrsImp-Acc/Dmg/EndRdx:50(7), CrsImp-Dmg/EndRdx/Rchg:50(7) Level 2: Ice Sword -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(9), CrsImp-Acc/Dmg/Rchg:50(9), CrsImp-Acc/Dmg/EndRdx:50(11), CrsImp-Dmg/EndRdx/Rchg:50(11) Level 4: Hoarfrost -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(17), DctWnd-Heal/Rchg:50(17), DctWnd-Heal/EndRdx/Rchg:50(19), DctWnd-Rchg:50(19) Level 6: Frost -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(21), PstBls-Dmg/Rchg:50(21), PstBls-Dmg/Rng:50(23), PstBls-Acc/Dmg/EndRdx:50(23) Level 8: Chilling Embrace -- PcnoftheT-Acc/Slow:50(A), PcnoftheT-Dmg/Slow:50(25), PcnoftheT-Acc/EndRdx:50(25), PcnoftheT-EndRdx/Rchg/Slow:50(27) Level 10: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(27) Level 12: Boxing -- Empty(A) Level 14: Tough -- RctArm-ResDam/EndRdx:40(A), RctArm-ResDam/Rchg:40(29), RctArm-ResDam/EndRdx/Rchg:40(29), RctArm-ResDam:40(31) Level 16: Icicles -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(31), ScrDrv-Dmg/Rchg:50(31), ScrDrv-Acc/Rchg:50(33), ScrDrv-Acc/Dmg/EndRdx:50(33), ScrDrv-Dam%:50(33) Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34), RechRdx-I:50(34) Level 20: Weave -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(34), LucoftheG-Rchg+:50(36) Level 22: Super Speed -- WntGif-ResSlow:50(A) Level 24: Ice Patch -- RechRdx-I:50(A), RechRdx-I:50(36) Level 26: Energy Absorption -- EffAdp-EndMod:50(A), EffAdp-EndMod/Rchg:50(36), EffAdp-EndMod/Acc/Rchg:50(37), EffAdp-Acc/Rchg:50(37), LucoftheG-Rchg+:50(37) Level 28: Glacial Armor -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(39), LucoftheG-Rchg+:50(39) Level 30: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(39), MckBrt-Taunt/Rchg/Rng:50(40), MckBrt-Acc/Rchg:50(40), MckBrt-Taunt/Rng:50(40), MckBrt-Rchg:50(42) Level 32: Freezing Touch -- CrsImp-Acc/Dmg:50(A), CrsImp-Dmg/Rchg:50(42), CrsImp-Acc/Dmg/Rchg:50(42), CrsImp-Acc/Dmg/EndRdx:50(43), CrsImp-Dmg/EndRdx/Rchg:50(43) Level 35: Greater Ice Sword -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(43), SprMghoft-Acc/Dmg/Rchg:50(45), SprMghoft-Dmg/EndRdx/Rchg:50(45), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(45) Level 38: Frozen Aura -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(46), ScrDrv-Dmg/Rchg:50(46), ScrDrv-Acc/Rchg:50(46), ScrDrv-Acc/Dmg/EndRdx:50(48), ScrDrv-Dam%:50(48) Level 41: Permafrost -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(48) Level 44: Combat Jumping -- LucoftheG-Def:50(A), LucoftheG-Def/EndRdx:50(50), LucoftheG-Rchg+:50(50) Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50) Level 49: Physical Perfection -- PrfShf-End%:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), NmnCnv-Heal:50(13), Mrc-Rcvry+:40(13) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), EndMod-I:50(15) Level 1: Gauntlet Level 4: Ninja Run Level 50: Agility Total Core Revamp Level 50: Ion Core Judgement Level 50: Reactive Core Interface Level 50: Vanguard Core Ally Level 50: Rebirth Total Core Invocation Level 50: Assault Core Genome ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1532;685;1370;HEX;| |78DA6594CB6F125114C6EFC0208582A5A5D007A53C6A6901A145DD1B6DABA92DA68| 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|CEECC17E6E1AFE037F03B33499E69EC711AFDCAA15F39F42B877ECDA15F73E8D73B| |AAC12CD740991DA1204A634778DE30F5208BFA64519F02EA53407DEE536A1E3DC9A| |31705F0A15F8879F68BF97B5C9309B5FBC6D25FE7661EB329199B52B029476DCABC| |4D59B5296B6AF7DD178AA5FCF0EE577EDA945F1D0575502EF0B97DE7C133FCCEFCE| |EB91C0ACE7AF02E1847CFD5EE2F5ADB13E8FEA2B4FF8469187A70B8177F0AF6E2F5| |502FDEEBE8F03E48F6E2BF07C2F8BB| |-------------------------------------------------------------------|
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General I25 build questions from an Issue 1 player
Hyperstrike replied to Meph's topic in General Discussion
Basically you play a Brute when you want to be tougher than a Scrapper. Generally (but not always), you play a Scrapper to do more damage than a Brute. And while Brutes generally are 99% of the toughness of a Tank, they generally spend a bit more time...riding the razor's edge on health management. Identically built Tanks will simply bull through and never notice the danger. -
If you can get a group to play with you regularly, have everyone go Fire/Rad. EVERYBODY should experience the awesome power of a Fire/Rad mobile Death Patch at least ONCE in their lives. AV: I shall kill y*COUGH*WHEEZE* Fire/Rad1: Look out for the AV: *SIZZLE*THUD* Fire/Rad1: AV.... Fire/Rads2-7: What AV?
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97.08 To Hit from Tactics and Kismet 6% and Sniper is not instant cast.
Hyperstrike replied to Omega9's topic in Bug Reports
It works. It just doesn't display the ring until a slightly higher level. I had this explained to me once. But it's been more than a few years and explanation would resemble me blowing smoke from a nether orifice and saying "BECAUSE!" -
Bring Underperforming Sets Up to Par
Hyperstrike replied to BlueDragoon's topic in Suggestions & Feedback
Could we please stop using politically loaded terms in passive-aggressive swipes at our fellow players? Unless you've seen the code, not just an in-game info screen, you cannot say this with any sort of actual authority. #StandardCodeRant -
There isn't an uninstall per-se. Rename the original folder. Create a new folder with a slightly modified name. Open Regedit and delete HKEY_CURRENT_USER\Software\Tequila Drop Tequila in there and run it.
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I'd lookin into BootCamp and dual-loading Windows and MacOS. Failing in that, maybe see if Parallels would support 3D gaming. Failing that, invest in a cheap Windows box and put a cheap video card in.
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Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Have them point out actual, demonstrable "harm" being inflicted. Not just a modified version of "I don't like it." Because people today are entirely too quick to conflate anything they dislike with "harm". And it's known that whingeing LOUDLY and incessantly about it is a generally reliable way of haranguing someone into doing what you want them to do. -
Requesting a non-AE server #TBL on July 1st
Hyperstrike replied to pattycake's topic in Suggestions & Feedback
Things like XP and invasion events are one thing. The methods for this stuff have existed since Live. Removal of AE requires actual art assets, etc Sorry, read your post a little too quick. I thought you were saying that setting the AE Xp to nothing would be a challenge. I think adjusting the maps (like turning the doors "off" or removing the NPCs) would be easier than trying to remove all the AE code whole hog. Oh hell naw!