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Hyperstrike

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Everything posted by Hyperstrike

  1. Running 6480x3840. The game tends to flip out at non-standard resolutions above 1920x1080...
  2. Not to be too much of a "RIchard". But participate in Ship raids and TFs on a regular basis and realizing a "purpled out" build isn't quite so tough.
  3. 1: With a bajillion slots you can actually FULLY realize a Nemesis as another alt. 2: AE. 3: 'Nuff Said
  4. Elec and Rad are great Resist-centric sets. You can max or near-max your main typed resist, generally with a slightly lower setting to your opposite. Same for Fire. Then just slather some defense on top and voila! Also, while I was rocking one of the toughest CMA-centric Invuln builds Live, Invuln now, due to the Winter-Os is basically just a maxed Granite Lite. You don't soft-cap all defenses and resists. But you don't have the recharge, damage or movement penalties.
  5. I'm actually surprised that you find Rad and Electric tough enough but not Fire... Stone? Yeah. It's too slow for the modern game. Dark? A bit endurance intensive SR, Ice and Shield have some issues with being mostly Def and eggshelling. I haven't really found Inv or it's lazy cousin, WP, to be all THAT fiddly. Bio: I'm a costume freak. Turning into a stone goliath, okay. Turning into a puddle of poo? Nah. I know, dumb reason for bypassing a set but hey. Energy is one I never actually played. Mainly because there IS no energy armor for Tanks. Likely because it's already so overblown on Brutes and Scrappers. But yeah, it's kinda End-heavy for lowbies.
  6. Pylon calling is only MOSTLY pointless. It's a service to people who may not be familiar with a certain Raid-Leader's preferred order. I generally ask if there's anyone who HASN'T run the raids with me before. If there's nobody, I'll sometimes dispense with pylon calling.
  7. Okay, it can be a bit dangerous when fighting solo or when using a bog-basic SO build. For an Invuln that's soft-capped to S/L/E/N/F/C with one enemy in range and Invincibility saturated? You're basically looking at a Tank who's rocking PAST the Incarnate soft-cap. So, -20 puts you into 35-40% Defense range. That's more than an Tank with identical power choices and Generic IOs STARTS with. Saturated Invince? 41% In the SO/Generic IO game, NO TANK, running solo, is intended to just sit there and eat and entire team's worth of incoming Damage and remain upright. You're tough compared to your squishies, sure. But you're still eminently beatable if you're not careful. Completely twinked out? COMPLETELY different story. And you can eat the -Def with fewer consequences. Again, the -Def was ALWAYS supposed to work this way. The "Offset by double-stacking WAS A BUG".
  8. Can I make a suggestion? Even if you cannot select the location, can you provide some sort of documentation in the installer to tell people WHERE the install is going? The "blind install" method is a GIGANTIC no-no. I need to know where this application's components exist on my system. And the current install method leaves you with NO indication. Also, does this application REQUIRE an internet connection? Because it seems to be behaving that way. So, for right now I'm uninstalling as I'm literally FORBIDDEN from having an uncontrolled application like this on my machine.
  9. As an MSR "pro", be aware that MSR teaming and VM earnings are on a tether. If you're too far from your team when they receive credit for a kill, you will NOT get your VM. Basically the tether extends about to the back of the mezzanine in the bowl. So make sure to herd everything all the way down into the bowl. DON'T fight them up in the bombing lanes or up on the mezzanine or the ramps.
  10. Protector, AFAIK, always started out at PDH. It provides a nice gathering point, relatively safe from pylon fire. That and during Halloween events, provides the league with something to do (ToT) while waiting. Champion server Rikti mothership raids started at the rooftop next to Pylon 17 a year and a half or so before I began leading them. I believe that the thinking was that it was the closest Pylon to the Vanguard base, was a relatively safe meeting area from the Pylons, and was a good starting point to take the Pylons down clockwise. While it might sound "elitist", PDH kinda REQUIRES characters to make the "death march" out. Generally, if you're tough or fast enough to get there, you're tough or fast enough to be something OTHER than venge-bait during the raid. Right after the advent of the Mission Teleporter (not Transporter), we had a flood of ultra-lowbies in the zone. When half the league is under 20, that severely compromises the league. Hell, my FF defender, whom I use to lead raids now, GREW UP in the War Zone from such abuse. [bubbleshot] L20 FF/Arch Defender looking for raid! [Random Raider] OMG? [Random Raider2] WTF? [Random Raider3] BBQ? Granted, on that first raid, I was the ONLY one under 35. We're a BIT more relaxed now. But ultra-lowbies usually get picked LAST. Primarily from a practical standpoint, as I fill the first two slots in each team with a 50+ to give us general protection against a catastrophic team de-level from disconnections.
  11. That would most likely require a source code change, which no one has. Honestly, Pine's as it stands probably needs to be re-written for .NET 4.8. Mega downloads only seems to work in Google Chrome. I couldn't get it to work in Mozilla Firefox either. I put it up here for those that don't use Google Chrome. Actually I have mid's source code. Not titan's source code when they took it up, but Mid's. And We have completely reverse engineered the app, and recompiled it for .net 4.7.2. Not sure if that helps the perf at all. It is being worked on by Pine, Myself, and Crytilis. Possibly talk with the guys at Titan to see if you can take over the legacy Mids' site and distribute from there? Should make it easier to distribute than mega links and other cloud storage setups...
  12. If you're on an Invuln 1: Bring your Defenses up to at least Soft-Cap. 2: Bring your Resists up as far as you can. 3: Make sure you have decent Recovery. 4: Fully slot your attacks. Pretty much in that order of importance.
  13. Oh no. It's DEFINITELY possible. Look up-thread for the build I posted.
  14. Yeah. I lead Rikti mothership raids on the Champion server for years. Then when the Exalted server opened in 2011, I moved there for several months and lead Rikti mothership raids there. There was also someone else on Exalted that lead Rikti mothership raids, and as we came from different servers, we had different meeting points and different Pylon orders. I would have everyone meet on the rooftop next to Pylon 17, and start there, working clockwise. The other Rikti mothership raid leader had everyone meet at Point du Hoc and start there. It confused everyone at first, but people got the hang of it. Now, at least on Excelsior, just about every raid starts at Point du Hoc which seems somewhat foreign to me as a Champion bred Rikti mothership raid organizer. :D Protector, AFAIK, always started out at PDH. It provides a nice gathering point, relatively safe from pylon fire. That and during Halloween events, provides the league with something to do (ToT) while waiting.
  15. Looks mostly OK. I'm just NOT a huge fan of leaving F/C uncapped. Especially on a Forcefielder. It's kinda like suiting up to tend goal in the Thug Leagues in hockey....and forgetting to wear a cup...
  16. I will say that I have a speck or two of Rikti poo on my shoe... 8)
  17. One thing I'm noticing is it gets confused if you target an enemy at a higher elevation, where you can't see the floor from your angle. It seems to jump you to your own location, or the nearest convenient parallel dimension... Yep, I've noticed that too. Can be a bummer when I forget and try to change elevations. I've run into issues with elevation changes in between the target and myself as well, where the target is on the same elevation as I, but there's something in between. The bind Herotu presents is a great work-around for "Stupid Camera Tricks". And even keeps the Spring Attack image. /macroimage Jump_SpringAttack SpringAttack powexeclocation target Spring Attack Then take Spring Attack's primary icon off your tray and drop the bind into its' place.
  18. Talk with Warboss or one of the other SG leaders about recruiting.
  19. It's not that 8 man teams are "broken". It's that Incarnates and the introduction of new Enhancement sets has caused power creep over the years. The game's still balanced for SOs. Toss in heavily optimized builds? And it's all easy-street. Toss in Incarnates on TOP of that? Yeah. You come out of that going "Okay...when's the fighting start?"
  20. The thing is, the Defense crash was always supposed to be there. And the Double-Rage avoidance of the Defense crash was a BUG.
  21. Is this Incarnate stuff which i know nothing about, yet.? I tried to do that but unfortunately i will have to wait for the beta server to get a new patch. My account is new and therefore it is not available for me at this time. :'( Yes. The Incarnates basically work thus. Alpha: Essentially it acts like a progressively more diversified IO that receives greater and greater immunity to Diminishing Returns. So if you're having some Endurance generation issues and you want to pack on some additional Defense, go with something like Agility. If you want to buff your Resists and cut down on your Endurance consumption, go with Cardiac. Interface: A damage/debuff aura and triggers when your attacks land. Judgement: Big flashy AoE attack Lore: Incarnate level pet(s) Destiny: AoE buffs/debuffs/heals/etc. Hybrid: Damage and hold boosts. Defense/Resist boosts. Support boosts which kinda turns you into a Buffbot (Defense, Damage, Acc). Basically, even if you're only rocking a "meh" build, these'll allow you to put much boot to much *AHEM* butt in relative safety.
  22. Scrappers deal higher damage overall and are more resilient to damage. Stalkers are more like Melee-range Blasters with their damage front-loaded in the beginning of combat. Think of Assassin's Strike as a "snipe".
  23. Okay, Kick > Boxing. If you're going to "One Slot Wonder" the a single Fighting attack, take Kick. You can always toss the Force Feedback proc in there. Boxing, you can't. Anyhoo, here's how I'd do it. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wolfshund: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Claws Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Arctic Mastery Hero Profile: Level 1: Mind Over Body -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), GldArm-3defTpProc:50(5) Level 1: Swipe -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(7), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(9), SprMghoft-Rchg/Res%:50(11) Level 2: Strike -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(11), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(13), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15), SprGntFis-Rchg/+Absorb:50(15) Level 4: Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/Rchg:50(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21) Level 6: Indomitable Will -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(23), ShlWal-ResDam/Re TP:50(23) Level 8: Rise to the Challenge -- NmnCnv-Heal/EndRdx:50(A), Pnc-Heal/EndRedux:50(25) Level 10: Taunt -- MckBrt-Taunt:50(A), MckBrt-Taunt/Rchg:50(25), MckBrt-Taunt/Rchg/Rng:50(27), MckBrt-Taunt/Rng:50(27) Level 12: Quick Recovery -- PrfShf-End%:50(A) Level 14: Super Jump -- WntGif-ResSlow:50(A) Level 16: Spin -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(29), SprAvl-Acc/Dmg/EndRdx:50(29), SprAvl-Acc/Dmg/Rchg:50(31), SprAvl-Acc/Dmg/EndRdx/Rchg:50(31), PrfZng-Dam%:50(31) Level 18: High Pain Tolerance -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33), StdPrt-ResDam/Def+:30(34) Level 20: Follow Up -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(34), KntCmb-Dmg/Rchg:35(34), KntCmb-Dmg/EndRdx/Rchg:35(36), GldStr-Acc/Dmg/End/Rech:50(36), Mk'Bit-Acc/EndRdx/Rchg:50(36) Level 22: Heightened Senses -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37), LucoftheG-Def/EndRdx:50(37) Level 24: Fast Healing -- Heal-I:50(A), Heal-I:50(37) Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39) Level 28: Focus -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(39), SprWntBit-Acc/Dmg/EndRdx:50(39), SprWntBit-Acc/Dmg/Rchg:50(40), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(40), FrcFdb-Rechg%:50(40) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42) Level 32: Kick -- FrcFdb-Rechg%:50(A) Level 35: Tough -- Ags-ResDam:40(A), Ags-ResDam/EndRdx:40(42), Ags-Psi/Status:40(43) Level 38: Shockwave -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45), FrcFdb-Rechg%:50(45) Level 41: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46), LucoftheG-Def/EndRdx:50(46) Level 44: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46), LucoftheG-Def/EndRdx:50(48) Level 47: Block of Ice -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(48), SprEnt-End/Rchg:50(48), SprEnt-Acc/Hold/End:50(50), SprEnt-Acc/Hold/End/Rchg:50(50), Lck-%Hold:50(50) Level 49: Strength of Will -- UnbGrd-Max HP%:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A) Level 50: Rebirth Core Epiphany Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;683;1366;HEX;| |78DA6594C96F127114C77F0383150A164A0BAD504B292D2D584AB59E8DB16AA225A| 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|EC459490B232E3C4C3751F24F32635B9897A9AF1EFCBE7B6E73DDD81DF02E73E33D| |F03E88FC2AE5EF43FE3EF43580BE06D097877CE2F089FFE733089F34AD2181D9241| |E708DC187E023E6D063F009B8CC3D7CA27D2471EEE46FDE675015B8AAF4A24BF4AB| |F5A7B81A3359932665C8A46C3629C32665D4A4A4D5FA3F80506A8ADD5D7FAEAB9F1| |D6455565BBFFE532C4A179FC6BD9FA7E4DECD1BFB628AFAB65AC1B3B862A8DEF2D2| |3D8EBDECA37B14FE03B690F4E4| |-------------------------------------------------------------------| Left: Yours Right: Mine
  24. Most of the content is solo friendly. You can even do Task Forces solo now if you want (IIRC). TFs are gonna be TOUGH solo though as they're actually built for teams. So groups of enemies will be bigger and tougher. But, with patience and some skill, they can be gotten through. It just takes longer.
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