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Nightmarer

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  1. Dammit, now you tell me this is not Sparta... meh *shakes compass*
  2. Indeed, pretty much any aoe immob destroys the effect of powers such as Earthquake or Ice slick / Ice patch and most trigger happy players don't know and don't care about that. Basically, while your enemies are busy falling over and over on their behinds, they won't be shooting at you but if they get immobilized (by you or a teammate) that KD effect ceases and they start shooting everyone. AoE immobs have caused more team wipes than crazy blasters, and that's a lot to say. Can't comment, never used this power in any earth control char so I'd say you did the right thing The problem with Fire is that it doesn't offer any additional dmg mitigation so you need all your heavy hitting attacks, melee or not, to get rid of your enemies before they get rid of you. Having said that, Earth is by far the control set that has the most hard control tools so you should be able to mitigate enough dmg to plow through your enemies, earthquake, volcanic gasses AND stalagmites should keep you covered on that front but, if you still feel you need further dmg mitigation, then Fire Mastery is not the epic pool you should be aiming at. I personally think it does not bring anything to the table that you don't pretty much have already so my personal choices would be, on one side Mace Mastery, where you get a good amount of S/L def with Scorpion Shield plus you also get a KB Cone that you can turn into KD with an IO enhancement (can't remember its name) and then personal force field which does wonders when the brown stuff hits the proverbial fan. The other choice would be ice mastery, you also get good s/l def on Forzen Armor which can also be slotted for dmgres sets tehrefore you can allocate +3% def enhancements and improve your mitigation by def, it has a self heal and hibernate which is another good panic button although not as good as PFF plus you also have a good rchg and movement debuffer with ice storm. Hope this helps.
  3. Oh ffs, no more typo editing, let's leave it as ahrd = hard but more so
  4. I appreciate that and thought so much, if I sound blunt, which unfortunately happens, it's because English is not my native language and getting into specifics is usually really ahrd to translate the idea in mind accurately.
  5. Basically it's underslotted for recharge and it's not up as often as needed, so the longer you delay the dmg boost the more time you keep fighting and burning endurance. Usually toggles are not what eat endurance but in theis case, tehre are a lot of toggles and little endrdx, the end consumption is on par with an unmitigated DA build. Meh, I keep editing typos and getting new thoughts and editing more and... lack of sleep is an annoying thing.
  6. Then my advice would be to take the pools I mentioned to complement the powerset combos. From WP I'd prolly skip just the rez and from Savage Melee I'd skip Confront and maybe I'd get rid of Savage Strike later on in the build but i'd keep it at low lvls to fill the ST attack chain and then decide.
  7. You're mistaken. My build includes Tough and is calculated with it active, even though it has only 16% S/L resist. Defense and Resistance are multiplicative in terms of survivability, and that little bit does help more than it would seem -- but that's not why I have it. Three powers in SR have scaling damage resistance. With all three, SR gets about 1.5% damage resistance to all for every 1% of health it falls below 50%. So just before death, an SR scrapper is at the resist cap for all damage types. Of course they have so little health left that it almost doesn't matter; the goal is to move that bar closer to a meaningful health total. With 15% S/L resist, the S/L cap is reached at 10% remaining health instead... enough to be realistically meaningful. At that point the SR scrapper is more survivable than almost any other Scrapper secondary in the game. No I'm not, I know about the scaling resistance and I also know that the 16% on Tough never made any difference. If you think it did for you, fair enough, it probbaly did, in my experience, that 16% S/L resistance never meant any difference between faceplanting or not, its contribution is pretty much unnoticeable when speaking of S/L dmg combined with exotic dmg such as Fire/Lethal or Energy/Smashing while, on pure lethal dmg there is always a -def debuff associated, despite SR 90% resistance to def debuff, a series of hits that take your health below 50% have for sure dented def noticeably below softcap so more and more hits are meant to land so the 16% percent can give you a couple of seconds tops, what kept the health bar higher was Siphon Life and if said couple fo seconds are the difference between Siphon Life being recharged or not, it's a marginal contribution. Maybe it's slightly better noticeable in pure smashing dmg, still, I wouldn't call Tough a sound investment. Regarding the Scrapper challenge, I guess I missed what you meant by that since your original post said nothing about a scrapper challenge and I thought you just wanted a set free build for newbies but what I have seen is an almost unplayable and seriously gimped build with Soul Drain totally underslotted.
  8. My first char was a DM/SR way before Invention and my build was pretty similar to this one except I never used Tough because the 19% res S/L I found out did nothing for me. I understand what you are trying to do but, without going mad with sets and all that, just 1 enhancement that costs the meager sum of 20 merits makes the build playable (Steadfast +3%def) which I don't think it is bad for beginners. Don't get me wrong, I know there's a thin line here where we can start "if you put only 2", then 3, then just 1 set... in this case, I think the gain of playability in the form of endurance management is well worth using 1 and only 1 set IO which anyone can have just by completing pretty much any TF or a couple story arcs. The enhancements I gained I redistributed to my taste but obviously there is a lot of room for different combinations. As the two last powers I selected Touch of Fear to contribute with even more To Hit Debuff and hover because of its usefulness against Caltrops and when speed boosted in uncomfortable maps. In this case, I am not using Tough because I never found it useful enough to justify the endurance consumption but that's up to the final user to wiggle slots accordingly to enable Tough or not: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Shadow Speedster: Level 50 Science Scrapper Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Smite -- EndRdx-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5), RechRdx-I(7) Level 1: Focused Fighting -- EndRdx-I(A), EndRdx-I(7), DefBuff-I(9), DefBuff-I(9), DefBuff-I(11) Level 2: Shadow Punch -- EndRdx-I(A), Acc-I(13), Dmg-I(13), Dmg-I(15), Dmg-I(15) Level 4: Focused Senses -- EndRdx-I(A), EndRdx-I(19), DefBuff-I(21), DefBuff-I(21), DefBuff-I(23) Level 6: Shadow Maul -- Acc-I(A), EndRdx-I(17), RechRdx-I(23), RechRdx-I(25), Dmg-I(25), Dmg-I(36) Level 8: Siphon Life -- Heal-I(A), Acc-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(31), RechRdx-I(31) Level 10: Practiced Brawler -- EndRdx-I(A), RechRdx-I(27), RechRdx-I(31) Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33) Level 14: Agile -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(34) Level 16: Dodge -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34) Level 18: Dark Consumption -- RechRdx-I(A) Level 20: Quickness -- Run-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A) Level 26: Weave -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(39), EndRdx-I(39), EndRdx-I(39) Level 28: Lucky -- DefBuff-I(A), DefBuff-I(40), DefBuff-I(40) Level 30: Soul Drain -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37), ToHit-I(37), ToHit-I(40), Acc-I(46) Level 32: Midnight Grasp -- EndRdx-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43), RechRdx-I(43) Level 35: Evasion -- EndRdx-I(A), EndRdx-I(36), DefBuff-I(43), DefBuff-I(45), DefBuff-I(45) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Maneuvers -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(46), EndRdx-I(48), EndRdx-I(48) Level 44: Physical Perfection -- EndMod-I(A), EndMod-I(50), Heal-I(50) Level 47: Touch of Fear -- Acc-I(A), EndRdx-I(48), ToHitDeb-I(50) Level 49: Hover -- DefBuff-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A), Heal-I(11), Heal-I(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19), EndMod-I(46) ------------ ------------ Set Bonus Totals: 3% Defense(Melee) 3% Defense(Smashing) 3% Defense(Lethal) 3% Defense(Fire) 3% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 3% Defense(Psionic) 3% Defense(Ranged) 3% Defense(AoE) ------------ Set Bonuses: Steadfast Protection (Tough) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  9. Nightmarer

    Ice/Ice?

    This, very much this. ;D To the OP, for what is worth, I teamed today with an Ice/Ice Brute and trust me, he was totally OP, he tore through all kinds of mobs and AVs on a Maria Jenkins arc tanking and kill..erm *arresting* at same time (he was a dmg dealer but Chilling Embrace and icey cools do wonders with aggro).
  10. What are you aiming for exactly? Let me know and I'll try to help. Also, don't worry about trying stuff, we get a free respec every 10 lvls so if you selected soemthing wrong, changing is not a big deal plus part of the fun is trying different things and see how it goes (and I would say more so on a Brute) plus, I think it's really hard to screw up a WP char tbh, just make sure you get from pools Tough and Weave from Fighting Pool (boxing or kick for pool access) , Hasten from Speed Pool and Combat Jumping from Leaping Pool (the travel power is entirely up to you) and on Epic Pool, Energy is always helpful and thematically, Pyre could probably fit also. Heck I am almost tempted to tell you to experiment with Presence Pool and go Soul mastery Epic, that could go extremely well or extremely wrong, no idea but it would be fun trying.
  11. Regarding Staff, it's perfectly capable to kill bosses and lieutenants since it's got good ST. As per secondary, I am partial to Invuln probably because I had a concept in mind but Bio, Elec and of course WP would work too, Elec has good rounded res and +rchg, Bio would pump up your dmg in Offensive Adaptation (although you'd be a tad squishy unless IO'd) and WP goes well with everything so no surprises there. Regarding Fire/DA vs. DM/Fire, I had one of each and I'd say DM/Fire beats hands up. Both mine were pumped up with IO's and both softcapped to S/L def but man, standing in the middle of a group and do fiery embrace+soul drain+burn made me giggle like a toddler every single time. Don't get me wrong, Fire/DA made an awesome Brute but what can I say, DM/Fire felt otherworldly. If you are undecided, you could maybe try making one in Scrapper and one in Brute.
  12. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1503;671;1342;HEX;| |78DA65935B53525114C7F781E3859B80A8685E101045C8834C3DE74C593D244552B| |E350EE956294618C1197DEC5B7499C987667AECA9DB67E8FA4952ABC7325A87FF5F| |64E40CCC6FEFFF5A7BAFB5D7DA3BB7B7E87D73F3C98232FAAE958BB5DA6A616DA75| |8ADEA9DDEDC6EBD582F55B695FDF5C87FECD4B49AD365ADAD7C4DACA535CC222DE3| |A2DED0DB356D1576EDD9B2DE28EB3D5D53DE7CA552B69674B15ADADEF43527374A9| |B5B7599B99BB34255EB750F0C65DB12BC5E2DAD59572BEBFBABB962ADAE77F68725| |8B94FC9F2614BF4697DA10644DD5B7090E6C81C32570F611F918CCD94731B8F6D0D| |9D41C47E431D8FD139CFA05CEFC069F25B854354C63DA81B833E040129C9D055329| |F0B6C473329ED36F3435B38F7483DD1ED0EB05677CE07389D785788EAE57D86FFA8| |04CE33C2F12E88EBD7FCF1FD8DC7FC913E6F20FBCD82015CE9397852EE4A65CDC6F| |48340F34C373221897BC6EC13F2C361F62295F12FE7745F3C3DFE11F44DE01D635C| |03ADE119F207D82F4E9A74F3F7D96C527C45C4273D8DB106D90F1061BF229A72861| |56336C0F24BBE134769C488153736036435AE04BA9D4082B35F209512F7C26BF80D| |1AFE0F43776FE3B5890B8A33CC1284F30364006C198F88CD3679CD59C38C703C921| |C21C227BD026F7497667925D8BB28B5176F59EEC1FC3FE668C3733CE2AC67983E3B| |CC153AC6A4190600513CCE1B5B430C94A27AFA0862BE297E6CD4E7F34714BDE8273| |EFC8F7E407D0947C2CE663B12619D6241320599B6C0874C99A79E6337F5A47B3F59| |AE567773962B6DE6823D5619DEF50B21DCAA50EE57287B2D4A1E4CDD6FB56465371| |0594FD569A99FC708B95753378438FCE34A7B182F30CDD270B602A8A5E1CB6AFE7E| |B393ED31CC624B4DE73CCBBEDB7881C1EB48D8B6DE3876DE385902CE3F83F7057F1| |95| |-------------------------------------------------------------------|
  13. If I made that scrapper, this is what I'd do. Obviously, what suits me does not have to suit anyone else, I just hope this helps you getting ideas: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Psionic Melee Secondary Power Set: Super Reflexes Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Flight Ancillary Pool: Body Mastery Hero Profile: Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42) Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(40) Level 2: Telekinetic Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(15), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(43) Level 4: Focused Senses -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(7), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(40) Level 6: Concentration -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(39), RechRdx-I(39) Level 8: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45) Level 10: Practiced Brawler -- RechRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- Jump-I(A) Level 16: Dodge -- LucoftheG-Rchg+(A), Rct-Def(17), Rct-Def/Rchg(17) Level 18: Agile -- LucoftheG-Rchg+(A), Rct-Def(19), Rct-Def/Rchg(19) Level 20: Quickness -- Run-I(A) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), TtnCtn-ResDam/Rchg(25), TtnCtn-ResDam/EndRdx(31), TtnCtn-ResDam/EndRdx/Rchg(37), TtnCtn-EndRdx(50), TtnCtn-ResDam(50) Level 26: Greater Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(27), SprScrStr-Dmg/EndRdx/Rchg(34), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(40) Level 28: Lucky -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/Rchg(29) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 32: Mass Levitate -- ScrDrv-Dmg/Rchg(A), ScrDrv-Acc/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Rchg(34), Obl-Dmg(34) Level 35: Evasion -- Rct-Def/EndRdx/Rchg(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(37) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Physical Perfection -- RgnTss-Regen+(A) Level 44: Energy Torrent -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(46) Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(50) Level 49: Hover -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23), NmnCnv-Heal/Rchg(23), Pnc-Heal/+End(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(9) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 9.88% Defense(Smashing) 9.88% Defense(Lethal) 5.5% Defense(Fire) 5.5% Defense(Cold) 6.13% Defense(Energy) 6.13% Defense(Negative) 3% Defense(Psionic) 9.25% Defense(Melee) 9.25% Defense(Ranged) 8% Defense(AoE) 42% Enhancement(Accuracy) 76.25% Enhancement(RechargeTime) 7.5% Enhancement(Max EnduranceDiscount) 185.7 HP (13.87%) HitPoints MezResist(Confused) 85% MezResist(Held) 85% MezResist(Immobilized) 85% MezResist(Sleep) 85% MezResist(Stunned) 85% MezResist(Terrorized) 85% 8% (0.13 End/sec) Recovery 52% (2.9 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 33.5% Resistance(Smashing) 33.5% Resistance(Lethal) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 6.5% Resistance(Toxic) 6.5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 36% GlobalChanceMod PlayerCrit
  14. I honestly don't think you need Focused Accuracy. For sure you don't need neither the KB prot IO nor the KB prot from the PvP set. Practiced Brawler will keep you very well protected against all sorts of mez, especially because with high recharge it doubles its effect, in fact, it should be your mandatory lvl 10 power choice. Although I know how useful dmg res is, having myself played SR (DM/SR was my first char) with zero resistances makes me think that pumping up resistances should be a secondary goal but in any case, if you want to improve your resistances, then I think Cardiac Core Paragon is the right one for your Alpha slot, rounding up your resistances (not much though) and especially helping managing your end.
  15. At a first glance it looks a tad squishy to me, defense is not hiagh and neither are resistances. I don't understand why investing in such an expensive set as Kinetic Combat if you are not going to softcap S/L def but then I wouldn't understand why to softcap S/L when the set favours exotic dmg def. Personally I would try to maximize exotic dmg def and S/L res, especially with a primary that offers little to none active dmg mitigation. This build could work with a primary such as Ice, Mace/Axe or DM but I think it makes a squishy scrapper and set choices are a bit off.
  16. Also, being the pets melee almost exclusively, I think Storm could make a good combo with Beast Mastery
  17. I tried it but felt way too squishy for my taste so I deleted it in the mid 20's. I think lack of synergy was part of the problem so now trying DM/Bio and looking for something to pair Savage Melee with, probbaly Fire buty still undecided.
  18. Yep, they're just mules for the LotG.
  19. For Alpha, Cardiac Core Paragon is a must in my opinion, turns the endurance management a piece of cake and rounds up your resistances. For Judgement, well, you're melee so I'd go Void. For Interface I'd go Diamagnetic (the one that debuffs their To Hit to add up with the one your attacks already have). For Lore and Destiny, no idea, whichever you like best and for Hybrid, either the +def toggle to get you to the incarnate softcap or the +res one. Btw, tweaked the build around, more rchg, better resistances to some dmg, more HP softcapped to melee instead of S/L but really close to S/L softcap anyway: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Power Pool: Concealment Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite (A) Hecatomb - Damage (5) Hecatomb - Damage/Recharge (15) Hecatomb - Accuracy/Damage/Recharge (40) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance Level 1: Dark Embrace (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - +Max HP (42) Unbreakable Guard - RechargeTime/Resistance (43) Unbreakable Guard - Endurance/RechargeTime Level 2: Death Shroud (A) Multi-Strike - Accuracy/Endurance (7) Multi-Strike - Accuracy/Damage/Endurance (19) Multi-Strike - Damage/Endurance Level 4: Murky Cloud (A) Steadfast Protection - Resistance/+Def 3% (5) Gladiator's Armor - TP Protection +3% Def (All) (7) Gladiator's Armor - Resistance (34) Gladiator's Armor - End/Resist Level 6: Shadow Maul (A) Superior Unrelenting Fury - RechargeTime/+Regen/+End (19) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (23) Superior Unrelenting Fury - Accuracy/Damage (23) Superior Unrelenting Fury - Damage/RechargeTime (25) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (42) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime Level 8: Siphon Life (A) Superior Brute's Fury - Accuracy/Damage (9) Superior Brute's Fury - Damage/Recharge (9) Superior Brute's Fury - Accuracy/Damage/Recharge (11) Superior Brute's Fury - Damage/Endurance/RechargeTime (15) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (25) Superior Brute's Fury - Recharge/Fury Bonus Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance Level 12: Combat Jumping (A) Kismet - Accuracy +6% (13) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 16: Dark Regeneration (A) Superior Avalanche - Accuracy/Damage (17) Superior Avalanche - Damage/Endurance (17) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 18: Dark Consumption (A) Empty Level 20: Cloak of Darkness (A) Reactive Defenses - Defense (21) Reactive Defenses - Defense/Endurance (21) Reactive Defenses - Endurance/RechargeTime (43) Reactive Defenses - Defense/RechargeTime (48) Reactive Defenses - Defense/Endurance/RechargeTime (50) Reactive Defenses - Scaling Resist Damage Level 22: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 24: Spring Attack (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (46) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (48) Obliteration - Chance for Smashing Damage Level 26: Soul Drain (A) Obliteration - Damage (27) Obliteration - Accuracy/Recharge (27) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (36) Obliteration - Accuracy/Damage/Endurance/Recharge (48) Obliteration - Chance for Smashing Damage Level 28: Cloak of Fear (A) Siphon Insight - Accuracy/Endurance/Recharge (29) Siphon Insight - ToHit Debuff (29) Siphon Insight - Accuracy/ToHit Debuff (37) Siphon Insight - Accuracy/Recharge (37) Siphon Insight - ToHit Debuff/Endurance/Recharge Level 30: Hover (A) Luck of the Gambler - Recharge Speed Level 32: Midnight Grasp (A) Superior Blistering Cold - Accuracy/Damage (33) Superior Blistering Cold - Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Recharge (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 35: Oppressive Gloom (A) HamiO:Endoplasm Exposure Level 38: Gloom (A) Apocalypse - Damage (39) Apocalypse - Damage/Recharge (39) Apocalypse - Accuracy/Damage/Recharge (39) Apocalypse - Accuracy/Recharge (40) Apocalypse - Damage/Endurance Level 41: Dark Obliteration (A) Ragnarok - Damage (43) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (45) Ragnarok - Damage/Endurance Level 44: Darkest Night (A) Endurance Reduction IO Level 47: Stealth (A) Luck of the Gambler - Recharge Speed Level 49: Invisibility (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (11) Endurance Modification IO (13) Endurance Modification IO Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Cardiac Core Paragon Level 50: Void Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Core Embodiment ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 31.63% Defense(Smashing) 31.63% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 36.63% Defense(Melee) 6% Defense(Ranged) 6% Defense(AoE) 57% Enhancement(Accuracy) 96.25% Enhancement(RechargeTime) 8.75% Enhancement(Max EnduranceDiscount) 6% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 230.5 HP (15.38%) HitPoints 6% JumpHeight 6% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 122.5% MezResist(Held) 122.5% MezResist(Immobilized) 122.5% MezResist(Sleep) 122.5% MezResist(Stunned) 122.5% MezResist(Terrorized) 122.5% 24.5% (0.41 End/sec) Recovery 42% (2.62 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 24.5% Resistance(Smashing) 24.5% Resistance(Lethal) 44.75% Resistance(Fire) 44.75% Resistance(Cold) 15.5% Resistance(Energy) 15.5% Resistance(Negative) 8.75% Resistance(Toxic) 8.75% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 6% SpeedRunning 1 Null
  20. I got too many Dark Armor chars going on atm but a couple weeks ago was musing about Fire/DA and had this build on store, so worth taking a look in case you can get some ideas: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Fiery Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Scorch (A) Superior Blistering Cold - Accuracy/Damage (36) Superior Blistering Cold - Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Endurance (36) Superior Blistering Cold - Accuracy/Damage/Recharge (37) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 1: Dark Embrace (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Endurance/RechargeTime (7) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime (48) Unbreakable Guard - +Max HP Level 2: Cremate (A) Superior Brute's Fury - Accuracy/Damage (33) Superior Brute's Fury - Damage/Recharge (34) Superior Brute's Fury - Accuracy/Damage/Recharge (34) Mako's Bite - Accuracy/Endurance/Recharge (34) Focused Smite - Accuracy/Endurance/Recharge Level 4: Murky Cloud (A) Steadfast Protection - Resistance/+Def 3% (7) Steadfast Protection - Knockback Protection (15) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Build Up (A) Rectified Reticle - To Hit Buff (33) Rectified Reticle - To Hit Buff/Recharge (45) Recharge Reduction IO Level 8: Incinerate (A) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (9) Superior Unrelenting Fury - Accuracy/Damage (9) Superior Unrelenting Fury - Damage/RechargeTime (15) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (37) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (43) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 10: Obsidian Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance Level 12: Combat Jumping (A) Karma - Knockback Protection (13) Kismet - Accuracy +6% (43) Luck of the Gambler - Recharge Speed (48) Reactive Defenses - Scaling Resist Damage (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Super Jump (A) Jumping IO Level 16: Dark Regeneration (A) Superior Avalanche - Accuracy/Damage (17) Superior Avalanche - Damage/Endurance (17) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (33) Endurance Reduction IO Level 18: Breath of Fire (A) Positron's Blast - Accuracy/Damage/Endurance (19) Positron's Blast - Accuracy/Damage (19) Positron's Blast - Damage/Endurance (40) Positron's Blast - Damage/Recharge (40) Positron's Blast - Damage/Range Level 20: Death Shroud (A) Superior Brute's Fury - Recharge/Fury Bonus (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (21) Superior Brute's Fury - Damage/Endurance/RechargeTime (25) Multi-Strike - Accuracy/Endurance (31) Multi-Strike - Accuracy/Damage/Endurance Level 22: Cloak of Darkness (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense (23) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Endurance/Recharge Level 24: Boxing (A) Empty Level 26: Fire Sword Circle (A) Obliteration - Damage (27) Obliteration - Accuracy/Recharge (27) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 28: Cloak of Fear (A) Siphon Insight - Accuracy/Endurance/Recharge (29) Siphon Insight - ToHit Debuff (29) Siphon Insight - Accuracy/ToHit Debuff (45) Siphon Insight - Accuracy/Recharge (45) Siphon Insight - ToHit Debuff/Endurance/Recharge Level 30: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - Resistance (50) Unbreakable Guard - Resistance/Endurance (50) Unbreakable Guard - RechargeTime/Resistance Level 32: Weave (A) Luck of the Gambler - Recharge Speed Level 35: Oppressive Gloom (A) HamiO:Endoplasm Exposure Level 38: Gloom (A) Superior Winter's Bite - Accuracy/Damage/Endurance (39) Superior Winter's Bite - Accuracy/Damage/Recharge (39) Apocalypse - Accuracy/Recharge (39) Apocalypse - Accuracy/Damage/Recharge (40) Apocalypse - Damage/Endurance Level 41: Dark Obliteration (A) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Recharge (42) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (42) Detonation - Accuracy/Damage/Endurance (43) Detonation - Damage/Recharge Level 44: Darkest Night (A) Endurance Reduction IO Level 47: Maneuvers (A) Luck of the Gambler - Recharge Speed Level 49: Hover (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (5) Endurance Modification IO (5) Endurance Modification IO Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1518;688;1376;HEX;| |78DA6594594F135114C7EF2CB574A32DA5B4C88E6CB630B46A7C252AD6186982F14| |1E24BD3E01526D6964C4BA28F7E03B727D98ACB8B261AA382DFC64FE092B86114C7| |33F33FD4C6DE74F2BBF3BFE7CCFD9F7B729BBF391B7C71EEF68C5002674AC56AB57| |0DA5AAD494FBEB8642E6A8286979E842B16F2B224A59133A5750BF324F459794D96| |ABD2982D5AD70BA7AC1B152B7ABEBC2C2D59AE190793E07CA55232E66471C52C2F8| |5DC979CB9B45CA3B7F0C1D255695597CD9500564BCE72E2EC8AB968609B4B95D552| |215FACD668FF24B94AD31356040F5B17777421B2BA387297798F791F1C79003E74C| |2DD3CDB23BE6AAEA67E637E070FFD00A7F7983FC1A8C2A9B49F528736B80D0E3D62| |9A025C208EEB629DA0613F554BD0A48FBE9F04DB8F21A7835E3DF8AEEA59538588D| |177D7C1C934BE17A3182FFBF646504B5B901902DBDBB9D630988A821B94E543AEE6| |E39AFC5CBB9F6B0F72CD5DD4F20062F5C09E707D06F7C1545CC1797C416CF60298A| |09C10FC8BD004FC6E3AFD714FCBF684D7E123B2C1DC04FBB79875707008B9CE3651| |3EE7E82EB48ED7CC37E0F85BE60EB84688B1EFD853F8EA7CC27C0C26AB88EDAF815| |B84389F4B9C6BEBEA6446C0640C54A8C604D798B069882E5AE886E2E9FEA5BA5187| |7F33F7C1A93F4C9B29E0A44E593DECB62700ADD7CB6C03277D4C3FA891833E76DBC| |75D1CE12E66B98B59EEA24EB103EC76802BDBA6B761E48BE193045D13CE2D1FE593| |1E7D862E8C3D674EC3F398018E67404939139C33B183D8A3BBCC77CC5738E1D44BF| |07D1037D6D93BCD5D8E92478335833DFA48CBB09661AD576FDC72FA39279F6A5132| |2D4AB64539DEA29C6851727AE3DFC19E6B599DD71BF75F28AEE28B08A141B13FF86| |995CF5799428D9F9AB521F4E663B3C6B7E5F33F4D5506A1E9FFF122C5D8ECED72D3| |7CA1697EA569EE8E9918E5B2F0174322FAF4| |-------------------------------------------------------------------|
  21. Pretty much every epic pool has a ST immobilize but Darkness Mastery has Tenebrous Tentacles which is a ranged immobilize cone plus Dark Blast can also help you with runners. Leviathan Master has a KB PBAoE which you can convert into KD with a set IO, same as disruptor blast from mace mastern, a targetted aoe with KB that you can turn into KD. Possibly your best option though is Caltrops, from weapon mastery, slot it for slow movement and drop it right before burn.
  22. Ah, since I was already on it, changed up a few sets. This is how I would probably do the build now with the new sets. Basically same highlights just with different sets: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Smite (A) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (40) Kinetic Combat - Damage/Recharge (40) Kinetic Combat - Knockdown Bonus (42) Crushing Impact - Accuracy/Damage/Endurance Level 1: Charged Armor (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (3) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance Level 2: Shadow Maul (A) Obliteration - Damage (21) Obliteration - Accuracy/Recharge (21) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 4: Conductive Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (34) Unbreakable Guard - Endurance/RechargeTime (50) Unbreakable Guard - +Max HP Level 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (19) Reactive Defenses - Scaling Resist Damage Level 8: Siphon Life (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge (15) Touch of the Nictus - Accuracy/Endurance/Recharge (50) Siphon Insight - Accuracy/Endurance/Recharge Level 10: Static Shield (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - Resistance (11) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - RechargeTime/Resistance Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO (17) Recharge Reduction IO Level 14: Super Jump (A) Jumping IO Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% (43) Gladiator's Armor - Recharge/Resist Level 18: Boxing (A) Empty Level 20: Spring Attack (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (45) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 22: Tough (A) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - RechargeTime/Resistance Level 24: Lightning Field (A) Superior Brute's Fury - Damage/Endurance/RechargeTime (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (27) Superior Brute's Fury - Recharge/Fury Bonus (27) Multi-Strike - Accuracy/Endurance (29) Multi-Strike - Accuracy/Damage/Endurance Level 26: Soul Drain (A) Obliteration - Damage (31) Obliteration - Accuracy/Recharge (34) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (36) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 28: Energize (A) Doctored Wounds - Heal/Recharge (29) Doctored Wounds - Endurance/Recharge (36) Doctored Wounds - Heal/Endurance/Recharge Level 30: Weave (A) Luck of the Gambler - Recharge Speed (31) Reactive Defenses - Defense/Endurance/RechargeTime (31) Reactive Defenses - Defense (50) Reactive Defenses - Defense/Endurance Level 32: Midnight Grasp (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (33) Superior Blistering Cold - Accuracy/Damage (33) Superior Blistering Cold - Damage/Endurance (33) Superior Blistering Cold - Accuracy/Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Recharge Level 35: Power Sink (A) Recharge Reduction IO Level 38: Lightning Reflexes (A) Run Speed IO Level 41: Mu Lightning (A) Decimation - Accuracy/Damage (42) Decimation - Damage/Endurance (42) Decimation - Damage/Recharge (43) Decimation - Accuracy/Endurance/Recharge (43) Decimation - Accuracy/Damage/Recharge Level 44: Ball Lightning (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Damage/Recharge (46) Positron's Blast - Damage/Range (46) Positron's Blast - Accuracy/Damage/Endurance Level 47: Dark Consumption (A) Superior Brute's Fury - Accuracy/Damage (48) Superior Brute's Fury - Damage/Recharge (48) Superior Brute's Fury - Accuracy/Damage/Recharge Level 49: Hover (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Health (A) Preventive Medicine - Chance for +Absorb Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (19) Endurance Modification IO (48) Endurance Modification IO Level 4: Ninja Run Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Spiritual Core Paragon Level 50: Ion Total Radial Judgement Level 50: Diamagnetic Total Core Conversion Level 50: Melee Core Embodiment Level 50: Rebirth Total Core Invocation ------------
  23. This is the build I had on my DM/Elec Brute back in the day. Although he was fun to lvl up and my first villain / first 50 US side, I found out later on that I almost never felt like playing him because I didn't quite like the synergy and was planning to delete him and re-purpose his enhancements for other chars. I know you don't have Pines so I extracted the build as detailed as possible. Basically, the highlights are softcapped to S/L, almost perma hasten (1.2 seconds downtime), Mu lightning to fill up in the ST attack chain when needed, Spring attack and Ball Lightning to make up for the lack of AoE in DM and decent HP when fully accoladed. Now with the new sets you can do more things such as pump up resistances, absorb, HP... that I leave to you. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Mu Mastery Villain Profile: Level 1: Smite (A) Kinetic Combat - Accuracy/Damage (17) Kinetic Combat - Damage/Endurance (40) Kinetic Combat - Damage/Recharge (40) Kinetic Combat - Knockdown Bonus (42) Crushing Impact - Accuracy/Damage/Endurance Level 1: Charged Armor (A) Reactive Armor - Endurance (3) Reactive Armor - Resistance (3) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Endurance/Recharge Level 2: Shadow Maul (A) Obliteration - Damage (21) Obliteration - Accuracy/Recharge (21) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (39) Obliteration - Chance for Smashing Damage Level 4: Conductive Shield (A) Reactive Armor - Endurance (5) Reactive Armor - Resistance (5) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Endurance/Recharge Level 6: Combat Jumping (A) Kismet - Accuracy +6% (50) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Endurance Level 8: Siphon Life (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (9) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge (15) Touch of the Nictus - Accuracy/Endurance/Recharge Level 10: Static Shield (A) Reactive Armor - Endurance (11) Reactive Armor - Resistance (11) Reactive Armor - Resistance/Endurance (13) Reactive Armor - Resistance/Endurance/Recharge Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO (17) Recharge Reduction IO Level 14: Super Jump (A) Jumping IO Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% (43) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Boxing (A) Empty Level 20: Spring Attack (A) Obliteration - Damage (39) Obliteration - Accuracy/Recharge (39) Obliteration - Damage/Recharge (40) Obliteration - Accuracy/Damage/Recharge (45) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 22: Tough (A) Reactive Armor - Endurance (23) Reactive Armor - Resistance (23) Reactive Armor - Resistance/Endurance (25) Reactive Armor - Resistance/Endurance/Recharge Level 24: Lightning Field (A) Superior Brute's Fury - Damage/Endurance/RechargeTime (25) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (27) Superior Brute's Fury - Recharge/Fury Bonus (27) Multi-Strike - Accuracy/Endurance (29) Multi-Strike - Accuracy/Damage/Endurance (34) Multi-Strike - Damage/Endurance Level 26: Soul Drain (A) Obliteration - Damage (31) Obliteration - Accuracy/Recharge (34) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (36) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 28: Energize (A) Doctored Wounds - Heal/Recharge (29) Doctored Wounds - Endurance/Recharge (36) Doctored Wounds - Heal/Endurance/Recharge Level 30: Weave (A) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense Level 32: Midnight Grasp (A) Kinetic Combat - Accuracy/Damage (33) Kinetic Combat - Damage/Endurance (33) Kinetic Combat - Damage/Recharge (33) Kinetic Combat - Damage/Endurance/Recharge (34) Enfeebled Operation - Accuracy/Recharge Level 35: Power Sink (A) Recharge Reduction IO Level 38: Lightning Reflexes (A) Run Speed IO Level 41: Mu Lightning (A) Decimation - Accuracy/Damage (42) Decimation - Damage/Endurance (42) Decimation - Damage/Recharge (43) Decimation - Accuracy/Endurance/Recharge (43) Decimation - Accuracy/Damage/Recharge Level 44: Ball Lightning (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Damage/Recharge (46) Positron's Blast - Damage/Range (46) Positron's Blast - Accuracy/Damage/Endurance Level 47: Dark Consumption (A) Superior Brute's Fury - Accuracy/Damage (48) Superior Brute's Fury - Damage/Recharge (48) Superior Brute's Fury - Accuracy/Damage/Recharge Level 49: Hover (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (19) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (19) Endurance Modification IO (48) Endurance Modification IO Level 4: Ninja Run Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Spiritual Core Paragon Level 50: Ion Total Radial Judgement Level 50: Diamagnetic Total Core Conversion Level 50: Melee Core Embodiment Level 50: Rebirth Total Core Invocation ------------
  24. Expensive huh? Try this one Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Ancillary Pool: Soul Mastery Villain Profile: Level 1: Smite -- Hct-Dmg(A), Hct-Dmg/Rchg(5), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(42) Level 2: Death Shroud -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Rech/Fury(19), SprBrtFur-Dmg/EndRdx/Rchg(19), Mlt-Acc/EndRdx(25) Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(5), GldArm-3defTpProc(42), UnbGrd-Max HP%(43) Level 6: Touch of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(7), SphIns-Acc/ToHitDeb(7), SphIns-Acc/Rchg(23), SphIns-ToHitDeb/EndRdx/Rchg(23) Level 8: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), SphIns-Acc/EndRdx/Rchg(11), TchoftheN-Acc/EndRdx/Rchg(15) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(50) Level 12: Combat Jumping -- Krm-ResKB(A), LucoftheG-Rchg+(13), Rct-ResDam%(50) Level 14: Super Jump -- Jump-I(A) Level 16: Dark Regeneration -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(17), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(31), SprAvl-Acc/Dmg/EndRdx/Rchg(31), DctWnd-EndRdx/Rchg(43) Level 18: Spring Attack -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48) Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(48) Level 22: Boxing -- Empty(A) Level 24: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(25), TtnCtn-ResDam/EndRdx(48), TtnCtn-ResDam/EndRdx/Rchg(50) Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(37), SphIns-ToHitDeb/EndRdx/Rchg(37) Level 30: Weave -- LucoftheG-Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), DmpSpr-Rchg/EndRdx(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40) Level 41: Dark Obliteration -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(43), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45) Level 44: Darkest Night -- EndRdx-I(A) Level 47: Hover -- LucoftheG-Rchg+(A) Level 49: Dark Consumption -- ClvBlo-Acc/Rchg(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(11), EndMod-I(13) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1497;669;1338;HEX;| |78DA65945B4F1341188667BB5BA1074E16DA02E5580E6DA1DB72905BA2564C0C4D3| |05E68BC210D59B1B152D22D895EFA0F3C5D2987E2E1D61B7F907F40444523C643FD| |76DFD7D2A49336CFCC3BDF37FB7E333B9B7F900BBEBBFA68596981CBA5826DAF5FA| |AEC542D6FBEB059DCD095B436F9875D713D6F952CCBCC152AF7D08D42CE5977AC2D| |9B13172BF7CB15155C2B974BE6AA55D82E6E6D76B88395E2E6DDAA8C0218959C619| |033D52DCBB62357B68B1B2696BC51DE29ADE70B76D5AA3C8C8A8119F97F54FF5BDD| |50531EA5E60C654C839D09703A49A6C0174EB8E6E6E8EA547735CF37F23B98FC01B| |E744219ABBD8176FE2DF91A8CDACAE5AE4067AC1E91CE90788982C979C4A67E829F| |24CA4BDFDE00B4736D643B18F6917EF0981BEFE4B4D5A0B51F92AF403FD7EA8C807| |B12EDA3271F6B1D66AD49D63AC75AC3B27800B19EC0A9727D07FB34C49C20262231| |1DF0A03A12A87B5FD0E56E68DDDBB56BB85AF71EB90F0E1F903530B58A75B5B0523| |D58CFDBF30BE733F11B4CFF21FF927530A3E0E540B242AC2D449FBDBD64379809F1| |39E2BB8FBEFBEAD2942E4A84D9910CA2A226B352AC3A0D7E95A87E56D84F9703743| |9409771BA8CD3659C2E6B923588E718833C9D184F3AC6939EE0494FF0A40DF13644| |B743ACEC444623DCA991C7D8C5D127E453F21938F69C7C0F2F8792350E0F6A7C496| |0E8CAB9C8937C9B2667113795264D32C39B93052DC9493027B1042D350FCE2E908B| |E405F0431037D579F6CC18DE189FD467523359DF171965B1C72A5B465CCC68DC6EF| |939A7966A51B22DCA5C8BB2D0A22CB6282B46E3AB505F6D995D3338298AE62ABE6E| |A57428F5237FE32BA1B434BC1F9F699A764D3AD3721E47BCFDCDF1BC459FCF348F3| |60ACD4F06C9EB7ED791FBCC9B4DFD5B4DFDDB4D7DB72D87249785FD0386C2F109| |-------------------------------------------------------------------|
  25. I see what you did there
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