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Everything posted by Nightmarer
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Stone/Fire is awesome, especially if you softcap it to S/L. WP, Inv and Rad should also be fun.
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I usually run my DA and Fire chars, even tanks, at 8 KB prot and it's usually enough for pretty much everything (except stacked Fake Nems or the last AV in Market Crash) so, 16 is a huge overkill. Pretty much any secondary that grants Mag 10 KB prot is enough so I'd say with Mag 12 you are more than covered.
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Numbers look good (if not running FA) but you have sacrificed too much for my taste. No Death Shroud, no Cloak of Fear and more importantly, Dark Regeneration usefulness is heavily impaired for my taste, but yeah, defense, resistance and rchg numbers are spectacular, I just don't think that char will feel like a Dark Armor char.
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My DM/Bio is softcapped to Nrg/Neg/Fire/Cold instead of S/L, for whish I am dmg res cap (75%) and performs suprisingly good for such a cheap build (only 1 attuned set). He's not the best char for an ITF but he does great pretty much anyhwere else.
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Before going for recharge, you should make sure you hit the defense softcap (45%) to all positions. The best attack chain is indeed MG-Sm-SL-Sm and with the 20% extra rchg from quickness plus the LoTG 7.5% rchg you can easily allocate should be doable plus you can also get some decent S/L resistance as well. I would also recommend getting more AoE dmg from Pool Powers (Cross Punch, Spring Attack...) and from Epic Pools (Fire Ball, Ball Lightning...). Also, I know many people are against Shadow Maul but if you use it correctly and well positioned, is a decent cone despite its long animation.
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Synapse (the dev)
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This is how I would do it Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Scrapper Primary Power Set: Staff Fighting Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Body Mastery Hero Profile: Level 1: Mercurial Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(39), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Acc/Dmg/Rchg(40) Level 1: High Pain Tolerance -- StdPrt-ResDam/Def+(A), Heal-I(34), Heal-I(39), Heal-I(39), UnbGrd-Max HP%(43) Level 2: Precise Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(40), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Acc/Dmg/Rchg(43) Level 4: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(11), NmnCnv-Heal/Rchg(11) Level 6: Eye of the Storm -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(42) Level 8: Staff Mastery Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 12: Mind Over Body -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15) Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), LucoftheG-Def/EndRdx(17), ShlWal-ResDam/Re TP(48) Level 16: Super Jump -- Jump-I(A) Level 18: Serpent's Reach -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(25), SprScrStr-Acc/Dmg/EndRdx/Rchg(43), SprScrStr-Rchg/+Crit(45) Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21) Level 22: Rise to the Challenge -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal(46), Prv-Heal/EndRdx(46), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48) Level 24: Boxing -- Empty(A) Level 26: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(45) Level 28: Heightened Senses -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(29), Rct-Def(29), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37) Level 30: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-Rchg/ResDam(31) Level 32: Sky Splitter -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(36), Rct-Def(36), Rct-Def/EndRdx(46) Level 38: Strength of Will -- GldArm-3defTpProc(A) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Pnc-Heal/+End(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(50), Rct-Def(50), Rct-Def/EndRdx(50) Level 49: Stealth -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), Heal-I(23), Heal-I(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 8: Form of the Body Level 8: Form of the Mind Level 8: Form of the Soul Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey ------------
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Dammit, I'm so proud of that build I am going to go for it and roll yet another char.... *sigh*
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This is the closest I could make it to S/L softcap without using ATO or Winter enhancements. It's 40% S/L def but it's Melee softcapped so I guess this would work. Of course, just by using a Brute Superior ATO and a minor Slot reshuffling, you could get the opposite, 40% Melee and S/L softcap but I guess this would perform similarly if not better. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(34), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Acc/Dmg/Rchg(50) Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9) Level 2: Titan Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 4: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5) Level 6: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48), CrsImp-Acc/Dmg/Rchg(48) Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A) Level 10: Adaptation Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- Jump-I(A) Level 16: Build Momentum -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17), RechRdx-I(17) Level 18: Rend Armor -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(40), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45) Level 20: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(21), DctWnd-EndRdx/Rchg(21), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(43) Level 22: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25) Level 24: Boxing -- Empty(A) Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 28: DNA Siphon -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(40) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(43) Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Genetic Contamination -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(36), Mlt-Dmg/EndRdx(36), Mlt-Acc/Dmg(36), Mlt-Dmg/Rchg(39), Mlt-Dmg/EndRdx/Rchg(45) Level 38: Parasitic Aura -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39) Level 41: Weave -- Rct-ResDam%(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(43) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- Pnc-Heal/+End(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Cardiac Core Paragon ------------
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That was the idea for my DM/Bio Scrapper, went the easy / cheap way thinking of doing a more expensive build later on however, I've found him suprisingly good with that kind of build so I decided not only to keep the build, but use the same kind of build on other Bio chars such as my upcoming Stone/Bio Brute. Of course, for that kind of build to work in, let's say an ITF, you need a primary with active dmg mitigation otherwise, I am sure the performance of such build would drop dramatically with primaries such as Fire, Katana or Elec
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Farming won't only make you the inf, you can also make lots of Empyrean Merits which you can convert into reward merits thus getting ATO's or Winter IO's for free. Also notice that, the regular ATO's (not superior) sell for around 8 - 10 milion each and the catalysts (which drop from any mobd or can be purchased also at 20 reward merits each) sell for about 3 milion that means that if you convert yourself a regular ATO set into Superior, they would cost around 13 milion each instead of 23 - 25. Also, you have converters and PvP recipe drops are not unusual while doing regular content. With farming and TFing, you can get lots of the required enhancements / recipes for free, I think that bilion could be cut in half and since you will have to farm anyway, just combine farming with TFing to make it fun. There are regular Apex/Tin Mage runs daily, for roughly half an hour that is 80 merits. The first chapter of teh "Who is going to die" arc in Skyway grants 20 merits for roughly 10 minutes, you also have Market Crash that will grant you a purple recipe the first time you do it plus 20 merits. If you have a few alts, then you can get ahold of a few purple recipes that you can craft and convert into your desired enhanement (or sell to make more inf, up to you). STF grants 46 merits and can be done in 30 min and it's fun as hell... there are plenty of ways of making merits and inf complementary to farming so you can enjoy your char doing all kinds of stuff at the same time you work towards your desired build.
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I hope this is a decent try: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(9) Level 2: Titan Sweep -- Erd-Dmg(A), Erd-Acc/Rchg(5), Erd-%Dam(34), Erd-Dmg/Rchg(37), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(37) Level 4: Inexhaustible -- Heal-I(A) Level 6: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42) Level 8: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def(11), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(48) Level 10: Adaptation Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), LucoftheG-Def(13), ShlWal-ResDam/Re TP(23) Level 14: Super Jump -- Jump-I(A) Level 16: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(17), DctWnd-EndRdx/Rchg(17), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(48) Level 18: Rend Armor -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 20: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/EndRdx/Rchg(21), StdPrt-ResDam/Def+(25) Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- Empty(A) Level 26: Whirling Smash -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(27), Erd-Acc/Dmg/Rchg(27), ClvBlo-Acc/Dmg(29), ClvBlo-Dmg/EndRdx(29), ClvBlo-Dmg/Rchg(45) Level 28: DNA Siphon -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(48), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50) Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31) Level 32: Arc of Destruction -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34) Level 35: Genetic Contamination -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(36), Mlt-Acc/EndRdx(36), Mlt-Acc/Dmg/EndRdx(46) Level 38: Parasitic Aura -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Heal/HP/Regen/Rchg(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- Pnc-Heal/+End(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45), NmnCnv-Heal/Rchg(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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I got a few Brutes and loving Invuln since, for some reason seems to fill the fury bar faster. Also, Invuln goes well with pretty much anything, I'd recommend Stone Melee for massive ST dmg, just get some AoE from Epic / Normal Pools and you're set.
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Heya Chels, glad to see you around.
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Dark Armor is awesome set but it needs serious set investment to make the most of it. I love it on any melee char, playing it on a Brute just needs a bit more of patience and maybe playing it slightly different than other Brute secondaries, but it's equally awesome. Not personally keen on Savage Melee, I've found it disappointing at high lvls but if you like it, go ahead. FYI, you can get a similar end stance with Staff.
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Fair enough, I've seen people tank with corruptors and stuff like that so I guess a debuffing scrapper is a valid option to team with your friends and SG mates. Regarding your first question, yes you're leaving DPS and Def on the table, plenty of it. Regarding your second point, those powers you mention are indeed skippable but with such a build, not sure it's worth replacing them for other powers without a serious slot reshuffling which, as per your initial post, you don't want to do. Can't be more constructive than that, sorry.
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Sorry but I do not understand what are you after with that build. Resistances are really low and since you don't have any useful def, I guess you rely solely on Barrier for surivablity which is something I would personally avoid. Also, can't understand a 6 slotted Air Superiority and leaving Devastating Blow out of the build. If you are happy with the build for what you intend to do with the scrapper, fair enough, personally, I do not understand taht build at all.
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Fighting Pool adds a layer of passive mitigation and since Fiery Melee has no active mitigation whatsoever, it could help however, if you are not going to invest in sets, then you will have to rely solely on your +regen and heals since I don't think the little s/l res and def fighting pool bring on their own is going to be noticeable at all without sets. Probably Presence Pool might add better dmg mitigation for an all IO build.
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Buenas, conozco a alguno incluyéndome yo pispo en Torchbearer pero me temo que en Reunion no sé quién juega.
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Click mez protections are awesome, they overlap and double their mez protection effect for quite a while with just some recharge. The animation is annoying, that much is true, but still, it is a small toll for awesome mez protection.
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Closest I could get to what you ask is this, I hope that at least gives you some ideas: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A) Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(42) Level 2: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal(5), Prv-Heal/EndRdx(25), Prv-Heal/Rchg(27), Prv-EndRdx/Rchg(42) Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34) Level 6: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 8: Unyielding -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(9), Ags-Psi/Status(17) Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43) Level 12: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(13), RctArm-EndRdx/Rchg(13), ImpArm-ResPsi(17) Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15) Level 16: Boxing -- Empty(A) Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(25) Level 20: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(46) Level 22: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(34) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/Rchg(50) Level 28: Rage -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(29), GssSynFr--ToHit(29), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45) Level 30: Resist Energies -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(36) Level 32: Resist Elements -- GldArm-3defTpProc(A) Level 35: Hurl -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(48) Level 38: Foot Stomp -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Rchg(40), Erd-Acc/Dmg/Rchg(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Pnc-Heal/+End(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/Rchg(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Spiritual Core Paragon ------------
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I'd go Elec/Shield, great positional def, decent s/l res and plenty of AoE in case you feel like upping your notoriety with more enemies. Lightning Rod and Shield Charge do not break Stealth so you can use both and then use AS on the enemy of your choice. You could even farm with this one if so you wish.
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I also have a StJ/SR Scrapper at lvl 35 currently, main problem with SR is that you don't get proper AoE def until lvl 35 - 36 which is when you get Evasion and get it slotted while in the early 30s you will start fighting Nemesis and DA, both with heavy AoE dmg. Regarding endurance, I've found out that the best solution is to slot attacks for extra end rdx since, at the end of the day it's your attacks eating your endurance away. SInce you have an extra 20% rchg with quickness, try slotting your atatcks with 1 x acc, 1x endrdx, and then a couple cheap set IOs 1xdmg/end, 1xdmg/end/rchg or something similar. Of course, you need also endrdx in your toggles and wouldn't be bad slotting Practiced Brawler with 1xrchg and 1xendrdx provisionally until you can later on respec out that second slot.