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Everything posted by Nightmarer
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This is the closest I could make it to S/L softcap without using ATO or Winter enhancements. It's 40% S/L def but it's Melee softcapped so I guess this would work. Of course, just by using a Brute Superior ATO and a minor Slot reshuffling, you could get the opposite, 40% Melee and S/L softcap but I guess this would perform similarly if not better. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(34), CrsImp-Acc/Dmg/EndRdx(40), CrsImp-Acc/Dmg/Rchg(50) Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9) Level 2: Titan Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 4: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(5) Level 6: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(7), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48), CrsImp-Acc/Dmg/Rchg(48) Level 8: Environmental Modification -- LucoftheG-Def/Rchg+(A) Level 10: Adaptation Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- Jump-I(A) Level 16: Build Momentum -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17), RechRdx-I(17) Level 18: Rend Armor -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(40), CrsImp-Acc/Dmg/EndRdx(45), CrsImp-Acc/Dmg/Rchg(45) Level 20: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(21), DctWnd-EndRdx/Rchg(21), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(43) Level 22: Evolving Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(23), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25) Level 24: Boxing -- Empty(A) Level 26: Whirling Smash -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 28: DNA Siphon -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(40) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(43) Level 32: Arc of Destruction -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Genetic Contamination -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(36), Mlt-Dmg/EndRdx(36), Mlt-Acc/Dmg(36), Mlt-Dmg/Rchg(39), Mlt-Dmg/EndRdx/Rchg(45) Level 38: Parasitic Aura -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39) Level 41: Weave -- Rct-ResDam%(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(43) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- Pnc-Heal/+End(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Cardiac Core Paragon ------------
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That was the idea for my DM/Bio Scrapper, went the easy / cheap way thinking of doing a more expensive build later on however, I've found him suprisingly good with that kind of build so I decided not only to keep the build, but use the same kind of build on other Bio chars such as my upcoming Stone/Bio Brute. Of course, for that kind of build to work in, let's say an ITF, you need a primary with active dmg mitigation otherwise, I am sure the performance of such build would drop dramatically with primaries such as Fire, Katana or Elec
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Farming won't only make you the inf, you can also make lots of Empyrean Merits which you can convert into reward merits thus getting ATO's or Winter IO's for free. Also notice that, the regular ATO's (not superior) sell for around 8 - 10 milion each and the catalysts (which drop from any mobd or can be purchased also at 20 reward merits each) sell for about 3 milion that means that if you convert yourself a regular ATO set into Superior, they would cost around 13 milion each instead of 23 - 25. Also, you have converters and PvP recipe drops are not unusual while doing regular content. With farming and TFing, you can get lots of the required enhancements / recipes for free, I think that bilion could be cut in half and since you will have to farm anyway, just combine farming with TFing to make it fun. There are regular Apex/Tin Mage runs daily, for roughly half an hour that is 80 merits. The first chapter of teh "Who is going to die" arc in Skyway grants 20 merits for roughly 10 minutes, you also have Market Crash that will grant you a purple recipe the first time you do it plus 20 merits. If you have a few alts, then you can get ahold of a few purple recipes that you can craft and convert into your desired enhanement (or sell to make more inf, up to you). STF grants 46 merits and can be done in 30 min and it's fun as hell... there are plenty of ways of making merits and inf complementary to farming so you can enjoy your char doing all kinds of stuff at the same time you work towards your desired build.
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I hope this is a decent try: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Bio Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Crushing Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 1: Hardened Carapace -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(9) Level 2: Titan Sweep -- Erd-Dmg(A), Erd-Acc/Rchg(5), Erd-%Dam(34), Erd-Dmg/Rchg(37), Erd-Acc/Dmg/Rchg(37), Erd-Acc/Dmg/EndRdx/Rchg(37) Level 4: Inexhaustible -- Heal-I(A) Level 6: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Dam%(42) Level 8: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(11), Rct-Def(11), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(48) Level 10: Adaptation Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), LucoftheG-Def(13), ShlWal-ResDam/Re TP(23) Level 14: Super Jump -- Jump-I(A) Level 16: Ablative Carapace -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(17), DctWnd-EndRdx/Rchg(17), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(48) Level 18: Rend Armor -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46) Level 20: Evolving Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(21), Ags-ResDam/EndRdx/Rchg(21), StdPrt-ResDam/Def+(25) Level 22: Build Momentum -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- Empty(A) Level 26: Whirling Smash -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-Acc/Rchg(27), Erd-Acc/Dmg/Rchg(27), ClvBlo-Acc/Dmg(29), ClvBlo-Dmg/EndRdx(29), ClvBlo-Dmg/Rchg(45) Level 28: DNA Siphon -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(48), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg(50) Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31), GldArm-3defTpProc(31) Level 32: Arc of Destruction -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34) Level 35: Genetic Contamination -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(36), Mlt-Acc/EndRdx(36), Mlt-Acc/Dmg/EndRdx(46) Level 38: Parasitic Aura -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Heal/HP/Regen/Rchg(40) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- Pnc-Heal/+End(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45), NmnCnv-Heal/Rchg(45) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Momentum Level 10: Defensive Adaptation Level 10: Efficient Adaptation Level 10: Offensive Adaptation Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon ------------
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I got a few Brutes and loving Invuln since, for some reason seems to fill the fury bar faster. Also, Invuln goes well with pretty much anything, I'd recommend Stone Melee for massive ST dmg, just get some AoE from Epic / Normal Pools and you're set.
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Heya Chels, glad to see you around.
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Dark Armor is awesome set but it needs serious set investment to make the most of it. I love it on any melee char, playing it on a Brute just needs a bit more of patience and maybe playing it slightly different than other Brute secondaries, but it's equally awesome. Not personally keen on Savage Melee, I've found it disappointing at high lvls but if you like it, go ahead. FYI, you can get a similar end stance with Staff.
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Fair enough, I've seen people tank with corruptors and stuff like that so I guess a debuffing scrapper is a valid option to team with your friends and SG mates. Regarding your first question, yes you're leaving DPS and Def on the table, plenty of it. Regarding your second point, those powers you mention are indeed skippable but with such a build, not sure it's worth replacing them for other powers without a serious slot reshuffling which, as per your initial post, you don't want to do. Can't be more constructive than that, sorry.
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Sorry but I do not understand what are you after with that build. Resistances are really low and since you don't have any useful def, I guess you rely solely on Barrier for surivablity which is something I would personally avoid. Also, can't understand a 6 slotted Air Superiority and leaving Devastating Blow out of the build. If you are happy with the build for what you intend to do with the scrapper, fair enough, personally, I do not understand taht build at all.
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Fighting Pool adds a layer of passive mitigation and since Fiery Melee has no active mitigation whatsoever, it could help however, if you are not going to invest in sets, then you will have to rely solely on your +regen and heals since I don't think the little s/l res and def fighting pool bring on their own is going to be noticeable at all without sets. Probably Presence Pool might add better dmg mitigation for an all IO build.
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Buenas, conozco a alguno incluyéndome yo pispo en Torchbearer pero me temo que en Reunion no sé quién juega.
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Click mez protections are awesome, they overlap and double their mez protection effect for quite a while with just some recharge. The animation is annoying, that much is true, but still, it is a small toll for awesome mez protection.
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Closest I could get to what you ask is this, I hope that at least gives you some ideas: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- ImpArm-ResPsi(A) Level 1: Jab -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Rchg/+Absorb(42) Level 2: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal(5), Prv-Heal/EndRdx(25), Prv-Heal/Rchg(27), Prv-EndRdx/Rchg(42) Level 4: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34) Level 6: Haymaker -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 8: Unyielding -- Ags-ResDam(A), Ags-ResDam/EndRdx(9), Ags-ResDam/EndRdx/Rchg(9), Ags-Psi/Status(17) Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43) Level 12: Temp Invulnerability -- RctArm-EndRdx(A), RctArm-ResDam(13), RctArm-EndRdx/Rchg(13), ImpArm-ResPsi(17) Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15) Level 16: Boxing -- Empty(A) Level 18: Invincibility -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(25) Level 20: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(37), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(46) Level 22: Tough -- UnbGrd-Max HP%(A), ImpArm-ResPsi(31) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(34) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/Rchg(50) Level 28: Rage -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(29), GssSynFr--ToHit(29), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45) Level 30: Resist Energies -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(36) Level 32: Resist Elements -- GldArm-3defTpProc(A) Level 35: Hurl -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46), Thn-Dmg/EndRdx/Rchg(48) Level 38: Foot Stomp -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Rchg(40), Erd-Acc/Dmg/Rchg(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Pnc-Heal/+End(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(48), NmnCnv-Heal/Rchg(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Spiritual Core Paragon ------------
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I'd go Elec/Shield, great positional def, decent s/l res and plenty of AoE in case you feel like upping your notoriety with more enemies. Lightning Rod and Shield Charge do not break Stealth so you can use both and then use AS on the enemy of your choice. You could even farm with this one if so you wish.
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I also have a StJ/SR Scrapper at lvl 35 currently, main problem with SR is that you don't get proper AoE def until lvl 35 - 36 which is when you get Evasion and get it slotted while in the early 30s you will start fighting Nemesis and DA, both with heavy AoE dmg. Regarding endurance, I've found out that the best solution is to slot attacks for extra end rdx since, at the end of the day it's your attacks eating your endurance away. SInce you have an extra 20% rchg with quickness, try slotting your atatcks with 1 x acc, 1x endrdx, and then a couple cheap set IOs 1xdmg/end, 1xdmg/end/rchg or something similar. Of course, you need also endrdx in your toggles and wouldn't be bad slotting Practiced Brawler with 1xrchg and 1xendrdx provisionally until you can later on respec out that second slot.
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Street Justice is good ST dmg, get some additional AoE from Pools/Epics and you have a solid primaty. Psi melee is great, one of the less resisted dmg types in game. Main complain about it is that, the enemies who resist psi dmg, albeit few, are highly resistant to it so you can also resource to secondary powerset, pools and epics to get different dmg types. Staff is also solid but the animations are somewhat of an acquired taste, especially the "breakdance/electric boogaloo" one. Psi/Fire or Psi/DA are the ones I'd recommend. I also have a StJ/Nin for concept reasons but on this combo, both sets would be new for you on scrappers since Ninjitsu was never on live.
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I have a DM/Bio and the dmg output is scary, I highly recommend DM/Bio.
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Dark Armor is probably the powerset that benefits most of invention sets. Here's the build I was planning whn I wanted to re-roll my DM/DA Scrapper. Finally decided to go Tanker but here's the build anyway. Not sure how expensive it will be since I get most of my enhancements through Converters. Dark Blast is there to fill the ST attack chain, Night Fall is meant to give a bit of AoE and Tenebrous Tentacles is an AoE debuffer. End usage is well under control, decent resistances, S/L softcapped and over 1800 HP. It is a decent build , the expensive part will be the ATO's which I usually get through Merits or Super-Packs: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Dark Melee Secondary Power Set: Dark Armor Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Darkness Mastery Hero Profile: Level 1: Shadow Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), CrsImp-Acc/Dmg/EndRdx(39), CrsImp-Acc/Dmg/Rchg(40) Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(13) Level 2: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42) Level 4: Murky Cloud -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(5), HO:Ribo(7), HO:Ribo(15) Level 6: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(9), LucoftheG-Def/Rchg+(25), ShlWal-ResDam/Re TP(27) Level 8: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(25), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(43) Level 10: Obsidian Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-Max HP%(13) Level 12: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Dmg/EndRdx(15), Mlt-Acc/Dmg/EndRdx(19), Mlt-Acc/Dmg(19) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Dark Regeneration -- Prv-Absorb%(A), Prv-EndRdx/Rchg(17), Mlt-Acc/EndRdx(17), ScrDrv-Acc/Rchg(34), TchoftheN-Acc/EndRdx/Rchg(34), Prv-Heal/Rchg/EndRdx(36) Level 18: Boxing -- Empty(A) Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(21), Rct-Def(21), Rct-ResDam%(46) Level 22: Tough -- TtnCtn-EndRdx(A), TtnCtn-ResDam(23), TtnCtn-ResDam/EndRdx(23) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Soul Drain -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(27), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(37), SprScrStr-Rchg/+Crit(37) Level 28: Cloak of Fear -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(29), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(31), SphIns-ToHitDeb/EndRdx/Rchg(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A) Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34) Level 35: Oppressive Gloom -- HO:Endo(A) Level 38: Petrifying Gaze -- Empty(A) Level 41: Dark Blast -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(43), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(46) Level 44: Night Fall -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48) Level 47: Tenebrous Tentacles -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(48), SphIns-Acc/ToHitDeb(50), SphIns-Acc/Rchg(50), SphIns-ToHitDeb/EndRdx/Rchg(50) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Cardiac Core Paragon ------------
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Hamidon enhancements in Swift and Hurdle are a waste since those do not cost end, regular IO's should do. Some powers seem a tad overslotted and I would have aimed to softcap all three positionals and not just melee. Also, I think it's a mistake not taking the self heal. Street Justice lacks AoE so I'd probably go for some AoE powers in Pool and Epics to make up for it since Shadow Meld's utility is limited since it can't be made perma, especially on a def based set.
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If I had to do a Spines/Fire Brute able to do regular content, this is how I would do it. With pretty much same dmg res and S/L def numbers, I am bale to farm +4/x8 Comic Con, both the Fire and the S/L on my Psi/Fire and MA/Fire, although they have more active mitigation than Spines. Not too happy with the rchg but can't have it all I guess. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Barb Swipe -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43), Acc-I(43) Level 1: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9) Level 2: Lunge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(40), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Acc/Dmg/Rchg(42) Level 4: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(5), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 6: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(9), Prv-Heal(15), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48) Level 8: Build Up -- RechRdx-I(A), RechRdx-I(50) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(11) Level 12: Combat Jumping -- Krm-ResKB(A), Ksm-ToHit+(13), LucoftheG-Def/Rchg+(13), LucoftheG-Def(15), ShlWal-ResDam/Re TP(50) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(21) Level 18: Quills -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(19), SprBrtFur-Rech/Fury(19), Mlt-Acc/EndRdx(31), Mlt-Acc/Dmg/EndRdx(31) Level 20: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(34) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(31) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Rchg(45) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(34), Rct-Def/EndRdx/Rchg(36), Rct-Def(36) Level 32: Throw Spines -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(50) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Mu Lightning -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(39), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(40), Rui-Acc/EndRdx/Rchg(45) Level 41: Consume -- RechRdx-I(A) Level 44: Air Superiority -- Acc-I(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Born In Battle Level 0: High Pain Threshold Level 50: Cardiac Core Paragon Level 0: Invader Level 0: Marshal ------------
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For farming I'd do something like this. Suitable for any TF and any regular content. For Incarnate softcap, just resource to Barrier Destiny and Melee Hybrid or just purple insps. Plenty of AoE dmg plus Dark Blast and Moonbeam should sort out any ST dmg issues although I don't have the slightest clue whether you could solo AV's with this build or not since it's not something I've ever been interested in, sorry. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 1: Deflection -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(5), Rct-Def(7), Rct-Def/EndRdx(11), Rct-EndRdx/Rchg(17), Rct-Def/Rchg(23) Level 2: Jacobs Ladder -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(25), SprCrtStr-Acc/Dmg/Rchg(25), SprCrtStr-Dmg/EndRdx/Rchg(45), SprCrtStr-Acc/Dmg/EndRdx/Rchg(45), SprCrtStr-Rchg/+50% Crit(45) Level 4: Battle Agility -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(11), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(23) Level 6: True Grit -- StdPrt-ResDam/Def+(A), Prv-Absorb%(46), Prv-Heal(46), Heal-I(46) Level 8: Thunder Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(42), SprScrStr-Acc/Dmg/EndRdx/Rchg(42), SprScrStr-Rchg/+Crit(42) Level 10: Active Defense -- RechRdx-I(A) Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13) Level 14: Super Jump -- Jump-I(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Chain Induction -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 20: Build Up -- RechRdx-I(A), RechRdx-I(21) Level 22: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 24: Boxing -- Empty(A) Level 26: Lightning Clap -- Acc-I(A), SuddAcc--KB/+KD(27) Level 28: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/Rchg(29), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(50) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(34) Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Dark Blast -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(39), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(39), Dcm-Acc/EndRdx/Rchg(40), Dvs-Acc/Dmg/EndRdx/Rchg(43) Level 41: One with the Shield -- GldArm-3defTpProc(A) Level 44: Moonbeam -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(48), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(48), Dcm-Acc/EndRdx/Rchg(50), Dvs-Acc/Dmg/EndRdx/Rchg(50) Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), NmnCnv-Heal(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 50: Musculature Core Paragon ------------
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Try this, tough as hell and also with AoE. If you don't like Mu Mastery, feel free to use any other you prefer. I am sure there are better builds out there, but this is no squishy Brute, no sir. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Brute Primary Power Set: Street Justice Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Fighting Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Initial Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/EndRdx(42), CrsImp-Acc/Dmg/Rchg(48) Level 1: High Pain Tolerance -- Prv-Absorb%(A), Prv-Heal(40), Heal-I(40), StdPrt-ResDam/Def+(43) Level 2: Heavy Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(39), CrsImp-Acc/Dmg/EndRdx(39), CrsImp-Acc/Dmg/Rchg(40) Level 4: Fast Healing -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(5), RgnTss-Regen+(7) Level 6: Combat Readiness -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(43), RechRdx-I(43) Level 8: Rib Cracker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(17), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Acc/Dmg/Rchg(39) Level 10: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 12: Mind Over Body -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(17) Level 14: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(15) Level 16: Super Jump -- Jump-I(A) Level 18: Spinning Strike -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(19), SprUnrFur-Acc/Dmg/Rchg(19), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(25) Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21) Level 22: Rise to the Challenge -- Prv-Heal(A), Prv-Heal/EndRdx(23), HO:Golgi(50) Level 24: Boxing -- Empty(A) Level 26: Shin Breaker -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Acc/Dmg(27), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(50), SprBlsCol-Acc/Dmg/Rchg(50) Level 28: Heightened Senses -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(29), Rct-Def(29), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36) Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 32: Crushing Uppercut -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(33), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury(34) Level 35: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(37) Level 38: Strength of Will -- GldArm-3defTpProc(A) Level 41: Electrifying Fences -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(46), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48) Level 44: Ball Lightning -- PstBls-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg(45), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal(7), Pnc-Heal/EndRedux(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 0: Born In Battle Level 0: High Pain Threshold Level 50: Resilient Core Paragon ------------
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Well, no offensive melee set has absolutely everything, otherwise this game would be boring. Sets that excel at AoE lack a Self Heal so there's always something that can be improved but in this case, Dark Melee is awesome set, and yes, it lacks AoE but it is a great toolbox set and Tankers can benefit much from it. You can add all the AoE you need via Primary (Fiery Aura, Shield...), via Pool Powers (Spring Attack, Sweeping Cross) and via Epic Pools (Fire Ball, Ball Lightning, Energy Torrent, Dark Obliteration...) and all that on top of your Judgement Slot so, yes, it's great set and extremely viable for pretty all melee chars. In this particular case, DA brings a bit of AoE dmg via Death Shroud, one of the best if not the best self heal in game and -To Hit from Cloak of Fear plus Def from Cloak of Darkness that have a great synergy with the -To Hit from DM attacks, it is a matter of adding whatever you think the build lacks from other sources.
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FYI, Combat Jumping is never a mistake, unless you don't take it, then it is.
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Defenses look good but Focused Accuracy and Assault kinda break your build end wise, especially being two totally unnecessary powers. I'r personally get Shatter instead of FA and any def mule such as Hover for a lotg. Whenever possible, I tend to allocate LotG 7.5% rchg in base slot mules and use toggles for other def sets. Also, not sure about Spring attack on your build tbh.