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Nightmarer

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Everything posted by Nightmarer

  1. Katana has great synergy with DA because its -def allows Death Shroud, Oppressive Gloom and most specially Cloak of Fear hit more enemies and more often thus boosting your survivability and upping your mdg output. I'd go Fighting Pool because tough will Stack neatly with your Dark Embrace for S/L res and Weave grants more def for less end usage than Maneuvers. Also, said -def effect makes to hit buffs such as Tactics less useful.
  2. This could be a decent starting point Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Spines Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Barb Swipe -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(50) Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(9) Level 2: Spine Burst -- Obl-Dmg(A), Obl-Acc/Rchg(25), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 4: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(15), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17) Level 6: Conductive Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9) Level 8: Lunge -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(40), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Dam%(50) Level 10: Static Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(11), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15) Level 14: Super Speed -- Run-I(A) Level 16: Grounded -- StdPrt-ResDam/Def+(A) Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(45) Level 20: Lightning Field -- Mlt-Acc/EndRdx(A), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/EndRdx(21), Mlt-Acc/Dmg(37) Level 22: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(23), Prv-Heal(23), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31) Level 24: Build Up -- RechRdx-I(A), RechRdx-I(25) Level 26: Ripper -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-%Dam(45) Level 28: Lightning Reflexes -- Run-I(A) Level 30: Boxing -- Empty(A) Level 32: Throw Spines -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34) Level 35: Tough -- GldArm-3defTpProc(A) Level 38: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(39), RedFrt-Def(39), RedFrt-Def/EndRdx(39), RedFrt-Def/Rchg(40), RedFrt-Def/EndRdx/Rchg(40) Level 41: Moonbeam -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(42), Dcm-Dmg/EndRdx(42), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(43) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 47: Dark Blast -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(48), Dcm-Dmg/EndRdx(48), Dcm-Dmg/Rchg(48), Dcm-Acc/EndRdx/Rchg(50) Level 49: Power Sink -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) ------------
  3. Yeah sorry, Multi-Strike 🙂
  4. I personally always favored Earth/Rad, with Fire epic and a shitload of procs the dmg output is good plus the awesome control and debuff. Won't find a better char for Katie Hannon TF.
  5. I personally always go for Thunderstrike: Acc/Dmg - Acc/End - Acc/Dmg/End - Dmg/End, not especially for the sets, because it's decent stats. If you want more dmg with same slots, replace the Acc/End with a Scirocco's Dervish Acc/Dmg/End
  6. This is the one I've been using, got perma PA and it's probably the char I had most fun with ever. Hope you might get an idea or two from here: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg(40), Dcm-Dmg/EndRdx(40), Dcm-Dmg/Rchg(42), Dvs-Acc/Dmg/EndRdx/Rchg(42) Level 1: Twilight Grasp -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(3), SphIns-Acc/ToHitDeb(3), SphIns-Acc/Rchg(5), SphIns-ToHitDeb/EndRdx/Rchg(5) Level 2: Blind -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-EndRdx/Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(43), NrnSht-Dam%(43), GhsWdwEmb-Dam%(50) Level 4: Tar Patch -- RechRdx-I(A), ImpSwf-Dam%(48) Level 6: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(7), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Rchg/Dmg%(43) Level 8: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(11), DarWtcDsp-Rchg/EndRdx(11), DarWtcDsp-ToHitDeb(15) Level 10: Howling Twilight -- RechRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Jump -- Jump-I(A) Level 16: Shadow Fall -- GldArm-3defTpProc(A), StdPrt-ResKB(17), StdPrt-ResDam/Def+(17), LucoftheG-Def/Rchg+(23), RedFrt-EndRdx(34), RedFrt-Def/EndRdx(45) Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(19), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(25), RechRdx-I(31), RechRdx-I(34) Level 20: Fade -- RedFrt-EndRdx/Rchg(A), RedFrt-Def(21), RedFrt-Def/EndRdx(21), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(50) Level 22: Combat Jumping -- Krm-ResKB(A), LucoftheG-Def/Rchg+(23) Level 24: Deceive -- Acc-I(A) Level 26: Spectral Terror -- GlmoftheA-Acc/Fear/Rchg(A), GlmoftheA-Acc/Rchg(27), GlmoftheA-EndRdx/Fear(27), GlmoftheA-Acc/EndRdx(31), GlmoftheA-Dam%(46) Level 28: Soul Absorption -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(50) Level 30: Air Superiority -- Acc-I(A) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), SuddAcc--KB/+KD(34) Level 35: Scorpion Shield -- RedFrt-EndRdx(A), RedFrt-Def(36), RedFrt-Def/EndRdx(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def/Rchg(48) Level 38: Dark Servant -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(39), SphIns-Acc/ToHitDeb(39), SphIns-Acc/Rchg(39), SphIns-ToHitDeb/EndRdx/Rchg(40) Level 41: Maneuvers -- RedFrt-EndRdx(A), RedFrt-Def(42), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(48) Level 44: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Black Hole -- Acc-I(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), EndMod-I(9) Level 50: Spiritual Total Core Revamp Level 50: Ageless Partial Radial Invocation ------------
  7. A couple extra slots to allocate in any power you wish I might be ok with but powers are perfectly fine with just 6 slots per power.
  8. Please, please pretty please, is there any chance of removing Dr Aeon's cutscene in Miss Liberty TF? or at least make the cutscenes just trigger only when a first time char is on team? Pretty please?
  9. To be honest, I don't understand the problem of lack of AoE, other sets also lack AoE, such as Martial Arts while others lack ST thus making boss killing harder than other sets, that's what Pool Powers and Ancillary / Patron powers are for. To keep in topic, the lack of AoE in Dark Melee can be covered by Cross Punch, Spring Attack, Energy Torrent, Ball Lightning + Electric Shackles, Fire Ball, Night Fall + TT, Caltrops + Exploding Shuriken plus secondaries such as Shield or Fiery Aura. Honestly, that's the beauty of the game, the amount of possibilities it offers.
  10. There is an awesome DM/EA build I could recommend you but it's called DM/SR 😛 Sorry for trolling, boooring Monday, I never used EA so can't be of assistance.
  11. I am really sorry, for some reason I missed your question, now I hope it's not too late for a reply. Besides what Sigmoraig explained, on Weave I already allocated both the scaling dmg resist and a lotg +rchg, I had to choose which set. Luck of the Gambler offered +regen and +HP while reactive defenses offered S/L res and higher +HP. Since my S/L res was already capped, going for reactive defenses would have wasted 1 bonus hence why I went for 3xlotg.
  12. Nightmarer

    Invuln/Elec

    Lighning clap is just a control tool that the new KB to KD enhancement has made useful for just a couple slots so I just use it as dmg mitigation and, as pointed above, to buy some recharge time.
  13. Nightmarer

    Invuln/Elec

    This should make a decent start Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Electrical Melee Power Pool: Leaping Power Pool: Leadership Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- ResDam-I(A) Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42), Acc-I(42) Level 2: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(37), Acc-I(37) Level 4: Dull Pain -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(5), Prv-Heal(5), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33) Level 6: Jacobs Ladder -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(46) Level 8: Unyielding -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-ResDam(9), UnbGrd-Rchg/ResDam(11) Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(15), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(43), MckBrt-Rchg(45) Level 12: Temp Invulnerability -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15) Level 14: Super Jump -- Jump-I(A) Level 16: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(46) Level 18: Invincibility -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(19), RedFrt-Def(19), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-Def/EndRdx/Rchg(40) Level 20: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(21), Rct-ResDam%(27) Level 22: Resist Energies -- StdPrt-ResDam/Def+(A) Level 24: Resist Elements -- GldArm-3defTpProc(A) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27) Level 28: Chain Induction -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg(29), CrsImp-Acc/Dmg/EndRdx(29), CrsImp-Dmg/Rchg(43), CrsImp-Acc/Dmg/Rchg(45) Level 30: Build Up -- RechRdx-I(A), RechRdx-I(31) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48) Level 35: Lightning Clap -- Acc-I(A), SuddAcc--KB/+KD(36), FrcFdb-Rechg%(37) Level 38: Lightning Rod -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Pnc-Heal/+End(A) Level 47: Energy Torrent -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(48), PstBls-Acc/Dmg(50), PstBls-Dmg/EndRdx(50), PstBls-Dmg/Rchg(50) Level 49: Hover -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(7), NmnCnv-Heal(31), NmnCnv-Heal/Rchg(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(3), EndMod-I(3) ------------
  14. Both should do fine, also DM/Shield should do fine. SR has the advantage of being easy to softcap and having a 20% extra recharge since, for AV killing, your attack chain has to be Soul Drain as soon as it's up and then Midnight Grasp - Smite - Soul Drain - Smite and you'll need a lot of rchg for that chain
  15. This, very much this.
  16. Apologies in advance is this has already been posted. I noticed on my Ill/Dark troller that Team teleport acts as Teleport, I have recall friend and tp foe and my lvl 49 power choice was team tp but it does not work, it just teleports me, acts exactly as "Teleport", period. Just FYI.
  17. So, now you are not only patronizing but also admitting you could not be arsed to check her build before contradicting her over and over again. Also, you are assuming that, uaual advice is a low bar and the discussions on a build are always about min/maxing when all OP asked for was a solid build. This looks to me like you are getting too much assumptions from your own rear and flag them around as if they were some sort of an absolute truth. And to top it someone who took the name of a player who sadly passed away is calling me petty. I'd better stop derailing this thread more than I have already, have it your way dude.
  18. That's what she's been trying to say all this time tbh, as far as I have read, she never claimed this to be the best option and quite frankly, your Dark/Poison thread is kinda irrelevant since this whole thread is about an earth/storm build. Are there better options with other Controller powersets? probably, same way I am sure there better AoE options with other ATs, in the end, she suggested an earth/storm build that works, as you just admitted, anything else beyond that is sort of irrelevant and sometimes seems even petty.
  19. That is very true
  20. For what is worth, this is my Psi/Fire Brute. Since ppl mentioned that the few mobs that were resistant to psi dmg were highly resistant, fire brought a different type of dmg to the mix that I also complemented with Soul Mastery for a third dmg type. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Psionic Melee Secondary Power Set: Fiery Aura Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Soul Mastery Villain Profile: Level 1: Mental Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46), Acc-I(48) Level 1: Fire Shield -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(13) Level 2: Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), Acc-I(37) Level 4: Telekinetic Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37), Acc-I(46) Level 6: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(7), Prv-Heal(7), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg(48) Level 8: Psi Blade Sweep -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(9), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(39), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Rech/Fury(39) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(11), GldArm-3defTpProc(11) Level 12: Concentration -- RechRdx-I(A), RechRdx-I(13) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-ResDam(17), UnbGrd-ResDam/EndRdx(19) Level 18: Blazing Aura -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Acc/Dmg(19), Mlt-Acc/EndRdx(21), Mlt-Dmg/EndRdx(23) Level 20: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(23), Rct-ResDam%(50) Level 22: Boxing -- Empty(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27) Level 26: Greater Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(27), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(45), Acc-I(45) Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(31), RedFrt-Def/EndRdx(31) Level 32: Mass Levitate -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Gloom -- Dcm-Acc/Dmg/Rchg(A), Dcm-Acc/Dmg(42), Dcm-Dmg/EndRdx(43), Dcm-Dmg/Rchg(50), Dcm-Acc/EndRdx/Rchg(50) Level 41: Dark Obliteration -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(42), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(43), SphIns-ToHitDeb/EndRdx/Rchg(43) Level 44: Darkest Night -- EndRdx-I(A) Level 47: Hover -- LucoftheG-Def/Rchg+(A) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(5) Level 50: Cardiac Core Paragon ------------
  21. For me the perfect match is DM/SR, although DM/Shield offers same synergy plus some advantages such as +dmg aura, higher res. +HP... among other things (SR offers +20% rchg though). Besides these two, I found DM/Inv, DM/Bio and DM/Fire incredibly fun to play and solid performers.
  22. I am currently lvling an Ill/Dark and I absolutely love him plus the concept fits as some sort of arcane warlock / sorcerer / magician. I think Dark/Storm could work too for soloing with enough procs and KB to KD enhancements for better control.
  23. DM/SR Kat/Inv DM/DA MA/DA Not from the beginning though, I started playing during I7
  24. You'd just need to go to the Heroes & Villains website, it's her project as a part of the CoH successor games
  25. I'd find extremely ironic having animated hair implemented in the game now that we don't have to endure Golden Girl's demands for it in any thread she felt like derailing.
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