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biostem

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Posts posted by biostem

  1. 9 minutes ago, Erratic1 said:

    I suspect it is a case of seeing options are there and thinking you should be using each all the time and never really considering any other approach.

    You're reading too much into it - options are there, therefore they are meant to be used.  An automatic transmission car, though you may be in drive like 90% of the time, is still intended to be able to reverse or be placed into a specific gear or neutral, if and when needed.  You may not see the need, but the capability is still there.  Compare and contrast it with SR, where you really only have 1 way to play the set - turn on the toggles, then either click the status protection power as needed or set it to autofire.  There are no modes to switch between, no variety of buffs/debuffs to consider using depending upon the circumstances you run up against...

  2. Just now, Erratic1 said:

    One can build around a particular stance with Bio and rarely (if ever) change stance.

    Oh no doubt.  My point was that the set kind of wants you to switch modes on the fly, which is why you have a variety of buffs/debuffs depending on the mode.  I'm not saying you *can't* just set a mode and leave it on 24x7...

  3. On 5/21/2024 at 4:03 PM, Linea said:

    What's are the Worst Armors?  And why?

    In a very general sense, any armor set that you, as an individual, cannot make work for you, is "the worst".  Now, there are many reasons why one may not be able to get a set to work for them - like constantly running out of end, a set having holes you cannot or just aren't yet able to patch, or just not liking the style of play a particular armor set "wants" you to use, (like switching between bio armor's modes or maybe having a backup source of healing for SR, when hits do get through).

  4. Yeah, I mean, you can unslot or replace enhancements anytime, so I don't think it has to do with the permanent or transitory nature of the powers.  IMHO, it's probably because Incarnate stuff came after the system that shows power details in the character window, and they either didn't have time or didn't care enough to include them in said info display...

  5. 2 minutes ago, Alchemystic said:

    This sorta defeats the point of playing Brute, where your Fury bar is fuelled by constantly being in battle. Tankers' Gauntlet isn't affected as much, but I fear their lasting Taunt effects would cause the "not being hit" part to be difficult to maintain.

    Maybe give the power an effect like Blasters' "Reach for the Limit", where it simply has a proc to grant a temporary damage boost, or perhaps up the base defense a little bit or have it grant additional KB protection...

  6. 17 minutes ago, Drachenfang said:

    How many zillions of characters end up taking boxing and kick only to have it left unslotted and not even placed in power trays?

    Opportunity costs;  You WANT tough and weave - gotta invest to get them.  It's like one of the last "tough" choices players have to make in-game.  Don't take it away! 

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  7. 3 minutes ago, @T3h Ish said:

    Generally speaking, the goal of these suggestions is to bring the Issue 1 set up to some reasonable par with other sets

    Empathy is actually an extremely powerful set - it just isn't "set-it-and-forget-it", and the trend seems to be that people don't want to actually have to select which teammate to use what power on and when.  I think that there are alternatives that cater to the former already, so taking away other options is not a good thing, IMHO.  Not being able to have every power perma on everyone is actually *NOT* a bad thing...

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  8. 1 hour ago, @T3h Ish said:

    Absorb Pain

    You're fundamentally changing the power - it's supposed to be that *YOU* are absorbing the other character's pain, not that you are helping them to do so.

     

    1 hour ago, @T3h Ish said:

    Clear Mind - > PbAoE Toggle and/or Targeted AoE Mez Prot + Psi Res

    This would be too good, IMHO, and steps on the toes of those sets that specifically provide various resist shields.  I could see the psi component, though.

     

    1 hour ago, @T3h Ish said:

    Fortitude - > PbAoE akin to Widow's Link Mind

    Again, probably too good.  The buff values would also have to be significantly reduced if such powers were made into AoEs, which I don't like.

     

    1 hour ago, @T3h Ish said:

    Mass Resurrect (Mass AoE Rez + HoT)

    Dark's rez, IIRC, needs a target.  What would be the tradeoff, here?

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  9. I was thinking of mechanics that might make for an interesting blast set, and my thoughts wandered to the Dreamcast game "Ikaruga", where one of the core mechanics is that you can switch between dark and light shots, which grant immunity and extra or reduced damage to like/opposite types.  To that end, I present "Polarity Blast":

     

    The set would have a swap mechanic similar to dual pistols' swap ammo, but only between light and dark, (or negative/positive, etc).  Attacking with one type would apply a special debuff to the target, and being hit by such an enemy while in the same or opposite mode, (the specifics can be ironed out later), would result in reduced damage or such from said enemy.  Perhaps the set would also include a short but potent self buff for switching damage types, in order to encourage use of this mechanic,  Other than the switching mechanic, the set could easily draw from existing attacks and animations.  To simplify things, perhaps the 2 mutually exclusive mode-toggles could simply apply an additional graphical effect, so as to not have to deal with how to handle each attack having 2 separate FX themselves...

  10. 2 minutes ago, Sakura Tenshi said:

    I mean, in some fairness, clockwork and most robots in game have the breathing animation. Only ones that don’t are the Zenith Hoverbots/Steel Valkyries. I think MekMen also don’t but Warcry ones do.

    Well, AFAIK, the Praetorian Clockwork are built on the player frame, so that'd explain why they breathe, while the Council/5th Column ones use NPC models...

  11. I saw this yesterday with my partner;  It was a surprisingly deep and emotional film.  Very entertaining with some funny moments, and a touching farewell to Louis Gosset Jr.  While little kids will probably enjoy it, it has some quite mature subject matter.  Still, I'd say it is very worth the watch!

     

     

    Spoiler

    Interestingly, the film isn't actually about finding new homes for existing imaginary friends, (called "If's" in the movie), but about reconnecting them with their original children, (now grown up), and celebrating those fond memories and not letting them fade to nothingness.

     

  12. 13 hours ago, Player2 said:

    Could we maybe get a third option that works like the Stance changes where it only functions while a travel power (other than Sprint) is toggled on?

    I would love a "while a travel power is on" option for ALL auras!

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