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Posts posted by Glacier Peak
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Yeah - they've been there since launch of the zone on legacy.
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1 hour ago, aethereal said:
The damage formula does not include animation time.
Procs do. Now a days a great deal of damage comes from procs.
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I went about soloing every GM/AV, etc., at one point in time. And any AT or powerset can do it too with little effort or care by opening up the auction house and spamming inspiration. Other times I've done the recruiting, waited patiently to make sure all the interested badgers are brought in. Other times I've seen it, reported it in the badge channel, then moved along.
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27 minutes ago, Aurora_Girl said:
Taking powers you don't intend to use is stupid.
That's probably just a short sighted response meant for another poster (likely who you quoted), but I'll take a swing at this anyways.
Gameplay in this game is constrained by a few systems which players can't force or overcome. Think hard caps, physical objects, and the mighty Null the Gull. Outside of those types of limits, an individual's play style is largely unconstrained by anything except for their own self imposed limitations.
Whether a decision is stupid, genius, or fun - outside of the box that is displaying the pixels to the audience, nobody cares whether a player picks a power or makes a costume, or runs through every story arc again, or collects ever badge.
The game is playable years after its legacy conclusion. Try to enjoy it while you can and chill a little.
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Enjoy the game however you want to play it. As for the inf, it's yours to decide how to use.
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On 2/11/2022 at 11:50 PM, Voltor said:
Method to get the Handsome Badge unlocked in a fairly quick manner:
1. Your Main account with badge seeking character logged in
2. Drone/alt account with toon that does not have Handsome badge already.
3. Team up the alts, drone gets the Ganymede mission, badge hunter completes it.
4. Drone gets next mission, badge hunter enters it and door parks in it while drone speaks to Null and goes Rogue and then enters the mission. Badge hunter gets the key. Drone speeds to lock box and smashes it.
5. Drone and hunter exit and Drone shifts back to Hero or Vig alignment and speaks to Ganymede then back to Nul to Rogue again.
6. Drone gets mission from Scratch, badge hunter clears it quick as it is just defeat boss+guard.
7. Drone gets next mission, both hunter and drone enter. Drone door sits, badge hunter gets key and smashes cauldron.
Both get handsome badge and both can talk to DJ Zero for Snaptooth missions.
Fastest time for me to the above: 10 minutes.
DJ Zero can be contacted 10 times as always for the Snaptooth mission, however unless they made a change you can call him anytime of the year as long as you have not reached the limit of 10. Thus new alts you make through the year could go get heart of light, party goer and V-tips from the snaptooth missions and Toothbreaker badge as well. This has been this way since event released on live.
Can confirm DJ Zero gives the 10 Snaptooth missions any time of year as long as he's unlocked and the arc has been started.
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9 hours ago, MasterHawks said:
It did work on live end of discussion. I am not a noob bro. I was the top player accross all servers and been playing since beta before hami IOs. I unoffically tested plenty of things for the NCsoft Devs and GMs so dont treat me like I have no idea what im talking about. Back before Ice Shield and Glacial Shield and Speed Boost hit multible allies on a single cast. IS and GS gave a increased defense buff after using power boost. This may have been a bug that I thought wasnt one so I didnt report it and might of been fixed after that. but all of you attacking me and being negative is completely uncalled for. It's COH and its back and we should be supportive but I guess it makes you all feel better to talk down to someone with Autism and call him dumb and that his thinking and or memory is wrong.
If the reason why power boost no longer works on or intended to work on cold defensive powers is because the resistance in the powers. Just remove the resistances in the powers. Cant say the first thought that came into my mind when I picked up Glacial Shield and Ice shield was. I cant wait to give others 25% Cold Resist and 10% Fire Resist. Or defection Shield giving 40% Toxic. Arctic Fog however gives a 20% base to fire/cold/energy which is worth slotting with Resistance cause your not slotting resistance in two powers that give minor resistances.
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17 hours ago, Michiyo said:
Hello! I've been working on a costume sharing site for a few days, and figured I'd drop the link here https://costumes.cityofheroes.dev/ A few folks from Discord have been testing it out for me this evening. It's still very basic, but I plan to add more if usage picks up. Please let me know what you think.
Looks good on mobile. 4 wide costumes per row is a good fit. I like the pages option.
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For starters, weapon draw animation aside, AoE immobs are great to use with targeted or location based AoEs. Drop a web cocoon and then blizzard or bonfire.
Back in the old days it was useful to use in combination with web grenades to ground flyers in PvP or when running a heavy -speed build.
Now it's more of a niche PPP in my opinion. Ghost Widow almost always has better powers to offer that take easy proc fu.
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Interrupt enhancements already do what they are described to do. Reduce the interruptable time of a power.
Are you recommending a new enhancement category that reduces activation time?
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Looks like oedipus_tex is at it again trying pad their post coun... oh wait its a parody thread. Continue 😄
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Damn some people gotta get their "I'm right, you're wrong" fix in today 🤣
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Taking it? As in, gone to the Americas? 😄
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I see Snarky is padding their thread count again... 😅
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5 minutes ago, EmperorSteele said:
So while i LIKE the IDEA of combo mechanics, whenever I play such a set, it rarely "feels good". Like, hey, this bad guy is almost dead, but NOW the orange ring shows up and it's like, do I use it? I don't have to, but if I don't, I feel like I've wasted my time?
Or it's like hey, I've built up my 3 points of whatever... too bad there's no one to use it on oh HEY there's a mob over there, I'll just- oh. My counters just expired. Sigh.
=/
This happens with non-combo sets too. Players have to think, do I use the big bad attack (Greater Psi Blade, Total Focus, Blaze, etc.) or do use the quick recharging, low damaging T1 attack power. I always go for dropping the hammer if my big bad attack is up. I figure the fight is over anyways, so the extra end cost wouldn't be a big deal.
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1 hour ago, lemming said:
Note with two people in a farm, the total XP & Inf are increased by 25%, so when you do a mission and kill a mon solo and you get 4000 xp & 4000 inf.
With two people, each char gets 2500 xp and 2500 inf.
And this scales up with each additional character. (Somewhere, there is a chart)
I'm not sure if chances of drops is modified, but iirc it is.
This doesn't sound like my experience, but I'll give you the benefit of the doubt. If a mob is worth a certain amount of total XP, split however many ways as teammates, the percentage received by each player remains the same? I wish I had data instead of anecdots, but I'll recommend the OP defer to you if you can elaborate a little more.
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11 hours ago, RiskyKisses said:
Hey all.
I currently have a Fire Farming brute that I run when I want/need to, and she does very well for me. But I've had the chance to see a few folks 2 boxing duo's, and it makes me curious on a couple of things.
1- Does 2 boxing (for me this means running 2 toons by yourself in the same mission), speed things up in defeating these fire farms?
2- Between the 2 toons, do you walk out of there with more potential influence than from running it with just one farmer?
3- What types of builds would pair best with my Fire Farmer Brute, and be able to survive while on auto pilot?
1 - More players will certainly increase the potential to complete the farm fastest, however, the XP and Inf will be distributed equally to each farmer. If a player is dual boxing, there is twice as much work to be done (set up each farmer with their auto attack on the right spot of the map and consolidate their rewards at the end of the farming session).
2 - No, there is a maximum amount of Inf that is earnable per each enemy that is distributed evenly per player.
3 - Another Fire Farming Brute with Burn on auto in a fire farm mission.
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I like playing sets for different reasons. Energy Melee for its red pomp pomps and huge single target damage. Water Blast for its set mechanics. Stone Armor before and after the changes. Combo mechanics aren't a pro or a con for me. I haven't played a Dual Blades primary yet though so who knows.
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This is an odd one for sure since it has happened so infrequently. Hard to test or troubleshoot unless you've got the final arc mission that sets it off and you copy over a character to beta to try a few times to see what's up.
Good luck!
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Ahh 140p objects hurt my eyes!
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2 hours ago, TalonGrayson said:
I've decided to fix up the Rikti Mothership to be 3D printed (captured from the game using HeroOgler), and assuming I stick to the project, I'll use this thread to post updates.
However, this post is really here because I had never seen (at least, that I recall) the underside of the ship, and it's kind of cool to see, since it's usually just buried.Did we know that the mothership looked like this under all that dirt?
Yes we do - please look in my signature to see a Tour of Pocket D, where I explore the two ships outside in great detail.
If you're on a mobile device, here's the link to the video:
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There are indeed many Sentinel suggestions in this sub forum. I think I'm correct when I say that some kind of Sentinel change is the most made suggestion overall.
Whether the merits of your suggested change to the Inherent would work or not, it would require testing, (which I'm all for). I'm not sure your suggestion is any different than what's already been said previously on the topic. Maybe @Wavicle can speak to tha?
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1 hour ago, Shenanigunner said:
Sigh. If someone would just respond to this post, I could finally take my seat at the table.
(Been stuck at 999 for two days now...)
Oh yeah... uh.. I need more rep too, it's for a friend really! Every thumbs up ensures an angel gets its wings and stuff. Like and subscribe 😆
Edit: Oh and I forgot to mention the prince in Nigeria 😄
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7 hours ago, MasterHawks said:
Incorrect. If this statement was correct. Then Arctic Fog would not be affected with Power Boost. Ice Shield and Glacial Shield do indeed increase Resistance to Cold and Fire. But Im refering to the Defense Boost gain that Power Boost clearly states it gives to all defensive powers. It says nowhere in the text of power boost that it will not work on some powers. Look at it from my point of view. I spent 1bil of influence and my time on my beloved character that I had on live that worked perfectly fine on live. To hear that some unwriten rule about Power Boost is working as intended. Nah I refuse to beleive its working as intended when it worked just fine on live.
Can you provide any screenshots or ingame data to help explain to others who are experiencing this issue what the problem is?
Have you heard of the beta shard? You can copy a character on to it (or just create a character there) to test out builds or niche ideas and not have to spend billions of influence or much of your time to do so.
Power details and descriptions:
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Power Boost from the Patron Pool: https://cod.uberguy.net/html/power.html?power=epic.corruptor_soul_mastery.power_boost
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Controller Arctic Fog: https://cod.uberguy.net/html/power.html?power=controller_buff.cold_domination.arctic_fog&at=controller
Corruptor Arctic Fog: https://cod.uberguy.net/html/power.html?power=corruptor_buff.cold_domination.arctic_fog&at=corruptor
Defender Arctic Fog: https://cod.uberguy.net/html/power.html?power=defender_buff.cold_domination.arctic_fog&at=defender
Mastermind Arctic Fog: https://cod.uberguy.net/html/power.html?power=mastermind_buff.cold_domination.arctic_fog&at=mastermind
The little things...
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