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Posts posted by Glacier Peak
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21 minutes ago, arcane said:
I tried to trigger your bug by starting a level 49 mission at +4x9999 but it didn’t work 😕
Did you try using the command [/setdifficultyteamsize x], with x representing the '9999' number? I was able to do this for the first respec trial on a solo run and holy yikes, I was working my butt off with the spawns. I had to use everything, pets, temps, nukes, the whole bag.
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1 hour ago, ZacKing said:
Agreed! The way the series has progressed I see those as the only options left on the table.
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Dr. Vahz lab in the abandoned sewers
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On 7/3/2021 at 12:05 PM, merrypessimist said:
God yes. A temp power that does nothing but "instantly kill a mole machine" added to you inventory during any mission that features the stupid things would be awesome. I'd even be for leaving them at the huge HP pool but removing the resists.
Yeah, I am open to this alternative as well.
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Another satisfying episode!
SpoilerThe other Loki's bit/betrayal was expected, but I thought it actually pulled away from the story that the viewers (at least myself) cared about. I found myself liking the Sylvie character even more after this episode, especially after erasing herself and it was great to see Mobius back at it.
So many little easter eggs in the background of this episode, I think I will just watch a youtuber tell me this time so I don't have to rewatch it a dozen times lol. Next week should be the season finale, perhaps a big unmasking of the TVA, perhaps a tie in to other series/movies in the future, and hopefully a cliff hanger for the next season!
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5 minutes ago, krj12 said:
That area is now accessible on Homecoming by clicking any interior arena door.
Previously it required teleporting under the map geometry in a zone with an arena and then /stuck underneath to enter.
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There's a MIB-esque entrance to a Council headquarters building in RWZ. Another fun little base in Boomtown where War Walkers & GM spawn.
Outside Pocket D there are a number of cool little easter eggs. Here's a tour:
You can get outside of most maps in this game with a little effort and a lot of patience.
There's a pool with a Corlax fishing/eating a donut in Grandville as well.
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38 minutes ago, KARMACOP said:
Arrowhead Spy (Blaster)... Arachnos double agent, psychopath & bloodthirsty...
Awesome! And I love the presentation, I'm going to start using short clips too!
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Have two accounts. One farmer one healer. Jump in to separate ouro missions, one level 10 or below and one at level 50. Go to the NE section of Mercy Island where Legacy Chain spawn infinitely. Plop farmer down with AoE attack on auto in mob spawn. Plant healer nearby for heals on auto. Never need to reset, but cheesy xp.
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11 minutes ago, Snarky said:
You need to learn about ED. Dwayne "The Rock" Johnson has a public service video for men with ED. Youtube - "Enhancement Drug"
Oh man the side effects bit had me rolling 🤣
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I'd test these out. +1
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21 hours ago, Razor Cure said:
Apparently the Mole's DID give insane xp, way back in the aerly days of CoV. I didnt see it myself, but a few people told me this when I started playing. I always found it ironic the old devs would nerf every redside farm, and yet blue side had SO many farms just left alone.
Ah yes, I alluded to that in my original post, but I wasn't sure what exact farming method was the cause. Thanks!
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12 hours ago, JayboH said:
Besides the end cost savings mentioned by ZN, it kind of looks like it is about the right end cost when compared to Telekinesis, but more expensive than Repel and Sonic Repulsion.
Ah interesting. I've only dabbled with Whirlwind during testing, it seemed rather high as I careened in to a group of enemies.
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18 hours ago, Tahliah said:
With all due respect, this is horrible advice. Why would you steer clear of amazing IO sets that happen to have some movement bonus as their first tier bonus when the next three are fabulous (plus acc, recharge, resistance/defense, and etc.)? I love Ghost Widow's Embrace and Performance Shifter, both of which have "incidental" movement speed bonuses that lead to very useful other bonuses to health, endurance, and damage/accuracy.
I wouldn't slot for movement bonuses, of course, but there are some good sets for non-mains/non-high cost toons that are very useful despite having a first tier movement bonus.
The poster I was replying to specifically asked how to slow their movement speed down. I gave them a handful of ways. Hopefully that added context is not lost.
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I think that's amazing and I want to try it.... until I remember the endurance cost of Whirlwind.
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1 hour ago, Voltor said:
????? 100 alts with all the badges?
On the leaderboard.
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Yeah, so they were removed in Issue 3 and readded in Issue 16. These were changes made before the Homecoming team started up on the Issue 24 branch.
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1 hour ago, Murcielago said:
Call me crazy but I feel like travel powers are too fast now. They're difficult to control, is there a way to slow them down?
I'd recommend not slotting for speed, leaping, range, or flight speed. And steering clear of set bonuses for movement as well.
Or if you don't want to make those changes, you could try turning off the travel power. You can also use the slower versions from the P2W vendor.
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No exact dates off the top of my head, but this was a change that occurred back in the legacy days.
Homecoming Wiki is your friend:
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37 minutes ago, Sailboat said:
Where are you seeing this?
On the character select screen.
Edit: Bottom left corner, near the 'Back' button.
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I can search through my list of characters with ease! Thanks HC team!
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55 minutes ago, Hyperstrike said:
IIRC, the mole machines don't actually attack you.
They're just Big Dumb Objects to destroy.This is true. They did not do any damage to me during my wailing.
Since this is the case, let's recommend the health be scaled down to other objects which grant no xp or influence.
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So, procs...
in Suggestions & Feedback
Posted
Ah interesting - I believe I was exemped down to level 24 for the 1st respec trial and I was facing level 30s. Not sure how it works for the around lvl 50 content.