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Posts posted by Glacier Peak
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@M3z I've got a follow up question for you since you've done a good deal of kickball, zone, and competitive PvP with Masterminds.
Here me out as an amateur who rarely PvPs anymore. My question is - Why is Fly the least used travel power, if not used at all in PvP?
By my testing, Hover + Fly + Evasive Maneuvers + Fly Protection IO = 10.3 or so Magnitude Fly Protection. Web Grenade can apply a -10 Magnitude Fly Protection (but can also be easily casted a second time in less than 4 seconds base and the -Fly effects can stack). So the Fly user can manage to escape by smashing the space bar as long as they can get out of range of the second Web Grenade. This is assuming a 1v1 situation and not dedicate target tracking/attacking from a team, but...
I've been told that Group Fly (which has a 60ft radius) can apply Fly Protection to each user and stack with each caster (though I am not sure exactly how much since Fly Protection isn't an attribute described in game). In my little experience in organized/competitive play, I don't see anyone using Group Fly. I know it has it's downsides of endurance cost for each additional teammate and its 60ft range.So yeah, why isn't Fly used as a travel power and should this be changed in the future for PvP?
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1 hour ago, Kodo said:
Does this visually affect your character? Like, will it make me appear faded?
OrIs it just a buff without the visual effects?
https://cityofheroes.fandom.com/wiki/Freebird:_Stealth
Effects:
Grants Stealth for 120 seconds when used in an instant effect power. If used in a toggle, stealth will last 120 seconds after the toggle is turned off. Range of stealth is 389 feet in PvP, 35 feet in PvEThank you!
Recommed you use the Homecoming wiki, it has most of the updates made on Homecoming since the game was brought back.
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Cold Domination has semi-control themes with its -speed and -rech targeted and location based AoEs. Pair it with Ice Blast and you pick up two holds and a complimentary power set full of -rech and -speed.
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1 hour ago, BurtHutt said:
When you guys add content that features the same old tired characters, lore and arcs....it really turns me off.
They have asked for community character ideas and input on future content...
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Glad to see you're back at the CoH PvP streams. And I'm happy to see the Energy Melee/ Stone Armor
StalkerScrapper build in action. I've had a Stalker version collecting dust on the beta shard after doing testing a while back, but I've been meaning to see it to fruition on the live shards.-
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I'll throw some nice cheerful information in to this post since a lot of this thread is depressing.
Indomitable has great server ping/latency. The ingame world doesn't stutterly nearly as much, or if at all, since the population is usually low. I played a lowbie in Atlas Park on Indom, then jumped over to Excelsior to PvP and on my way to Recluse's Victory, Atlas Park was a terrible mess of stuttering. Mind you, I was seeing a crisp 165HZ refresh on my monitor in both Indom and Excel, so I'm tempted to believe that the reason Excel Atlas Park was stuttering was because of the number of players.
Yeah so chalk that up to a win for Indom's lower server population 😄
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1 hour ago, R1LE27AS said:
Lets say an AE Farmer starts a team and he goes and defeats all the enemies while everyone else stays back. The AE Farmer clears the map completely, but what if the AE Farmer had the option to recreate every last enemy he just defeated so he wouldnt have to reset the mission over and over and over and the rest of his team could stay right where they were?
You can already do this in the AE mission testing mode. Now if you're looking to get any xp or inf out of it too, then I'd say that's not how the game was designed and AE already gives players plenty of leeway.
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8 hours ago, Zappalina said:
Hey I don't think your post needs any emotes, but I do have a response for you. Isn't Emperor Marcus Cole, aka Tyrant, aka Praetorian Statesman supposed to be the classic power crazed person in the franchise? And isn't that supposed to be an inner dialog, as in the thought bubble of Emperor Cole? I think others have mentioned that this is a work of fiction, but even if it wasn't and this was real life, do you think someone like Emperor Cole, a power hungry dictator, would have any different thoughts? I'm fairly confident that an individual like that would treat other people pretty poorly and use that type of imagery and language.
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2 minutes ago, M3z said:
The HC devs have said they do this on their free time and hence they will essentially do whatever they, which is fair. Certain devs have even given us new maps which is amazing and great and everyone appreciated it.
But there are other devs who don't have a coherent vision of the game, don't understand what's strong and what isn't (they were going to add -def and -regen to all fire sets INCLUDING fire manipulations for blasters which is already the strongest set in the entire game for PVE) and overall don't listen/don't give a fuck what anyone thinks or wants or what communities think or want lol. Like I said if I thought they had a stronger understanding of the game I wouldn't care but it's obvious they don't. And what's frustrating is they don't come to us to gap their understanding they just pretend to listen to opinion then do whatever the fuck they want lol. And I'm not just talking about me, I'm talking about anyone..
I've tested individual sets for test server beta patches, I've given massive indepth feedback on balance etc etc. My credibility comes from running the #1 Villain PVP ladder team in the game on live(we had a ladder system that was posted on the forums if there is an archive of the forum go check if you care) and the #2 PVP team for a while on HC(go check my youtube archive for anyone who cares). To pvp at that level and run teams at that level requires an absolute understanding of essentially every set in the game so you can properly generate competitive 8v8 teams and drive the meta forward with new innovative strategies.
But none of that matters, in their mind they still know more. I mean do they know more about coding than me? Absolutely. Game design balance for pve? yes. Game design balance for pvp? I doubt it.
Again this is just me pissing in the ocean here/venting. If you want to believe they will listen go for it, keep posting! Maybe one day. But I know tons of people who have direct lines of communications and no these guys just do whatever they want, trust me.
Anyways, at this point unless something drastically changes I've basically been done with this game for a while, I only play like once or twice a week now. If this small change got implemented I'd probably play a lot more and I know a lot more others would since it makes the game so much funner. I didn't intend to write a giant wall of text but there you have it lol. /rant
You miss 100% of the shots you don't take, as they say. Maybe by you posting, it will make an impact. Forums are meant to be the place for long discussion, I think that's at least something to be able to share your thoughts on topic of PvP, and more specifically cryopistol animation canceling.
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Just now, M3z said:
I meant a bind, my chemo meds make me forget all my words now lol.
Regarding things going to test and feedback etc. There was discussion and they decided on their own that it was a bug despite our protests that it improved the game(this discussion occurred on a private discord). But I've provided pvp feedback and I got ignored pretty much 100% of the time everytime I've ever posted so they do just do whatever they want which ultimately is fine because this is their free time they are doing dev work so I don't expect them to do everything everyone asks. I'm just publicly venting my frustrations in general with this post.
Regarding the arena maps comment. That was aided from a particular dev, the crey pistol change was done by another dev who decided to do it all on his own without asking anyone. I'm not going to name them because I'm not out here trying to get banned.
Ah no sweat, I figured after rereading you meant bind or macro. And that sucks, hope you're not on them too long.
And that's tough. Sometimes there are things that will be changed even over the protest of testers and players, (I'm reminded of the huge uproar the base macro change caused and the introduction of Infiltration as examples), but are better for the game in the long term. And sometimes the HC devs see things in the code we aren't privy to. And, I'm sure there are some things that they won't ever change even with huge uproar. Bottom line, your feedback was valuable and the time you spent to test out the change was appreciated, even though it wasn't kept in like you had wanted. All I can say for sure is the best way to shape the future of this volunteer driven community, and specifically in regards to PvP, is to continue your testing and feedback. Glad there is someone still reading the PvP sub forum to reply!
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You lost me at ingame script. If my memory serves me right, that's a frowned upon utility on Homecoming.
As for consulting experienced PvPers, the call goes out to test and provide feedback. If you don't like the proposed changes before they hit live, please join in testing these proposed changes when they hit the test server - the HC Team is entirely open to such expertise and really relies on it quite honestly. If that's something that you'd like to help do, believe me when I say your assistance would be very much welcome.
That's how more arena maps were added. Players tested them out on the beta shard. That's how fakkolades were added. That's how the removal of Incarnates from RV (except Alpha slot) were added. And the many PvP power changes over the past few issues/pages as well. They all get tested (with who ever can volunteer their time to do so). There are lots of things that are tested and rejected too that don't make the cutting room floor so to speak. But the goal is to always make the game more enjoyable for the population that participates in the PvP elements of the game.
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I believe it's been said already in this thread, but this event sure did feel like that first magical winter event where the Winter Lords spawned everywhere and it was non stop leveling and fun.
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Folks the image in the OP shows a wolf head mounted on the wall, perhaps as a trophy and the poster is playing a wolf character with Wolf pets.
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1 hour ago, Wavicle said:
there is no question in my mind that Cryo is the worst judgement
You know, now that I really think about it and considering the other Judgements I've tried out, this is actually a fair assessment. I have T4 Cryonic unlocked and I use it occasionally, but I ended up unlocking Pyronic as well for the nice DoTs and mainly use that instead for a second nuke. But you're right, if the goal of the power selection is primarily damage output, Cryonic is likely in last place.
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24 minutes ago, Zepp said:
It looks like Genesis was a boost for any Incarnate power. I know Omega was the last one.
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1 hour ago, Wavicle said:
I'm not. Compare this to Ion and it's absolutely ridiculous. Cryonic should be AT LEAST 90° at t4.
That's not a cone though. I believe the reason its a cone and has lower max targets than Ion is because it's got added debuffs on top of its damage for both of its T4s.
Edit: Oh nevermind, I was thinking of Mighty.
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I need some more hand holding for this series to make any sense to me. It's a Marvel show but I'm not shown anything that's connected to the larger universe. I don't know anything about the comic book version of the titular character, so these first two episodes I'm just confused and not really that entertained. I'm all for different approaches, but I'm not as excited with this one as I was with Loki and WandaVision. It's more on the level of Falcon Winter Soldier or Hawkeye for me.
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Since just about everything in this game can be soloed (I know this first hand), as long as there is at least one player with multiple accounts the server will be fine 🙂
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Cold Domination is the best set. Debuffs are brutal against enemies, buffs are in a good place, and it's easy to use. It's also effective on any of the five ATs that have access to it.
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10 hours ago, Dr. Voltage said:
It's a dead link when I try to open it.
Okay, that's unfortunate. The link works for me, so I'll post screenshots of the names of them:


When you click those names, it will list some of the power set up (as they were to be implemented in the game). For example, clicking the 'Socket' incarnate power will take you to the below list:

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34 minutes ago, Ukase said:
I did show up for a hami raid. And you guys did one run. I waited 35 minutes to get the minimum 24 and only one run. Not the three I was expecting.
Yeah, this. I bailed after someone told me to stop using my debuff powers on the GMs we were killing to spawn Hami.
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50 minutes ago, Dr. Voltage said:
Ooh, that makes more sense. I know the old mids had the names, and one of them had some sort of infomation.
All of them were listed in the link I posted in my previous reply to you.






[Indomitable] 8v8 Arena PvP - Pick Up Groups (Kickball)
in The Arena (PvP)
Posted
Very informative! Thank you for taking the time to write that up. Seeing the larger picture and not just the usability of Fly itself makes it easier to understand. Part current meta, part build priorities and not having spectacular enough other pool choices to justify not taking other movement powers.