Jump to content

Glacier Peak

Members
  • Posts

    4840
  • Joined

  • Last visited

  • Days Won

    20

Posts posted by Glacier Peak

  1. 26 minutes ago, Outrider_01 said:

    They were meant to pull enhancements out period, an oddball single lower slot or a full IO set. It saves time so you don't have to respec twice.

    And if possible, adding another couple of tabs of enhancements in the tray would also nullify the need to use so many in one instance. Either way really.

  2. 10 hours ago, Outrider_01 said:

    AH -> Search unsloters -> Buy 20, covers all your basic needs.  Pick 20 out, toss in storage and respec the rest out.

    I doubt unslotters were intended to be used to remove 20 enhancements at a time, like at the end of a respec. More like, oops I just put the wrong enhancement in a slot, it's valuable and I don't want to trash can it, now here's a salvage that can pop it out. 

     

    I'm still curious why it isn't 8, 9, or 10 tabs of enhancements in the tray. 

  3. 2 hours ago, macskull said:

    On live you couldn't have more than 10 enhancements in your tray at a time, full stop, which required several respecs to strip a character. I don't know exactly why the current limit of 70 exists other than it's almost enough to completely strip a character.

    Wow I completely forgot about that. HC has made a lot of great QoL features. Makes the game more fun to play too. 

    • Like 1
  4. 34 minutes ago, 0th Power said:

    no, there was 1 "tab" at one point though.

    Ah, I wish I could remember where I saw 10 tabs in the enhancement tray. I remember doing a respec some time ago where I ran out of room in my tray and had to perform a second respec to get the last couple of enhancements placed (after dumping the previous in the base storage).

     

    Does anyone know of a stated reason for it being set at 7 tabs? Or any reason for it not to be expanded? I'll have to do some forum/discord search if not 😅

  5. 1 hour ago, KaizenSoze said:

    @Glacier Peak

     

    Please, check my math. I rarely do these kinds of calculations.

     

    Taking your calculated damage per hour 2,079,048.

     

    2,079,048/60 mins = 34,650.8 damage/min

    34,650.8/60 secs = 577.51 damage/sec

     

    36 damage * interval = 577.51

    interval = 36/577.5 = ~.06 tick

     

    An interval of .06 is a lot faster than lava's .5. No wonder it's so much faster.

     

    That looks right to me. That is why the double stack of fire works so well, as long as you come prepared with secondary healers. The pain domination aura helps too - you have to stand pretty close, I think within 8 ft for it to apply its occasional extra hp.

  6. 1 hour ago, KaizenSoze said:

    Extra crispy thread necro.

     

    The mercy fires are just south of the Fortified badge, badge four in Mercy.

     

    Still testing what max damage rate I can get.

     

    The max damage rate that is possible is basically your healing per second against your damage received per second. Add more healers (secondary accounts) and you can essentially heal and take a maximum of 99% of your health (100% would mean you are defeated). 

     

    I ran across a mission with a triple stack of fire that damages you while running through the Ouro badges, but already having the badge I just completed it and didn't take notice. I know there are other ways to get to the highest damage received (while sustaining an equal or greater healing received), but once you get the badge it kind of becomes moot.

  7. 2 minutes ago, oedipus_tex said:

     

    Thanks I'm familiar.

     

    Back on topic: Now that the mechanism for raising the aggro cap is known and has been sucessfully deployed what should the aggro cap be?

    Well if you took the time to read at least three of those threads that were already started before yours that explicitly discussed other servers being able to raise their aggro cap, you would be more informed and perhaps less likely to start another thread about something that has been discussed to death. Seeing as how you're not inclined to use the search button to answer your own question and would rather continue kicking the camel, I say good luck to you!

     

    • Like 2
    • Thanks 2
  8. 10 hours ago, Erratic1 said:

    Darn you biostem!

     

    You got me thinking of ram-horned characters and now I have put together a costume for a character I have not even built:

     

    Wrecker.thumb.png.13fe70fa08fa35b8fdec6e4145cb2680.png

     

    There does not seem to be sufficient love of Malaise in costume designs. I am leaning towards a Super Strength Brute concept involving mystical armor.

     

    But don't think I am forgetting you are to blame biostem!

     

    Wrecker.costume 6.5 kB · 0 downloads Wrecker 2.costume 6.5 kB · 0 downloads

    The Malaise pattern works well on everything!

  9. Just to add to the chorus, I also remember taking Hover to get across the Hollows (before the Fitness Pool was inherent and there we no IO set bonuses to increase the speed either!). Come to think of it, I remember when I thought Hover was the only flight power in the game, and I would take that along with Air Superiority, Flurry, Jump Kick, and oh my so many usual power pool picks...

     

    ... back on to topic though, I believe the past few posters are right in assuming the OP was merely seeking a solution to a problem they were experiencing. What better place to get assistance than the forums! 

  10. 12 hours ago, MightyJ said:

    (Just realized this post might belong here instead)

     

    I just found out about Homecoming and I used to have a lot of fun with an energy? blaster I’m trying to remember. He would jump into melee with a one-two punch that would stun then kill. Does anyone remember this combo? It was a weird build; IIRC it used more secondary than primary. Thanks in advance. 

    Sounds like the Blaster Secondary, Energy Melee's 'Stun' or a combination of Energy Transfer and Total Focus. 

     

  11. 1 hour ago, biostem said:

    Quick question, folks:  It seems I am only able to upload a few KB of attachments as of late, (which is why I've been using the photobucket images).  Have I done something wrong?  Exceeded some forum limit?  Thanks for reading!

    There is actually a 97MB forum limit on attachments, but you can delete previous images in your account via [Account] > [My Attachments]

     

    • Thanks 1
  12. 52 minutes ago, Lazarillo said:

    So would this mean that powers that are set to use "No Redraw" animations (or that have it by default, like /Plant Manipulation) will actually animate correctly when used when the weapon isn't drawn?

     

    Because if so...OHHHHHH YEAH!

    It is more like, imagine using the emote /sit while activating a power, and instead of being rooted while the animation plays out, you can move about freely without the rooting because the emote was activated in its place.

  13. Quote

    Mostly I don’t want to be reminded of current political events while playing a game and the dialogue of this arc unfortunately did.

     

    @Brutal Justice Again I don't see the connection when there isn't any reference to COVID-19 in the story arc. Pandemics in general have existed throughout human history and the 'Vahziloks Wasting Disease' has existed since the beginning of the legacy game itself.

     

    18 minutes ago, Brutal Justice said:

    Sort of like governor Polis of Colorado, the state I live in, on November 13th saying in a press conference, "the more family members who make the decision to self-quarantine, the more likely it is that you're not bringing a loaded pistol to Grandma's head." In reference to Thanksgiving gatherings.

    I guess it makes sense to explain the context of your statement, but bringing up political events on forums is frowned upon 🤔

  14. 1 minute ago, klulka1 said:

    By weapon redraw does that mean that the weapon won't disappear when you draw it?  Cause I've noticed whenever I play my thug mm the guns sometimes don't show when they are attacking.

    I'm pretty sure the weapon redraw fix is related to the bug that allowed the canceling of normal power animations that play out, not the object redraws themselves. 

  15. 6 minutes ago, Orange Dragon said:

    Agreed. I just did the Faultline/Fusionette missions while getting to 20. But to be clear, having an annoying contact tell you they are disappointed in you is usually followed up with a "here's how to make it up". I'm obviously paraphrasing here, but the very final turn in mission goes something like this ...

     

    Agent Watkins no longer talks to you.

    Turn in mission to hazmat guy. Hazmat guys says "Agent Watkins wanted me to tell you that dereliction of duty usually comes with a $10,000 fine and is punishable by blah blah and you really shouldn't even get this cure for the disease you have, but blah blah and standards for heroes is getting higher now so it's OK to tell you that you suck."

    Your response dialogue is "I'm sorry I failed. I choked."

     

    I didn't choke. I had to fly across the entire zone of IP to get back to get to a 5 minute timed mission. Click glowies in a specific order. Fight mobs that have spawned after I had already cleared to the exit. Oh and the building is on fire and you are forced to pass through damaging zones. 

    I think the end result justifies the dialog. If you fail the parameters of the mission, the player should be told they failed. If they succeed, vice versa. Luckily this game allows players to rerun content as much as they like.

    • Like 2
  16. I'm honestly happy someone who clearly loves the game and it's lore took the time to weave together such a challenging and rewarding story arc entirely as a self taught volunteer. This arc was on the beta server for many weeks getting tested, it's content revised, and it's scripts edited based on the input from many players. So comparing it to any content made by the legacy paid professional developers is a little unfair. 

     

    That being said, I like the way this arc progresses, the Easter eggs it contains both in its dialog and its game mechanics, and the challenges that pop up throughout. 

     

    So while I don't agree with your critique, I'm happy you care enough about the game and this content to give your two cents. 

    • Like 4
  17. 22 minutes ago, AboveTheChemist said:

    War Machine and War Torn use the same icon. Assuming that is War Torn on the top row of the defeat badges icons (to the left of the arrow), I see the same icon on the bottom row of the defeat badges icons, third from the left. Is that it? If not, try /settitle 2333 and see what is reported in chat. If you have the badge it should tell you that War Machine is selected as the new title.

     

    Edit: Taking a closer look at the defeat icons in your screenshot, and comparing them to the list on Badger (which are/were in the correct in-game order as far as I am aware), it looks like they might have reordered some of the defeat badges to group all the GM kill badges together. Along with War Machine, it looks like Surging (for Deathsurge) and Hell Bane (for Caleb) were moved as well, based on the icons I see at the end of the third row and beginning of the fourth row of defeat badges.

    Ah! When the light bulb shines bright - thank you for the clarity @AboveTheChemist. Looks like it is indeed at the end of the defeats section! This looks like my own error then, as I could've sworn it used to follow Warn Torn in the order. 

    • Like 1
  18. Edit: Not a bug! Human error! Please ignore 😅

     

    I was previously awarded the 'War Machine' Badge many months ago - I remember defeating the giant monster twice before in fact. This morning I logged in and noticed I was missing the badge (I am pretty nitpicky about my badge count, trying to get them all!). I figured it may have been a strange bug, so I went and defeated him for a third time and was not awarded the badge at all (screenshot below).

     

    812871254_WarMachineBug.thumb.jpg.10c3b5079a50cf73380125372572681c.jpg

     

    You will note that it doesn't appear in my badge list tab, on my most recent badge collected window, or on my chat tab window even after defeating the giant monster.

×
×
  • Create New...