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Glacier Peak

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Posts posted by Glacier Peak

  1. 3 hours ago, cohRock said:

    I believe it will be an NVIDIA® GeForce RTX™ 3060 (12 GB GDDR6 dedicated).  That was what was mentioned during my sales-support chat, which they emailed me a copy of when the session was over.  The session report also states that it has a Ryzen 7 processor.  I say "I believe" because the link at the HP site for my system reports that this specific model of Pavilion is out of stock and provides links to similar HP machines.  I got an email this morning saying it shipped, so I may be getting the last one for now.  I hope anyway; I'll be P-O'd if it went on back-order.  The link did work last night, though.

     

    @Psyonico I'm pretty sure I remember two cables, the connection to the motherboard and one directly to the graphics board.  This is on an older machine though, so I may be misremembering or the technology within the drives themselves have improved.

    On the RTX 3060 card, you can connect: 1 HDMI 2.1 and 3 Display Port 1.4a cables for multi monitor set ups. There is only the graphics card to the monitor cable and/or audio output if you are using a display port cable.

  2. 1 hour ago, ForeverLaxx said:

    Not really the point. It's inconsistent with stated past grievances regarding a centralized zone "hub" that I'm noticing.

     

    Being able to teleport to any zone through LRT first requires you to have actually visited the zone at least once. Bases used to be limited on power and connections so you couldn't use a base to go to every zone in the game at once (this was obviously removed for our version of the game and I'm not sad to see it go as a creative person), the dev command was let out of the box and players got so used to being able to just jump into a hub base that the removal of said command demanded a compromise that didn't need to be made. Trams used to be restricted so you had to travel to a zone with both sometimes and TUNNEL is just another tram system. PvP helicopters used to be limited so you had to go to the appropriate linked zone first. "Quick Travel" restrictions have been lifted across the board already.

     

    And now, travel powers have increased in speed, cutting travel time even further.

     

    I'm not inherently against making it easier for players to get from Point A to Point B. I'm just against changes that run contrary to previously stated issues of turning a single zone into a "everything you need is right here" affair. With how quick players can get around, even before this change, the city felt more like a small town. Now it's just going to be the size of a city block. You've got AE, the Tram System, TUNNEL System, Base Hub access, Pocket D Access. and the auction house (via another command) all without ever leaving Atlas Park. The "best of both worlds" line is cute, though. When faced with 3 loading screens vs 1 loading screen, players are going to take the 1 loading screen. Expecting players to intentionally avoid quick travel as a counterpoint to adding even more quick travel is silly. It's the same as saying you can use as much hate speech as you want because people can use /ignore or turn on their profanity filter if they don't like it. It's really a non-argument.

     

    Again, I'm not against methods to get around the city quicker. I'm just perplexed with changes that turn a zone into a catch-all hub when the major criticism against adding connections to Talos was to avoid enforcing the view that it's a catch-all hub.

    You missed the point of my post it seems. It's about options. 

    • Thumbs Down 2
  3. 2 minutes ago, ForeverLaxx said:

    Not really a fan of that change, either. I remember reading somewhere that they didn't like how Talos had become the "connects to everywhere hub" because it discouraged visiting other zones, but Atlas is becoming that very thing slowly over time.

     

    I understand the desire to put common areas close to new players so they can find it easier, but it just makes the whole city feel that much smaller when everything is attached to a centralized hub.

    There have been options available to get to any zone from any zone for a while now (LRT, base teleporters, Blackline/PvP heliocopters, trams, TUNNEL portals, etc.). Players can choose to use them or they can choose not to use them. Best of both worlds.

  4. 1 minute ago, Argus_The_Risen said:

    Speaking of entrances, where did Echo Plaza go? Tried going through the portal in Atlas and it wasn't there. It wasn't in the Long Range Teleporter either. Am I missing something?

    It was only available through those methods for the month of May. It will be opened up for future events though.

     

    Quote

    Introducing Echo Plaza

    Echo Plaza is a brand new zone that's built from the ground up for hosting events!

     

    Along with a giant costume contest-friendly square, Echo Plaza also features a winners podium, an Icon store for making last-minute costume changes, a power-suppressing prison for dastardly players who leave Steamy Mist running, and a hospital for... reasons.

     

    Echo Plaza is easily accessible from Pocket D, meaning all characters - including Praetorians - can access it and join in with future events. During official Homecoming events (and the entire month of May), Echo Plaza will also be accessible via TUNNEL portals and by using the Long Range Teleporter power.

     

  5. 2 minutes ago, Solarverse said:

    Just gave you a "Thanks" to help you out there. Now if you can just get a laughing face, you'll have the whole collection!

    Ha thank you! It doesn't show it, but it also has a knife reaction from Jimmy lol

  6. Oh, and I miss the very first Winter event where the giant monster was worth a ton of xp.

     

    The first time seeing Eochai on a Halloween. 

     

    Playing city of villains on day one. 

     

    When PvP zones weren't empty. 

     

    The first time I teleported out of a map - it was Perez Park. Started a life long love of geometry breaking in other games. 

     

    Unlocking a travel power for the first time. Fly was so fast and cost so much endurance lol

    • Like 1
  7. To the folks who miss the old ways, they can still experience it in a way - the only difference between then and now is choosing to level up quickly or turning off experience. There are challenges on these forums that explain the conditions a player would need to meet in order to correctly duplicate 'the old ways,' but the good news for those folks is it's still possible.

     

    And it's possible for other folks to experience the game how they want to play it. If that means getting to 50 in 30 minutes, they should be just as capable of having their fun as the many other ways available in this game. At least that's how I see it. 

  8. 20 minutes ago, Mr. Vee said:

    I'm not saying don't fix it, I'm asking that it be fixed in a way that doesn't cut it back off for the 35-45 range. I would think the best solution would be to make it 35+ but the star holder must be 45+. There are already several things in the game where different conditions apply for star and joining. That wouldn't completely solve the problem as well as making hami scale completely would, as there might be occasional cases where the star disconnects and no one else is 50, but it'd be better and wouldn't be cutting off a leg to save a toe.

    The fact that it was available at Level 35 is what isn't working as intended. It is a Level 45+ Task Force.

    • Like 2
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