-
Posts
6293 -
Joined
-
Last visited
-
Days Won
33
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by Glacier Peak
-
-
I don't have any comment on the topic at hand, but great job keeping up with the thread @Monos King. Discussions like these tend to devolve in to two camps pointing fingers, so I am glad that at six pages in there hasn't been a thread lock!
-
1
-
2
-
2
-
-
1 hour ago, DrZeus said:
I wanted to share a few thoughts I had on Homecoming. As a quick history, I’m a big COH fan from long back. I played back from Beta, was a huge participant in the forums back in the day… heck, I was so involved I once even won one of the contests they had. (I made the “freak and ye shall find” movie that wound up on City of Villains)
So I’m a fan… this isn’t a gripe post. I spent years trying to find CoH, hoping there would be fan servers after the shut down, and when I found it again about a month ago, I immediately jumped in and have enjoyed it as much as I ever have. Wish I had heard about it sooner.
But there have been some changes, and they have altered the game significantly. The first part is the community itself. People have changed drastically. Abbreviations are more commonly used now in gamer parlance, and these are NOT newbie friendly. Every time I see yet another broadcast for “Posi1 TF LF3M” or “SBB”… I think of the damage these do to newbies. One of the things I always liked about CoH was the community – it was so newbie friendly, so welcoming and someone could jump in and find comrades almost instantly. Not so much now. Now you’re more likely to be turned away from a group because you’re not the right level and they didn’t bother say that on the broadcast… or wind up joining a task force only to find out that the heroes aren’t actually playing the game, they’re trying to skip past all the content and you’re stuck standing at the door.There was some of this in the past of course… truth be told it was the reason I never cared for CoV as much as CoH. The community was worse. I remember people… farming. Seems crazy to farm a game when you can play through content instead, but in CoV they’d farm missions. Start one, go through most of it… everyone leave, reset the mission and repeat. I learned quickly they were not newbie friendly. But now that is kind of everywhere.
The people still playing the game are still there of course, it’s only about half the populace who seems to be trying to game the system instead of play the game. Perhaps that is inevitable due to how people play games these days.
And the second part… which I think feeds the first are all the “quality of life” improvements. I recognize these weren’t generally done by the homecoming team, they were a lot of changes when CoH went free to play… Being able to level incredibly fast… and then for no drawback double that rate. Travel powers at level 4 instead of 14. Being able to teleport from one zone to another without ever really seeing any of them through supergroup portals or Ouroboros at level 1. Being able to pick up an additional 3 powers right at level one. These things make the game easier. Faster. But meanwhile… the journey is somewhat lost. I have fond memories of exploring King’s Row… trying to get to the rooftops to take out Circle of Thorns rituals – but no new player would ever do that. They’d just fly up.The game was SO clever. A new player would likely never see the details as they’re skipping past them. They might never know there are fire escapes to climb up… or that you can stand on window ledges and jump to the top of almost any building in the Row. Or that when fighting Vahlizok.. you can kill the doctors and then run away and the zombies themselves become mindless and stop chasing you (and won’t team up either, they’ll only defend themselves without the doctors around). They’ll probably miss that stuff if for no other reason the leveling is so fast they’re only fighting Vahlizok for an hour and then moving to the next villain group.
I’m writing this to try to get other people’s observations. Have you noticed the same things? Have you noticed positive aspects of these changes? Obviously if the game were the way it was back in Beta then few people would play it now, as games and the expectations thereof have changed drastically, I’m certainly not pitching for that… or anything else. Just wondering if others had similar experiences when exploring homecoming, what else they found, and what they’ve done to mitigate the drawbacks.
These are fair observations of an evolving game and community, especially since you say you've been attached to the game for so long back on legacy. Luckily, for everyone here on Homecoming, they can play how they want. Slower or faster, as you referenced. The Ouroboros still exists, Single Origin enhancements as well. In fact, there are dedicated groups that play under intentional constraints to enjoy the game the way they want. Other folks will play faster, perhaps seeking a specific niche of content or experience. Nobody is forced in to a play style and the negative/toxic side of MMO financial backends are absent here, meaning players aren't grinding for hours, months, years to collect things or enjoy content.
-
2
-
2
-
-
52 minutes ago, Techwright said:
Hmm...
We were water cooler discussing this, and we see a couple of other possibilities. One I've already named: Immortus. The other is, well, Loki. Or rather another variant that seeks to preserve his existence above all others. I know we're not alone in that theory, as some reactors have pointed it out, too.
We also discussed that Marvel has kind of a cheat in their story writing: they can refer back to a massive body of material outside of their story. Normally it is bad writing to introduce a character never named, hinted at, or seen in any previous moment of the story. He Who Remains would be such a character/situation. However, that's where the cheat comes in. Marvel simply points to the comic fans and more or less says "They know. Ask them." This was actually used before. When Thanos first appear in the end credits scene in The Avengers, most of the audience was saying "Who is that?", and the comic fans were filling them in. Without that cheat, the chief villain would have to be someone we've already seen/heard about in the story. Even the cart-pusher with a drawer full of Infinity Stones would make more sense as a surprise alpha baddie who just hid in plain view as a nondescript clerk, rather than someone unreferenced. But...we have the massive material of all things Marvel in play as well.
On an unrelated note, did y'all pick up on a couple of the images seen in the void world? Last week, many, including me, wondering if we were seeing an alternate NYC, due to the destruction of the "city" and the very damaged Avengers Tower in one of the shots. But this week, the first building shown was a lighthouse. THE Lighthouse, you might say. That was what historians think the Pharos Lighthouse of Alexandria, one of the Seven Wonders of the Ancient World, looked like. So immediately the visuals of this episode are telling you this is not NYC, nor any place we could name. I've watched several reaction videos so far, and have been surprised that no one that I've seen picked up on that.
The other thing is the ship that tried to fight back. The name gives it away. The whole thing is a reference to the myth of The Philadelphia Experiment, where supposedly that ship, during WWII was used for testing a cloaking technology that turned out to be a time/space anomaly. Love the reference and I think this is the second time the show has referenced a modern (last 100 years), real world legend or myth. (D.B. Cooper would be the first)
SpoilerThe only thing I saw was the "sacred timeline" and a castle looking building with a bright light on the top. It actually reminded me of the color that you see from Dr. Strange when he uses magic. That, or I just can't think about time travel thinking about this scene:

Also... maybe this guy? Sentry (Robert Reynolds)
-
2 hours ago, ZemX said:
I guess that depends on how the "Upgrade" button works exactly. Does it even work on TEs or do you have to manually combine them still? If it does work, does it ignore the fact that you can't buy higher than level 20 TEs or does it stop working at level 21?
If you do need to manually combine to go over level 21 then each level above that adds another 5% chance of failing since you have only level 20 purchased TEs to combine with the ones you have slotted. But I suppose you can just consider that the cost of buying each new level of TEs. And you're paying that every level on every slot. Not every five. At 40 you have zero chance to upgrade further.
Well... unless you unslot all those 40s and repeat the whole upgrade process. Then you can combine your full set of slotted 40s with your unslotted 40s to produce 41s with a 100% chance of succcess. You can imagine the cost from there. 🤪
So what it is looking like is that at Level 5 players with the Rescuer badge can purchase Talisman enhancements from Mr. Yin for 65% the price of a SO equivalent. That means upgrading will be cheaper in the long run. You are constrained to the four types of Talisman enhancements though. So no resist/defense/to-hit, etc..
-
1 hour ago, ZemX said:
Okay, so you can go as far as 23 before they all disappear and they only cover acc, dmg, endrdx, and recharge? As challenges go, that certainly would be one. You'll have no def/res/health enhancement in mitigation powers for a melee AT.
I'd suppose it might work best (or least bad?) on a Blaster then. Archery or Gun primaries. Dev, Martial, Ninja, or Tac Arrow secondary? You'd still have some powers that can't be enhanced meaningfully but it wouldn't be as bad as unslotted armor toggles on a Scrapper, I'd think.
I could've swore that Talisman Enhancements can be boosted up like SOs now, I think that is in the patch notes some where...
-
I'd be more inclined to have a go at TE only / natural non-powered character, something like a martial arts or street justice fighter. Does anyone know if Mr. Yin will sell his Talisman Enhancements to Level 1's with the Rescuer badge?
Edit: Talisman Enhancements
-
13 minutes ago, arcane said:
Yes I did that and got it to show up as x9999 on the nav - but still just +4’s in the mission.
This was based on Yomo’s thread though and I think the only qualifier he mentioned was for the mission to be below 50. But I’m guessing it’s more complicated than that and I need to try something that isn’t level 49 OR isn’t an AE mission.
Ah interesting - I believe I was exemped down to level 24 for the 1st respec trial and I was facing level 30s. Not sure how it works for the around lvl 50 content.
-
21 minutes ago, arcane said:
I tried to trigger your bug by starting a level 49 mission at +4x9999 but it didn’t work 😕
Did you try using the command [/setdifficultyteamsize x], with x representing the '9999' number? I was able to do this for the first respec trial on a solo run and holy yikes, I was working my butt off with the spawns. I had to use everything, pets, temps, nukes, the whole bag.
-
1 hour ago, ZacKing said:
Agreed! The way the series has progressed I see those as the only options left on the table.
-
-
Dr. Vahz lab in the abandoned sewers
-
On 7/3/2021 at 12:05 PM, merrypessimist said:
God yes. A temp power that does nothing but "instantly kill a mole machine" added to you inventory during any mission that features the stupid things would be awesome. I'd even be for leaving them at the huge HP pool but removing the resists.
Yeah, I am open to this alternative as well.
-
1
-
-
Another satisfying episode!
SpoilerThe other Loki's bit/betrayal was expected, but I thought it actually pulled away from the story that the viewers (at least myself) cared about. I found myself liking the Sylvie character even more after this episode, especially after erasing herself and it was great to see Mobius back at it.
So many little easter eggs in the background of this episode, I think I will just watch a youtuber tell me this time so I don't have to rewatch it a dozen times lol. Next week should be the season finale, perhaps a big unmasking of the TVA, perhaps a tie in to other series/movies in the future, and hopefully a cliff hanger for the next season!
-
5 minutes ago, krj12 said:
That area is now accessible on Homecoming by clicking any interior arena door.
Previously it required teleporting under the map geometry in a zone with an arena and then /stuck underneath to enter.
-
1
-
-
There's a MIB-esque entrance to a Council headquarters building in RWZ. Another fun little base in Boomtown where War Walkers & GM spawn.
Outside Pocket D there are a number of cool little easter eggs. Here's a tour:
You can get outside of most maps in this game with a little effort and a lot of patience.
There's a pool with a Corlax fishing/eating a donut in Grandville as well.
-
1
-
1
-
-
38 minutes ago, KARMACOP said:
Arrowhead Spy (Blaster)... Arachnos double agent, psychopath & bloodthirsty...
Awesome! And I love the presentation, I'm going to start using short clips too!
-
1
-
-
Have two accounts. One farmer one healer. Jump in to separate ouro missions, one level 10 or below and one at level 50. Go to the NE section of Mercy Island where Legacy Chain spawn infinitely. Plop farmer down with AoE attack on auto in mob spawn. Plant healer nearby for heals on auto. Never need to reset, but cheesy xp.
-
1
-
-
11 minutes ago, Snarky said:
You need to learn about ED. Dwayne "The Rock" Johnson has a public service video for men with ED. Youtube - "Enhancement Drug"
Oh man the side effects bit had me rolling 🤣
-
1
-
-
-
I'd test these out. +1
-
1
-
-
21 hours ago, Razor Cure said:
Apparently the Mole's DID give insane xp, way back in the aerly days of CoV. I didnt see it myself, but a few people told me this when I started playing. I always found it ironic the old devs would nerf every redside farm, and yet blue side had SO many farms just left alone.
Ah yes, I alluded to that in my original post, but I wasn't sure what exact farming method was the cause. Thanks!
-
12 hours ago, JayboH said:
Besides the end cost savings mentioned by ZN, it kind of looks like it is about the right end cost when compared to Telekinesis, but more expensive than Repel and Sonic Repulsion.
Ah interesting. I've only dabbled with Whirlwind during testing, it seemed rather high as I careened in to a group of enemies.
-
18 hours ago, Tahliah said:
With all due respect, this is horrible advice. Why would you steer clear of amazing IO sets that happen to have some movement bonus as their first tier bonus when the next three are fabulous (plus acc, recharge, resistance/defense, and etc.)? I love Ghost Widow's Embrace and Performance Shifter, both of which have "incidental" movement speed bonuses that lead to very useful other bonuses to health, endurance, and damage/accuracy.
I wouldn't slot for movement bonuses, of course, but there are some good sets for non-mains/non-high cost toons that are very useful despite having a first tier movement bonus.
The poster I was replying to specifically asked how to slow their movement speed down. I gave them a handful of ways. Hopefully that added context is not lost.
-
3
-
-
I think that's amazing and I want to try it.... until I remember the endurance cost of Whirlwind.










































Post your best costume designs here!
in Art & Multimedia
Posted
I downloaded a program on my Windows computer called ScreenToGif which is a very user friendly way to capture on screen content and turn it in to a .gif
It even lets users delete extra frames of short clips, so that files can be compressed down to smaller sizes. So a 5 second clip might hit somewhere between 2MBs and 4MBs.