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Glacier Peak

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Posts posted by Glacier Peak

  1. Great question!

     

    As a character in the past movies, Loki never seemed like that much of a big draw (after the first Avengers movie, that is). The last time I was interested in his character has at the beginning of Infinity War, having completed his arc of redemption then getting thumped by Thanos. The fact that the character is being reverted back to the Avengers movie version is interesting, but I am not sure that alone will be enough for me to care about his character. The series will need to convince me, something that wasn't necessary for W&V or F&WS. Anyways, if I am being honest I will likely watch it regardless and if Disney+/Marvel past TV series are any indication, I will be satisfied.

  2. 12 hours ago, Wavicle said:

    @Glacier Peak I just tested it again. Made a brand new character on Excelsior, a Katana/Invuln Scrapper. Ran her up to 4 real quick and took SJ.

     

    This is a character with no toggles yet and no enhancements at all.

     

    I toggle on SJ. The icon appears in the corner.

     

    I toggle on DJ. The icon appears, blinking immediately.

     

    I don't know what else to do to eliminate possible causes.

    Okay I am now getting the flashing icon consistently. In fact, it seems like anything I try it in conjunction with, it flashes on my status bar. Activating Super Jump then clicking Double Jump, yep it starts flashing. 

    • Like 1
  3. 21 minutes ago, Wavicle said:

    I've reported this a couple times but not heard any response, so I'm starting to wonder if it's just me.

    Are other people seeing the Double Jump icon blinking as soon as it is toggled on?

    I have only seen it in random instances and I can't successfully replicate it in order for it to be addressed. Not saying it isn't important though, but unless I knew exactly what is causing it... yeah I just haven't focused my efforts on troubleshooting it.

  4. 13 minutes ago, Ulysses Dare said:

    I thought the subway scene took a few too many liberties with the laws of physics but, overall, I quite enjoyed this season. It might help that I never read the comics (which debuted four years before The Boys) but the comments I've read from those who did suggest this is a good adaptation.

    I've made it two episodes in - I was really surprised for the spoiler scene...

    Spoiler

    where Omni-Man kills all the Guardians. Like DAMN what a scene! When you watch Justice League and Justice League Unlimited growing up, you know that Batman is just a human and that the Flash can break his legs, etc. but when you see it happen to the characters in this universe, your like - wow that is what should really happen.

     

  5. 9 hours ago, Jimmy said:

    Patch Notes

    Powers

    • Infiltration buffed travel speeds works as described.
    • Walk changed works as described.
    • Stygian Circle works as described.

     

    Miscellaneous

    • Using the 'Lock Powers in Trays' option locks macros in power trays, works as described. May want to rephrase the patch note though because the option is to lock power not icon. No big though either way.

     

    Sewer Network & Abandoned Sewer Network

    • Holy cow I don't remember the Abandon Sewer zone being so dark! Anyways, wow! I am surprised, I had no idea Dr. Vahz lab was done here! And the fact that there were Arachnoids with all those spider webs, awesome find!
    • Map change verified as described.
    Spoiler

    ABN.thumb.jpg.b7371b1cf3cbc2532350601479e5615c.jpg

    • 'Living Dark' badge is located as described.

     

    Echo Plaza (This is an awesome addition for Praetorians! Thank you for being so inclusive with this new zone! Some notes below:)

    • Tested TUNNEL Connection, works as described.
    • Tested Luna offering Praetorians the past Anniversary badges, works as described and I was able to purchase all sixteen (I was awarded the 17th upon character creation).
    • Logging off near Hospital awards credit towards respective day job for Praetorians. Minor request - can the area that applies credit towards the day job be expanded from where it currently is (marked red) to the area marked yellow?
    Spoiler

    263309719_EchoPlazaPaingiverDayJob.thumb.jpg.6c113c034d0b0139c2a996b07f8446dc.jpg

    • Logging off near the tailor awards credit towards respective day job for Praetorians. Minor request - can the area that applies credit towards the day job be expanded from where it currently is (marked red) to the area marked yellow?
    Spoiler

    1989140653_EchoPlazaTailorDayJob.thumb.jpg.2e328cdc4d8d7223b7aa4b25d7daf87b.jpg

    • Tested fall damage, works as described. No longer receiving damage for falling from any height.

     

     

    • Like 3
    • Thanks 3
  6. Ice/Cold Corruptor main here, gotta agree Ice Blast pairs the best with Cold Domination from the Corruptor AT. Defender's version has higher debuff values in Cold Dom. and they've got a nice solo dmg boost, but Scourge is just too good once you get your target's health down enough. It turns most every fight, even solo against AVs and Giant Monsters in to a snowball rolling down hill. Ice Blast offers actually useful secondary effects in -speed and -rech that stack well with the primary effects from Cold Dom. Great ST damage and mez effects too. 

  7. 56 minutes ago, Piecemeal said:

    Thanks for the positive reactions so far on the Warriors. I have more to do, though. This takes waaaaay more time than I was planning on.

    It is appreciated! Take all the time you and the team need - your efforts on the past two story arcs are exemplary and should give impatient players pause to reflect on what kind of awesomeness can be achieved by volunteers who care for and enjoy this game.

    • Like 4
  8.  I really love the zone and I appreciate the person(s) who made it so awesome! I wanted to note a few locations that could use a touch up (or additional layer of graphics) since there is so much attention to detail in the zone that I want it to be perfect too. I was spending a lot of time around one building in particular, so here are some coordinates:

     

    Back side of the caste/building with atrium inside:

    [-1791.9 269.5 -800.9] Bottom of column

    [-1725.9 296.6 -791.1] Bottom of column

    [-1687.5 232.6 -857.3] Bottom of column

    [-1575.1 269.0 -919.5] Bottom of column

    [-1574.1 256.4 -506.6] bottom of column (able to fly up underneath)

    [-1577.7 288.0 -512.8] bottom of column (able to fly up underneath)

    [-1447.6 258.7 -574.7] bottom of column (able to fly up underneath)

    [-1450.4 288.2 -583.3] bottom of column (able to fly up underneath)

    [-1532.9 356.0 -519.5] the blue-grey tile floor height doesn't match the surrounding objects, so it appears with a slight gap between objects.

    [-1576.8 376.0 -726.6] the ceiling glass has a gap

    [-1608.1 376.0 -688.6] the ceiling glass has a gap

    [-1529.7 376.0 -640.0] the ceiling glass has a gap

    [-1545.9 376.0 -669.6] the ceiling glass has a gap

     

    ...and lastly, I would like the giant donut to act like a CoT portal and teleport me to inside the building next to it  😛

    Spoiler

     

     

    @Zepp beat me to it, but I had to work today 😭

    388933615_InBuilding.thumb.jpg.565cca90f75df60175f7ae175c91915b.jpg

    • Like 5
  9. On 4/28/2021 at 3:51 PM, Takinalis said:

    Used the hole to make it all the way to the snake hole behind the pillars that lead back to pocket D, and to go through bottom of island 🙂

     

    Behind the pillars is 'power dead'. You don't even get inherent fitness jump.

    You mean that you logged out next to the wall opposite of the snake hole then logged back in and because the snake hole acts as a door portal, when you logged back in you were inside the no-powers "jail" area? Sure wish /stuck worked.... 😁 (Edit: That was a joke, just go down the hole)

     

     

     

    • Like 1
    • Haha 1
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