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Glacier Peak

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Everything posted by Glacier Peak

  1. I am more hopeful there is a middle ground - this is a suggestion not an ultimatum. I pointed out in an earlier post that all of the normal content was removed from these Echo zones, except for their street spawns. So aside from the badges I've collected and the fun ambience of sitting on the tops of the faults in Echo Faultline or wandering through the foggy and aptly named streets of Echo Dark Astoria, there aren't any gameplay mechanics present in these zones that currently draw players in to experience them. I'm advocating for using an existing game mechanic, which is easily implemented by changing the flagging of players, in to Echo zones to increase the number of reasons a player may venture there. I love badging, I love looking at and exploring the intricacies of this game, I love PvP - these are all game play mechanics. My suggestion looks to use one of these.
  2. Well it's a game mechanic that has existed in this game for a long time, so I'm advocating for it to be implemented in Echo zones. Thank you for your post.
  3. My suggestion is to make the Echo zones more active by bringing in a game mechanic which is minimally resource intensive to implement. Going in to the dev command and changing the flag player rules. Badges and chilling/nostalgia are the reasons I and other folks in this thread have mentioned for visiting these zones. I'm advocating for adding another reason to visit them.
  4. Adding Incarnate content to the Echo zone was what my quote was referring to.
  5. This is a fair alternative and I would support this suggestion. I think it would require a tremendous amount of investment of time and resources though, so I'm more inclined to my suggestion which would just require a dev command to flag all for PvP.
  6. Thank you for your post. Perhaps a middle ground could be found or compromise could be reached for the folks who do not support my suggestion.
  7. I am open to reviewing the evidence you mention.
  8. I'm not suggesting making PvP more popular or unpopular, though that may be a byproduct of my suggestion. My suggestion is intended to provide another reason to visit these underutilized zones.
  9. This is a valid observation. As I mentioned in my OP, these zones do not serve any game play function besides players like myself badging there or going to chill. And I agree, I can't prove my suggestion wouldn't end up doing the opposite of what I intended. My hope is it doesn't though! Thank you
  10. Indeed. A difficult, but not insurmountable problem. I would agree that it is premature to put one before the other, but I can hope doing so would lead to change. Thanks
  11. My suggestion is intended to provide another reason to visit these underutilized zones. I visit them for badging and chill time, as others have mentioned in this thread. By adding another game mechanic to these zones, it could promote more unique visits by players. Thank you for your post.
  12. I'm not arguing how players may or may not exercise gameplay mechanics, my suggestion is intended to promote an increase in foot traffic in to these zones. Your point does bring up valid concerns though about the layout of safe areas within the zone which leads me to believe it would need to be addressed for my suggestion to be successful. I had forgotten about the before Level 11 glitch to get in to Ouro after using the Echo zone base teleporter. I've used it myself for my badger when he was a lowly hero. Thank you for the discussion!
  13. I agree with this, but I made my suggestion knowing full well the shortfalls of the game mechanic. Perhaps increasing the player base interest in this game mechanic via my suggestion would lead to a higher priority of our awesome volunteer dev team and HC staff towards addressing these issues. Thanks for your reply!
  14. I completely grasp the divide you mention between those two player bases, but I am an exception to that observation. I love badging and I love PvP. Both are really enjoyable to me in this game. I can see how my suggestion may alter how you and others play this fun game, so I would definitely support a compromise to give those dissenting players a voice and show of support.
  15. While I agree that PvP isn't particularly popular in this game, the suggestion wasn't to add zones, it was to change existing and underutilized zones in to ones which supported and incentivized player visits. I believe there is a Level 11 cap for using the Ouro portal, (and Level 15 for the Ouro flashback content). That is in line with my suggestion of Echo: Galaxy City being a Level 15-30 zone.
  16. We actually have four PvP zones, but you're right about their underutilization - though I would argue that is due to many reasons outside the scope of my suggestion. And I like your idea regarding making Echo zones co-op. Ultimately, I would support most anything which incentivized players to visit these zones more.
  17. I love these zones as well. My suggestion my is aimed to promote more foot traffic in to said zones. Thank you for sharing your thoughts!
  18. This is a suggestion, based on my opinion. I expect people to disagree or feel strongly about this suggestion, so I look forward to the discussion. I love the look of these old zones and enjoyed them so much back on live just as much. It was surprised to see them tucked away in the back Ouro portal (or base porters) when I started playing on HC. Since they don't have contacts or system functions (tram to other zones, arena, AE, auction houses, etc.) they would be easy zones to switch with little time or resource investment. They could all be switched to Player versus Everything zones (including other players, like Warburg). I'd say Echo: Galaxy City would be a great Level 1-15 zone. Echo: Faultline would work with Level 15-30 (imagine those huge drops off the sides of the tall cracks with a knockback!). Echo: Dark Astoria Level could be 30-49 ( imagine that awesome zone with the music and ambience!). I say cap at Level 49 to give a high level PvP zone without Incarnates. PROS: "New" Zones for PvP Gives players another reason to visit the zone besides gathering the exploration and history badges. CONS: ??? Let's hear it!
  19. Help us help you: If you encounter a negative person please block or ignore them; do not escalate the situation by engaging them yourselves. If their behaviour continues, please report them (see ‘Violations and Consequences’ below). And this Code of Conduct rule was ignored by @Unagi. Now that everyone's dirty laundry is seen, let's get back to badging!
  20. Ah that's great! Fastest character, I was always excited to pick her up because she added more turns for me, great magic stats, and decent secondary healer. Oh boy that was a tough addition to master though! I'm working on a Haschel homage now. For some reason I renamed that character, thinking it was too close / not a homage, but then the name got snapped up on every server within the week lol.
  21. You can have as many as your computer can handle logged in as long as the server player count is under a certain number. Edit: Well on second glance, the Code of Conduct says if there are 1500 or less folks on a shard, you're limited to 3 accounts. It doesn't scale down either, which seems strange. There's like 150 people on Reunion at the time of this posting, but with the CoC in mind, that means only 3 accounts logged in at once as the cap. Oh well, I'll play by their rules, I'm happy to play at all.
  22. Really great use of different pieces in all the costumes you posted!
  23. Great progress! Welcome and keep up the badging!
  24. @Noyjitat You quoted GM Miss explicitly saying <5 second gifs are okay. What are you misunderstanding?
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