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Glacier Peak

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Everything posted by Glacier Peak

  1. I second this alternative and also recommend including cage (affecting self), repel, placate, and taunt status effects as well.
  2. Hi, welcome back. Can you be more specific on which badges?
  3. Recommend downloading MidsReborn for all your build idea needs:
  4. Recommend a read through the AMA's: https://hcwiki.cityofheroes.dev/wiki/Lore_AMA
  5. Here's something you can pass on to those new players: Open the Contacts tab on the Navigation bar. Click 'Find New Contact'. This will show players new contacts based on their level range and even give them the option to 'Teleport to Contact' instantly. Edit: And as an aside, the four separate tutorials provide walkthroughs of the contact system.
  6. My favorite part of this costume is being able to incorporate the slide power GFX. Mine is a water/storm defender, so it works really well. It is awesome when powers add that little extra to really make the costume shine. Every time I see a costume from you, I am like wow! I can't believe I didn't think of that, and like @Herotu said, I am stealing it!
  7. Great concept and character design! I hope my character (Sublimator) provided some inspiration.
  8. Tremendous testing! I appreciate you posting your methodology and results. This stuff is πŸ‘
  9. Absolutely agree, patch note quarter-backing likely isn't as useful as the testing that we have done and data that we have collected.
  10. We are in agreement on your first point, again it was just my subjective opinion. As for your second point, that is also fair to me for folks to want to seek clarification for a change - but, I personally don't need it to test a power.
  11. Run any scientific experiment and tell me what is more valuable to building a conclusion, subjective feedback.... or quantifiable data that can not only be replicated, but also allow for specific increases or decreases based on those numbers. The HC team hasn't insisted one way or the other, but it is clear from testing what is most helpful. As for your second question, perhaps running a volunteer organization would supply you with an answer - I personally do not need reasoning for a power change, other folks do - but regardless of whether I am told or not, I will still test a power change because that is how I can help this community.
  12. Subjective opinion warning: I'm really struggling with the sense of entitlement coming from my fellow posters. Why does anyone need justification for a proposed power change? Or anything done in this game for that matter? This is a free game carried on solely by a volunteer team and our fellow players who have the spare time to keep this community going, test out beta changes, organize events, and foster a sense of belonging in a game that shutdown almost a decade ago. If these people decided tomorrow that they can't support this game any longer, no ones opinions would matter either way. It feels to me like this reality is lost on a lot of folks when I read through beta feedback threads. The team is asking for help from us fellow players to find out if these proposed changes will break the game. No one should need to be told why they made these changes, it may be nice to know anecdotally, but it is irrelevant to what they are asking. Thanks!
  13. I believe the intention was specifically Signature Story Arcs, not just regular story arcs. The difference being you can access regular story arcs via Ouroboros, while previously you needed to visit the specific signature story arc contact to start them.
  14. New build 3 went to beta this weekend.
  15. For sure it's worth a watch. Can't remember the last four hour movie I watched though. I never actually saw the original Justice League movie, so this was my baseline.
  16. HC team is getting it done! Excellent work picking up the things that testers have found and addressing them in less than a week, for the past few weeks! Very happy to see and appreciative as well. I'll keep testing, just wanted to say thanks!
  17. This post got me thinking about my badger's journey. I remember wanting to do red side and blue side contacts before moving on to the next level bracket. I did this until the mid 20s and quickly became more interested in incarnate trials. It was Ouroborus ever since. If I had to do it again, I'd do Goldside because they've got different looking badges and then Ouro back blue and red content.
  18. If you read my methodology, you'd realize the test was for extreme/outlier cases. As in, they aren't expected to happen, but if they did, it would be a rarity. And please don't distort my testing results and confuse other testers. I'm happy to provide a more detailed methodology for you if you're interested in replicating.
  19. I tested this on beta and it did not. I could not find any ways to increase the default distance of Translocation.
  20. Mystic Flight's cap is the same as Fly. And through Mystic Flight, a player has access to Translocation. So I can't discern how is it "Bad Flight"? Did you conclude this from testing the power by itself or against other travel powers? If so, please post your results so that myself and other beta testers can compare.
  21. It is indeed fair and rather important to test the changes on beta for travel power (specifically Fly pool) updates to provide feedback to the HC team. That being said, I did a rather rudimentary test in the Build 1 travel power thread somewhat based on your parameters (in fact based on your post in that thread): Edit: I'll just post my original results here: "I designed some simple testing to come up with evidence to demonstrate speed similarities and disparities, with a focus on extreme/outlier situations. I used the following methodology: Three courses: Peregrine Island (Bottom to Top), Nerva Archipelago (Bottom to Top), Grandville (Blackline Helicopter to red windows at the top of W.E.B./Tangle Tower). These locations were selected due to their simplicity, extreme distance, and direction – no missions take you to these locations, no badges to go to or from, no enemies to fight, and in the case of the Grandville course, no reason to get to the red window near the top of the tower (unless you want to jump off maybe?) – all that to say that they are outliers because the way this game exists on Homecoming, with the combination of using travel powers, tram lines or ferries, super group bases or long range teleport, LFG tab, or my favorite, either of the two mission teleporter powers – players ***are given the ability*** to get to anywhere in such a short amount of time that it doesn’t require more than two minutes to go from one place in the game, to anywhere else. I dare you to prove me wrong! (And please post your methodology so I can verify your results, just like you can test mine!). It is important to add that not all players are capable of utilizing the mechanics of the game to the fullest extent possible, due to any number of reasons, therefore, these numbers should be understood to be outliers, extreme examples, not examples of routine gameplay. Each course is run three times with each power for an average. Course layouts are posted as images below. Each run is done with only the specific travel power active; i.e., Super Speed only, Super Jump only, Fly only. Results posted in the table below. Each power is at its cap during testing. For the Grandville course, the routes for Super Speed and Super Jump use whichever structure allows for quickest ascent – (north ward entrance to north ward lift 1, to the cabling all the way up was my fastest method for SS at least). One interesting thing on the Peregrine Island with Afterburner runs, I was able to activate Afterburner TWICE during these journeys. If anything, this data should indicate how speed is just one aspect of travel utility – verticality is also an aspect that, in the case of the Grandville course, makes a lot of difference. Lastly, this testing required approximately two hours of investment on the beta server to conduct." RESULTS: It took less than two minutes in extreme cases to get to the end of any of these outlier courses. Combining the new travel speed caps with the already immense ease of travel using other means (tram/black helio/ferry, SG base, Ouroborus, portals, mission transporter(s), team tps, etc.) makes getting anywhere in this game trivial. Power/Course Peregrine Island (2.72 miles) Nerva Archipelago (1.96 miles) Grandville (0.83 miles) Super Speed 1 minute, 22 seconds 59 seconds 1 minute, 35 seconds Super Jump 1 minute, 36 seconds 1 minute, 10 seconds 58 seconds Fly 1 minute, 50 seconds 1 minute, 20 seconds 34 seconds Fly w/Afterburner 1 minute, 41 seconds 1 minute, 15 seconds 28 seconds
  22. While I am not against this suggestion, I was under the impression that the user can sort their characters manually - do you mean like a filter option? Or something server/account wide sorting? (like alphabetically or by AT?)
  23. Yeah, it was the sound effects when you choose your origin - that's what did it for me. Actually the sound effects and music were the biggest 'its real' generating feels when I came back. How about that whoooosh sound when you log in! Glad they found a way to bring that back in.
  24. I like Microsofts' Windows 10. I bought the pro 64-bit because it had less bloat. I would gladly pay over double the price I paid for a pro'er version if it had a no bloat or privatized user data, but it wouldn't be economical for Microsoft to sell something like that to the consumer. So, since it can't create my own operating system and I need to use a computer, I make the best choice I can πŸ˜…
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