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Glacier Peak

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Everything posted by Glacier Peak

  1. You can run through the train, and metaphysically speaking, yes the train can move through you.
  2. I updated my post to better explain, but yes Beta testing the new power Speed Phase.
  3. A Crash Course in Collison Detection! Objects Speed Phase allows travel through: Enemy targets NPC targets Friendly targets Moving vehicles Atlas Park Blimp Paragon City Tram/Rail Car Objects Speed Phase does not allow travel through: Traffic Lights, Benches, Newspaper Stands, Light Poles, Bus Stops, cars, trees, fences (wooden and metal), ladders, dumpsters, fountains, information kiosks, rocks, bushes/shrubs, pallets, oil drums, shipping containers, City of Heroes pinball machine, forklift, blue box, desk, fire extinguisher, gargoyle, police cruiser, elevator doors, ferries, black market semi-truck, Mayhem or Safeguard Mission Vault door, any destructible objects in mayhem/safeguard missions, prisoner doors (oh man!), Blackline helicopters, Rikti mothership shield in RWZ/Echo: RCS, or the Rikti ships outside Pocket D, Edit: Created list for reference from testing.
  4. Ah, well then you would normally just use those human-form shields for slot mules anyways. And you can still do so! So it may not be a change you take advantage of with your described build, but perhaps you second or third build on your character can be human-form only and utilize the great resistance buffs from Light Form in conjunction with the shields and def boosts from Quantum Maneuvers.
  5. Quantum Maneuvers still provides additional HUGE (13.04% def boost to ALL unenhanced!!!) defense and great air maneuverability for when you're in your Human form. What is not to like?
  6. Quantum Maneuvers does not work in conjunction with White Dwarf or White Nova. It will shut off (and remain greyed out) if/when you click either shapeshifting form. And yes, it will take LOTG (and all Defense IO) sets.
  7. Solution found! 1. Disable forthcoming pop-up tray which you detest. 2. Add a second, third, fourth, [...] or ninth free floating tray with just your Kheldian form-specific powers.
  8. It is worth noting that Hover and Fly do not stack Fly Speed Bonuses, in fact Hover does not provide any Flight Speed increase on it's own currently. It does, however, provide added maneuverability, that when used in conjunction with Fly, provides an identical maneuverability that Hover + Speed Boost provides on Live. (That is before taking in to consideration Evasive Maneuvers, which adds even more so). I can't post a video of this, but Hover + Fly + Evasive Maneuvers gets you moving FASTER than Hover + Speed Boost on Live AND you can move around with even more maneuverability (AND... you can throw on Afterburner to blow past the cap even more so, while maintaining that same high level maneuverability!).
  9. If you jump on to the beta server, you'll see that you cannot activate Mystic Flight while in Bright Nova. So the question seems moot... ...but I will go ahead and try to answer! WITH SHAPESHIFT FORMS POP UP TRAY DISABLED WITH SHAPESHIFT FORMS POP UP TRAY ENABLED ...AND THE POP UP MENU OPTIONS VIA NULL THE GULL (Note the fifth item down, "Could you disable my shapeshift popup tray" likely to be changed to "Click this to turn off the pop-up tray on this character")
  10. Hopefully you can share! If not, can't you remap the keys you preset in the bind file? Or in the game options itself? Or in Logitech's G-Hub software?
  11. At Level 50, with no enhancements or set bonus on Beta right now, my character has: Base = 19.33 MPH running speed (Base 14.32 MPH + 5.01 MPH Swift). Base + Sprint = 33.65 MPH (Sprint adds 7.16 MPH) Base + Sprint + Super Speed OR Speed of Sound = 83.76 MPH (Both SS and SoS adds 50.11 MPH) Putting 1 Level 50 Generic Run Speed IO in to Swift, Sprint, and SS gets me to 110.17 MPH. It is almost too easy to hit the speed cap using Super Speed this way - and this is without factoring in set bonuses. Also, @Bopper made a spreadsheet that breaks down flight speed here: Edit furthermore: You can also test these changes on the beta shard as well.
  12. SJ + CJ makes jousting super fun in PVP zones!
  13. Following the advice of @Nayreia, I took to PvP zones to test out the tour guide tips. It wasn't until I fought a number of enemies and realized I wasn't getting drops that I came back and read the part about 36 zones that a player can LRT to. So that being said, this list of zones which a player can't port to, but contain exploration badges are: Bloody Bay Sirens Call Warburg Recluse's Victory Sewer Network Abandon Sewer Network Monster Island The Abyss The Hive Rikti War Zone Cimerora Ouroborus* Echo: Atlas Park Echo: Dark Astoria Echo: Faultline Echo: Galaxy City Echo: Rikti Crash Site I wouldn't dare ask for more Tour Guide tips for these zones because this is a brand new feature being tested in 36 zones already. Amazing job as well! So maybe in Page 3 or later could they be added?
  14. Not that it is very useful data, but I did the same thing in the Chantry and was able to jump 1.43 miles by waiting until I was at the fall of my first leap and then holding forward. (Don't mind the jet pack, I just used it to stop mid-air to get a snapshot). Edit: I just realized I could've gone further if I utilized the vertical speed jump from Super Speed before turning on Super Jump and then using double jump at the top of that leap!
  15. I confirmed that this bug was fixed with the implementation of Version 27.2.3885.1. Thanks!
  16. @Piecemeal, apologies for it taking so long to get back to you, but I ran Mission 3 again and got to the end - whatever you and the team did worked! No issues with stuttering or whatnot on the floor of the last room. I appreciate the quick fix! I'll be running Freakish Lab of Doc Vaz next, feedback will be forthcoming.
  17. For super speed, there's a yellow circle around the super speed toggle after 4 seconds of moving.
  18. I would just ask the animation time to be more in line with Blaze and call it a day. It's a great power - range, damage, hold mag. It trades off with lower base acc, huge end cost and an eternity of rooting during the animation. Regardless, I think it is a mandatory power selection for Ice Blast in the end game due to proc-ability.
  19. MSI GTX 1080 8G Yeah I made a beta bug report for it, but I don't remember it occurring on live when I ran it.
  20. I had the same thing happen as well when I logged on to my character with similar experience. I only knew I had it because I have my badges window open at all times set to most recent.
  21. There is an odd thing going on with the fog on the floor of this room. It may be due to the fog, or may not, but either way something causes a short bit of lag/shutter, almost as if a texture is on top of half of my character and the game doesn't know where to place them when they are moving. I guess the best way to describe this is if you go in to this room and try to jump or run around in the fog before fighting these enemies (assuming you have stealth). They aren't frame drops, my FPS remains consistent - it is just a weird stutter that happens when walking anywhere on the concrete floor in the last room. It honestly made it unplayable unless I used a jetpack to stay above everything. That being said, I don't want to assume that it is the fog texture on the floor, it may be something unrelated like the travel speed cap increases or something else entirely. Similar experience from @Gigaburger as stated in this thread:
  22. I experienced the same issue in the third mission, final room so I added it to the Beta Bug Report section.
  23. Thank you for the response. Do you know if this apply to Fly Speed as well? The description isn't showing the percentage increase that Evasive Maneuvers applies.
  24. Edit: This is working as intended per @Captain Powerhouse, please disregard bug post. I noticed that the description of Evasive Maneuvers indicates Res(-Fly), however, the Detailed Info tab lacks it's stated Fly resistance or the percentage increase in Fly Speed:
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  25. Ah good idea, I'll post it in the Beta Bug Forum. As for second jump location, it was a bit confusing on my part. The power is called double jump, but as you stated you can successfully jump in mid-air MULTIPLE times for 30 second (essentially mimicking JumpPack or Steam Jump Jet).
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