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Posts posted by Glacier Peak
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I don't see the updated patch notes for the Colossal HP buff @Dev Unitas.Oh found it in the spoiler, disregard!
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19 minutes ago, srmalloy said:
when you get an ongoing stream of people who think it's cute or funny to post an ever-increasing number of inane rhyming-subject topics that just take up space
Have you ever been on the internet before...?
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Buffed potency of the Colossal HP buff from 15% MaxHP per stack to 25%.
Is this specific to any or all GMs? Kinda odd to see it added as a build 4 unless I missed something.
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1 hour ago, High_Beam said:
You lost most Americans at Grams.
Measure twice!
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5 hours ago, arcane said:
Thank you so much for posting this! I was loading up abandoned alts to farm for easy emp merits this weekend (prepping for the new page), and this trick helped a ton!
EDIT: I guess it’s a really old post tho lol.
EDIT 2: Trick is also very nice for transferring a stack of aethers after a 4 star TF.
It's so old that there's TWO time travelers in the thread. @Mender Silos and @Mender Derek.
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We don't want to.
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5 minutes ago, Seed22 said:
What a mature community you all have here..
Can't have it both ways huh?
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Seeing is believing!
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You're cleaving?? We've got trauma people!
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Just now, macskull said:
To be fair, "early spring" has come and gone and by the time Page 2 actually goes live it'll basically be summer. There's a good chunk of stuff in Page 2 that was originally slated for Page 1 - at the time this was supposed to mean a faster turnaround for Page 2, but here we are ten months later and it's just now gone to open beta.
Fair gripe.
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14 minutes ago, PeregrineFalcon said:
Yes, I'm aware of that. I'm also aware that that was over four years ago and a dev since said that they'd post another road map, but that never happened.
Content roadmap?
Quote2025 Development Goals:
Now, let's get to the "fun" stuff and take a look at the upcoming calendar year! The team has been hard at work on several projects to make 2025 an exciting year! While we can't disclose all of the details yet, due to the fact it's a volunteer project and people's availabilities fluctuate, as well as the simple fact everyone enjoys a cliff hanger...
We did want to share some tentative plans with you!
Seasonal Event Updates:- In 2025 we will be making some updates (varying in degrees) to all of the seasonal events hosted during the year! First up will be our Spring Fling event, which is set to run tentatively starting February 4th - March 4th.
Issue 28, Page 2:
- We hope to release Page 2 of Issue 28, continuing on the exciting building blocks of Page 1, in Early Spring 2025!
Issue 28, Page 3:
- Assuming everything goes to plan, we look forward to releasing Page 3 by the Fall of 2025!
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42 minutes ago, Yomo Kimyata said:
Speaking for me, Homecoming is the only video game I play that keeps changing for reasons other than the profit motive. I speak of it as an art project, but maybe I should use a metaphor of a poker game. SCORE was holding a secret poker game for years, and they invited their buddies, and they played what they liked. Eventually, they made the poker game open. Now, to me SCORE and Homecoming seem to like to play poker like "Hearts Wild" where most of the players end up with five aces and they all high-five and split the pot. That's fine, and that can be fun. Me, I like to play things with a little more strategy, so I'll come to games and when it's my turn I'll ask, hey, can we play seven card stud? And they're like, nah, but you can start your own table. So it's up to me to put together my own table, and that's ok. Listen, SCORE really likes to play Hearts Wild!
Poker may be a bad metaphor, since CoH isn't a zero sum game. And Hearts Wild can be a fine game, but sometimes you run into house rules like "If you have blonde hair, you get an extra ace" or "Whoever sits closest to the fridge has to get beers for everyone else" and those might seem arbitrary. But SCORE and their buddies still are struggling with adjusting those house rules, because they all have blonde hair and have their seats far from the refrigerator. And I get frustrated when my suggestions to change some of those rules are seemingly ignored (and sometimes elated when years later some of those suggestions are finally implemented).
Now, the article seems to have written by a person who wants to play Plant Controllers Wild, because they are a plant controller kind of person. That was a house rule that was pretty arbitrary (and IIRC was left over from Live) and finally has been revoked. Now the author is absolutely right in describing the current state of play, and I'm not just talking about specific speed runs. Any ITF you run, people dash through, gather up crowds with their blonde tanks for nuking, run on to the next objective. Shoot, EVERY TF is like this to some extent. I'm at the point that if I'm unfamiliar with a TF I'll just solo it with one of my optimized characters for the play experience, but that does take a long time. I can try to recruit a specific slow team to learn together, but I'm a pick-up kind of entity, and the amount of time it takes to put together a slow team is untenable, even on Excelsior (and impossible otherwise).
I'm probably way too self-righteous about this, but I do accept how Homecoming works because I understand how and why it works, and I can't expect the devs to adjust the rules how I expect them to because they are not working for the profit motive. And there is nothing I can do to change how they do what they do, so I accept it and try to make it work for me. Eliot and Bree have not achieved my exquisite level of serenity about this, so I think the article is pretty dickish and self-centered. but again, that's just me, in my glass house, throwing stones.
What a metaphor! I have never played any card game besides canasta, but I felt like I could understand exactly what you meant in comparing it to this game and community.
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What shard did you play on? What was your global?
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Drama drives clicks...
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So are Brutes good this round? I read through three pages of comments in this thread about Tankers and I'm not seeing how this relates to Brutes.
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42 minutes ago, Snarky said:
A good goal (like a 5k instead of a marathon) is doing every story arc with badges attached. before you react, one way or the other, this is still A LOT. All Gold has badges attached, (at least 1-20) avail thru Ouro. Then there are just a huge amount of badge arcs. It would be a respectable undertaking. and, if a badger, ultimately something you would do anyways.
If memory serves me right, when I did this there was a ballooning of contacts (and missions) once I got to the 30-35 level range.
Good work on your journey and hopefully you're still finding enjoyment!
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On 5/25/2025 at 2:05 PM, PeregrineFalcon said:
Neither of which seem likely to happen in my lifetime.
😀
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For my Indom Lab Runners: @Purple Enchantress @Milrop
Labyrinth of Fog
- When the zone is at +10 Labyrinth Shifts, The Minotaur In The Fog will instantly teleport to their chosen hunt target, making it much faster for raids to find and engage them in combat.
- The target of the Minotaur at +10 shifts is now announced.
- Doors found in the Orange 5th Column floor of the map have been removed as the Minotaur had issues pathing through them.
- Players inside the Font of Malevolence now receive a minor stealth buff to allow raids to assemble within without aggro'ing the central mobs.
- Fixed a Malevolent Fog spawn point that was misbehaving in the Green Praetorian Lab ceiling.
- High score of the last run now persists until the Minotaur is defeated again/zone resets so players can view it more easily.
- Stuck check timer of the Minotaur reduced from 6 minutes to 60 seconds.
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To the badge lovers out there, you should be excited for this in the new page...
City Badge Tracker
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Added a City Badge Tracker kiosk to Pocket D at [-234.2 0.0 -908.8].
- This kiosk will display the badges that you're missing, and a Leaderboard with every character who entered Pocket D since the last mapserver reset. There is no persistent storage at the moment, and it might not be possible.
- The player with the most badges will be displayed as a "hologram" next to the City Badge Tracker kiosk. Clicking on this NPC will display their character information and badge progress.
- In the event of a tie, the character who last clicked the City Badge Tracker kiosk (not the NPC!) will be displayed, and there's a 60-second cooldown between switches to avoid spamming back and forth.
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City Badge Tracker also displays progress towards Bicentennial, Dimensional Warder, River Rat and Dreamwalker/Dreamkiller.
- Null the Gull no longer shows progress towards Dimensional Warder, since the City Badge Tracker "Progress" page has that info.
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Added a City Badge Tracker kiosk to Pocket D at [-234.2 0.0 -908.8].
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Probably not the most important comment to address, but when the page update patch note goes live there is a lot of duplicate information on this section for Kallisti Wharf. Cut it in half and make sure the section about the 200th anniversary badge and below gets included.
Player count / Servers
in General Discussion
Posted
Every time I enter Ouroboros on Indomitable, I smile 😄