
Haijinx
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Everything posted by Haijinx
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I usually only use fast AS that way I don't have any time to zzzz
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Defense is easier by far since you can get 45 to all with a SR Brute without much past the two 3% Def ios
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Plus a literal fire sword is the pinnacle of sneaky weapons
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Stalker has a low threat rating too, so in a team environment you can shed some aggro easy off onto scrappers Brutes and Tankers. Meanwhile a lot of Stalker sets are fairly aturdy..
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Some could be ... if only they would give me like 10 more slots. ...
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Guess we can hope. Other than the first movie all of this series have disappointed me.
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I like this idea since it would be a follow up on the Arsenal sets recently released.
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When I was about 8 I mixed Aim and Crest when brushing my teeth. Then we saw a commercial for this brand new stuff, AquaFresh! SO obviously it was all my idea.
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Hmmmm BigK Cola Man?
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All but one man died ...
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Further reducing settings/ Improving Laptop Performance
Haijinx replied to Haijinx's topic in General Discussion
The particles idea does seem to help a little. Thank you. Ran 2 more Yins today. Comparing. My current project now level 39. -
Gratitude. Because all I have against hate is love.
Haijinx replied to Aeroprism's topic in General Discussion
Reddit is kind of a Scary place. You can find people who will say nasty things about anything there. -
On full teams with support the Brute is definitely more buff friendly with the 90% resist caps and more hp With a set like Invulnerability the Brute is definitely harder to kill than Scrapper Invul even solo. So this can work in the Brutes favor. If durability is a goal. Scrappers are fairly sturdy for most content of course.
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Those are just ideas not trying to say any of those changes need to be made. Just stuff that follows historical trends. And of course I am not suggesting that the set will ever even see the Test Server, unfortunately, for points made elsewhere in the thread.
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I wonder if you could latch on to the recent Arsenal efforts by the dev team. Call it Arsenal Armor Not that I think your name is bad. But hey they have already given us two sets and pools with the name recently ...
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Yep, and one where others have already done it. Most of the Pylon time types spreadsheets say where they put the proc
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Hmmm I have often been interested in how Master Brawler works. Where having X powers leads to Changes to earlier powers. And with how fighting synergy works ... where the more powers taken make each individual power better. A whole Armor set like that could be interesting. Of course it might prove unpopular with the "I need to skip half the set so I can have Vengence and 2-3 travel powers" crowd. ≈======= Could such a set exist utilizing the current "power armor" powers also? Perhaps? Maybe use some of these: Body Armor (auto)- from munitions/arsenal mastery Cloaking Device (toggle) - from Arsenal Control / similar to Field Operative from devices. Power Armor (auto) - from Sent Energy Aura Energize (click) - from Energy/Electric Durability (auto) - from Sent Invul Environmental Resistance (auto) - from Sent Invul A bit how Willpower borrows from other sets, even with other names for the powers, these will sort of define what numbers would look like for an Auto Power heavy Set.
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Scorpion shield energy glow effect
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Further reducing settings/ Improving Laptop Performance
Haijinx posted a topic in General Discussion
Okay so Good news is that I am home from the hospital. Bad news is I can't sit in a computer chair and play Homecoming on my Desktop. I have a laptop that runs the game to an extent. I was able to run 3 Yin Taskforce Pugs today and did ok. I have a good internet connection of around 90 mbs download so missions load quick, And I have lowered settings and effects way down using the options tab. My question is is there a way to further lower settings using ini or slash commands. Stuff like turning particles off, lowering draw distance, etc. Thanks! -
I never skip tough and weave on any character. Especially not a Brute
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I was only trying to make a point. This is probably the 100th Power Armor suggestion thread I have seen. I get the appeal. It even exists in Champions Online from what I can remember. But you all may need to answer the key question, why is it needed? Because just "Power Armor doesn't exist yet" runs into the problem I was trying to describe. Though who knows? I am not a dev.
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Easiest in a sort of game design balance friendly way. If the problem is Tankers got overbuffed on AOE damage and Brutes need a damage role where they can shine but not surpass scrappers ... well.. the origin was the Tanker AOE thing. I of course know it would never happen. None of the suggestions I made would ever happen. I think over 99% of anything in this subforum also never will happen. I am not so sure everyone recognizes your point about it not being a zero sum game between Tankers and Brutes tough. Or perhaps they do but ignore it on purpose.
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I wonder what people would think of less power pools if the ones that remained were better designed. It seems like part of the reason some are such clunkers is they do things that the Devs want to keep a closer control of.
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Interesting