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Haijinx

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Everything posted by Haijinx

  1. Against a single target at a time, insofar as the bruising goes. But yeah, the +dmg nerf basically looks like it is too nerfy. And the longer your +dmg is up, the more you got Nerfed. Making SD/SS tankers cry. (Or BIO/ or \Claws, etc.)
  2. What's missing is those are with combat readiness, the part strength build up power. Which was nerfed by this latest patch. At least I'm pretty sure that's what Inf has been posting.
  3. Yeah i liked it on my namesake who was a martial arts expert With SR quickness and sprint its pretty speedy.
  4. Yeah Ninja run is pretty good too. Though I don't bother with that either anymore
  5. I make sure all my enhancements are bought ahead of time, etc. Plan out my AFK time, and so on. Even with my P2W jetpacks I am never last to a mission.
  6. Combat Readiness was already reduced scale +dmg Only Stalkers get a real build up for STJ unfortunately.
  7. The Tank could just stand there and taunt and a Blaster kill the AV Unless like you said, bad damage type. Then just the tank helping should be enough. TWO blasters? Not unless Sidekicked to the moon. Maybe the AVs kill the team, sure. But that's a different story.
  8. Just temp jetpacks
  9. Unlikely. Blasters don't need bruising to kill Archvillians.
  10. Let me see if I can run through this line of reasoning ... === Tanks don't need to do damage. Therefore Tankers and Brutes should not need to do damage. Increasing Tanker damage is wrong. Tankers never die at 50, Brutes never die at 50. Therefore Brute damage should be nerfed until its just a bit better than Tankers. ====== Hmm nah.
  11. I never take travel powers
  12. Wait I think I know the trend of this thread already Tankers don't need damage, they need moar aggros Brutes are damage dealers, not tanks You Try it, I'm not gonna try it! And the responses For why? What kind of crazy missions are you running that your team is wiping out at level 50? Stalkers/Scrappers Lets get Mikey. He hates everything.
  13. Plenty of non-weapon sets are S/L That said, no reason to "fix" this.
  14. We'll always have Rage. Stack it Again, Sam.
  15. yeah but City of Heroes with all those naked comic book clones?
  16. This is probably where I picked up the habit of never getting a travel power lol
  17. Hmm. I guess none of the others really cast the shadow double rage does, though.
  18. I don't like how the proposed damage buff reduction is basically because of one set.
  19. And no inherent Stamina
  20. I guess it depends on how you look at Fury and balance. If you look at it as you balance based on fury being UP, you lower the damage cap and you make it easier to maintain fury. Which seems to be what this is. Which also makes the tanker numbers make sense Scrappers will still do more damage than Brutes. (Outside of some farming stuff) ======= *UP = 70%+ ish or so
  21. Just look at the last Tanker thread. See you in a few weeks.
  22. Scrappers do more damage than Brutes "on demand" or not. They also take less +dmg buffs in teams to hit their cap, which is also slightly higher than brutes in actual numbers, especially since the Brute cap was reduced. And Scrappers can ALSO survive nearly all high level content.
  23. They do in the sense that when teaming with a lot of Brutes or a Tanker they generate less Fury due to having less aggro.
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