For Tankers the part about "Tanker self +damage modifier lowered from 1.00 to 0.75 (they still should do more damage than before due to higher base damage modifiers.)" should reduce the slanted bonus Tankers would have gotten from Rage, or Shield AAO, or Bio Offensive VS. Brutes. Most sets will be barely effected.
The "+Radius buff for sphere attacks is now +50%" is slightly less I believe.
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For Brutes the Fury bonus could basically mean all the Brute doom sayers should stop saying doom so much. Since being able to keep Fury up easier should seriously make playing most Brutes more effective in normal (non-farm) play.
That was why I liked my claws brute, the quick attacks made Fury easier to keep up. Now with weighted attacks this perhaps will be how they all play.
I don't see them actually looking at the damage in most cases. I see them arguing against the concept of Tanker damage. (with some notable exceptions)
Its hard to discuss "what kind of damage should a Tanker do compared to Brutes?" ...
When basically the answer from this camp is generally Tankers should do "Little" And Brutes should do "LOTS!" And pretend Scrappers and Stalkers do not exist.
But yes a current summary of the proposal would be cool.
Id argue with this patch its actually ..
Brutes will so more damage than tanks most of the time. (Tanks will do about 90% Brute damage)
Tanks will sometimes do more damage than Brutes basically when herding / farming because of their AOE caps.
Tanks will find it easier to hit with their AOEs.
But brutes will still be the higher damage of the pair, and it will be noticable. Assuming they know how to keep their fury up.
Super Strength though will be an outlier, where high end double raging tanks will do brute level damage.
The Brute will have more of a lead than that.
A lot of the comparisons here are SS which due to the fact of its mechanics (lowish base damage but high +damage) favors the damage scale increase more than other sets. Thus tankers look good in those comparisons vs Brutes.
Surprisingly, there are other sets out there. And the ones with high base damage attacks and build up will favor brutes over tankers.
This is a stealth power right?
No stealth powers have minimal fx.
Id be all for it, but its hardly unique.
My suggestion is get scorpion shield, it looks good with stealth.
Except .. why?
We have 2 melee DPS specialist ATs already.. Scrappers and Stalkers.
Brutes are the higher damage side of Tank AT coin. Tankers are the tougher side.
Basically if tanks herd groups so they have lots of targets they will do more points of damage when they hit their AOEs than Brutes .. Once they have enough +damage. (Or perhaps against tightly packed big groups like Council)
Brutes will do more at all other times. Their AOEs will still hit harder just less targets. Their ST will still be better.
Some sets like SS which can self buff a lot of +dmg will benefit Tankers more, due to the higher scale.
I think the idea was
Those who had the most reach had limited durability and mez protection.
While melee has limited range, AOEs, controls, buff/debuffs.
I'm not sure why it would be different than that.
If you don't want to deal with mezzes at all, Play a Melee AT.
Can not boost and attune.
Do not attune purple sets, boost them. Since purple set bonuses exp anyway.
Attune those sets you want to get set bonuses for when exemplared.
Boost those IOs where set bonus matters less than enhancement value.
For many global bonus IOs just buy them at a low level and use them as is.