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Haijinx

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Everything posted by Haijinx

  1. Haijinx

    Advice on TW/?

    Advice, Play TW on a scrapper.
  2. Just a little over a month for me. Damn where did all the years go?
  3. Any combo that uses a non standard dmg buff is potentially better on a tank due to the scale differences.
  4. What would Rad/Claws look like I wonder.
  5. Bet those times when adjusted for the ole Nostalgia Lens filter were Higher than a lot of the times we see now. I don't remember tankers in the sub 4 minute range back in the day
  6. Even ST only Stalkers aren't worthless. My MA Stalker kills bosses like nobody's business exemped to any level. You end up hunting bosses though. Finishing them off for anyone stuck fighting them who isn't as ST awesome as you are. Which is basically everyone. My STJ Stalker just outclasses the MA in real COH fighting though (past the early levels anyway, hard to beat Storm Kick, Crane Kick and Cobra Strike by level 8). Since then I can just run ahead and solo while the team is deciding what costume to wear or whatever it is people who sit at the entrance do.
  7. Yeah so at half life you are capped to S/L even with no ATO. Now if only Tankers got an OLD school Blaster defiance ATO proc .. My SR tanker has no self heal. Can just Regen (not built for it specifically, just normal rate) back to full even when swarmed. END isn't especially a problem any more than any other set that has no END tool.
  8. 70% is more than enough S/L resist for an SR. Mine just sits around 60 and has no issues with S/L enemies. don't forget the scaling resists after all.
  9. Bursty isn't a thing past a maximum of 30 seconds in this game. Most likely a lot less. Not even Blaster Melee is Bursty beyond a few attacks. So it really doesn't enter into Pylon times.
  10. Kind of like how Energy Melee is only good on Blasters
  11. Seems like its only really good on Stalkers. With the superfast version of AS.
  12. I can never slot Tankers as "Tankers" My builds look more like what you'd see on a Scrapper. Maybe with even less slots devoted towards increasing survival. After all, damn Tankers are nigh-indestructible. So my attacks and damage will be the focus.
  13. yes it is
  14. Taunt should reduce their range too helping you draw them. Seems like a good tactic. ============= Arguably SR on Brutes is the best version of SR. Tanker numbers for SR are actually too high, a lot is wasted for most content. Brutes still get the really good Power Pick Progression, with Melee, Ranged and AOE toggle defenses by level 20. Brutes get a Taunt Aura in Evasion as well.
  15. The sad thing about Rage is its not as good on Brute as Tankers due to the lower scale and Fury eclipsing it. Seems weird tbh since "Rage" is such an Iconic Brutish thing.
  16. The tanker cap was bumped up in the tank buff patch
  17. Would you not be at the damage Cap with 2xRage+2xGuassian's typically? I'm more interested in the idea from a sort of esoteric principle Invulnerability controlling when Guassian's fires seems .. elegant somehow. Sort of like Rage being up all the time compared to build-up does. Skipping the fighting pool .. and so on. I would probably build it for damage to the extent it could be though. Inv is more than tough enough, I imagine just the set bonuses that come out of having Purples, ATOs, etc will make it nigh unkillable. The main goal would be perma-hasten in order to feed double-rage. I don't really care about pylon times. I care about run off ahead at 54x8 and smash up mobs times. Enough Purples should take care of the Exemplar thing.
  18. Guassians definitely can stack. It stacks if used in tactics. Notably run ahead of the group, then once they catch up it will often double fire. It stacks when used in build up also. Happens often on my Stalker due to the ATO. Which is nice, double build up plus double guassians crushing uppercut crit is a very effective boss smasher.
  19. I was thinking the same. Especially for INV/SS which doesn't have build up.
  20. In another thread (I think) they mentioned it triggers based on enemies affected. Sounds like perhaps an Enemy triggered variant of how it works in Tactics It works really well in Night Widow Tactics from my personal experience (Bigger Radius). Works fairly well in normal Tactics from my SR/SS.
  21. MA is still strongest on scrappers
  22. The Nictus come in the 2nd mission you fight Rommie in.
  23. It must have both meanings. Its like any other super hero/villain name that is a descriptor rather than a popular name- You pick it for the meaning. If you have the name "Cannibal" as a Villain name. It doesn't mean they called people eating people by something else entirely. -------------- *This is for discussion purposes only, since the Skyrim thing makes it all moot.
  24. I'd rather go blind
  25. If you are a Mastermind, you should use pets. Also a *Petless* Mastermind can't use a Lore Pet. Period. End. Dot.
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