Jump to content

foosbabaganoosh

Members
  • Posts

    38
  • Joined

  • Last visited

Everything posted by foosbabaganoosh

  1. Yeah wait, I'm confused, why would proposed changes receive downvotes (OP post included?). I can't imagine that it's coming from any PB user, because there's no way someone who plays a human-only PB would have an issue with the other forms receiving buffs (let alone their human form as well). At least as a tri-form user I cannot imagine being incensed that human form receive a buff to make it more viable. And for that matter, I don't get why a non-PB user would be against this, why would they care? Making PB a more viable class does not detract from other classes in any way. Why is proposing that an underperforming class receive a mild buff inherently met with downvotes?
  2. Hey as a PB main I'll take any buffs I can get! Absolutely love the idea of cosmic balance turning into a bio armor evolution-style select. It does kinda suck that harder (star) content starts to prevent the viability of any archetype. It seems like an issue with balancing if you're forced to be a specific archetype/power combo if you want to realistically run star content. Now I'm sure there are plenty of people out there who will say "Hey I've done 4 star content with all classes and combos!", but to your point more often than not it's an objective handicap due to the high requirements of star content and the specific lack of what's needed (or heavily desired) by certain classes/combos. I specifically avoid any and all star content with my PB because I feel anxious that people would see me as nothing but dead weight (for the spot-on points you mentioned), and that's even if they would let me run it instead of saying they'd prefer a cold dom instead. The PB is so fun to play due to its versatility and being able to fill what's needed in the moment, but it does feel like they could use a touch of TLC. The animation-cancelling method should honestly be fixed because it is clearly not how this game was intended to be played, and is an incorrect benchmark for "PB potential". You seem to have laid it out perfectly where aspects of the three forms need to be brought closer to the top of their specific fields to make their versatility more appealing, without making the class too OP altogether (the three form separation kind of handling that balance). I imagine the HEAT are probably closer to the bottom of the total population spread, and I don't think these changes would shift the dynamic in such a way that it would interfere with other classes. If you still want to focus on damage, blasters and scrappers. If you never want to die, brutes and tanks are still king. Any other archetype has such different playstyles that they wouldn't be encroached on if PBs were slightly better at what they do. I don't really see a downside to slightly buffing PBs (bias acknowledged), and it would solely improve the experience of playing them. And they're supposed to be special dammit! Why would you have an epic archetype that gets slept on because it's seen as underperforming? Help it out! Honestly would love anyone to challenge these points because maybe if there's no real dissent on this then maybe there's an actual chance the devs take it into account.
  3. Bringing this thread back alive for a sec, but wanted to also slot out my Ice/time/Cold blaster. @Snarky I took your build and made some amendments, particularly in moving set bonuses around to lessen the ranged defense (still over the cap though), and try to round out the build a little more. Keeping it solely at range and reslotted to get some more resistance as well as LotGs in the build. I managed to keep the defenses at a place I'm happy with, while bringing the resistances up at least a little. I'm honestly kind of surprised with the numbers as it is, which is making me feel like I'm missing some mistake glaring me in the face. Would love any feedback on this build, going to take some money to build it out but looks very fun! Blaster (Ice Blast - Temporal Manipulation).mbd
  4. I recently ran a Battle Axe/SR character, and while leveling them up was a bit of a slog (SR being very end-hungry), they're now at 50 and IO'd and are INSANELY fun. The attack chains for BA are so damn satisfying, specifically the knockdown from cleave and the straight ragdolling from swoop, pretty much makes most targets helpless. Having an absolute blast running this character. End issues still prevalent, so I'm fairly certain Ageless is a hard requirement.
  5. For this do you just operate with locking down mobs adequately so they aren't able to attack, or have you built your toon out to be specifically hardy in a way? One thing with my troller is that occasionally I'll get clapped by a heavy attack and faceplant. Even with a good team, some content just has so many enemies that you'll have a non-zero amount of aggro that draws enough attacks to get through my defense/minimal resistance.
  6. Hi there, not sure how to properly export the build details to a text post so just attached the file here. Just kind of took a crack at making the build and actually managed to get to numbers I thought would work well (pre incarnates). Most resistances at 90 and melee defense over 45. Put a lot into regen and even got recharge to a point where I believe I have perma-hasten. I usually suck at builds so weirdly pleased with this, but definitely acknowledge I've got some blind spots when it comes to builds in general. Price is not an issue 🙂 but was trying to be mindful of not throwing purples at it egregiously to the point of waste. Appreciate any feedback! Also any tips on how I can export build details to text like people usually do for forum posts/sharing. Tanker (Electric Armor - Radiation Melee).mbd
  7. Just wondering what is the purpose of acrobatics for this build? Doesn't seem to need the additional KB/hold protection. If you drop acrobatics and provoke, you can instead pick up a rad attack power to keep the taunt set from provoke, and then dip into another pool power like stealth solely to serve as a fifth LotG mule. Just kind spitballin!
  8. Yeah Damage taken was a bear (thank you Mercy fires), but haven't done damage dealt yet, just don't want to farm that ouro mission lol.
  9. Just curious about the community's thoughts on the title! Wonder how people have found different toons as viable characters for committing to badging. As in if they exemplar well, play well solo, carry teams in harder content, etc. My main badger is an illusion controller and I have found the phantom army to be insanely helpful as indestructible tanks for certain content. Only downside is he's a tad squishy and not a great damage dealer when it's required.
  10. Hey it's water under the bridge, because again this doesn't really matter. I only chimed in because your words were a little more targeted than cracking wise, and I wanted to defend my playstyle lol. Not trying to prove anyone wrong or right, for all the boring elements this game does indeed have, it more than makes up for it in droves elsewhere (hence why we're all here!)
  11. I mean when that involves literally reading the text you wrote and taking objection to it, surprise surprise people might voice opposition. I don't think there's really any nuance to that. Yes I enjoy running PI radios for a multitude of reasons (they can test the limits of a build, identify gaps in res/def by enemy group, a satisfying way separate from farming to get inf/xp, represents a core aspect of the game, etc.). If you said "PI radios aren't for me", I would take no objection, because I would get that. But when you launch into a diatribe and use a broad brush to backhandedly say people who enjoy this content are boring, and go into heavy emphasis on just how "mind-numbingly boring" you find their actions, like of course someone is going to say something.
  12. Nothing about their comment was either ambiguous or requiring inference, "Most people are boring. PI radios are boring....it won't stop surprising me what absolutely mind-numbingly boring ways people seem to like to play this game.", like gee I wonder if people who play PI radios could at all interpret this as negative commentary! If I were to say people who choose white as the color of their car are boring, I don't get to complain that they're "starting an argument" when they call me out for making an obvious condescending judgment of their choices, because my comment was clearly implying they are boring for choosing white and I am more interesting for choosing any other color.
  13. I don't know your comment was oozing with such a large amount of condescension I was just curious as to what you deemed outside the realm of "mind-numbingly boring".
  14. And how exactly do you play this game? I'm pretty sure any way of playing could be labeled as boring depending on the person.
  15. This is a great way to put it, a build that essentially doesn't have a fear of dying under reasonable circumstances. Sure maybe has holes for certain enemy groups, but as a whole can jump in the middle of (most) mobs and get things started without worrying of hitting the floor very quickly. Maybe they can't fully protect squishy teammates by keeping aggro, but knows at least *they* won't be the one dying first.
  16. Question in title, just curious if this is something commonly achieved by scrappers allowing them to serve as tanks in standard missions. Recently built out a WM/SD scrapper that I've been having a ton of fun with but wish I had just a tad more survivability when it comes to higher difficulty settings. Using information from builds here, I have positional defense at or near the softcap, and resistances fairly decent, but cannot survive a mob's focus. Interested to hear what others have been able to put together in a scrapper that can take the damage while dealing it back!
  17. Hey there from a long time later! I have a DP/Dev character that was fairly similar to this, and I adopted some of your slotting to bump up my numbers, great build so thank you! You say you're running +4x8 with this character? I feel like I'm nowhere close to being able to solo on that difficulty, especially because mezresist is relatively low and stuns/sleeps are fairly devastating. Build is super fun though so looking forward to improving it further.
  18. Very opposed to this change. I don't think the argument of "I didn't notice a difference/it only affects a small amount of enemies/etc." isn't valid in the slightest as I disagree with the principle of this change at its core. It changes core game mechanics, which feels like an unnecessary and slippery slope. It's also targeting something that will only serve to make the game more difficult in a sense, which it feels like Homecoming does not need at this point. Is the motivation of this change to encourage a more balanced team composition (making it harder for solo squishy characters, who will need tanks/auxiliary buffs for better survivability)? I can hardly find people to do certain content as it is, making it ever harder to make do with what I can find at the moment is just going to make the play experience less enjoyable. We're superheroes. It's okay to feel overpowered in certain situations. ESPECIALLY when this sense of power comes from a lot of carefully crafted end-game effort, lots of time, and lots of resources. It's not like someone who just hit 50 is now coasting through the game because S/L are typed together. It takes a finely tuned build to reach these levels and to nerf that seems so unnecessary. It feels like the only result from this will be to detract from players' experience by making things slightly more difficult. I'm really hoping this change doesn't go live.
  19. Man this is infuriating. Here I am spending time trying to tailor a build and you come in with one that crushes mine on all fronts. I'm always amazed at the ability of members of this community to make impeccably crafted builds! Absolutely stellar thank you for sharing! Although one thing to point out, you have 6 of the 7.5% LotGs, meaning one of those is wasted right?
  20. This knowledge you're dropping is AWESOME. Also diving into the wiki on the mechanics is one hell of a rabbit hole, thank you for cluing me into it!
  21. Ah thank you, it's this side of mechanics I am not too familiar with. What is the max Tohit value where any excess no longer provides a better chance to hit? I would probably aim higher than the cap to account for some Tohit debuffs from enemies, but it would be nice to know if my accuracy enhancements on Benumb and Heat Loss are effectively providing no extra value (and could be moved to another power). But your memory serves you well! In 'Options>Configuration' there is an "Exemping & Base Values" tab where you can change the base ToHit. Good to know for future reference thanks!
  22. Huh how do you export a build to have all the details in text? Every option just results in the import brick of text. Either way I made some changes so if you do get a chance to open it in Mids let me know! Also could you maybe shed some insight on if the accuracy enhancements on Heat Loss and Benumb aren't really useful given global accuracy? I'm not too sure how that system intricately works. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1485;700;1400;HEX;| |78DA65944B6F125114C7EFC04C11288F02853E8096475B6C65806A17BE12B5D8455| |B2AB6895B3281814EC4195230EAD770E3D22EB4EAD6E75A5DA80BBF80261A5DD56A| |D5444DD4C4E061CEB942E30DF09B73CFFF9C73EFB973295CCEF757AB0B2798E09EA| |F2BCD6629AF5655BDA26E4805A5A695190CC7BC51AF64D60C5D2BDBC08C7045E9D4| |C56A55EE384B79E382A62B2DCDD0C3FFBCAB8A5E532BB219573AD96A29E5F3CC593| |48CBABC50D76AEB2D8FF9BCAC2A206EAE6B0D8769AF3554B5E2425947A5E935DFE9| |8656968BC625485A509A2D75E3CA10AC2305DF450BFC089D45B2B6C81E83E51799E| |5253007DC024F4464A25B326DB1CF6ADAAF7A822C6C56349DC91C72720EF91A4402| |1709599CEC3B44A283483BF4C3CA45D64101455EE43E1FD2092289A1884909664E1| |620BD8D47DA021441910ECAB402223B8924FBB6159D1F90FD3BC48F48F727E22EF2| |0C043B79B093327AA982D78F8CD21AA7E2C0296014F9649A31175FB38B82DF40460| |FCFE8B98B657CF788F7918107C487C8E02364118207F8860766B00B41E2D008F26D| |E700A9ACE4BF83C738741319BD818C6D21276F23A76E2107A0CF8354C13A486B1EA| |70DC768C3316AB50FC421120BA118961F21FAC139CCD73A3CBBD719269E85AAA3B4| |567154C0572B6C45EE978816A2888C43E6082F1BA1DD4789AB90710CDFCCB6658C2| |6C739A9454B208AF343882F6173137F98993EF18DEC10BEF9C959B49373B8EBF710| |3CC1AFCBC461ECDBF411E481A3C463C4E3C87780140F4AA52948266690992C31877| |C068567A83BC20CED214D7C0E4E993BE54D8ABC8E7C01CE2C3FC6EC2FDC40EE3BF1| |07F127322C323EDAF081C196FF9F5A11BB17BE5D14F933F805D3BFEBE8FA19A31BF| |AA5675260E7B081E945BC1F9FF744A430E2EB9E886BB89DF455240B76FF05DABFC1| |C87163D3DF632C847A8C9D24187CDD4FE33D9EEEF0067A347F01F392D8BB| |-------------------------------------------------------------------|
  23. Actually just split up the Superior Vigilant Assault to be between Shriek and Scream (instead of fully on Scream) to get double the +10 recharge.
  24. Put together a build for a cold/sonic defender and would love some advice! Goals were to just make a stellar debuffer with great survivability (for a defender) and good recharge. I wanted to ensure that most of the great cold debuffs would have a recharge that roughly matched their effect duration to always keep them up on enemies. No intention of solo content, just good support for small to large teams in 50+ content. One thing I'm not too sold on is how I slotted Sleet as I'm not sure if the bonuses are worth the six slots there (as well as the enhancement of the debuff), and if those slots could be put to better use elsewhere. Also please let me know if my incarnate selections look ideal: -Alpha: Agility for end mod and defense -Interface: Degen for -max hp (is diamag a contender for -to hit and -regen?) -Destiny: Barrier for res and def buffs. Hoping between Alpha agility and Conserve Power I won't need ageless for End issues. -Hybrid: I guess Support since my toon won't be focusing too much on DPS, figured the extra def was a bonus? | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;699;1398;HEX;| |78DA65944B6F12511480EF3033A5402994671F400BA5B6054B01EDC257A21659B4A| |5629BB8251318E8446448C1A87FC38D3B75A155372E7CAED585BAF00F686213575A| |AD9AA8899A183CCC395720BD01BE39F73CE7DC7BC85DCA0C94CBD9E34C185CAC2A8| |D4621A396D55A49DD94734A452B3258D645BD5A9A5FD76B5AD10C62905B144E5E28| |97136D6521A39FD76A4A53D36B81FFDA35A556514B09C3AF70A2D9548AE7982DAFE| |BD544B6AA55369A0EE3794555C0B8B1A1D5AD86BC5E57D5921DCDDA565AADE23A55| |D78A89BC7E1182E6944653DDBC3C0C75CCC077C9043F42BB48D692D85390DC1233B| |D06A6805BA0094A4C1A940D59EA130DF98D89F1D5820F2CF616B6048A230B49C9B0| |8FA690FBD2C403C483C8E905A405BA2292B3287A0563B3CF497423FB3D481B18CB3| |CB93CC98CCD1CA437530493992CFB29829522AE829185D768F920A2F223726087F8| |0939F899B88B3C0DCE36EE6CA3884ECAE0A41A432EE47404380D0C219FC518B3F39| |AEDE4FC0E223A7844C77D4CE37A407C88F43C223E46FA9E20F3E03CC45B3614C72E| |F888C3A3BDDC6E1F2BA597DD77F170433791E12DE4FC2DE26DE21DE410F4DBCB337| |9A9F6097AF130BD78985AEE02633F190BFE30A61F25BA4139C20F6924DDAB0C10CF| |40D631DE9531012F5C4044CECA44135142C6DA17132E6E04320479FA207523445C8| |3C8E38271D95BA671DA9CE0A4562D835184A78F2C63B327FF3223CDE47792FD3817| |D134CAD1057CFBF7E03CC58769EA10F62F7618B9FF08F128F118F285889368D43C4| |3E5C4882F4119E7CAF875F498BB86BC07572AC16F5562166B7A051E497E5CC9DF58| |60EA07F127F1173220ED19E495BD5BAB52E73FA29597F833E80543BF6BEDE819A38| |9FCDAB529B0B3D8A0B9259C872F3D1E33E8F1ADC7E32ABDEB1524F375A6BEF50784| |14176EB8BB84ACBF4BD88982C0EB7E1EE9D27496D3D365F30FADCCDB94| |-------------------------------------------------------------------|
  25. So this is HIGHLY awesome. And also desirable as it kinda represents one of my end goals, being that if population of servers declines, it could mean I could double-box and get certain TF badges on my main badger as long as I have patience. What would you attribute most to being able to do this with Dark/Dark, beyond just using confuse to turn enemies on each other?
×
×
  • Create New...