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Rudra

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Everything posted by Rudra

  1. I don't care how old the player base is. The players can be in grade school or nursing homes. Who cares? That doesn't change how people behave when given the opportunity. (I know some very mature kids and very immature adults.) The community here is usually pretty laid back and helpful. However, given what I've seen of human nature, the OP is an excellent way to change that. Maybe not large scale, but noticeably. Everytime a thread like this pops up, I think back to CO which had this at the end of whatever they called their version of TFs. And it got quite toxic. To the point of characters getting booted from teams for not doing enough damage. Not a common occurrence, I admit, but it did happen depending on the team. (Usually, it was just braggarts going on about how good they are compared to the rest of the peons on their team.) If the desire is to see how well a build stacks up to the creator's expectations for damage? That can already be evaluated just by playing the game and checking your combat log versus how long it looks like it takes for you to win. Are you killing mobs as fast as you thought you would? Yes? You're doing good. No? Maybe go back and tweak something. If it is someone else's expectations for some reason? Play with said person and ask how you are stacking up to their expectations. If you want to improve your build's efficiency/power compared to others? The forums give an excellent way for the community to look over the build and help improve it. There are too many variables in how any given build performs either solo or on a team for the OP to actually do anything useful. Look, I'm fine with a blind data post giving you a standing if you want. I don't get it. I don't understand the desire for it, but sure. However, it should be an opt-in system and it should be devoid of character data other than your own. As in no other character is identified in the data, instead the page tells you the team's average damage and your average damage. A blind stat page like @biostem said.
  2. Who is going to be mad about you answering questions? I don't see anything inflammatory in either the questions or the possible answers. Why are you singling out AE? Why is the autocast the problem? What problem are you trying to fix? (Because I don't see how this is going to do anything about farming.) Why should the player base be punished for the sake of trying to handicap farmers? Even ignoring the question of who cares how others play, those four questions seem to be fundamental. At least to me.
  3. You still haven't answered why AE should be singled out. Edit: And here's another question for you: Why should the player base writ large be punished for the sake of trying to handicap farmers even if only in AE? This won't stop farms.
  4. Yeah. Though, again. I am open to alternatives. If anyone has ideas, please post them.
  5. It's a perception thing. Even from devs/GMs. You run around with X number of players or get in a chat with Y number of players and z% of said players when the topic comes up complains about it, it can be taken as "a lot". Also bear in mind, that some responders don't normally give any thought to the popup tray, but when the topic is broached, may then decide that yes, they don't like it either. Which broadens the perception. However, the comments about the popup tray I've seen prior to this thread were requests for it to simply go away. Not find additional use. Also, agreed, being able to set fly poses at the tailor would be of great benefit to players. (Not me as I rather like the plain fly pose we start with. Especially since I can use the Hover pose during the flying now that both powers can be used simultaneously.) Back to the OP though? I'm still against it. Noone has given me a good reason to change my mind.
  6. I don't know if this counts as zone geometry errors, but Port Oakes is getting pretty bad. Not only are the turrets at the fort still floating and characters walking down through the fort walls, but I saw a car and truck driving down the road occupying the same space. I realized that when the car turned off down a side street and the truck kept going straight. And near the docks, NPCs are walking through the parked truck at the intersection.
  7. A blind data panel won't do what the author wants. And if the goal is to tweak your character for max efficiency or power, asking on the forums is still a better option.
  8. AE isn't the only farm. So why should it be singled out? Also, some players, like me, have key abilities (like my clickie mez protection) set on autocast so I don't have to think about it while I'm fighting. Using an ability on autocast does not mean farming player/character. (Edit: If autocast should be disabled in AE because of farms, then it should be disabled everywhere players farm. And that includes regular content. Which would punish everyone that uses autocast powers just because of some farmers. And even if someone could give a jusitfied reason why AE should be singled out for farming as opposed to all known farms, that would still punish players that run AE content for stories and use autocast for any reason. So, sorry, but I oppose the OP.)
  9. Hurl Boulder is actually pretty fast. Contrast Hurl Boulder (1.5 s cast time, 12 s recharge) at level 10 versus Night Fall (2.0 s cast time, 14 s recharge) also at level 10 and Power Blast (1.67 s cast time, 10 s recharge) also at level 10. All data pulled from City of Data. Edit: What you are probably seeing is the animation time before effect. Hurl Boulder has an animation time before effect of 1.667 seconds. So the damage occurs after the animation is completed so the boulder can hit the target to do damage. As opposed to Power Blast which has an animation time before effect of 1.0 seconds. So it is doing damage slightly more than halfway through the animaion time of 1.667 seconds (as opposed to its cast time of 1.67 seconds). The animation time before effect makes sense for Hurl Boulder because it would be weird to ahve the target flop and take damage before the boulder even has a chance to hit. As opposed to direct energy attacks which sneak their damage in earlier to match when the animation should reach the target. Edit again: However, Hurl Boulder also hits harder, so that offsets the delay. Or is supposed to at least.
  10. Not sped up. Still 3.3s. You can check City of Data for specific data in the game. https://cod.uberguy.net/html/index.html
  11. Yes, there was a time when xp and influence were awarded based on the damage you did to mobs. And Controllers (and some Defenders) would go through missions keeping the team alive and either not get rewards from defeats or would get little rewards from defeats. (Edit: The OP was requested before. I'm as opposed to it now as I was then. Mostly for the reasons already given by those on this thread.)
  12. So the power is not as useful as what it already does? Edit: You may only be able to target a single ally with this power, but when that ally is also a Controller or Dominator, then that Controller's/Dominator's accuracy, recharge, and mez effectiveness goes up for all their controls. (Also, Blasters, Corruptors, and Defenders to a lesser extent.)
  13. Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. +60% to healing. Because when used on someone with a heal power, regardless of heal self or heal other, gives them even more health when used. Benefits most melee ATs and several ranged ATs. +60% to absorption. Doesn't say only for powers, so I'm guessing also affects procs that grant absorption. Also of benefit to melee ATs that automatically get absorption. (Edit: Also benefits anyone you use Insulating Circuit on.) +60% to endurance. Because having a larger END pool to fuel your powers is always a good thing. Particularly useful for characters that still rely on Cardiac(?) to stay in a fight. +60% to fly speed. Situational. +60% to all controls. Because Dominators, Controllers, and characters with control procs slotted getting a boost to their ability to control the fight is a good thing. Looks like there are more than just 3 useful abilities in that mix. And that doesn't even count the END drain and chance of KU the enhanced character gets against enemies without even needing to do anything. Edit: +36% Base Defense, ToHit Strength (all affected targets) for 90s . You also missed the boosts target's defense portion. +60% RunningSpeed (all affected targets) for 90s. And the boost to running speed. https://cod.uberguy.net/html/power.html?power=controller_buff.shock_therapy.amp_up&at=controller This is literally a boost everything but the kitchen sink power. The only things it doesn't boost are resists and damage.
  14. Sure. However, as has already been mentioned, the popup tray only has 9 slots, can't be expanded with the current game code, is populated already by multiple powers, and adding emotes to it will cause a drive for more emotes to be added to it. After all, why should flypose emotes be special? I guarantee that question will come up if flypose emotes are added to the popup tray. Especially since the player can make a macro with the flypose and the flight power in it so they immediately go into the desired flypose emote when they activate the power, and not have it take up any additional space on their power tray because they can slot that macro on the power tray in place of the default power icon.
  15. When it comes to panic powers, things like existing armor set T9s work. Just a short boost to your survival so you can either get away in the provided window or hopefully clear the opposition. However, I'm open to ideas.
  16. I was more thinking depending on feedback and what would work best for the AT for both balance and game play, either the attack would be dropped from the tree or the panic button would be dropped from the tree.
  17. The T9 isn't a choice for the player. The devs won't do that again. The "or" in any given power entry is to denote that any given power set will have either the first power *or* the second power available depending on the set. So an armor could be a resist. It could be a defense. It could be both but at lower values. (It could be a regeneration power instead.) Same thing with the T9. It could be another attack. Or it could be a panic button defense of some type. Whichever is more balanced and appropriate for the AT and specific set. (Edit: The AT is after all, a work in progress. I am depending on feedback from others to help refine it into something the devs will want to make, players will want to play, and still be as easy for the devs to implement as I can manage.)
  18. Let's just alleivate @Zepp's concern about the armors. Here: Striker: Inherent: Unstoppable: When HP drops to 25% or less, gain +10% regen and +10% speed (recharge and movement) until above 25% HP. Primary: Melee T1: Light damage melee attack (fast or very fast recharge) T2: Moderate damage melee attack (fast or moderate recharge) T3: Special power (perception increasing power [including +ACC or +ToHit] or minor enemy debuff power for instance) T4: Cone moderate damage melee attack (moderate recharge) T5: Mez Protection T6: Confront T7: High damage melee attack (moderate recharge) T8: Cone high damage or moderate damage+special melee attack (moderate-long recharge) T9: PBAoE severe to extreme damage melee attack (long recharge) Secondary: Range T1: Light damage or light(er) damage+special ranged attack (moderate recharge) T2: Melee defense or resist power (theme dependent toggle)* T3: Moderate damage ranged attack or light damage+special ranged attack T4: Ranged defense or resist power* T5: Self heal or Build Up T6: AoE defense or resist power* T7: PBAoE utility power (toggle or moderate recharge click; enemy debuff) T8: Cone or TAoE moderate damage ranged attack T9: High damage ranged attack or panic button power *- Defenses may be changed to typed rather than positional depending on set theme. Damage resists may be added on top of defenses if appropriate to theme, but defense and resist values will be penalized accordingly. Armor slots may be universally replaced with regeneration powers dependent on theme. All values still to start with lower base than Scrappers. Disclaimer: Power order subject to re-arrangement as appropriate for power set. (See Scrapper primary powers as available for review at https://cod.uberguy.net/html/index.html for more information.) There. Now all the armors are together except for the mez protection. And I really don't see mez protection being separate as giving players a chance to go OP on armor.
  19. YES!!! Definitely! Same thing for papers!
  20. The niche is a melee-ranged fighter, like a Blaster, except the inverse of. The concept is the fighter who also happens to have an array of ranged attacks. Edit: And if the split armors are too OP or too much of a handicap, then they can be replaced with debuffs and soft controls. In which case the inherent becomes: Unstoppable: When health drops to 25% or less, a Mag 3 Mez protection is triggered (not more than once per 3 minutes, not affected by recharge enhancements, duration 30 seconds?) and the character gets a +10% speed boost (movement and recharge) until HP is again greater than 25%.
  21. Sure. That post doesn't really tell me anything, but yes, melee/ranged.
  22. Because anyone that disagrees with you, let alone does something in a game you don't, is obviously a troll.
  23. Just because you don't doesn't mean no one does. Here are three comments immediately preceding yours where players say they are using either Boxing or Kick. (In this case, Kick.) Your argument fails. And is mind boggling in that it is a response after comments that prove your comment fails. Edit: Oh, and for clarification? I actually have two characters that have Kick on their power tray for use in combat as well. And they are even slotted with enhancements. *gasp* Also, there are players that slot their Boxing or Kick powers with enhancements for the set bonuses even if they don't actually use the powers themselves.
  24. Melee/Range (Edit: With the ability to survive in the preferred melee.)
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