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Rudra

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Everything posted by Rudra

  1. We have hoods. What's your point? (Edit: And hats and hoods are not the same thing.) Edit again: Look, if you want an obviously magic themed jetpack that is not the Jingle Jet, no one is going to say no. Describe it. Provide a picture of what you are thinking. Give a reference.
  2. No, if you want alternate visuals for the jetpack, then fine. If you want no visuals, then use what we already have available. Fly and Mystic Flight have no required visuals.
  3. Have you thought about the Kris Kringle jetpack ala the Holiday Rocket Pack ala the Jingle Jet available in the Pocket D chalet? It's a magic jetpack. (Edit: And it lasts for 30 days of use per purchase.)
  4. No. Just no. Just like I am opposed to combining all invention salvage into just Common, Uncommon, and Rare, I am opposed to generic-ifying incarnate salvage. Generic crafting is boring.
  5. Then either I respec'ed those characters and forgot, or something happened to my characters and not yours. Either way, like I said in the PM, color me jealous.
  6. No, with the request for a model-less jetpack, you are asking to get the Fly or Mystic Flight power without having to spend the power slot to get it. A natural character uses whatever that character's skills enable him/her/them/it to use. Doesn't matter if its magic, tech, Horror From Beyond Veil, or anything else. A mutant also uses tech. There is a dragon-themed villainous in Marvel comics who uses technology for her flight and her mutant powered blasts to attack. Science characters have no problem using technology. Technology is derived from science after all. Magic characters also use technology, though their power sources are arcane in nature. Technomancy is a thing. Same thing for characters finding, buying, being given, or otherwise possessing magic when their origin isn't magic. Same thing with mutation powers. Magic, science, and technology are commonly known to be used to cause intentional or unintentional mutations in others. So on and so forth. Your theme and the ability of your character to make use of available items in the game is entirely up to you, but to me, it looks like you are being willfully blind to just how expansive your theme actually is. Again, I am perfectly fine with alternate types of jetpacks. I would be very happy if the Void Skiff, Rocketboard, and Flying Carpet got the animations they needed to stop locking out player powers. A no jetpack version of the jetpack though is out of the question to me though.
  7. So instead you came up with Wall of Spoilers. And I'm still trying to figure parts of it out....
  8. Location AoEs also use the pet mechanic with their pseudo-pets. I agree with you that being able to improve the debuffs is preferred, by me at least, but what makes Storm Cell so complicated apparently is that it has multiple pet/pseudo-pet effects, so the devs locked out the always active and available effect for being able to be enhanced so that the sometimes triggers damage effect can be enhanced. I'm just hoping they find a solution fairly quickly so that the debuffs can be enhanced too. And given how damage focused some players are, I can at least understand why the devs did that.
  9. This falls under the heading of 'So Disappointing I Just Want To Cry'. Thanks for the official answer though.
  10. Change Machete to Gladius and you can call it the Roman Soldier set.
  11. Barracuda's gimmicks used to be necessary to win. The devs changed that, back on Live I think, so that you no longer needed one of every type of AT to deal with the Reischmann at the end. You can just stomp him into the ground. (If the Barracuda SF is the SF I am thinking of....)
  12. The OP works for me. Especially since I'm pretty sure incarnate Tsoo males have it already.
  13. (And while I'm nitpicking - nope. Still had at least one legacy character at shutdown with old-fitness. You just could never *respec* them without losing it. Just a historical nitpick. It confused a few people near the end to see it...) I'd like to know how you pulled that off, even though it doesn't matter any more. Eventually, even without respec'ing, all my pre-inherent fitness characters wound up with inherent fitness. It was rather upsetting at the time. (Edit: I was rather proud of several of those characters. Everyone kept telling me that specific ATs using specific power sets could not be played without the Fitness pool, and I very much enjoyed running those ATs with those power sets without Fitness. Since those characters didn't have the Fitness pool though, they automatically had it forced on them since they lacked legacy Fitness to prevent it.)
  14. Guess what. Your comment here is "argumentative" You don't get to decide whose input is welcome or whose is not. Everyone's input is welcome to any thread in these forums unless a GM or DEV decides otherwise. I missed that part. Thanks, @UltraAlt. As @UltraAlt said, @Mezicus, no one gets to decide who can or cannot post on a thread on the forums other than the devs and forum moderators/GMs. Posting on the forums is an open invitation for everyone to read and respond to the post. Whether they agree or disagree.
  15. Did you have anything in particular in mind? (That usually helps get the ball rolling. I'm drawing a blank right now.)
  16. I see Tankers more often than I see Brutes. And I see comments in chat to play a Tanker (instead of a Brute) when new players ask for help or when they ask if they should play a Tanker or a Brute, never advice for that player to play a Brute. I play Brutes because I prefer getting my attacks faster than my defenses, but that is me. So I just don't see what you are talking about. (Edit: And my brutes never have a full Fury bar. They stop gaining at 90% or so. And they routinely hover around 60% depending on map layout. And considering that Brutes have a lower base damage compared to Tankers specifically because of their Fury mechanic, and that Tankers can easily max out their resists whereas Brutes have to work at it, I am very opposed to your take on them.) I am intentionally avoiding the Rage discussion.
  17. As often as Tankers have been buffed and Brutes have been nerfed since proliferation? Hell no. (Edit: Especially tying Brute Fury to their health. I hated Blaster's Defiance 1.0. I absolutely in no way want to see Brutes get a failed system in place of their Fury.) With the exception of Confront, Dark Consumption, and Soul Drain, every power in Dark Melee has a -ToHit component. Shadow Punch, Smite, Shadow Maul, Siphon Life, and Midnight Grasp all impose -5.63% ToHit on affected targets. Touch of Fear imposes -11.25% ToHit on affected targets. You can slot all 6 of those powers with ToHit Debuff or Accurate ToHit Debuff enhancements/sets to make those -ToHit effects even more effective. Dark Melee is fine with its -ToHit. There actually are missions that send players into those zones. Some are instanced missions so players just race to their mission and others are street sweeps so players avoid them. They do exist though.
  18. The part that has anything at all to do with the comment you quoted and responded to. Fun fact. Anyone can become an incarnate. Just playing the game, not doing iTrials or WSTs, you still get enough threads and merits to fully T4 any character you play just by virtue of playing. You get incarnate xp to unlock your abilities regardless of what at level foes you fight once you get to 50, even if you exemplar down to do Flashback missions. You get threads from defeated enemies once you get to 50. You get merits from doing varying tasks. You get threads and merits from the vet level system. So even a character that a player runs with no effort to becoming an incarnate will have all the resources they need to be a fully T4'ed incarnate. So how is the incarnate system not designed so just anyone can become an incarnate?
  19. The incarnate drops in other parts of the game, other than incarnate Trials, mishes and Task Forces, are awarded for completing things. Complete a story arc, complete a Task Force or trial. If your play style is just joining pick up teams and you are never around for completing contacts, you are correct, you will never receive incarnate drops. How does "I rarely if ever do TFs" translate to "I join PUGs and quit before anything ever gets turned in"?
  20. Using your Tar Patch example, I can get Tar Patch to a 40.37 second recharge on a 45 second duration power with the only slotted recharge being an END/RECH/Slow enhancement. Just that one recharge in a triple bonus, so reduced effectiveness, enhancement, and I can still always have one out if needed. With that same enhancement as the only recharge enhancement in Snow Storm from Cold Domination, it is down to 6.35 seconds of recharge. With no recharge enhancements in Snow Storm from Storm Summoning, just an END reduction, it is 6.9 seconds because of globals. You can get their recharges down almost as low as you want. Especially with Tempered Readiness since it has the recharge reduction and a global recharge reduction. You can also mix sets to get layered resist bonuses, recovery bonuses, HP bonuses, and/or accuracy bonuses; and so get the benefit of multiple recharge reduction enhancements from sets. That said, if you want a Recharge Intensive Slow set, what specific enhancements should be in it? What set bonuses should it grant? (Edit: Also, something I find funny, is that I find I get better recharge times on my pets when I don't use the Recharge Intensive Pet sets.)
  21. (Edit: Can't strike through emojis, so deleted instead.) Okay, as a history lesson, I remember when the Fitness pool was actually a power pool. And I did not take it very often. A carefully built character could get by just fine without it. And yes, I was not happy when they changed Fitness from a power pool to an inherent. In point of fact, while we still had the option to choose whether we wanted legacy fitness or inherent fitness? Guess what I chose. I chose legacy fitness instead of inherent and then just didn't use it. Then even that choice got taken away from us. (Edit: And yes, on pre-inherent Fitness characters, we could choose to still not have inherent Fitness at the time. And then all characters were auto-changed to inherent Fitness.) As for Hasten being too good to be without, not a single one of my characters has Hasten and they all do perfectly fine without it. That's at +0/x1. That's at +4/x8. That's playing solo, on a team, or on a league. You have four pool choices. If you are dead set on taking Hasten, that is your choice. And so uses one of your pool picks. And the part I find absolutely hilarious? "Hasten is too good to be without" followed by "having Hasten permanently gimps your character". So either it is too good to be without or it permanently gimps your character. You can't claim both. They are contrary. And if it permanently gimps your character, then why are you taking it? Edit: Okay, I see what you are saying. However, taking a -40% REC when a player can easily hit +200% or higher REC, is not a gimp. Also, if you are set on nerfing Hasten, then why are you taking it? "They aren't taking Weave or Maneuvers for the defense bonus"? Then what are they taking those defense powers for? If you want build diversity in your characters, then you build it into your characters.
  22. Pretty simple actually. Activate Hover and use an ability with the casting animation.
  23. The lightning is a triggered effect. If it was the main effect, then it would always be active when the power was used. Edit: Hells, two days ago, on my Storm Blast Corruptor, Storm Cell didn't trigger lightning even once in a couple of fights. So how can it be the main effect?
  24. You're only looking at the lightning though. Storm Cell's base effect is -movement, -recharge, and -ToHit. The triggered High Winds/Wind Speed effect is likewise -movement, -recharge, and -ToHit. So out of three possibilities with Storm Cell, one of which is its main/base effect, you are arguing against being able to slot slow and accuracy debuff sets or generic/SO enhancements because they won't affect the triggered lightning ability?
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