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Rudra

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Everything posted by Rudra

  1. Did your character also ahve wings or a regular cape to check the interactions with? You know, the question I am asking for the third time now?
  2. Wouldn't Adamastor's location at the top of a rise/platform prevent a bot from auto-targeting him when knocked down from the platform? If the KB is enough to send someone in PBAoE range off the platform regardless of where they are on the platform, wouldn't that suffice?
  3. I really wish City of Data gave information I could make sense of over how Category 5 applies its own damage rather than the supplemental lightning aura. I want to see how Category 5 actually compares to Inferno's 10 seconds (9.933 seconds actually, I'm rounding off) to apply its full damage.
  4. Is there some reason you find offense in everything I say on the forums? Is there some reason why we can't have a difference of opinion that doesn't always boil down to this? That I have my preferences for how to play is no secret. I've told others on these forums about my preferences every time it comes up. That others have their preferences for how to play is no secret. It comes up on these forums quite frequently. I don't have any issue with players playing however they want. Never have, never will. I have issues with changing powers to fit a specific play style just because it is the current meta. The current meta was not always the game meta. There was a meta before this one. There was a meta before that one too. Players can take the powers in a power set and find ways to make them fit their play style. They can find ways to take the powers in a power set and make them fit the meta. Sometimes that is easy. Other times that takes a lot of effort. In Storm Blast's case, it seems to fall into the latter category. It does not adhere to the current meta. Instead, it opens up new options for players to investigate. And those options can work with the current meta, though it may take more effort than some players are willing to devote to it.
  5. Please, do keep putting your foot in your mouth.
  6. Being in a TF, like a Flashback arc/mission, disables the game from detecting AFK on that character, yes. Edit: My guess is this was implemented so that if the team leader had to go AFK for a long while for any reason, (s)he wouldn't come back to find (s)he had to log back in the game only to find someone else as the new lead and the TF completed without them. Or at least no longer the team lead and so unable to read the story of the TF. Just a guess though.
  7. It's the current meta, isn't it? To max out your damage and steamroll everything? The emphasis is how I feel about how others keep presenting the meta to me. It is not disdain. It is not me telling others how to play. It is the emphasis on maxing out damage and steamrolling that I am constantly told about is the current meta. Or is that not the current meta and I am mistaken? The presentation that uber maximum damage at all times!!!!! is what I see and hear every time someone pops on the forums and talks about the current meta. That is not disdain, it is how the current meta is presented. You play your way; I'll play my way. And stop claiming I am telling others they are playing wrong.
  8. Nowhere do I say others play wrong. So you can take that garbage and bury it. Even in your quotes of me, nowhere do I say "here is how you play correctly" or how to properly use any given power.
  9. That is a matter of personal play style. I don't use my nukes until I'm up against something that needs it. Some nice heavy damage to get the target's attention, clear out the support, and set me up to eat the target. Edit: I just play the way the nukes used to be. If you were using a nuke, you were in a situation where you needed everything dead because once you used it, you were dependent on a tray full of blues to keep you in the fight.
  10. Funny. That was my point too. That you can use other powers until the situation calls for Storm Cell or Category 5. Because you are on a high damage team. So the supplemental damage and effects from those powers are far less critical until you go up against an EB, AV, monster, GM, or other situation that bogs the team down.
  11. Which was the later argument brought up. And not part of what I was arguing. As I said, multiple times already, my whole argument is your claim that the activation time is too long and the powers do not factor in fights at all on high damage teams is wrong. Again, like I already said, I was not arguing damage or power effectiveness. I just wanted the garbage claim that, at least in the case of Category 5 which you brought up, it affects any fight any team may find themselves in as fast (or faster in many cases) as other Blaster primary T9s. Nothing in any of my posts claimed Category 5 was the most powerful, most damaging, most effective attack. Just that it has a shorter cast time than some other powers, applies its damage sooner than most other powers, so can and does affect a fight it is used in. My other points were that not every power needs to be the best or particularly useful in the very quick fights high damage teams find themselves in as they steamroll maps. That a power can be reserved for the EBs, the AVs, the monsters, the giant monsters, and other times when the team bogs down.
  12. What they actually need, at least for Category 5 per this discussion, is to condense the window in which the power does its damage. What they would be willing to settle for with Storm Cell is if it moved faster so it was useful in more fights than the one they just finished. Edit: Well, "need" is strictly a point of view. "Want" is probably the better word here.
  13. Then go back and read the part where I acknowledged the proper word was "sooner" instead.
  14. If the set underperforms, then make a request based off that. Not off the argument that the activation time is too long (since it has a faster activation time than most other Blaster primary powers of the same tier) or that it doesn't affect the fight (since it applies its damage sooner than most other T9s). It was your claim that the activation time was too long that got this entire argument going. I'm not arguing damage. I'm not even arguing effectiveness. I'm just arguing that if other T9s can and do affect the current fight any team is in regardless of what they are fighting, then so does Category 5. Your problem with the powers is the damage. Not the activation time.
  15. I never once addressed damage. Damage was never part of my argument. (Edit: When that damage first starts being applied, so its ability to affect the fight at all, is what I am arguing.) My argument is your claim that Storm Cell, and then Category 5, do not affect the fight is wrong. And they obviously do. I'm asking you to just be honest about what you want. The damage to be condensed into a very short time frame. Not becuase the activation time is too long, but because you want more of the damage to apply in the more frequent short fights teams have. Edit: Not that the powers are bad, but because they don't fit your preferred play style for use on high damage teams.
  16. Let's start with your "The activation time isn't the issue bit". Edit: And there is still the 'but actually the power getting to apply and be a factor 'at all'' bit too. Now that that argument is dead. Let's address me being the one that shifted the goal posts to Category 5. You want to try again? Or maybe you would rather go back and actually read the thread.
  17. Adamastor doesn't just spawn though. He has to be summoned by the players. I get what you are saying though. Being able to AFK fight Adamastor while others summon him, farming him for merits. Yeah, I agree that is an exploit. Thanks for the explanation.
  18. There you go, @Wravis. Two times it was said. And I highlighted the part where @DrunkFlux is commenting that the power doesn't factor at all. @DrunkFlux's comments were that Storm Cell and then Category 5 are rarely relevant. Their activation time and burst is lacking. Except for Category 5 where I did the comparisons. Category 5 applies its damage faster than eight of the other Blaster primaries' T9s. (Edit: It may not apply its total damage faster, but it does apply damage faster. I guess sooner is the better word.) So its activation time is not an issue. It applies its damage before even the powers @DrunkFlux says (s)he prefers for doing damage soon. I'm not arguing full damage here. I'm arguing against the garbage that the power has no effect on a battle because the mobs die before it can do anything, when it actually affects the targets before eight other T9s. (Edit again: It even has a shorter full cast time than multiple other T9s.) You two can change the goal posts all you want. Can Category 5 affect the fight before things all die off? Yes. Is it a factor 'at all' in a fight? Yes. So drop the garbage and just admit what you want. You want the damage squeezed into a smaller time frame because you can't get full damage to apply as quickly as you want. Not this garbage that it can't affect the fight at all because its activation time is too long.
  19. Except I'm fine with Archery. And Ice Blast. Because they don't take forever to do anything. You're wrong. Sorry buddy.
  20. So I am correct and the claim that Category 5 cannot affect the fight is bullshit and the complaint actually is that Category 5 does its damage over time instead of one lump sum or over a very short period of time. So drop the garbage about Category 5 not being able to affect the fight and be honest with what you want. An upfront damage attack that you can use for uber maximum damage at all times!!!! so you can keep going with the current meta instead of finding a way to make it work with the current meta.
  21. Okay, and where is your proof? I provided mine.
  22. Correct. With Inferno, it deals all its damage 2.643 seconds into its animation. (Edit: Actually, it takes Inferno 10 seconds to do its full damage. 1.833 seconds for initial burst + 8.1 seconds of DoT for 9.933 seconds of time rounded off to 10 seconds.) However, you claimed: And you can obviously fit Category 5 in just as easily, more easily in many cases, to have any effect in the fight.
  23. Same can be said of pretty much every other T9 listed in the scenario @DrunkFlux posits.
  24. Did I? You said: And what I compared? Was the cast times and how long into the animation you have to wait before damage is applied. Also: No, it doesn't. Read the linked page. It does some of its damage at 1.833 seconds into its animation. Then it does the rest of its damage over the next 8.1 seconds.
  25. Water Blast: https://cod.uberguy.net/html/power.html?power=blaster_ranged.water_blast.geyser&at=blaster Geyser has a cast time of 2.93 seconds as compared to Category 5's 2.5 seconds. Geyser applies its damage 1.833 seconds into its animation as compared to Category 5's 0.833 seconds. Geyser has an accuracy of 1.4 as compared to Category 5's 2.0. Sonic Attack: https://cod.uberguy.net/html/power.html?power=blaster_ranged.sonic_attack.dreadful_wail&at=blaster Dreadful Wail has a cast time of 1.97 seconds as compared to Category 5's 2.5 seconds. Dreadful Wail applies its damage 0.567 seconds into its animation as compared to Category 5's 0.833 seconds. Dreadful Wail has an accuracy of 1.4 as compared to Category 5's 2.0. This is a power I will accept as outperforming Category 5. Radiation Blast: https://cod.uberguy.net/html/power.html?power=blaster_ranged.radiation_blast.atomic_blast&at=blaster Atomic Blast has a cast time of 2.93 seconds to Category 5's 2.5 seconds. Atomic Blast applies its damage 2.067 seconds into its animation to Category 5's 0.833 seconds. Atomic Blast has an accuracy of 1.4 to Category 5's 2.0. Psychic Blast: https://cod.uberguy.net/html/power.html?power=blaster_ranged.psychic_blast.psychic_wail&at=blaster Psychic Wail has a cast time of 1.97 seconds to Category 5's 2.5 seconds. Psychic Wail applies its damage 0.567 seconds into tis animation to Category 5's 0.833 seconds. Psychic Wail has an accuracy of 1.5 to Category 5's 2.0. I can also agree that this power performs better. Ice Blast: https://cod.uberguy.net/html/power.html?power=blaster_ranged.ice_blast.blizzard&at=blaster Blizzard has a cast time of 2.03 seconds. Blizzard applies it damage at 0.833 just like Category 5. Blizzard has an accuracy of 2. just like Category 5. I would call these two equal. Energy Blast: https://cod.uberguy.net/html/power.html?power=blaster_ranged.energy_blast.nova&at=blaster Nova has a cast time of 3.0 seconds to Category 5's 2.5 seconds. Nova applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds. Nova has an accuracy of 1.4 to Category 5's 2.0. Electrical Blast: https://cod.uberguy.net/html/power.html?power=blaster_ranged.electrical_blast.thunderous_blast&at=blaster Thunderous Blast has a cast time of 2.93 seconds to Category 5's 2.5 seconds. Thunderous Balst applies its damage 2.367 seconds into its animation to Category 5's 0.833 seconds. Thunderous Blast has an accuracy of 1.4 to Category 5's 2.0. Dual Pistols: https://cod.uberguy.net/html/power.html?power=blaster_ranged.dual_pistols.hail_of_bullets&at=blaster Hail of Bullets has a cast time of 2.47 seconds to Category 5's 2.5 seconds. Hail of Bullets applies its damage 0.2 seconds into its animation to 0.833 seconds for Category 5. Hail of Bullets has an accuracy of 1.4 to Category 5's 2.0. Dark Blast: https://cod.uberguy.net/html/power.html?power=blaster_ranged.dark_blast.blackstar&at=blaster Blackstar has a cast time of 3.0 seconds to Category 5's 2.5 seconds. Blackstar applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds. Blackstar has an accuracy of 1.4 to Category 5's 2.0. Beam Rifle: https://cod.uberguy.net/html/power.html?power=blaster_ranged.beam_rifle.overcharge&at=blaster Overcharge has a cast time of 2.9 seconds to Category 5's 2.5 seconds. Overcharge applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds. Overcharge has an accuracy of 1.4 to Category 5's 2.0. Assault Rifle: https://cod.uberguy.net/html/power.html?power=blaster_ranged.assault_rifle.full_auto&at=blaster Full Auto has a cast time of 2.5 seconds just like Category 5. Full Auto applies its damage 0.3 seconds into its animation to Category 5's 0.833 seconds. Full Auto has an accuracy of 1.35 to Category 5's 2.0. Archery: https://cod.uberguy.net/html/power.html?power=blaster_ranged.archery.rain_of_arrows&at=blaster Rain of Arrows has a cast time of 2.0 seconds to Category 5's 2.5 seconds. Rain of Arrows applies its damage 1.8 seconds into its animation to Category 5's 0.833 seconds. Rain of Arrows has an accuracy of 1.0 to Category 5's 2.0. There, every Blaster set between the two posts. And Category 5 outperforms most of them for how long it takes to cast, when it applies its damage, and the likelihood of its damage being applied when it activated.
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