Rudra
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Everything posted by Rudra
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Given the already presented advantage of converting KB to KD, yes. It is not a mistake it is the way it is. I agree mistakes should be fixed. I do not agree with getting an obvious advantage for free and calling it "fixing a mistake". Edit: And yes, I will always lend more credence to the mechanics of a situation. Mechanics can be checked. Mechanics can be measured. Mechanics can be proven. A person's claim that a preferred state is a disadvantage as opposed to the proven mechanical advantage cannot be checked, measured, or proven. Do players' feelings on a subject matter? Yes. Should they be accounted for? Yes. Does that override the provable mechanics? No.
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Ouroboros works the way it does because at the time it was created/implemented, using a TF approach was the only way to exemplar down the character as the possible team lead and get access to the missions/arcs. I have no idea if that still applies, but that is why it works the way it does.
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Feedback on the Finale - Ride of the Valkyrie
Rudra replied to Zappalina's topic in Suggestions & Feedback
It's probably just a reference to her being the ancient version of Valkyrie of the Vindicators. (Edit: And since your character is presumably not a native of Cimerora or the old Norse, using a more modern response like "To hell and beyond, if need be!" makes sense as a possible character response. Otherwise the response would need to reference Hades [as place rather than god], Tartarus [which was both prison in Hades and name of the greatest titan imprisoned there], or possibly Elysium if you earned your place by not needing eternal punishment for your life's transgressions.) -
My scrappers and stalkers were almost always killed by the crystals on regular ITFs. So if I am on a melee on an ITF, I always move to a safe distance when the crystals get near death to avoid that fate and let the ranged characters finish it. Nemesis Staff and Black Wand let me continue to damage the crystal without being in the explosion radius. That said, making the crystals very obviously pulse when at or below 10% health as visible warning for those not watching the crystal's health bar would be helpful.
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Staff does the same thing. Is why I opted to still not have a staff while out of combat despite wanting the staff to be carried/worn.
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Suggestion: looping wrist/forearm computer emote
Rudra replied to biostem's topic in Suggestions & Feedback
The animation uses the outside of the forearm. Thanks though. I did not know that. -
Suggestion: looping wrist/forearm computer emote
Rudra replied to biostem's topic in Suggestions & Feedback
Can we also have a forearm computer costume piece for the gloves slot for the powers and emote to work with? -
Rotating Hard Mode / Challenge Server
Rudra replied to kingsmidgens's topic in Suggestions & Feedback
Soooooo... ... incremental changes are bad because they go down that slippery slope since the next change is not compared to the original, but to the previous change instead. I disagree, the purpose of incremental changes is to keep from completely changing the game in one fell swoop and so be able to measure, test, and either retain or discard the changes without immediately rendering the game unrecognizable, but I can at least understand your logic. ... ... Then you basically propose to instead of progressing form A to B to C until you finally get to G, just go straight to G? Make a new server that uses ideas that have been shot down in the forums and then after 6 months roll them into the live servers? Bu-what? (And for clarification, I am basing the preceding statement on: Specifically the highlighted part.) Also, how would those rolled over characters get to keep their names? Names are specific to each server and that character's name could already be taken. Increasing the accuracy of all the mobs runs the risk of making the Super Reflexes and possibly the Ninjutsu power sets useless. With Streakbreaker, the lower the chance for the attacker to hit the defender, the more misses it takes to trigger it, up to 100 consecutive misses before Streakbreaker will force the hit. Conversely, the higher the chance for the attacker to hit the defender, the less misses it takes to trigger it, up to a single miss triggering Streakbreaker to make the attacker's attack hit. Why do you want a 2nd test server anyway? Wouldn't that split the focus of the test server and reduce available feedback? Especially since your proposal as it currently reads only grants 6 months to test and correct changes before being forced onto the live servers. -
base items: unmade bed(s), table-cloth covered tables
Rudra replied to gamingglen's topic in Suggestions & Feedback
Sounds like a typical restaurant visit to me! 😄 Anyway, to piggyback off your idea, how about some nice chairs to go with the table cloth covered tables? Something nicer than the simple wood chairs but not so cushioned as the executive chairs. (And maybe some lit chandeliers that actually fit in the base without people having to walk through them. I have yet to figure out what fire fit the chandelier candles to light them, and the one I can get to work always shifts off the chandelier the next day.)- 1 reply
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There were requests for a personal force field secondary that wasn't the support set some where. This could work well for it. A force shield is still a shield after all, and in comics routinely get used in ways that mesh well with the set's powers. Not sure having the shield move to actually intercept attacks is possible. Would be nice, but not sure it can be done. As mentioned previously, a hovering shield following the character also works. And having it float around the character could explain why the character gets the benefits of the shield without it being able to intercept attacks.
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Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
It being a super hero/villain game with serious themes and missions tells me it isn't slapstick. Somehow I've been playing the game all this time and never once been to the costume creation page, obviously. (That is sarcasm, just to be clear.) You didn't say you wanted smoke grenades in Plant Manipulation. You said you wanted device effects/animations for it. That means you want the set to be its own version of devices. And we already have a /Devices set for the AT. You want to play a character that uses devices and gadgets? Then use the power set built specifically to do so. That is why the power set exists. Then you haven't read my posts. I debate a lot of suggestions, yes. I also support suggestions. In that a super hero game should make sense and follow the aesthetics of the genre? Yes. I am allowed to agree with or disagree with any person or idea I wish. You are now crossing into personal attack territory. -
Well, to be fair, it does. It just doesn't really seem to work with current flight (as in fleeing) mechanics. Edit: I get @Luminara's frustration. And I hope this provides the impetus needed for mob flight mechanics to finally get the fix it desperately needs.
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Water Blast vs burning buildings in Steel Canyon
Rudra replied to Spectral's topic in Suggestions & Feedback
Uhm... that's not true. Halon 1211 extinguishers are the standard flightline maintenance fire extiguishers. -
Zone/Mission: Sewers_45_Layout_05_02 Position: [288.0 -100.7 1606.7] Pipe not connected to rest of pipe.
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Water Blast vs burning buildings in Steel Canyon
Rudra replied to Spectral's topic in Suggestions & Feedback
It's a comic/cartoon/anime thing, but yeah. Strong gust of wind used to blow out the fire like blowing out a candle. Edit: And yes, I realize how silly it is to comment that something is a comic thing in a superhero comic game. Strong gusts of wind are something most firefighters do not want to see happen when a fire is raging. -
A very smol request for upcoming patch
Rudra replied to jthequietone's topic in Suggestions & Feedback
Just like with tonfa, it is more how they are used. -
Water Blast vs burning buildings in Steel Canyon
Rudra replied to Spectral's topic in Suggestions & Feedback
It was mainly loose earth and dirt I was thinking of, yes. As long as you can blanket the fire so it gets starved of oxygen. -
I hadn't considered that. That is a concept that actually would fall under Shield Defense and make having no shield make sense. I retract my opposition to the no shield option. (Edit: Though I would still be more in favor of having and using a psychic shield, no arguing that telekinesis/psychokinesis do not need corresponding visual parts.)
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Water Blast vs burning buildings in Steel Canyon
Rudra replied to Spectral's topic in Suggestions & Feedback
Realistically, earth attacks would be more than capable of putting out fires too. Like with water and ice, earth can smother the burning fuel depriving the fire of the air it needs. And without a heat source maintaining the temperature, the fuel will progressively cool to below ignition temperature. Fastest way to put out a fire is to smother it. Cooling it keeps it from flaring back up when exposed to air again. However, there is no earth damage type. Just smashing. Just like there is no water damage type. Just smashing with cold or fire. So yeah, unless the game undergoes a major change to damage types, there is no point to worrying about what attacks would affect in-game fires how. -
Water Blast vs burning buildings in Steel Canyon
Rudra replied to Spectral's topic in Suggestions & Feedback
Point was that water blast inundates the fire, smothering it long enough to cool. Ice blast would presumably do the same thing. I'm not asking for any new code or processes to be implemented. -
Yes.
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Water Blast vs burning buildings in Steel Canyon
Rudra replied to Spectral's topic in Suggestions & Feedback
There are 3 ways to put out a fire. Remove the ignition source (edit: any heat sources including current flames). Remove the fuel (edit: any material capable of combustion). Remove the oxidizer (air). Any non-flammable liquid below the fire's temperature, and unable to rise to or above the fuel's ignition point, will both cool the fire to below combustion level and deprive the burning fuel of air. So even hot water will douse fires. And CoX doesn't have complex fires. No electrical fires. No chemical fires. All fires in CoX are treated as if a wood/paper fire. Ice wouldn't be any more effective at putting out that kind of fire than water. It wouldn't be any less effective either as far as I know. Edit: The sheer volume of water in water blast attacks would help smother the fire much faster than it would cool the fire. Presumably, ice blast attacks would too. -
True, but when MMs were made, Lore pets weren't even a possibility. When Lore pets came out, the devs had learned a new way to summon pets. So I guess there are more questions to be asked: Can pets made as Lore pets be upgraded? Can the way Controller/Dominator pets, Mastermind pets, and Lore pets work lay the foundation for an up-gradable pet that could work for MMs without having to rebuild the AT? Can any of these approaches make customizable pets a possibility?
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I've been wondering.... (Yeah, I know. Everyone run for the hills.) If Lore pets work differently than MM pets, how hard would it be to convert the MM pets to a Lore pet style approach? And if converted, would they still spawn the appropriate number of pets based on character level and would that make pet customizations more feasible?