Rudra
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Everything posted by Rudra
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If the problem doesn't occur until you reach the minotaurs and cyclopses, then wouldn't tactics come into play? I've always been a fan of hit and run. Did the aggro changes on page 4 change players' ability to kite mobs? (Seriously asking here. Because that is the tactic most of my characters use in that mission. [Edit: Even my melees most times.])
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The No Bosses setting in difficulty typically knocks EBs down to bosses. (Edit: And before someone else pops on with a response to me that they aren't EBs, please see the comments further up that the minotaurs and cyclopses are bosses, not EBs. So the No Bosses setting knocks them down to lieutenants normally.)
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So... uhm... Dominators?
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Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
Plant Manipulation is a Blaster secondary. So is Earth manipulation and Darkness Manipulation. Nothing new has been created. The player is asking to make a specific power set look like another power set the AT already has. Why? If a player wants to play an earth-themed Blaster? Guess what? It already exists. A dark-themed Blaster? It already exists. A tech-themed Blaster? It already exists. Should I go on? If a player wants to play a specific theme on most ATs, (s)he can already play most of them. This is not asking for something new, this is asking to be able to play a preferred power set and claim it is something else. Like I've heard Bio Armor players do already. If you want to play a theme and that theme already exists? Then play the theme. It is right there ready and waiting to be used. Don't like the animations? Then ask for alternate animations for that set. If players want something new, then ask for it. I'm fine with that. AR attacks coming from a shoulder cannon? Great! New AR animations for the win! Plant Manipulation looking like special devices? We have... wait for it... Devices. Use it. Yes actually. Pretty much all of my characters are played because I enjoy the animations or the power set fits the theme of the character. I don't actually know what power sets in any given AT are the best or the worst. I just know the ones I enjoy using on my characters and the ones that bore me to tears. (Edit: And for the ones that bore me to tears? I just need to find a concept that is fun to play. A few power sets I use on current characters are sets I was bored with until I found a character concept that was fun. So it is not the sets specifically that are boring, it was the concepts I tried.) People already do that. They don't need every theme animation for their one and only preferred power set per AT to do so. They can do what they already do. Say the power set is actually something else. (Edit: And if the power set does not look like they want for elemental or other theme? Then use the power set that has that theme. There is no need to min-max everything. Other power sets are just as fun when you find a good concept for them.) In this thread, the OP laments that Masterminds have not gotten the changes he wants. A Mastermind change that is frequently asked for is pet customizations. I would rather the devs spend their time fixing the game, making upgrades, making new content including power sets, and hopefully incorporating fixes and alterations players have been asking for. As opposed to wasting time making a means for a single power set to be everything. If they decide to do so? Whatever. It is a waste of time, but it is their time to waste duplicating themes on ATs that already exist. -
Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
Waste of time and effort: making a power set look like another power set when that power set already exists. Con: Players only use 1 power set, they just use different animations. Why even have power sets then? Edit: May as well just remove all but the best power sets from each AT and give that single power set all the animations. -
Yes, it is a costume power, not costume pieces. So you would turn into a Sky Raider while using it. So keep asking for the jet pack as costume piece if that is all you want. And just keep buying the jet pack from P2W in the interim.
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There is a similar thread from February 3rd titled Base Editor NPCs that addresses basically the same thing. Answer was essentially that with a volunteer dev team, don't hold your breath given the amount of work changing the SG base editor NPCs would require. (Note that the base NPC changes could happen. They just are not a priority for a small team of volunteers with a stack of higher priority fixes and upgrades.)
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Being default off makes sense. Can't imagine there would be that many others like me this crazy obsessive about this.
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Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
You're talking about the creation and addition of weapon auras. Which would be very nice to have. He is talking about taking a power set and converting it to another power set in appearance while keeping the benefits of the original power set. When power sets that already have the appearance he wants exists. There is no point to, and yes I guess I'm fixated on this, turning Plant Manipulation into an Earth Manipulation set when the AT already has an Earth Manipulation set. If he doesn't like the animations for Seismic Blast or Earth Manipulation? Then ask for alternate animations for them. Don't ask for the ability to make Plant Manipulation look like Earth Manipulation when Earth Manipulation already exists. -
Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
Statement still stands. If you want to play an earth themed Blaster, there is already the Seismic Blast and Earth Manipulation power sets. I am against turning other power sets into theme matches for existing ones. Are you going to also ask for Dark Armor animations for Bio Armor? The themes you are asking for already exist. Use them. If they didn't? Sure. By all means. Ask for alternate animations. What is sorcery? It is using magic to affect the world around you. What is... say... Earth Manipulation? It is using earth-based attacks against your enemies. Is it magic? Yes, if used by a magic origin character. Is it a mutant power? Yes, if used by a mutant origin character. Is it a tech power? Yes, if used by a tech origin character. And your character's costume plays a part in selling it as a magic, or mutant, or tech, or science, or natural attack. -
Having the blue bars does annoy me. Greatly. And yes, when I turn xp back on, I want to level at a normal rate. I hated the addition of patrol xp back on Live. If I had been on the forums then and been aware the devs were looking at implementing it, I would have ranted emphatically about it before implementation in hopes they would at least give the option to not get it. Edit: If it helps for clarification, as I said 2 posts up, I hate get xp for doing nothing. And that is what patrol xp is. You get a pile of xp up to limit based on how long you are logged off for. Then as you earn xp, that free xp is converted to "earned" xp at a 1:1 rate. I've walked away from multiple games because they started forcing xp down my throat. At least with CoX, the patrol xp is there, but does not count to anything until you earn xp in a conventional way. It is still bonus xp, forced double xp time unless you take the time to commit suicide with your characters to burn off the patrol xp. And if you're less than 10? You can't even do that. You have to get the patrol xp. And yes, the way I play several of my characters? It takes me multiple days to get to 10. Moreso since when I log in and see blue bar xp, I turn off that characters xp until I think I've missed enough to compensate.
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Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
And then players ask to be able to mix them after. No thanks. I don't care that I'm the minority on this. -
Raising PvP Zone -level enforcement- NON RV
Rudra replied to Kataklysm's topic in Suggestions & Feedback
Well, to be fair, the Shivans that destroyed Galaxy City are flagged as Neo-Shivans after the tutorial and they are not friendly to the standard Shivans. They both come from Battalion, but for whatever reason, the fall of Galaxy City Neo-Shivans are hostile to the predecessor Shivans.- 110 replies
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Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
You are asking for power sets in the same AT to have the same animations. No. If you want a specific style or theme and there is already a power set in that AT with that specific style or theme, use that power set. -
That works too. Until a bud or two just runs off to Timbuktu. Why not a combination? Buds only spawn where Hamidon was. Buds are marked on the map so that runners (that don't seem to want to go back) can be tracked down and dealt with. This way trolls can't grief the raiders and there is no question about missing buds because a quick map check will say if there is one or not.
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The Abyss and Hive exist solely for the purpose of fighting Hamidon. Whether you are solo and smashing Giant Monsters, on a team doing same, or on a league, you will summon Hamidon. That is those zones' specific purpose. Adding the buds is what complicated it. So add a bud counter and maybe even flag the buds on the map. That way even if someone tries to troll the raid, absolutely everyone knows there are buds and possibly where. It kills the trolls' ability to troll the raid without requiring a duplicate instance of a zone or two zones whose only purpose is Hamidon. (Edit: As opposed to the RWZ which has the MSR and multiple story arcs and TFs.)
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It may be toned down, but they aren't howling. At all. Which is fine with me. Thanks. Edit: Which is funny because they still do the howling animation, they just make no sounds. 🤣
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No badge please. Would just like to start playing when I log in on a character instead of spending upwards of 10 minutes committing suicide to get rid of bonus xp for not doing anything. If I have to pay X inf' to get it from P2W? That's fine with me. I'd be willing to pay 1,000,000 inf or so for a No Patrol XP power. Sure.
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There is no place to log off that does not count as a day job. If you log out somewhere that has no day job icon for it, then you are automatically logged out at the "patrol" day job location which is every location that is not a specific day job. (Edit: So regardless of whether you are at a defined day job or not, you get patrol xp while logged off.) Patrol Experience (Redirected from Patrol XP) Patrol XP shown in clear skies blue Overview While logged out in any location, characters gain credit toward the Patroller or Criminal Day Jobs (versus other Day Job Badges requiring specific log out locations), and are considered to be On Patrol. While on patrol, characters accumulate credit toward Patrol Experience. Characters can gain credit toward Patrol XP and a true Day Job at the same time by logging out in another Day Job's specific location.
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Can we have the option to not get patrol xp on our characters while logged off please? Sure, we can just turn off xp for our characters, but I'm weird in that I very much dislike patrol xp for my characters. To the point of spending time getting my characters killed upon initial log on until all the patrol xp is gone. Thanks.
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I'd like to enjoy playing my demon MMs... please provide relevant file and installation instructions. I'll take the chance with the crash as long as it is easily removed so I won't have to uninstall and re-install to recover.
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Masterminds have wanted changes for years now.
Rudra replied to eldriyth's topic in Suggestions & Feedback
NCSoft is notorious for wanting ridiculous offerings for CoX. So it taking this long, and longer, does not surprise me.