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Rudra
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Everything posted by Rudra
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And then plot twist! They turn out to be the same person, just one exists while the individual is awake and the other exists while the individual is asleep! 😄 Bear with me, I'm not mocking your post. This is a trope I have read before on a few occasions and could be rather fun to see play out. The two bitter rivals are the same person or otherwise intimately linked such as by being twins. Is usually a fun story, even if a bit predictable. Discarding my derailment of your example? That's a good RP PvP bit you provided.
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This has been brought up multiple times. Cross your fingers and hope is all I can say.
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I don't think the Paladin gives any merits. At least, I've never gotten any merits from defeating the actual Paladin. Edit: And to clarify, I wasn't the only one. My teammate also got 0 merits for defeating Paladin. And we fought him on three different occasions. Once was immediately after his completion because we were racing to try and get the Monster Construction in time.
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Goliath War Walker, Ghost of Scrapyard, Deathsurge, and Caleb can be summoned. By defeating 100 of their affiliated mobs. (At night for Caleb.) Which is only really tedious for Deathsurge. Babbage I think was set up to be summonable for a while by clearing announced trigger spawns of Clockwork. It was bad. Even the people that knew how to summon him and where the trigger spawn points were had difficulty spawning him because sometimes the spawn trigger Clockwork were not accessible. Aside from that, Babbage is still auto-summoned by doing the TF and also spawns randomly in Boomtown. Kronos Titan is also auto-summoned, this time by story arc, is also available as a set foe in a TF, and I think there is another way to face it. Clockwork Paladin is a GM you don't want spawned because he is worthless when spawned. I'm guilty of solo clearing the Monster Construction as a test of my characters, but I do pause to invite others when I notice them. The problem with increasing the Monster Construction spawn rate is I have often found 3 Paladins stomping around King's Row. I don't know if there is a limit to the number of allowed Paladins that might prevent new construction spawns. I can't remember any time I have gone to First Ward and not seen the Seed of Hamidon flying around. That only leaves Hydra in Perez Park that I don't think has a summons, Lusca in Independence Port that is quite often spawned, Jurassik in Crey's Folly, and the Croatoa twins. Having Sally spawn more frequently would be appreciated since she is gone after any single hit and seems to be exceedingly rare. Likely because she is gone after a single hit.
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Everything (s)he said is correct though. In the Magisterium iTrial, Tyrant literally nukes the Magisterium on Nova Praetoria. It was the last bastion Tyrant had against Primal Earth and Hamidon. In the Last Bastion arc, there is the single player mission where Anti-Matter blows up his reactors in Neutropolis to buy time against Hamidon so Metronome can escape to Anti-Matter's space station. In the mission with all the clones... of Mrs. Baker I think... there is an army of Avatars of Hamidon rampaging through what is left of Imperial City with a swarm of Seeds of Hamidon flying around above them and masses of giant tentacles that make Lusca and the Cimeroran Kraken look downright puny thrashing the city. All 3 sections of Praetoria City are gone. Two of them by nuclear detonation. Longbow was not inclined to help the Praetorians, and it fell to the players to get Longbow to agree to help even take them as refugees. And Longbow barely is able to contend with Arachnos, so they can't even launch a dedicated assault on Praetorian Hamidon. They don't even have a FOB to try and do so from. Arachnos sent forces into Praetoria, and you see some evidence that they failed several missions in the Last Bastion arc, as well as in Loyalist and Resistance arcs you play as a Praetorian. You see Arachnos withdrawing what forces of their own they can still save from Praetoria, abandoning a sizable portion if I understand the lore in a single player incarnate mission. There are several Carnival of Light and Resistance refugees in Grandville either as prisoners or converts as Praetoria falls to Hamidon in that same mission. Vanguard made an undercover push to assist the Praetorians, but they had to withdraw in the face of Praetorian Hamidon too. And are presumably the ones that evacuated the New Praetorians to Primal Earth. Which they had to do because they could not stop Praetorian Hamidon. And even in the Last Bastion arc, Vanguard is abandoning Last Bastion, to the point where in the final mission the portal back to Primal Earth is shut down leaving you and Serpent Drummer trapped in Praetoria and the only way to get back is to save Last Bastion and prove that an incarnate at least can hold off Hamidon's forces. Not Hamidon, just the forces he sends thinking there is not sufficient resistance left in Last Bastion to devote more effort than 3 Avatars to. So across all the Praetoria iTrials you see Praetoria fall first to the Primals, then to Tyrant himself, and finally to Hamidon in the post iTrial content. Praetoria is an absolute mess. DE and infected Praetorians loyal to Hamidon because of their corruption by Hamidon spores are everywhere except in Last Bastion which the player only manages to save by being an incarnate and using that incarnate power like Tyrant to power up the recovered Lambda turrets so they fire much more powerful blasts than normal to drop the Seed of Hamidon. First Ward is never explicitly mentioned for outcome, but see the comment about Carnies in Grandville above. There is no current opening to rebuild Praetoria until these situations are resolved.
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It wouldn't make any sense at all actually. Mot isn't dead. Mot isn't even in the spirit realm. Mot is basically trapped in himself on Primal Earth feeding on himself. A Praetorian Mot though? Since each dimension seems to have their own gods if I understand what the Rikti did in their own reality right? That is a scary possibility.
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I wasn't counting Night Ward as part of Praetoria since it slipped into the realm of the dead. That weird boundary where you can shift back and forth between First Ward and Night Ward makes for an interesting conundrum. You seem to have to be aware of the transition areas to know it is there and most of the First Ward denizens had no idea about it. Just the Carnies and those they shared that knowledge with to avoid Tyrant's forces. So most likely the Carnies and other Last Worders unable to reach a portal to Primal Earth despite Dark Watcher's and the Vanguard's attempts to save them would use the transition to escape to Night Ward. And I have a hard time believing Hamidon would even care about anyone in Night Ward anyways since it is the realm of the dead. Which is where he wants to bury humantiy. I can yield to an argument about Night Ward being a good jumping off point. Ooh! That could make for an interesting story! Did any First Ward denizens flee into Night Ward, what happened to them, and what comes next for them?
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Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
So you can basically just ignore Practiced Brawler until needed, right? -
Please consider this rework of Darkness Affinity: Black Hole
Rudra replied to Indigo Blade's topic in Suggestions & Feedback
Given the two names, I'm inclined to disagree with the proposed fix. How about a power that draws all targets into itself like Singularity, applies a Hold (since nothing is supposed to get out from a black hole even though now we know better), and have it do severe damage over time. I'm inclined to still make the targets intangible, but that part can be left out. My reasoning is based purely on the names. As someone who does not take enemy intangibility powers, I'm fine with pretty much anything that makes the power more appealing. -
I disagree. I think it is in the Last Bastion arc, but there is mention by Hamidon forces to each other that the remaining pockets of humanity are gone. And Lamashtu and Serene are dealt with before Hamidon gets angry that Tyrant failed to uphold his end of the deal and decided to renew his attacks on humanity. I'm not saying "nuff said" either. I'm saying that given how the story about Praetoria stands, the first thing that would need to be done is to take the fight to Hamidon. Which was part of the reason for saving Last Bastion anyway. So before Praetoria can be rebuilt, the fight against Hamidon needs to get underway. The rebuilding can even be part of the assault as additional FOBs will be needed.
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Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
I thought, or at least hoped, you were being facetious. Glad to see you were. 😄 -
Before Praetoria can be rebuilt, Praetorian Hamidon has to be dealt with. Last Bastion is the only place I know of in Praetoria where humanity still has a foothold in there. Hamidon was basically wiped out humanity on Praetoria. Edit: Well, there is First Ward, but its fate after you complete the arcs and it partially merges with Night Ward is unclear at the time of Last Bastion.
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So is using magic, jet packs, psychic powers or what have you to fly. You know what is even more unrealistic than that? Expecting someone who is stunned to suddenly have their magic, jet pack, carrying spirit, or whatever suddenly stop working.
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Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
The OP isn't factoring sets into the call for SR to be fixed. The OP isn't even allowing for pool powers in the claim SR needs to be fixed. In fact, the author said that the fact other armor sets also need pool powers and set bonuses to be effective is just proof that they are also broken but should be addressed in another thread. This thread is a dead argument because the OP insists that without pool powers or set bonuses SR is excessively weak. Just like every other armor set in the game. So basically, the OP wants all the armors "fixed" so they give full protection without set bonuses or pool powers. So let's just consider this thread irrelevant and dead. -
I disagree with reason #1. Just because a subset of the player base is small in number does not mean they should not get equal attention for game development. They may not get equal development/content because our current dev team is a small group of part-timers, but they still deserve equal consideration and attempts at game improvement. I just don't consider the OP a game improvement.
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I was going to say that there would also have to be safe zones. And if you are currently PvP in a PvE zone, you will be blasted/1-shot by all drones. However, that would require extensive re-coding, and not prevent someone who was PvP from attacking people in the hospitals. After all, getting droned sends them to the hospital. (Edit: Though a PvP'er stuck in a hospital because (s)he keeps getting droned trying to leave would be relatively hilarious. Unless (s)he could not get back out. Then it would suck.) So how about, just no. No worrying about opting in or out. No worrying about establishing non-PvP areas in non-PvP zones. Not worrying about players on TFs, Ouroboros arcs, current contact arcs, or what-have-you having to sit and wait for 20 minutes before they can resume what they were already doing. PvP stays in PvP areas. If there is to be an event or anything else to entice dedicated PvE'ers into PvP zones for something everyone can enjoy? Great! More options for play for everyone! It has to stay in the PvP zones or arenas though.
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You can pretty much tell who on the forums is a PvP'er or not by this thread. The PvP'ers are all "Yeah! Let's do this!" while the PvE'ers are "Oh hells no!".
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I've never double stacked rage because I never saw a need to and was told that was not a defense against the crash any more.
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Ever suggested: Translocation Enhancement Slots?
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
I always viewed secondary travel effects like Translocation and Jaunt to be 'bypass area' add-ons to the flight/super speed powers. A way of saying that you push yourself so hard that you can briefly fly or move so fast that anything in the bypassed area doesn't even have a chance to notice you. So in that regard, I am perfectly fine with them not being able to take any enhancements. Even with the requisite power needing to be active with the associated END cost. Because like I said, the character is pushing himself/herself beyond his/her normal limits. (Edit: After all, you are getting 2 travel powers for the price of 1. So no, let's not make translocation enhanceable.) That said, I am well aware that probably only I view those effects in that way. -
Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
Where do the sets end up when they rely only upon themselves? Dead. I don't run my Dark Armor or my Invul or anything else without adding something to build them up. That means set bonuses and pool powers. So why should SR be able to run without the same things? -
Ah. Thank you.
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Devs, Super Reflexes in need of an update....
Rudra replied to Blackjoy's topic in Suggestions & Feedback
You seem to be comparing a barebones SR build to an augmented non-SR build. If you're going to run a comparison with SR without the power pool add-ons or IO set bonuses, then you need to compare it against other armors without power pool add-ons or IO set bonuses. I'd imagine it would get pretty tough regardless of the armor set. Edit: And as an aside, if you can't convince the community, you may find it difficult to convince the devs. If your claim is as solid as you say and there is proof, can you provide it? -
Don't know what AMA is. Sorry. So I guess I'll just have to take your word for it. And while content may have been referenced and dropped, I would still prefer we maintain lore. Just like I said I would like to see it completed in my previous post, but made no other arguments about it. If the lore is to be abandoned though, I still see no reason why it could not be built up as a RWZ-style Neo-Shivan combat area. The Neo-Shivans are an interesting group. Especially with their conflict with the Shivans. Who I think actually work with the players to some extent in a mission/arc... it's the one with the giant Neo-Shivan that duplicates or something like that? It's been a while since I did that, so apologies if I am getting anything wrong here. The possibility of taking that mission and making it a zone sounds like fun to me. That is just me though. Other than what I have posted though? I don't care. I have my preferences, but that is all they are.
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Being required to leave the zone if there is an alternate zone of your current level that you can go to would not be terrible, no. If you are in one of those ranges where you only have access to 1 zone though? And you don't want to PvP? Now you're effectively being told not to play that character until the event is over. And sure, the PvE'er can try to get to the device and clear it out, but how likely is that when now other players are hunting the players in that zone? Especially if the location of the device is not known? (Edit: And reading the OP, destroying the device does not end the event. It simply awards a Super Pack. So even if the device were found and destroyed, the PvE zone would still be a PvP zone until the time was finished. And if it did end the event? I'd be willing to bet money PvP'ers would work to ensure no one touched the device until the timer was almost done.) Regardless, I think you would still see a portion of the player base leaving the game if PvP suddenly became possible in PvE zones. Even if it was announced it was going to happen. Especially if they log on into the event with no advance knowledge and find themselves defeated by another player. In a PvE zone. There is the understanding that if someone enters a PvP zone, whether they like it or not, they are in PvP. You really think that is going to translate well in a PvE zone?