
Rudra
Members-
Posts
8265 -
Joined
-
Last visited
-
Days Won
49
Everything posted by Rudra
-
Aim or Build-up (or the like) allow accuracy above 95%
Rudra replied to Telamonster's topic in Suggestions & Feedback
Why don't we make this simple? Missing is a part of the game that serves a purpose. It serves a minor purpose that only rarely leads to catastrophe for the player, and missing when you pop Aim or Build Up is beyond aggravating, but it does serve a purpose. Barring some way to give mobs the ability to also break the 95% chance to hit cap, and given how rarely missing actually adversely affects players, let's just consider this suggestion dead. -
Ridiculous Girl's COH costume and emote wish list...
Rudra replied to Ridiculous Girl's topic in Suggestions & Feedback
I just can't help but think that is a dual carp scrapper getting schooled by a titan carp brute.... Edit: Okay, it's really a pair of pilchards(?) and a trout, but the feeling is the same when I watch the gif. -
Aim or Build-up (or the like) allow accuracy above 95%
Rudra replied to Telamonster's topic in Suggestions & Feedback
If players should be allowed to hit 100% accuracy, why not mobs? -
Ridiculous Girl's COH costume and emote wish list...
Rudra replied to Ridiculous Girl's topic in Suggestions & Feedback
And no, none of my goose suggestions are to be taken seriously. -
Ridiculous Girl's COH costume and emote wish list...
Rudra replied to Ridiculous Girl's topic in Suggestions & Feedback
New emote: Annoying Goose Emote: Goose Action: Unleashes a goose on a single player character target within x feet. If target does not flee, the goose knocks him/her down for 2 second animation of angry goose attack. May not be used against targets in combat. May not be used against NPCs. Does no damage. Has a 10-minute timer before can be used again. -
Ridiculous Girl's COH costume and emote wish list...
Rudra replied to Ridiculous Girl's topic in Suggestions & Feedback
New MM primary: Savage Flock Pets: T1 pet: Geese T2 pet: Cassowaries T3 pet: Titanus (species of terror bird) MM attacks: Boomerang Toss: ST ranged attack, chance to stun Boomerang Throw: ST ranged attack, chance to KD Ricocheting Boomerang: Cone attack, chance to stun and/or KD -
Ridiculous Girl's COH costume and emote wish list...
Rudra replied to Ridiculous Girl's topic in Suggestions & Feedback
New emote: Wild Goose Chase Emote: Goose Action: Character tosses out large goose. Goose runs in straight line from character for X feet or seconds. See how many players chase after it. -
Ya forgot da beasties.... Beasts - Dromaeosaurids, terror birds, synpasids, saber-toothed cats, ursines, boars, flying sharks with lasers, and... ... wait minute... something here doesn't fit.... ... ... Drop the flying sharks with lasers. My bad....
-
*again pictures pirates chucking throwing stars and doing jumping spin kicks* *pictures Red Caps and Firbolg brandishing automatic weapons* .... .... Uhm... Yeah, devs? Can we have a dedicated pirates MM primary set please?🤣 (Edit: That said, I wanted and still want MM pet customization. Spectral pirates for the necromancy set? Works for me!)
-
A bug is deficiency in the code. That deficiency in the code causes the problems. A geometry error is a deficiency with the map or other objects. That deficiency allows examples like players getting under the map to attack up through the ground, which happened in CoX, for instance. A text error is not part of the working code but is provided data to the user/player that is in error. This most often includes typos, but also includes poor grammar, bad word choice, and incorrect instructions to the user/player. If a mission is coded for goal A, says player needs to accomplish goal B, but does not complete until player accomplishes goal A, that is not a bug. That is a text error. That is incorrect instructions provided to the user/player. The code itself, the mission, is working correctly. If mission is coded for goal A, says player needs to accomplish goal A, player accomplishes goal A, and mission still does not complete, that is a bug. That is a failure of the code/mission to complete for requisite task. Edit: Now if you were saying you think this would be more appropriate as a running set of entries in the typos section, that would make more sense. Unless the typo is in the code causing the program to not run correctly, it is not a bug. Bug = code problem.
-
Character Select Screen Information Improvement
Rudra replied to zenijos10's topic in Suggestions & Feedback
I like this idea. However, I would still like to add inf' back to that list. Why? Because when my lowbies are in dire need of enhancements, to the point I struggle with basic missions, I spend forever opening, checking, grumbling, then closing characters looking for one with money to send. -
And here I thought it was 'B' for 'Booty'. 🤪
-
Character Select Screen Information Improvement
Rudra replied to zenijos10's topic in Suggestions & Feedback
Was asking. As another player afflicted with alt-itis, I can never remember what character has what going on either. I just wanted to know why so much information is needed or desired on the character select screen. For instance: I don't get the desire for an items already sold or bought count on the character select screen. I especially don't understand why anyone would want details on items already bought and sold, since, you know, just knowing there are bought items waiting for the character to claim or gained inf' from items already sold is enough to let me know I need to load that character. And the information will then immediately be available as I accept my new inf' or items. I get the desire for more info, but you're asking for a lot of information. Influence currently available Incarnate level shifts Flag indicating items have been sold/bought since last logon Secondary power set added to the primary power set entry Current missions list title summary or a flag showing the character has uncompleted missions in their queue I can see the need, or at least the desire, for these entries or flags. The rest just seems... excessive. I'm just trying to understand, is all. I'm not going to say "no" to the suggestion, just ask "why?" as I try to understand what you are trying to accomplish. You want all that? Who knows, maybe the devs will grant it. -
Character Select Screen Information Improvement
Rudra replied to zenijos10's topic in Suggestions & Feedback
Uhm... why? The character select screen is supposed to be a quick list of available characters, their type, and their level. Why do you want an encyclopedic entry for your characters? -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
I do not disagree that when a player enters a PvP zone, regardless of the reason, (s)he is engaging in PvP. I have never disagreed with that, even when I was arguing against that being a requirement back in whatever thread we last had this discussion for this long. If you are in a PvP zone, you are using PvP versions of your powers, you are subject to attacks from other players, and you are able to attack other players. All that is PvP. What I had been trying to say, is that there is PvE content in the PvP zones. That PvE content was placed there to ensure non-PvP'ers had a reason to go into the zones. They have to face PvP while in the zone. They have to risk PvP while in the zone. They are PvP while in the zone. They went into the PvP zone for PvE reasons is all I or anyone else in this thread has stated. Are we PvP in the zone? Yes. Do I think we should be PvP while in the zone? A few other posters convinced me that yes, we should be. That was never in dispute in this thread. The reason for us being there was the dispute. Do I have problems with PvE content being in PvP zones? I used to. And if there was a sizable PvP population, I probably still would. I readily admit the PvE content is in the zone to ensure PvP opportunities. My argument was about why non-PvP'ers go into a PvP zone, not are they engaging in PvP. Edit: Also, I apologize for my rant. -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
Excuse me. I'm going to go cool off. -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
I call bullshit. The disagreement was never about whether a player is engaging in PvP when in a PvP zone. I have time after time after fucking time stated that yes, when in a PvP zone, you are in PvP. I said I was done. Now, obviously, I'm fucking not. I am so damn tired of people saying things are being said when they are not. "Quote from ME: Comic books." Except I never said that. Argument/discussion involving me: Players are only engaging in PvE content when in PvP zones. BULLSHIT! That is not what ANYONE in this thread said. Anywhere. At all. -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
I am done. I'm advising someone to not waste their time. (Edit: And giving the reason why they should not. One should always justify their advice.) -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
Give it up, @Marbing. Logic and definitions are meaningless in that discussion. Just let them keep thinking that player versus player and the area where player versus player content means the environment and available environmental hazards are also players. Just... give it up. They will keep arguing nonsense. -
Sudden Acceleration: Knockback to Knockdown
Rudra replied to kelika2's topic in Suggestions & Feedback
Don't worry. They will find something else to complain is an enhancement tax until all procs do both damage and an effect. -
Which is why @Aurora_Girl made this a thread for the players to report the missions that need their mission objective text fixed rather than saying "Hey, devs, go through the game and fix all this." I really don't see how this part keeps getting missed.
-
How about the mission just be accurate? No need to check wikis after you've done the mission objective and you're standing there wondering why the mission isn't done. Especially if you're playing on a system that for some reason doesn't let you alt-tab out of the game to the desktop so you can open your browser and then do a search to find the wiki, then search for the mission, to find out what the mission objective should have already told you. Like me. Unless I already have my browser or something else in the background open, I can't just minimize or alt-tab out of the game. I have to close the game, then open my browser and check. It is faster to just meander through killing everything hoping that was the mission objective all along rather than have to restart the mission after finding out that was the mission objective all along. (Edit: Most aggravating part of that? CoX is the only game I play that doesn't let me minimize it to open anything else.)
-
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
Apologies. Text doesn't relate humorous intent that well for me unless elementary school level obvious. -
Can we get a way to bypass Arc-locked TFs?
Rudra replied to kelika2's topic in Suggestions & Feedback
Yeah... if ever I'm on a team, there is no contact, mission, or clue text going. it's just slamming the missions as fast as possible. So either I have to look up the TF/SF on the wiki to find out what happened or I go back and play through the arc alone to read the story. -
Not sure if this has been asked: PvP on/off switch
Rudra replied to AlabasterKnight's topic in Suggestions & Feedback
Erm... what? Just say to stay out of the PvP zone if unwilling to take the chance of PvP. It accomplishes the same thing without needing a flag to prevent the player from entering the zone. Not that there is any major chance of getting caught in PvP these days. Which rather renders the need for this post moot.