Rudra
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Everything posted by Rudra
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They Call Me The Doctor does not update in Ouroboros after completion
Rudra replied to Rudra's topic in Bug Reports
Unfortunately, it is one of those few missions where it is a higher level than it is made available in Ouroboros. It is kept at the contact's normal level range for other missions in Ouroboros, but is actually nominally higher level than the others. This results in the mission spawning mobs at its lowest level for its actual level range, which still puts them a level above the contact's normal maximum for Ouroboros. I think there are 3 other missions in Ouroboros that are the same way, but can't remember which ones at current time. -
Could just as easily argue that since it is the power in the poison set, that it should be called Poison Trap. Which would make the traps one better suited to be called gas trap. Regardless, that is for the devs to decide (and would be nice if they did to stop the ongoing confusion of Poison Trap powers) and not particularly relevant to the original post. Better to submit that under a request topic than argue over names in a bug post.
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Searching didn't show this posted yet. In the Rescue Wretch mission from Scirocco to unlock patron powers, you come across an Operations Officer whose comment is "string". So either we caught him sewing or the assigned text string for his comment is incorrectly linked.
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There are 2 Poison Trap powers. The one in the Traps secondary has a choke/vomit component that has a chance to act as a brief (4.6 s) hold, -1000% Regen, and -30% Recharge. The one in the Poison secondary has a (8 s) hold, -1000% Recovery, -10% Endurance, and a minor damage Toxic element that ticks for up to 31 times. It can be easy to get confused since both powers have the same name, but Poison's poison trap always did damage instead of weakening Regen.
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Like kelika2 said, Traps secondary has a poison trap that inflicts choke/vomit, weakens Regen, and slows Recharge, but does no damage. The two powers are not the same.
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Poison trap from the Poison secondary holds targets in its AoE, drains their END, weakens their Recovery, and does toxic damage over time. It is not flagged to have a -Regen component.
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Defeat Thornbird and his Guards (Timothy Raymond) auto-failing
Rudra replied to ceaars's topic in Bug Reports
Cinnder's circumstances however, are completely new to me. -
Defeat Thornbird and his Guards (Timothy Raymond) auto-failing
Rudra replied to ceaars's topic in Bug Reports
If he is left alone for a while, the mission can fail as Thornbird tries to escape. He does not always wait for you to reach him, and pretty much never does in my experience. If you bother fighting your way to him, he is pretty much guaranteed to already be running away well before you reach his spawn location. And he does not follow the water. He takes the shortest route to his escape point. I've actually found him running along the blue map edge to escape as I bee-lined in flight to where he was supposed to be. A lot of do-not-let-escape bosses do that now in that they immediately start fleeing once you are within a ridiculous range of them. Fortunately, they usually give up trying to escape if you catch them in the process of escaping and you hit them. Then they will fight to defeat. (Conversely, if you're fighting a mob that only attempts to flee after taking X damage, they will ignore everything short of a hold to escape. Even stunned bosses will stagger at full run speed to the exit.) Also, Thornbird is always flagged as having escaped if you begin combat with him and are zoned for any reason. This happens with all bosses you are supposed to keep from escaping and the game sees combat has started with them. That is not a bug. You being zoned out because you attacked however, yeah, that's a bug. So reading your post, you did not fail because you got near him, you failed because you were zoned by the game when you should not have been and like any fleeing boss, Thornbird is treated as having immediately escaped because you "fled" after initiating combat. -
The fact the present says it has a target of self is because you cannot use an inspiration on another target as if it were a power. You click it in your inspiration tray and it immediately gets used. On you. That is the "self" target. With an added AoE for team and present inspirations.
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Present inspirations are supposed to affect all friendly units within their area of effect, capped at 16 targets. Each target is supposed to be affected only a single time per present used. If the bug is specific to MMs, then it is because it is counting each pet as the MM and applying more than once to the MM. If the bug happens to teams, then it is misapplying to the user rather than the team. To get multiple present effects to stack on a target requires the use of multiple presents, just like every other inspiration in the game. All inspirations other than the revive ones stack. However, present and team inspirations apply to groups of players rather than just the using player.
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The bug is that each present is only supposed to apply once per target in its radius of effect per use. So if multiple players pop the same present inspiration, the effects stack on everyone in the affected area, but is only supposed to apply once per present inspiration.
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Assassin's Strike Bug rears its ugly head once again
Rudra replied to Wavicle's topic in Bug Reports
Unfortunately, it is across all stalker power sets. You trigger the AS, character drops into pose and starts animation, power does not go off, and the target and surrounding allies now all know you are there. If you check the combat log, it shows the assassin strike being activated, and then nothing. Combat starts because you "attacked" despite no attack actually firing. It has been going on randomly since HC launched. Don't recall the problem on Live though. -
Don't remember the Tip mission name as I accepted it on auto-pilot. Sorry. Think it is the Black Jewel Case one. Whatever it is called, it is the one in the 30-35 range to rescue three foreign dignitaries (and optionally Overdrive) from Arachnos. The mission completion text (prior to mission exit) is "You've managed to not only rescue the dignitaries, but also a plot to detonate a chemical weapon in Paragon City." That would mean the hero player was behind the plot and managed to save it from someone stopping it. It should instead read to the effect of "You've managed to not only rescue the dignitaries, but also stopped a plot to detonate a chemical weapon in Paragon City." Edit: Mission name is Cracked Cell Phone. While fixing this, you may want to change the post-mission exit text. You rescued three dignitaries, but the pop-up window only mentions dignitary in the singular sense at start of text and in the plural further on.
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Given that all Tarantulas are declared cyborgs, I'd say they don't have a human physiology as well. Probably don't even look like that inside the armor that is now their body. When you look at non-psychic Tarantulas, they only have the operator's head housed in the nodule at the front. The rest is all mechanics and life support. (There was a CoV release pic that actually showed that to some effect. There is also a comment from one of the operative contacts about drones, and likely Tarantulas, just being the living heads of failed personnel.) So the Mistresses and Queens likely only retain their human legs in the body for psychological appeasement. "See? You're still you. There's your legs, see?"
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Fort Hades' turrets don't know where they want to be. Here two are flying and one is sunk into the rampart.
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Gotta wonder what the electrician was thinking when (s)he installed these signs. Crossing the Line Morality mission entrance has the two exit signs half buried in the doorway. And the doors themselves look like they may be high in their frames. Edit: Or too small for their frames? Too... I don't know. They don't look like they belong in that door frame.
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In the Crossing the Line Morality mission, this barrel near the entrance cannot be shot unless you are behind it (approaching it from the entrance) or on the side (where you may sometimes be in trigger distance even if trying to stay away). It is clearly out in the open from the front of the rack, but attempts to shoot it give the "Target Blocked" message. Entering the 1st room after the initial hallway with its 6 pop-up turrets, it is the barrel at the front of the rack on your immediate left.
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At the end of the hero option of Beethoven's 5th Symphony tip mission, Doc Quantum gives you a reprimanding message. In it he says "I thought you'd be willing to put the life of one over the good of the many. It seems I was wrong". In doing the hero side of this alignment tip, you are putting the life of one over the good of the many. So either he was right in his assessment and the second line of his comment should be to the effect of "It seems I was right", or the first part of his comment should something to the effect of "I thought you'd put the good of the many over the life of one". Either way, putting the life of one over the good of the many means you prioritize the life of one over the many rather than the other way around.
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Can't find this posted yet. Anyway, on the "I don't care. I want her dead!" alignment mission brief, there is some confusion as to what is being said. You are given a choice to stop Longbow from killing Polar Shift, or doing the vigilante thing instead. However, the line reads "Also, you'll need to arrest the Vigilante heroine and show the Longbow Operative the error of his ways, even if it means knocking some sense into her." The assumption is that the individual you are knocking sense into is the as yet unnamed Longbow Operative, since the mission has not been accepted yet. If that is the case, then it should be "even if it means knocking some sense into him." since the first reference for the operative is as a male. If this line instead refers to Polar Shift, it is poorly placed and makes no sense. Edit: How did I leave the "e" off "care"? And thank you all for not making fun of it.
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I already knew where Doc Quantum was. The concern is that the mission says you got a clue but does not give one. Completing the mission was not a problem.
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In the 30-40 hero morality tip Crossing the Line, where you have to clear your way through traps to use a computer to get Longbow to stop an attack that does not exist on Doc Quantum, using the computer says "You found something" and the big clue notice pops up. Except... there is no clue... at all. Mission is not over, so this is not a case of the tip clues being erased as part of completion, it is just... not there.
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Did a search of the topic and this didn't show as posted. On the tip mission Calling in a Favor, the active mission marker and the mission summary both say to go to the goon's hideout and arrest them. Since it is plural, you are arresting "them" and there are three goons you have to deal with, it should be goons' hideout instead.