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Rudra

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Everything posted by Rudra

  1. In a real fight, you aren't worried about fairness or having fun. You're trying to not be put in the hospital or morgue. In actual combat, you don't have time to even think beyond who or what is shooting at you. And even at that, there are people who break down in combat and have to be "walked" through it by their comrades to survive. The unit/team pulls together to survive without concern for anything beyond their group survival. Now, in a game, it is the exact opposite. You have ample time to think about if something is fair or if you are having fun. There is no imminent actual threat. There is no fight or flight response drowning out the trivial matters around you. The trivial matters then greatly affect your ability to have fun, and to have fun is why you are playing the game. The answer to the OP is still no, and scary as it may seem as one of the people you are criticizing, I agree it should be no. At least after the prolonged argument/explanation thrown at me in the last big PvP thread I was in. Video games are not real. The immediate effect of how a game may affect a person is. Comparing how people react to a game as opposed to how they may survive a real fight makes absolutely no sense.
  2. Except, that is not a bug. It is sloppy mission text. It could be filed under typos, but works just as well as a suggestion.
  3. Personally, I'd like to see a checked chance to miss. Like, if the target is held by a greater magnitude hold than the target has hold protection, or if the target is affected by both an immobilization and stun that both exceed the target's protection against immobilize and stun, the 5% mandatory miss chance is not applied. You can still miss if you have a low accuracy, but not because you are forced to by mandatory crit fail. If the target is simply unaware, then the mandatory miss chance still applies because for random reason the target can shift enough to not be hit. If the target is in combat and not held or stunned+immob'ed, then obviously, the mandatory miss chance stands.
  4. *Tries picturing the proposed Arachnos bank robbery event* *Can't picture Recluse, Ghost Widow, Mako, Scorpion, or Scirocco stooping to robbing banks* Uhm... no... attacking the city? Sure. Robbing a bank? No. (Edit: I don't see why level 50+3 incarnate players rob banks though... so... I guess? As players, we are limited to bank robberies as the culmination of doing papers though, so it's less a bit of logic and more a theme we are bound to. Arachnos forces are seen in safeguard missions, but that seems less an Arachnos operation and more a sub-faction of Arachnos operatives being ordered to support the (not but still may be according to the List from Kalinda) Destined villain or making money on the side.)
  5. Well... I did say it was a holdover.... Edit: Look at it this way: the fervent anti-PvP sentiment is a gut reaction burned into some of us from consistent exposure to bad apples. If you go to get apples and consistently get bad ones, you stop trying to get apples and have a bad reaction when anyone offers you one.
  6. The last time I bothered with PvP'ers, being defeated by a player resulted in scaled debt. You accrued debt for damage you took from NPCs, but not from players. This was back on Live though. The largest gripe from PvE'ers in PvP zones is a holdover from Live where the PvP population was larger and you had to time going into the zones for badges during periods when the PvP population was at its lowest, or you would never get anywhere near the explore badges and lore plagues.
  7. If'n I'm being murdered, it don't matter none to me if it be from 1 person or the entire Galactic Imperial Navy! 😆
  8. Hadn't made a SoA since Live, so had to check for myself. It's odd that the Crab Spider backpack is pre-loaded on the Wolf Spider and you can't make it go away. What happened to the old no backpack and the Huntsman cape options we had on Live?
  9. You're beating your head against a reinforced concrete wall here, @AlabasterKnight. As someone who hates going into PvP zones and has learned to detest PvP players in general*, I feel for your wife and friends. Your proposition just isn't going to happen though. The devs declared early on that they had plans to incorporate PvP into the game. So you can't really claim that. *- Disclaimer: 90+% of the PvP'ers I met were childish pricks and trolls. I met a few before shut down that started to change my opinion of PvP'ers, but for the most part, I hold decent people as PvP'ers to be the exception, not the rule. So I was honestly dismayed when not only were the PvP zones launched, but that badges were thrown in there as well.
  10. *goes to summon T1 MM pets* *gets three Rikti Monkeys* *cries* I know, I know. You said minions and above. But the humor was just waiting to be used. (Also, minions wouldn't work any more than bosses for MM pets. All MM pets are lieutenants, and the T1s still tend to die when a Rikti Monkey looks at them cross-eyed. [Exaggeration intentional to highlight -2 levels lieutenants as followers aversion to survival.])
  11. Maybe (s)he just wants to play Minion from Megamind. 😄
  12. Mmm... this one? Not so much. I tend to do a fair bit of screaming when a PvP'er ganks me causing my neighbors to run over and bang on my door asking if I'm melting into a puddle of gross fluids.... 😁
  13. Yeah... I gotta grant this... using Stealth (since Invisibility doesn't exist as a stand-alone power any more) + the stealth proc in your primary travel gives you a pretty good chance of avoiding PvP'ers. As long as you aren't doing any fighting. So that is an option for grabbing explores. Doesn't really help for grabbing zone available powers like Shivans, but it does for explores. Just have to be mindful of your surroundings and actively avoid other players. Edit: And by 'grant this', I don't mean 'grant permission'. I mean 'granted, that argument makes a lot of sense'. Just to be clear.
  14. Yeah, I think it is. I think only one server has any real PvP presence. Could have sworn that was mentioned during my last being burned at the stake over PvP comments. 😏
  15. But... but... ... my actual Praetorian Clockwork hero/villains! Nuuuuuuuu! *sobs at the thought of not getting a Praetorian Clockwork power set*
  16. The best you're going to get, as far as not having the PvP'ers out to murder you in the forums, is the recommendation to transfer to a server with little to no PvP presence, get your PvP zone tasks done, and then transfer back to your preferred server. Yeah, this discussion has been had before. In various forms. On multiple occasions.
  17. Actual sais? No, they aren't slashing weapons, correct. They can slash with the tip, but that is not how it is used and the tip isn't even cutting. It's tearing. (Edit: And even at that, it requires more speed and force to do so than any blade ever.) Now, sais as shown in comics/cartoons? They have flattened blades with sharpened edges instead of the round prong an actual sai uses. They are basically daggers with sai-styled guards added. So with the comic/cartoon re-design? It works. (Though to be honest, the re-design was implemented later. Probably because people who knew what an actual sai is called the artists out for their ignorance.)
  18. Yeah, there are a lot of horn options. None that flow back like the OP is asking for though.
  19. *pictures pirates running around chucking throwing stars, or howling at their foes as they run on all fours to bite them, or throwing bolts of hellfire, ice, and fire at their foes* Uhm... ... ... Yeah, devs? Can we have a dedicated pirate MM set please? 🤣
  20. Hook swords were actually slashing weapons with an entrapment feature. They were not used as impaling weapons. They could impale, which is why they were not normally used for sparring, but their primary purpose was slashing (the back of the sword) and catching/trapping (the hook). The elemental blades are still blades. Sword-like objects that are presumably being used to slash. Yes, they don't have an elemental damage component, but they are still distinctly swords. I wholly understand you want to dual wield pickaxes. I'm just saying, make it a new set with new animations suitable for impaling weapons like pickaxes. A new set with impaling animations would not only allow you to use pickaxes, . And because of the likely style of animations required for impaling weapons as opposed to slashing weapons, that it would open it up the possibility of dual-wielded axes, mauls, and other weapons. Edit: Changed "it" to "up", "that" to "it", and joined single statement back into single statement.
  21. Careful. There are some seriously anti-pop-up tray peeps out here. If you see torches and pitchforks? Hide.
  22. You want it to stay an intangible effect? Then make it a toggle. Then it lasts for as long as you need it to or have the endurance to power it.
  23. They never seem to miss me anyway, so, sure!
  24. What inspiration has a longer duration than Tactics?!
  25. I will never understand why so many games cling to the critical fail rule. Example: Target is helpless. (Affected by hold effect.) Your fire blaster puts his/her hand to the target's head to finish the target. Your fire blaster somehow fails to ignite his/her hand or suddenly decides to turn around and fire blast the wall behind him/her. (Congratulations, you rolled a 1. Or in game terms, the mandatory 5% miss chance got you.) You try again. You fail to ignite your hand again or you project the fire blast somewhere off to your right. Completely missing the helpless, utterly immobile target you literally put your hand on. (That pesky mandatory 5% miss chance triggered again.) After failing to ignite your hand or throwing your fire blast in a random direction away from the completely helpless target you are standing next to, you finally connect. (Streakbreaker kicked in.) Why?! Edit: That said, I am indifferent to the proposed change. I could see it on Aim since its purpose is to aim. Not so much on Build Up since its purpose is to build up power and unleash it. Just running off the power's names and primary effects. I would much rather that if you put in the effort to have a high accuracy, you get it. That is, take out the mandatory 5% miss chance. Edit again: That said, I no more see the miss chance going away than I see Aim being allowed to break it. Sorry. Just not going to happen.
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