Jump to content
The Character Copy service for Beta is currently unavailable ×

Rudra

Members
  • Posts

    8263
  • Joined

  • Last visited

  • Days Won

    49

Everything posted by Rudra

  1. Oh, I laughed. Foggy getting smashed is often funny. Wasn't sure who was who though. Thanks.
  2. You're not looking at it from both sides. Make all the suggestions you want, but you also need to account for the fact the dev team is a small volunteer group not getting paid to do this and working it on the side from their actual jobs. You have to consider how much work a suggestion would be for them. And yet every debuff also has an animation. And those animation times need to match up if you want to have different animations for those debuff attacks. And if they are inflicted on an enemy, they can still miss in many cases, they are still an attack. They just may not be a damaging attack. Point is, aim smaller. I may be wrong, but it seriously looks like you are asking for a massive rework of power animations and options in a single post. Remember, the devs are not pulling 9-5'ers or whatever on CoX. They are giving what spare time they have. Don't ask them for the world. We can get the world in smaller incremental steps instead.
  3. The Arachnos A (standard and painted) weapon includes a blade. It is just above the muzzle rather than below. I'm not saying the devs should not propagate models that work with existing animations into sets that can use them, more options equals more better, just saying the Arachnos Soldiers already have a bayonet-equipped assault rifle.
  4. I'm not sure how to take that.
  5. Massively Multiplayer does not mean Multiplayer Required. People still like to play solo. Like me. So people should still have the freedom to play solo. On whatever AT they want. And expect to enjoy playing. Edit again: If the player counts to the team health, and the defender's damage buff is linked to said health, then when solo, the defender's damage is going to drop off as his/her health decreases. Not a good solo effect. Not a good team effect. So, no, I still say that is a bad idea.
  6. Yeah, I really don't see this happening. If it does? Kudos. Never played DCUO, so I have no reference for how they did anything. In CO, you could only mix and match weapons, weapon types, and power types by picking from different power sets as you went, which also locked you into lower tier powers from those sets. In CoX, we are locked into power sets. And you are basically asking for a rework of the game. If the devs can do this and not have to rework the game? Then maybe they will. I'm not a dev, but it seems like you are asking for a LOT of re-animation work across all the power sets. And that is just too much to ask for. Edit: You are also ignoring animation times between those options. And animation times are factored into the powers' balance considerations. So with your suggestion as stands, a single power could have several different animation times depending on what choices the player makes. The only way to avoid that is to make new animations for each of those options that fits into how the power is balanced. And that actually further complicates your suggestion rather than simplifies it. So again, while I am not a dev, to me it looks like you are asking for entirely too much.
  7. The catgirls ate the wolf. The panhandler is just the on-duty guard having himself some fun. And the owner has been sufficiently bribed to not care about thanks any more.
  8. Does it matter? If wants a fresh start, then let the past stay buried. Judge based on what happens now.
  9. Against this for 2 reasons. 1) As Luminara said, you are punishing the defender for what other players do. 2) The damage buff was only added to help the defender solo. Keep the team effect of vigilance focused on something the defender does for the team and keep the damage buff when solo so the defender can solo at a reasonable pace.
  10. After the last round of Tanker buffs and Brute being punched in the face, it feels like Tankers are definitely a better AT between the two. I would like some clarification on this matter please, but please send it as a message. I think I've done too much wandering off topic in this thread already. (I still prefer Brutes, for clarification. Getting my attacks earlier rather than later keeps me happy.)
  11. Nope. No idea what you are talking about. ... please ignore the Haven House blueprints and anti-Westin Phipps material. Also please ignore the saw and bottles of acid. And if anyone asks if I've seen him? I've never even heard of him. Just to be clear. That never happens red side! *is tapped on shoulder* Oh hey, Hearts of Darkness arcs! Didn't see you there! What? Dean John Yu is still waiting for me to take out those Luddites before the mind bomb Dollface put in my head goes off? Oh yeah! Guess I should go pay for his services. No, wait. Wrong response. AAAAAAHHHHHH!!!! If I don't go take down some Luddites, my brain is going to explode! (Yes, I remember when the arc had Dean John Yu tell you to go take down the Luddites as an after-thought and it was obvious how stupid he thought you were. And that doesn't even address how Scirocco, Dr. Graves, Dollface, and Omnicore treat you. Just to cite a quick example.) To be fair, there is some of this happening blue side too. And most definitely gold side. Though you're more of a go-fer than a lackey blue side. On the plus side? Red side has Bane Spider Ruben! Now HE rocks as a contact! 😄
  12. Apologies. Never expected anyone to have the name "...".
  13. So maybe a new message like "Monster sighted in Croatoa" or similar could be added so people looking for Jack or Eochai know at least one of them has spawned and can go looking for them? Edit: "Blood curdling screams are reported in Croatoa." announcing Jack in Irons? "The Fir Bolg have completed a ritual." announcing Eochai? "Jack in Irons has been sighted in Croatoa." with an Eochai variant to keep the messages in line with the other GM messages we get?
  14. Okaaaaayyyy.... Not sure why you are posting the war as a response. Jack and Eochai have been spawned (not at the same time) in addition to the war. While not a common occurrence, and not counting the Halloween event, there have been two Eochais or two Jack in Irons in the zone at once. And clearing the war spawns does not affect them. (Unless of course, a fix I am not aware of fixed this so that only the war or Jack or Eochai is active at a time.)
  15. Because the energy sets are typically considered "light" sets. Dark sets use negative energy. Energy sets use energy. So it is a name thing, not an oversight. Edit: And the Bots MM literally uses light. The MM is armed with a laser "rifle" as opposed to the beam rifle (which can still be considered a light attack), and the bots fire lasers.
  16. Debuff resist is not status resist. Debuff resist like slow resist can reach immunity if you reach 100% resist. Status resist like hold resist works as @Marbing posted. (Edit: At least until unresistable effects start smacking you.)
  17. I'm liking @Pbuckley818's response. I've always liked the stories and portrayals where they shift from a Heaven-Hell conflict to a "Light"-"Darkness" conflict because in those cases neither side is good or evil, just alien. (Not alien as in from outer space, but as in foreign to our reality.) And in those cases, either side's forces doing things to help or harm flows because they aren't the embodiments of anything, they are simply forces from an otherworldly group that finds humanity potentially useful or in the way. His comment that the angels are actually angels but are forcibly bound and are unwillingly being made to perform acts of evil when played by a villain works too. So if the "Angel Summoning" were "Celestial Summoning" or anything else not particularly evocative of angels per se but still in reference to the perception of, I'd be fine with the portrayal. Again, my focus and opposition, and this is probably my bias speaking, is derived from the OP's opening reference to biblical angels.
  18. And if you're going to run a perma-form, then you can leave the toggles off. It maintaining the END cost while suppressed is fine.
  19. Basically, Vigilance does 2 things wrong. First and most egregious, is it relies on teammates being almost dead to have any real impact. Second and of minor consequence, it focuses on -END as its trick, and that only applies to the defender. It does one thing right, it gives +DAM when solo so the defender isn't progressing through missions at a snail's pace, in Antarctica, while covered in syrup. I still say keep the END modifier, it may not be that useful at 50, but you want an inherent that is helpful at all levels. Add the +special. I won't say how much because I don't know how much would be ineffective, effective, or overly effective. Sure, it can scale up based on team size, but I still prefer it be a flat bonus. Regardless of what effects Vigilance gives, the link to team health needs to go the way of the dodo. You have the benefit. Making it only really usable when you're in a desperate situation was <expletive implied but not typed> stupid beyond all reason in my opinion.
  20. I like this. Would actually make the ghost ship interesting. Use a modified freighter map (which would have to be made) and have to break obstructions (fallen cargo blocking escape, collapsed bulkheads, what ever) to rescue people. 5 or 10 minute timer, 15 at most, and have to reach the exit to escape or you exit the mission a corpse (and have to hosp). Alternative idea: Investigate the ship before it disappears and try to prevent the event from happening rather than racing to save people. Still has a timer counting down to whatever caused the ship to disappear. Question: What happens to the ghost ship if you successfully prevent its disappearance? Maybe you try to prevent the disappearance and it turns out your meddling caused it instead? I'm less sold on the other two, but at least I'm not opposed.
  21. Did AlienMafia thumbs up own post? Anyway, as far as the Kheldians go, I agree. It would help them if instead of their toggles de-toggling when they form shift, their toggles were instead suppressed until no longer form shifted. Could the Walk mechanic be adapted to this? (Edit: Asking about the mechanic in all seriousness, not as a suggestion. This idea has been brought up multiple times for Kheldians before.)
  22. I have absolutely no idea what you are talking about. Never played Bayonetta. Was put off by the gun heels. Contrived is contrived. Others can play it and have fun , no judgement, just not for me. I also disagree with the Lawful Good villain comment, but as I am disinclined to get into yet another argument about the Lawful-Neutral-Chaotic/Good-Neutral-Evil alignment system with yet another person, I'm just going to point out that I conceded the discussion to @PeregrineFalcon and again, walk away.
  23. And with that response, I walk away. I have no way to argue with that.
  24. I'm not running off the "masterminds are evil" premise. My line of thinking is that when you are playing a villain, how do you justify angels robbing banks, kidnapping people, and just generally doing anything evil?
×
×
  • Create New...