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Rudra
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Everything posted by Rudra
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Edit the chat tab that has the notices. Make sure hero event messages, villain event messages, and event messages are all enabled. Then no matter what alignment you are, it will always tell you. Often with 2 messages.
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TUNNEL connects Atlas, Talos, Founder's, and PI. None of those have player drop offs at opposite ends of the zone like Steel Canyon, Skyway City, and Independence Port. And the OP is specifically asking about zones with two player drop off points from trams. None of which TUNNEL connects to. And I almost always pick the wrong drop off point. Even when I run with the premise that I tend to do that and go with the other choice. So having a flag for closest terminal, or even better, having trams that don't let you be able to click them working like the ferries instead, would be great.
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Agree to disagree. I'll let more sensible heads than mine debate the pros and cons of this.
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If you can sort by level, then why would you need another filter to sort by level accessible? You are further muddying your suggestion, confusing me. When you said usable, I figured you wanted the game to limit what enhancements in your bins could be slotted in your powers. Except you also list by type. So to dumb this down far enough for me to understand, you want these filters: Level Enhancement Type (Dam, Acc, End, etc.) Set Type (Actual set or non-set) No Filter You can already do a lot of that by designating specific bins for specific types like I do, but you want to just have all bins for all enhancements and have the devs add a filter to them. ... Okay, sure. I don't support this suggestion, but at least I won't oppose it either. You do you.
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Yeah... that is what I am against. Supports aren't supposed to be tanking. If they are going to be support types, I would rather they retained the current support vulnerabilities. If the melee support can tank and it has the primary supports people want, using your example of Transfusion and Fulcrum Shift, then why bother playing any other support? Because the other supports get Speed Boost? If the melee can spam AoE heals as part of the attack chain, AND use Fulcrum Shift to further enhance the team regardless of muted or not, AND hold the line soaking damage while ignoring mezzes, then you are your own team. The other supports are not needed any more.
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It already shows who deposited it. (The 1st person at least.) How would the game check for usable as opposed to not usable? The only filters you are asking for that I see actually being able to be implemented, is level and type. Edit: The group can already designate specific bins be used for specific enhancements, it just requires the group to use the bins as such. It is what I do in my bases. Specific racks are for rare salvage or uncommon salvage, and they have color coded flags to mark them. (No common salvage in the racks, use your base provided personal storage vault for those if you want.) Specific bins are for purples and HOs, others are for sets other than purples, and they are separated by location.
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So you want a permanent Rikti invasion that awards the Rikti bomb and heavy badges without the need for the invasion or a large enough group to get (for the heavies at least)? No.
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Except as I understand it, it could not be done this way because of how the powers work. Hence Null gives you an unlisted power that protects you from it. So not so simple.
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Either the melee support AT will outshine the current supports, or it will be phenomenal garbage compared to them and not be used. So yeah, gonna say no too.
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RoP has a 2 power cost to it. SoW has a take the AT's set cost.
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This was basically already brought up in Suggestion: Make the Personal ID window bigger and easier to use! where one of the asks was for the bio/character description window to be fixed.
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We've already had this discussion. It... did not go well... For whatever reason, the Live devs decided WP's armor hole was to be the logical heart of the set. (Not the design heart, which seems to be everywhere, just the part that would make the most sense to me for it have.) And there is very dedicated opposition to changing that.
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I don't understand. Most of the time (70+%?) that I wind up popping Strength of Will, my health is already red and it balances me out long enough to heal back to yellow/orange and drop the primary threats eating my health. Unless I'm fighting Cimerorans... they just eat me.... If the devs want to boost the resists in the power? I won't complain. Maybe my chance of surviving desperation mode will increase. As an "Oh shit!" button though, Strength of Will has pulled my butt out of the fire more often than not.
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No one wants it to be a Null option. The concern is that using Team Teleport and Group Fly as reference, that may be the only option. The devs are the only ones that can answer that.
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Don't get me wrong. I would absolutely love if Willpower was as good as Bio and Shield. (It's my favorite armor set.) I just don't think reducing the S/L resists to bolster the other resists in Strength of Will will do that. Strength of Will is supposed to be your "Oh shit!" button. It works pretty well in that regard. Edit: And over-capping helps when you're getting hit with -Res.
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The only travel options at Null are Group Travel and Travel Pop Up Tray. There is no option to disable all friendly teleports. Just checked. And as @Hedgefund said, the Group Travel option brings up the Group Fly and Team Teleport choice. (Which then leads to the specific choice for each of those two powers.)
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Triple Slider Bar Length (I just want a massive head)
Rudra replied to xl8's topic in Suggestions & Feedback
Or super strength alternate animation. You grow your hands to massive size to inflict superhuman damage. The super strength set is all about inflicting superhuman damage without use of weapons or energy forms. So the elastic character could very easily fall under super strength with a grow hand/feet size animation option. -
Did you have to include the individual's global name when you sent that character a message? "/t Crimson Crusader@flounderingfish, ".
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I find that having Tough, Weave, and Strength of Will work well together. Tough lets me run without Strength of Will for most fights, and when I'm getting mauled by foes that exploit my (much) lower resists, Strength of Will as is fills the gaps more than well enough for me to clear out the primary threats.
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I should have been more clear in my response. Apologies. I understand the intent is for an additional option under "Prompt Team Teleport" to extend it into auto-declining. My questions are mainly aimed at the devs, because only they can say if simply adding an extra option could even be implemented.
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Triple Slider Bar Length (I just want a massive head)
Rudra replied to xl8's topic in Suggestions & Feedback
My question about increasing slider length is does the slider simply apply a magnet deformer to the model to change the size or is the model actually created with a minimum and maximum size versions that the slider scales through? If the model itself is scaled and the slider shifts you through that range, then the model would have to be redesigned. If the model is simply deformed by use of magnets, then you run into an upper and lower limit based on how badly the deformations... uhm... deform... the model. You can scale a model up or down only so far before the calculations cause the model to fold and warp in some really interesting ways. Either way, only the devs can answer this, but there may be a set limit on how much the models can be scaled. (After all, why else would we need both a male and huge model if we could just adjust the sliders to get between them? Speaking of, can we have a female version of the huge model? Something truly burly please? It feels weird making a troll-based or other large hulking figure style female when our options only go up to muscular. Sorry for the tangent.) -
Ooh! New suggestion! Rogues and Vigilantes are both heroes and villains in alignment rather than just murderous hero or "gone soft" villain! *rushes to apocalypse survival room and locks door before angry mob murders me* As far as the OP goes, I have the teleport prompt active on all my characters. If I don't want to accept the teleport, I just ignore the prompt and keep doing what I was doing. It goes away on its own. Most of the time, I don't want to be affected by other's teleports. So I have Group Teleport set to never work and I ignore the Teleport Other prompt. There are times when I do want the teleport though, like when I'm racing to the mission on a team, am still a half mile out, and a teammate teleports me to the mission. I get the desire to not even deal with the prompt though. So here are a few questions: 1) Would the option to decline all teleports be a menu setting that the player can change at will, or would the player need to go to Null the Gull to change it? (Thinking of Group Teleport's Null requirement to be disabled rather than prompted here. If it requires that it be a new "power" that protects us from the teleport without needing the prompt, then it would be a Null the Gull thing.) 2) Would this affect mobs' ability to teleport the player? (Thinking of Manticore's teleporting arrow and how we should not be able to "decline" it. Answer should be "no", but if the only way to do this is to place a new power the prevents you from being teleported like with Group Fly and Team Teleport, then it very well could.) Both these questions would need to be answered by the devs in all honesty, but they do need to be answered. Yes, you said make it an auto-decline option, but realistically, isn't the disable Team Teleport option at Null just an auto-decline as well?
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Aim or Build-up (or the like) allow accuracy above 95%
Rudra replied to Telamonster's topic in Suggestions & Feedback
Why don't we make this simple? Missing is a part of the game that serves a purpose. It serves a minor purpose that only rarely leads to catastrophe for the player, and missing when you pop Aim or Build Up is beyond aggravating, but it does serve a purpose. Barring some way to give mobs the ability to also break the 95% chance to hit cap, and given how rarely missing actually adversely affects players, let's just consider this suggestion dead. -
Ridiculous Girl's COH costume and emote wish list...
Rudra replied to Ridiculous Girl's topic in Suggestions & Feedback
I just can't help but think that is a dual carp scrapper getting schooled by a titan carp brute.... Edit: Okay, it's really a pair of pilchards(?) and a trout, but the feeling is the same when I watch the gif.