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Rudra

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Everything posted by Rudra

  1. The OP isn't factoring sets into the call for SR to be fixed. The OP isn't even allowing for pool powers in the claim SR needs to be fixed. In fact, the author said that the fact other armor sets also need pool powers and set bonuses to be effective is just proof that they are also broken but should be addressed in another thread. This thread is a dead argument because the OP insists that without pool powers or set bonuses SR is excessively weak. Just like every other armor set in the game. So basically, the OP wants all the armors "fixed" so they give full protection without set bonuses or pool powers. So let's just consider this thread irrelevant and dead.
  2. I disagree with reason #1. Just because a subset of the player base is small in number does not mean they should not get equal attention for game development. They may not get equal development/content because our current dev team is a small group of part-timers, but they still deserve equal consideration and attempts at game improvement. I just don't consider the OP a game improvement.
  3. I was going to say that there would also have to be safe zones. And if you are currently PvP in a PvE zone, you will be blasted/1-shot by all drones. However, that would require extensive re-coding, and not prevent someone who was PvP from attacking people in the hospitals. After all, getting droned sends them to the hospital. (Edit: Though a PvP'er stuck in a hospital because (s)he keeps getting droned trying to leave would be relatively hilarious. Unless (s)he could not get back out. Then it would suck.) So how about, just no. No worrying about opting in or out. No worrying about establishing non-PvP areas in non-PvP zones. Not worrying about players on TFs, Ouroboros arcs, current contact arcs, or what-have-you having to sit and wait for 20 minutes before they can resume what they were already doing. PvP stays in PvP areas. If there is to be an event or anything else to entice dedicated PvE'ers into PvP zones for something everyone can enjoy? Great! More options for play for everyone! It has to stay in the PvP zones or arenas though.
  4. You can pretty much tell who on the forums is a PvP'er or not by this thread. The PvP'ers are all "Yeah! Let's do this!" while the PvE'ers are "Oh hells no!".
  5. I've never double stacked rage because I never saw a need to and was told that was not a defense against the crash any more.
  6. I always viewed secondary travel effects like Translocation and Jaunt to be 'bypass area' add-ons to the flight/super speed powers. A way of saying that you push yourself so hard that you can briefly fly or move so fast that anything in the bypassed area doesn't even have a chance to notice you. So in that regard, I am perfectly fine with them not being able to take any enhancements. Even with the requisite power needing to be active with the associated END cost. Because like I said, the character is pushing himself/herself beyond his/her normal limits. (Edit: After all, you are getting 2 travel powers for the price of 1. So no, let's not make translocation enhanceable.) That said, I am well aware that probably only I view those effects in that way.
  7. Where do the sets end up when they rely only upon themselves? Dead. I don't run my Dark Armor or my Invul or anything else without adding something to build them up. That means set bonuses and pool powers. So why should SR be able to run without the same things?
  8. Ah. Thank you.
  9. You seem to be comparing a barebones SR build to an augmented non-SR build. If you're going to run a comparison with SR without the power pool add-ons or IO set bonuses, then you need to compare it against other armors without power pool add-ons or IO set bonuses. I'd imagine it would get pretty tough regardless of the armor set. Edit: And as an aside, if you can't convince the community, you may find it difficult to convince the devs. If your claim is as solid as you say and there is proof, can you provide it?
  10. Don't know what AMA is. Sorry. So I guess I'll just have to take your word for it. And while content may have been referenced and dropped, I would still prefer we maintain lore. Just like I said I would like to see it completed in my previous post, but made no other arguments about it. If the lore is to be abandoned though, I still see no reason why it could not be built up as a RWZ-style Neo-Shivan combat area. The Neo-Shivans are an interesting group. Especially with their conflict with the Shivans. Who I think actually work with the players to some extent in a mission/arc... it's the one with the giant Neo-Shivan that duplicates or something like that? It's been a while since I did that, so apologies if I am getting anything wrong here. The possibility of taking that mission and making it a zone sounds like fun to me. That is just me though. Other than what I have posted though? I don't care. I have my preferences, but that is all they are.
  11. Being required to leave the zone if there is an alternate zone of your current level that you can go to would not be terrible, no. If you are in one of those ranges where you only have access to 1 zone though? And you don't want to PvP? Now you're effectively being told not to play that character until the event is over. And sure, the PvE'er can try to get to the device and clear it out, but how likely is that when now other players are hunting the players in that zone? Especially if the location of the device is not known? (Edit: And reading the OP, destroying the device does not end the event. It simply awards a Super Pack. So even if the device were found and destroyed, the PvE zone would still be a PvP zone until the time was finished. And if it did end the event? I'd be willing to bet money PvP'ers would work to ensure no one touched the device until the timer was almost done.) Regardless, I think you would still see a portion of the player base leaving the game if PvP suddenly became possible in PvE zones. Even if it was announced it was going to happen. Especially if they log on into the event with no advance knowledge and find themselves defeated by another player. In a PvE zone. There is the understanding that if someone enters a PvP zone, whether they like it or not, they are in PvP. You really think that is going to translate well in a PvE zone?
  12. There were 10 incarnate slots planned. And though I'm not particularly attached to the Battalion bit, it has already been referenced in current content. So I would like to see it completed. If it is to be abandoned though? I still say build it up as a Neo-Shivan force combat area. Possibly a neutral zone where blue and red siders can fight the Neo-Shivans as per the RWZ. I hate to see established lore just thrown out. Edit: And since the 1st slot you can unlock is Alpha and the 10th is Omega, I really don't see the incarnate content as being expanded beyond that if the game had not been shut down.
  13. The destruction of Galaxy City was the scout wave from Battalion to the best of my knowledge. So unless the HC team isn't going to do the Battalion bit, I'd say leave Galaxy City alone until after Battalion has appeared and been defeated. Edit: Or build it up as a Battalion forces combat area after Battalion has had his bit started.
  14. According to the wiki, streak breaker affects both players and critters: https://archive.paragonwiki.com/wiki/Attack_Mechanics So not counting autohit attacks, each mob will be affected by streak breaker to hit the player per the formula/data on that page. Edit: I'm probably reading the page wrong, but it looks like if your defense is high enough, the mobs may not enjoy a streak breaker until 100 misses though. So if your SR defense is high enough that the enemy has a 20% chance to hit or less, it will not get a forced hit until it has missed 100 times. And that is calculated for each critter individually, not as a group. Again, that is only if I am reading it right.
  15. Well, there was a scene in a Marvel comic where (fake) Xavier was trying to psi-blast Gambit and commented that Gambit's mind was as elusive as his body. I think that was a Gambit trait though.
  16. I think (s)he is just talking about accessing the other portal in the same building. And yes, I agree. Being able to traverse a conjoining hallway between the two portal rooms would be very nice. Or just clicking the door and winding up in the other room.
  17. No. Since resist caps at 90%, then it would be considered a constant partial fail by this analogy. Which worsens as resist is debuffed unless your uncapped resist is high enough to ignore being debuffed.
  18. Aside from Omega Maneuver and the summons, the powers listed for Arachnos Soldiers and Arachnos Widows all seem to exist on the existing mobs in some form. Psychic Wail is the description for Static Overload on the Arachnos Heavy Blaster. Heavy Burst is used by the Wolf Spider Assaults. So on and so forth. Except, as stated, Omega and summons. So the PC versions are all types in a pick your adventure style set up for development.
  19. Horns. Goggles. Other odds-n-ends. Animal characters can be techies too. Or be horned. Or be.... *imagines a fedora'd feline detective and an eagle tinkerer wearing goggles*
  20. Is there any chance of getting dragon horns added as an option to the "dragon head" in character creation? Or at least getting access to the existing horn options, please? Edit: Well, beast heads. In this case, beast 6. Though other beast and animal heads would be nice too.
  21. And I guess I should have said I still prefer VEATs over HEATs instead of saying they work better. *shrug* I enjoy playing VEATs. I hate playing HEATs.
  22. Well, to be fair, as a VEAT you are bucking the system and defying Arachnos to find your own destiny as a self-made Destined One.
  23. That would be nice. Most of the 'with skin" options are just so boringly bland. And if the patterns were themselves locked, sorry, limiting customizations here for a reason, it could actually be implemented despite the way the color palette system works. (Then later, if the color system were overhauled and no longer had that limitation, the options could be customized for colors as well. Or if the textures/patterns had their own single color palette that was overlaid on the existing texture/pattern that forms the 'with skin' options. That would still allow for a 2-color pattern using the main texture's color as the primary color.) Not sure how feasible any of this is this though.
  24. Here's a random thought follow up to @battlewraith's idea. The competition could be held in that one zone. Trying to remember its name... Echo Plaza or something like that? That would give people a reason to find and check out the zone.
  25. Something that might help sell the idea? If it could be implemented, that is. Forced despawn. When you re-summon a defeated minion, the defeated minion immediately fades away.
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